Fix entity server memory leak and improve performance

This commit is contained in:
ksuprynowicz 2023-10-30 18:40:04 +01:00
parent 79cf24d30f
commit 33bdd841c1
2 changed files with 5 additions and 8 deletions

View file

@ -2553,9 +2553,7 @@ bool EntityTree::writeToMap(QVariantMap& entityDescription, OctreeElementPointer
}
entityDescription["DataVersion"] = _persistDataVersion;
entityDescription["Id"] = _persistID;
// V8TODO: Creating new script engine each time is very inefficient
ScriptEnginePointer engine = newScriptEngine();
RecurseOctreeToMapOperator theOperator(entityDescription, element, engine.get(), skipDefaultValues,
RecurseOctreeToMapOperator theOperator(entityDescription, element, scriptEngine.get(), skipDefaultValues,
skipThoseWithBadParents, _myAvatar);
withReadLock([&] {
recurseTreeWithOperator(&theOperator);
@ -2704,8 +2702,6 @@ bool EntityTree::readFromMap(QVariantMap& map, const bool isImport) {
// to a ScriptValue, and then to EntityItemProperties. These properties are used
// to add the new entity to the EntityTree.
QVariantList entitiesQList = map["Entities"].toList();
// V8TODO: Creating new script engine each time is very inefficient
ScriptEnginePointer scriptEngine = newScriptEngine();
if (entitiesQList.length() == 0) {
qCDebug(entities) << "EntityTree::readFromMap: entitiesQList.length() == 0, Empty map or invalidly formed file";
@ -2881,9 +2877,7 @@ bool EntityTree::readFromMap(QVariantMap& map, const bool isImport) {
}
bool EntityTree::writeToJSON(QString& jsonString, const OctreeElementPointer& element) {
// V8TODO: Creating new script engine each time is very inefficient
ScriptEnginePointer engine = newScriptEngine();
RecurseOctreeToJSONOperator theOperator(element, engine.get(), jsonString);
RecurseOctreeToJSONOperator theOperator(element, scriptEngine.get(), jsonString);
withReadLock([&] {
recurseTreeWithOperator(&theOperator);
});

View file

@ -385,6 +385,9 @@ private:
// Return an AACube containing object and all its entity descendants
AACube updateEntityQueryAACubeWorker(SpatiallyNestablePointer object, EntityEditPacketSender* packetSender,
MovingEntitiesOperator& moveOperator, bool force, bool tellServer);
// Script engine for writing entity tree data to and from JSON
ScriptEnginePointer scriptEngine{ newScriptEngine() };
};
void convertGrabUserDataToProperties(EntityItemProperties& properties);