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Merge pull request #183 from ZappoMan/render_voxels_optimization
Render voxels optimization
This commit is contained in:
commit
33b9534e7f
8 changed files with 326 additions and 61 deletions
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@ -97,8 +97,26 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
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switch(command) {
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case PACKET_HEADER_VOXEL_DATA:
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{
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double start = usecTimestampNow();
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// ask the VoxelTree to read the bitstream into the tree
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_tree->readBitstreamToTree(voxelData, numBytes - 1);
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if (_renderWarningsOn && _tree->getNodesChangedFromBitstream()) {
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printLog("readBitstreamToTree()... getNodesChangedFromBitstream=%ld _tree->isDirty()=%s \n",
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_tree->getNodesChangedFromBitstream(), (_tree->isDirty() ? "yes" : "no") );
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}
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double end = usecTimestampNow();
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double elapsedmsec = (end - start)/1000.0;
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if (_renderWarningsOn && elapsedmsec > 1) {
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if (elapsedmsec > 1000) {
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double elapsedsec = (end - start)/1000000.0;
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printLog("WARNING! readBitstreamToTree() took %lf seconds\n",elapsedsec);
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} else {
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printLog("WARNING! readBitstreamToTree() took %lf milliseconds\n",elapsedmsec);
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}
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}
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}
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break;
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case PACKET_HEADER_ERASE_VOXEL:
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// ask the tree to read the "remove" bitstream
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@ -135,17 +153,48 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
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}
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void VoxelSystem::setupNewVoxelsForDrawing() {
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_voxelsUpdated = newTreeToArrays(_tree->rootNode);
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double start = usecTimestampNow();
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double sinceLastTime = (start - _setupNewVoxelsForDrawingLastFinished);
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if (sinceLastTime <= std::max(_setupNewVoxelsForDrawingLastElapsed,SIXTY_FPS_IN_MILLISECONDS)) {
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return; // bail early, it hasn't been long enough since the last time we ran
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}
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if (_tree->isDirty()) {
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_callsToTreesToArrays++;
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_voxelsUpdated = newTreeToArrays(_tree->rootNode);
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_tree->clearDirtyBit(); // after we pull the trees into the array, we can consider the tree clean
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} else {
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_voxelsUpdated = 0;
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}
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if (_voxelsUpdated) {
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_voxelsDirty=true;
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}
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// copy the newly written data to the arrays designated for reading
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copyWrittenDataToReadArrays();
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if (_voxelsDirty) {
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// copy the newly written data to the arrays designated for reading
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copyWrittenDataToReadArrays();
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}
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double end = usecTimestampNow();
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double elapsedmsec = (end - start)/1000.0;
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if (_renderWarningsOn && elapsedmsec > 1) {
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if (elapsedmsec > 1000) {
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double elapsedsec = (end - start)/1000000.0;
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printLog("WARNING! newTreeToArrays() took %lf seconds %ld voxels updated\n", elapsedsec, _voxelsUpdated);
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} else {
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printLog("WARNING! newTreeToArrays() took %lf milliseconds %ld voxels updated\n", elapsedmsec, _voxelsUpdated);
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}
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}
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_setupNewVoxelsForDrawingLastFinished = end;
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_setupNewVoxelsForDrawingLastElapsed = elapsedmsec;
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}
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void VoxelSystem::copyWrittenDataToReadArrays() {
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if (_voxelsDirty) {
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double start = usecTimestampNow();
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if (_voxelsDirty && _voxelsUpdated) {
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// lock on the buffer write lock so we can't modify the data when the GPU is reading it
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pthread_mutex_lock(&_bufferWriteLock);
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int bytesOfVertices = (_voxelsInArrays * VERTEX_POINTS_PER_VOXEL) * sizeof(GLfloat);
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@ -154,6 +203,18 @@ void VoxelSystem::copyWrittenDataToReadArrays() {
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memcpy(_readColorsArray, _writeColorsArray, bytesOfColors );
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pthread_mutex_unlock(&_bufferWriteLock);
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}
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double end = usecTimestampNow();
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double elapsedmsec = (end - start)/1000.0;
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if (_renderWarningsOn && elapsedmsec > 1) {
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if (elapsedmsec > 1000) {
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double elapsedsec = (end - start)/1000000.0;
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printLog("WARNING! copyWrittenDataToReadArrays() took %lf seconds for %ld voxels %ld updated\n",
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elapsedsec, _voxelsInArrays, _voxelsUpdated);
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} else {
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printLog("WARNING! copyWrittenDataToReadArrays() took %lf milliseconds for %ld voxels %ld updated\n",
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elapsedmsec, _voxelsInArrays, _voxelsUpdated);
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}
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}
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}
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int VoxelSystem::newTreeToArrays(VoxelNode* node) {
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@ -164,7 +225,7 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) {
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float childBoundary = boundaryDistanceForRenderLevel(*node->octalCode + 2);
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bool inBoundary = (distanceToNode <= boundary);
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bool inChildBoundary = (distanceToNode <= childBoundary);
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bool shouldRender = node->isColored() && ((node->isLeaf() && inChildBoundary) || (inBoundary && !inChildBoundary));
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bool shouldRender = node->isColored() && ((node->isLeaf() && inChildBoundary) || (inBoundary && !inChildBoundary));
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node->setShouldRender(shouldRender);
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// let children figure out their renderness
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@ -213,8 +274,8 @@ int VoxelSystem::newTreeToArrays(VoxelNode* node) {
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_voxelsInArrays++; // our know vertices in the arrays
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}
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voxelsUpdated++;
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node->clearDirtyBit();
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}
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node->clearDirtyBit(); // always clear the dirty bit, even if it doesn't need to be rendered
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return voxelsUpdated;
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}
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@ -225,6 +286,11 @@ VoxelSystem* VoxelSystem::clone() const {
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void VoxelSystem::init() {
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_renderWarningsOn = false;
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_callsToTreesToArrays = 0;
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_setupNewVoxelsForDrawingLastFinished = 0;
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_setupNewVoxelsForDrawingLastElapsed = 0;
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// When we change voxels representations in the arrays, we'll update this
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_voxelsDirty = false;
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_voxelsInArrays = 0;
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@ -296,6 +362,7 @@ void VoxelSystem::init() {
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}
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void VoxelSystem::updateVBOs() {
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double start = usecTimestampNow();
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if (_voxelsDirty) {
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glBufferIndex segmentStart = 0;
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glBufferIndex segmentEnd = 0;
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@ -327,9 +394,27 @@ void VoxelSystem::updateVBOs() {
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}
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_voxelsDirty = false;
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}
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double end = usecTimestampNow();
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double elapsedmsec = (end - start)/1000.0;
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if (_renderWarningsOn && elapsedmsec > 1) {
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if (elapsedmsec > 1) {
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if (elapsedmsec > 1000) {
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double elapsedsec = (end - start)/1000000.0;
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printLog("WARNING! updateVBOs() took %lf seconds after %d calls to newTreeToArrays()\n",
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elapsedsec, _callsToTreesToArrays);
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} else {
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printLog("WARNING! updateVBOs() took %lf milliseconds after %d calls to newTreeToArrays()\n",
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elapsedmsec, _callsToTreesToArrays);
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}
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} else {
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printLog("WARNING! updateVBOs() called after %d calls to newTreeToArrays()\n",_callsToTreesToArrays);
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}
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}
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_callsToTreesToArrays = 0; // clear it
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}
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void VoxelSystem::render() {
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double start = usecTimestampNow();
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glPushMatrix();
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updateVBOs();
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// tell OpenGL where to find vertex and color information
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@ -362,14 +447,31 @@ void VoxelSystem::render() {
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// scale back down to 1 so heads aren't massive
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glPopMatrix();
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double end = usecTimestampNow();
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double elapsedmsec = (end - start)/1000.0;
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if (_renderWarningsOn && elapsedmsec > 1) {
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if (elapsedmsec > 1000) {
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double elapsedsec = (end - start)/1000000.0;
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printLog("WARNING! render() took %lf seconds\n",elapsedsec);
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} else {
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printLog("WARNING! render() took %lf milliseconds\n",elapsedmsec);
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}
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}
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}
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int VoxelSystem::_nodeCount = 0;
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void VoxelSystem::killLocalVoxels() {
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_tree->eraseAllVoxels();
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_voxelsInArrays = 0; // better way to do this??
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//setupNewVoxelsForDrawing();
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}
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bool VoxelSystem::randomColorOperation(VoxelNode* node, void* extraData) {
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_nodeCount++;
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if (node->isColored()) {
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nodeColor newColor = { randomColorValue(150), randomColorValue(150), randomColorValue(150), 1 };
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nodeColor newColor = { 255, randomColorValue(150), randomColorValue(150), 1 };
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node->setColor(newColor);
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}
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return true;
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@ -385,7 +487,7 @@ void VoxelSystem::randomizeVoxelColors() {
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bool VoxelSystem::falseColorizeRandomOperation(VoxelNode* node, void* extraData) {
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_nodeCount++;
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// always false colorize
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node->setFalseColor(randomColorValue(150), randomColorValue(150), randomColorValue(150));
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node->setFalseColor(255, randomColorValue(150), randomColorValue(150));
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return true; // keep going!
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}
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@ -58,7 +58,14 @@ public:
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void falseColorizeInView(ViewFrustum* viewFrustum);
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void falseColorizeDistanceFromView(ViewFrustum* viewFrustum);
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void killLocalVoxels();
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void setRenderPipelineWarnings(bool on) { _renderWarningsOn = on; };
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bool getRenderPipelineWarnings() const { return _renderWarningsOn; };
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private:
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int _callsToTreesToArrays;
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bool _renderWarningsOn;
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// Operation functions for tree recursion methods
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static int _nodeCount;
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static bool randomColorOperation(VoxelNode* node, void* extraData);
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@ -83,6 +90,10 @@ private:
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unsigned long _voxelsUpdated;
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unsigned long _voxelsInArrays;
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double _setupNewVoxelsForDrawingLastElapsed;
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double _setupNewVoxelsForDrawingLastFinished;
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GLuint _vboVerticesID;
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GLuint _vboNormalsID;
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GLuint _vboColorsID;
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@ -130,6 +130,9 @@ glm::vec3 box(WORLD_SIZE,WORLD_SIZE,WORLD_SIZE);
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VoxelSystem voxels;
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bool wantToKillLocalVoxels = false;
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#ifndef _WIN32
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Audio audio(&audioScope, &myAvatar);
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#endif
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@ -140,6 +143,8 @@ Audio audio(&audioScope, &myAvatar);
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// Where one's own agent begins in the world (needs to become a dynamic thing passed to the program)
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glm::vec3 start_location(6.1f, 0, 1.4f);
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bool renderWarningsOn = false; // Whether to show render pipeline warnings
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bool statsOn = false; // Whether to show onscreen text overlay with stats
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bool starsOn = false; // Whether to display the stars
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bool paintOn = false; // Whether to paint voxels as you fly around
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@ -1031,6 +1036,14 @@ int setMenu(int state) {
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return setValue(state, &::menuOn);
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}
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int setRenderWarnings(int state) {
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int value = setValue(state, &::renderWarningsOn);
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if (state == MENU_ROW_PICKED) {
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::voxels.setRenderPipelineWarnings(::renderWarningsOn);
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}
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return value;
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}
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int setDisplayFrustum(int state) {
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return setValue(state, &::frustumOn);
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}
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@ -1064,6 +1077,13 @@ int setFrustumRenderMode(int state) {
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return ::frustumDrawingMode;
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}
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int doKillLocalVoxels(int state) {
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if (state == MENU_ROW_PICKED) {
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::wantToKillLocalVoxels = true;
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}
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return state;
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}
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int doRandomizeVoxelColors(int state) {
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if (state == MENU_ROW_PICKED) {
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::voxels.randomizeVoxelColors();
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@ -1161,6 +1181,8 @@ void initMenu() {
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// Debug
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menuColumnDebug = menu.addColumn("Debug");
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menuColumnDebug->addRow("Show Render Pipeline Warnings", setRenderWarnings);
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menuColumnDebug->addRow("Kill Local Voxels", doKillLocalVoxels);
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menuColumnDebug->addRow("Randomize Voxel TRUE Colors", doRandomizeVoxelColors);
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menuColumnDebug->addRow("FALSE Color Voxels Randomly", doFalseRandomizeVoxelColors);
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menuColumnDebug->addRow("FALSE Color Voxels by Distance", doFalseColorizeByDistance);
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@ -1405,6 +1427,12 @@ void* networkReceive(void* args)
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ssize_t bytesReceived;
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while (!stopNetworkReceiveThread) {
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// check to see if the UI thread asked us to kill the voxel tree. since we're the only thread allowed to do that
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if (::wantToKillLocalVoxels) {
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::voxels.killLocalVoxels();
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::wantToKillLocalVoxels = false;
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}
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if (AgentList::getInstance()->getAgentSocket().receive(&senderAddress, incomingPacket, &bytesReceived)) {
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packetCount++;
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bytesCount += bytesReceived;
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@ -24,4 +24,5 @@ const int COLOR_VALUES_PER_VOXEL = 3 * VERTICES_PER_VOXEL;
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typedef unsigned long int glBufferIndex;
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const glBufferIndex GLBUFFER_INDEX_UNKNOWN = ULONG_MAX;
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const double SIXTY_FPS_IN_MILLISECONDS = 1000.0/60;
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#endif
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@ -125,7 +125,9 @@ void VoxelNode::setFalseColor(colorPart red, colorPart green, colorPart blue) {
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_currentColor[1] = green;
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_currentColor[2] = blue;
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_currentColor[3] = 1; // XXXBHG - False colors are always considered set
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_isDirty = true;
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//if (_shouldRender) {
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_isDirty = true;
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//}
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}
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}
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@ -136,18 +138,24 @@ void VoxelNode::setFalseColored(bool isFalseColored) {
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memcpy(&_currentColor,&_trueColor,sizeof(nodeColor));
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}
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_falseColored = isFalseColored;
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_isDirty = true;
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//if (_shouldRender) {
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_isDirty = true;
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//}
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}
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};
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void VoxelNode::setColor(const nodeColor& color) {
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if (_trueColor[0] != color[0] || _trueColor[1] != color[1] || _trueColor[2] != color[2]) {
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//printLog("VoxelNode::setColor() was: (%d,%d,%d) is: (%d,%d,%d)\n",
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// _trueColor[0],_trueColor[1],_trueColor[2],color[0],color[1],color[2]);
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memcpy(&_trueColor,&color,sizeof(nodeColor));
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if (!_falseColored) {
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memcpy(&_currentColor,&color,sizeof(nodeColor));
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}
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_isDirty = true;
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//if (_shouldRender) {
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_isDirty = true;
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//}
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}
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}
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#endif
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@ -234,6 +242,7 @@ bool VoxelNode::isInView(const ViewFrustum& viewFrustum) const {
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float VoxelNode::distanceToCamera(const ViewFrustum& viewFrustum) const {
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AABox box;
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getAABox(box);
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box.scale(TREE_SCALE);
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float distanceToVoxelCenter = sqrtf(powf(viewFrustum.getPosition().x - (box.getCorner().x + box.getSize().x), 2) +
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powf(viewFrustum.getPosition().y - (box.getCorner().y + box.getSize().y), 2) +
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powf(viewFrustum.getPosition().z - (box.getCorner().z + box.getSize().z), 2));
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@ -35,7 +35,8 @@ VoxelTree::VoxelTree() :
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voxelsBytesRead(0),
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voxelsCreatedStats(100),
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voxelsColoredStats(100),
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voxelsBytesReadStats(100) {
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voxelsBytesReadStats(100),
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_isDirty(true) {
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rootNode = new VoxelNode();
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rootNode->octalCode = new unsigned char[1];
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@ -127,17 +128,29 @@ int VoxelTree::readNodeData(VoxelNode* destinationNode,
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// check the colors mask to see if we have a child to color in
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if (oneAtBit(*nodeData, i)) {
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// create the child if it doesn't exist
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if (destinationNode->children[i] == NULL) {
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if (!destinationNode->children[i]) {
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destinationNode->addChildAtIndex(i);
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this->voxelsCreated++;
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this->voxelsCreatedStats.updateAverage(1);
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if (destinationNode->isDirty()) {
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_isDirty = true;
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_nodesChangedFromBitstream++;
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}
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voxelsCreated++;
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voxelsCreatedStats.updateAverage(1);
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}
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// pull the color for this child
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nodeColor newColor;
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memcpy(newColor, nodeData + bytesRead, 3);
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newColor[3] = 1;
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bool nodeWasDirty = destinationNode->children[i]->isDirty();
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destinationNode->children[i]->setColor(newColor);
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bool nodeIsDirty = destinationNode->children[i]->isDirty();
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if (nodeIsDirty) {
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_isDirty = true;
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}
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if (!nodeWasDirty && nodeIsDirty) {
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_nodesChangedFromBitstream++;
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}
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this->voxelsColored++;
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this->voxelsColoredStats.updateAverage(1);
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@ -145,7 +158,15 @@ int VoxelTree::readNodeData(VoxelNode* destinationNode,
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}
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}
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// average node's color based on color of children
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bool nodeWasDirty = destinationNode->isDirty();
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destinationNode->setColorFromAverageOfChildren();
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bool nodeIsDirty = destinationNode->isDirty();
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if (nodeIsDirty) {
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_isDirty = true;
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}
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if (!nodeWasDirty && nodeIsDirty) {
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_nodesChangedFromBitstream++;
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}
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// give this destination node the child mask from the packet
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unsigned char childMask = *(nodeData + bytesRead);
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@ -157,9 +178,17 @@ int VoxelTree::readNodeData(VoxelNode* destinationNode,
|
|||
// check the exists mask to see if we have a child to traverse into
|
||||
|
||||
if (oneAtBit(childMask, childIndex)) {
|
||||
if (destinationNode->children[childIndex] == NULL) {
|
||||
if (!destinationNode->children[childIndex]) {
|
||||
// add a child at that index, if it doesn't exist
|
||||
bool nodeWasDirty = destinationNode->isDirty();
|
||||
destinationNode->addChildAtIndex(childIndex);
|
||||
bool nodeIsDirty = destinationNode->isDirty();
|
||||
if (nodeIsDirty) {
|
||||
_isDirty = true;
|
||||
}
|
||||
if (!nodeWasDirty && nodeIsDirty) {
|
||||
_nodesChangedFromBitstream++;
|
||||
}
|
||||
this->voxelsCreated++;
|
||||
this->voxelsCreatedStats.updateAverage(this->voxelsCreated);
|
||||
}
|
||||
|
@ -179,6 +208,8 @@ int VoxelTree::readNodeData(VoxelNode* destinationNode,
|
|||
void VoxelTree::readBitstreamToTree(unsigned char * bitstream, int bufferSizeBytes) {
|
||||
int bytesRead = 0;
|
||||
unsigned char* bitstreamAt = bitstream;
|
||||
|
||||
_nodesChangedFromBitstream = 0;
|
||||
|
||||
// Keep looping through the buffer calling readNodeData() this allows us to pack multiple root-relative Octal codes
|
||||
// into a single network packet. readNodeData() basically goes down a tree from the root, and fills things in from there
|
||||
|
@ -193,6 +224,10 @@ void VoxelTree::readBitstreamToTree(unsigned char * bitstream, int bufferSizeByt
|
|||
// Note: we need to create this node relative to root, because we're assuming that the bitstream for the initial
|
||||
// octal code is always relative to root!
|
||||
bitstreamRootNode = createMissingNode(rootNode, (unsigned char*) bitstreamAt);
|
||||
if (bitstreamRootNode->isDirty()) {
|
||||
_isDirty = true;
|
||||
_nodesChangedFromBitstream++;
|
||||
}
|
||||
}
|
||||
|
||||
int octalCodeBytes = bytesRequiredForCodeLength(*bitstreamAt);
|
||||
|
@ -403,6 +438,12 @@ void VoxelTree::loadVoxelsFile(const char* fileName, bool wantColorRandomizer) {
|
|||
}
|
||||
}
|
||||
|
||||
void VoxelTree::createVoxel(float x, float y, float z, float s, unsigned char red, unsigned char green, unsigned char blue) {
|
||||
unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue);
|
||||
this->readCodeColorBufferToTree(voxelData);
|
||||
delete voxelData;
|
||||
}
|
||||
|
||||
void VoxelTree::createSphere(float r,float xc, float yc, float zc, float s, bool solid, bool wantColorRandomizer) {
|
||||
// About the color of the sphere... we're going to make this sphere be a gradient
|
||||
// between two RGB colors. We will do the gradient along the phi spectrum
|
||||
|
@ -498,10 +539,10 @@ int VoxelTree::searchForColoredNodesRecursion(int maxSearchLevel, int& currentSe
|
|||
// Keep track of how deep we've searched.
|
||||
currentSearchLevel++;
|
||||
|
||||
// If we've reached our max Search Level, then stop searching.
|
||||
if (currentSearchLevel >= maxSearchLevel) {
|
||||
return currentSearchLevel;
|
||||
}
|
||||
// If we've passed our max Search Level, then stop searching. return last level searched
|
||||
if (currentSearchLevel > maxSearchLevel) {
|
||||
return currentSearchLevel-1;
|
||||
}
|
||||
|
||||
// If we're at a node that is out of view, then we can return, because no nodes below us will be in view!
|
||||
if (!node->isInView(viewFrustum)) {
|
||||
|
|
|
@ -46,6 +46,7 @@ public:
|
|||
void reaverageVoxelColors(VoxelNode *startNode);
|
||||
void loadVoxelsFile(const char* fileName, bool wantColorRandomizer);
|
||||
void createSphere(float r,float xc, float yc, float zc, float s, bool solid, bool wantColorRandomizer);
|
||||
void createVoxel(float x, float y, float z, float s, unsigned char red, unsigned char green, unsigned char blue);
|
||||
|
||||
void recurseTreeWithOperation(RecurseVoxelTreeOperation operation, void* extraData=NULL);
|
||||
|
||||
|
@ -54,6 +55,10 @@ public:
|
|||
VoxelNodeBag& bag);
|
||||
|
||||
int searchForColoredNodes(int maxSearchLevel, VoxelNode* node, const ViewFrustum& viewFrustum, VoxelNodeBag& bag);
|
||||
|
||||
bool isDirty() const { return _isDirty; };
|
||||
void clearDirtyBit() { _isDirty = false; };
|
||||
unsigned long int getNodesChangedFromBitstream() const { return _nodesChangedFromBitstream; };
|
||||
|
||||
private:
|
||||
int encodeTreeBitstreamRecursion(int maxEncodeLevel, int& currentEncodeLevel,
|
||||
|
@ -68,6 +73,9 @@ private:
|
|||
VoxelNode* nodeForOctalCode(VoxelNode* ancestorNode, unsigned char* needleCode, VoxelNode** parentOfFoundNode);
|
||||
VoxelNode* createMissingNode(VoxelNode* lastParentNode, unsigned char* deepestCodeToCreate);
|
||||
int readNodeData(VoxelNode *destinationNode, unsigned char* nodeData, int bufferSizeBytes);
|
||||
|
||||
bool _isDirty;
|
||||
unsigned long int _nodesChangedFromBitstream;
|
||||
};
|
||||
|
||||
int boundaryDistanceForRenderLevel(unsigned int renderLevel);
|
||||
|
|
|
@ -38,15 +38,14 @@ const float DEATH_STAR_RADIUS = 4.0;
|
|||
const float MAX_CUBE = 0.05f;
|
||||
|
||||
const int VOXEL_SEND_INTERVAL_USECS = 100 * 1000;
|
||||
const int PACKETS_PER_CLIENT_PER_INTERVAL = 20;
|
||||
int PACKETS_PER_CLIENT_PER_INTERVAL = 20;
|
||||
|
||||
const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4;
|
||||
|
||||
VoxelTree randomTree;
|
||||
|
||||
bool wantColorRandomizer = false;
|
||||
bool debugViewFrustum = false;
|
||||
bool viewFrustumCulling = true; // for now
|
||||
bool debugVoxelSending = false;
|
||||
|
||||
void addSphere(VoxelTree * tree,bool random, bool wantColorRandomizer) {
|
||||
float r = random ? randFloatInRange(0.05,0.1) : 0.25;
|
||||
|
@ -76,43 +75,57 @@ bool countVoxelsOperation(VoxelNode* node, void* extraData) {
|
|||
}
|
||||
|
||||
void addSphereScene(VoxelTree * tree, bool wantColorRandomizer) {
|
||||
printf("adding scene of spheres...\n");
|
||||
|
||||
int sphereBaseSize = 512;
|
||||
|
||||
tree->createSphere(0.25, 0.5, 0.5, 0.5, (1.0 / sphereBaseSize), true, wantColorRandomizer);
|
||||
printf("one sphere added...\n");
|
||||
tree->createSphere(0.030625, 0.5, 0.5, (0.25-0.06125), (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
printf("adding scene of spheres...\n");
|
||||
|
||||
int sphereBaseSize = 512;
|
||||
|
||||
tree->createSphere(0.25, 0.5, 0.5, 0.5, (1.0 / sphereBaseSize), true, wantColorRandomizer);
|
||||
printf("one sphere added...\n");
|
||||
tree->createSphere(0.030625, 0.5, 0.5, (0.25-0.06125), (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
|
||||
|
||||
printf("two spheres added...\n");
|
||||
tree->createSphere(0.030625, (1.0 - 0.030625), (1.0 - 0.030625), (1.0 - 0.06125), (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
printf("three spheres added...\n");
|
||||
tree->createSphere(0.030625, (1.0 - 0.030625), (1.0 - 0.030625), 0.06125, (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
printf("four spheres added...\n");
|
||||
tree->createSphere(0.030625, (1.0 - 0.030625), 0.06125, (1.0 - 0.06125), (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
printf("five spheres added...\n");
|
||||
tree->createSphere(0.06125, 0.125, 0.125, (1.0 - 0.125), (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
printf("two spheres added...\n");
|
||||
tree->createSphere(0.030625, (0.75 - 0.030625), (0.75 - 0.030625), (0.75 - 0.06125), (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
printf("three spheres added...\n");
|
||||
tree->createSphere(0.030625, (0.75 - 0.030625), (0.75 - 0.030625), 0.06125, (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
printf("four spheres added...\n");
|
||||
tree->createSphere(0.030625, (0.75 - 0.030625), 0.06125, (0.75 - 0.06125), (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
printf("five spheres added...\n");
|
||||
tree->createSphere(0.06125, 0.125, 0.125, (0.75 - 0.125), (1.0 / (sphereBaseSize * 2)), true, true);
|
||||
|
||||
float radius = 0.0125f;
|
||||
printf("6 spheres added...\n");
|
||||
tree->createSphere(radius, 0.25, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("7 spheres added...\n");
|
||||
tree->createSphere(radius, 0.125, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("8 spheres added...\n");
|
||||
tree->createSphere(radius, 0.075, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("9 spheres added...\n");
|
||||
tree->createSphere(radius, 0.05, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("10 spheres added...\n");
|
||||
tree->createSphere(radius, 0.025, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("11 spheres added...\n");
|
||||
printf("6 spheres added...\n");
|
||||
tree->createSphere(radius, 0.25, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("7 spheres added...\n");
|
||||
tree->createSphere(radius, 0.125, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("8 spheres added...\n");
|
||||
tree->createSphere(radius, 0.075, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("9 spheres added...\n");
|
||||
tree->createSphere(radius, 0.05, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("10 spheres added...\n");
|
||||
tree->createSphere(radius, 0.025, radius * 5.0f, 0.25, (1.0 / 4096), true, true);
|
||||
printf("11 spheres added...\n");
|
||||
|
||||
float voxelSize = 0.99f/8;
|
||||
printf("creating corner points...\n");
|
||||
tree->createVoxel(0 , 0 , 0 , voxelSize, 255, 255 ,255);
|
||||
tree->createVoxel(1.0 - voxelSize, 0 , 0 , voxelSize, 255, 0 ,0 );
|
||||
tree->createVoxel(0 , 1.0 - voxelSize, 0 , voxelSize, 0 , 255 ,0 );
|
||||
tree->createVoxel(0 , 0 , 1.0 - voxelSize, voxelSize, 0 , 0 ,255);
|
||||
|
||||
|
||||
tree->createVoxel(1.0 - voxelSize, 0 , 1.0 - voxelSize, voxelSize, 255, 0 ,255);
|
||||
tree->createVoxel(0 , 1.0 - voxelSize, 1.0 - voxelSize, voxelSize, 0 , 255 ,255);
|
||||
tree->createVoxel(1.0 - voxelSize, 1.0 - voxelSize, 1.0 - voxelSize, voxelSize, 255, 255 ,255);
|
||||
tree->createVoxel(1.0 - voxelSize, 1.0 - voxelSize, 0 , voxelSize, 255, 255 ,0 );
|
||||
printf("DONE creating corner points...\n");
|
||||
|
||||
_nodeCount=0;
|
||||
tree->recurseTreeWithOperation(countVoxelsOperation);
|
||||
printf("Nodes after adding scene %d nodes\n", _nodeCount);
|
||||
|
||||
|
||||
printf("DONE adding scene of spheres...\n");
|
||||
printf("DONE adding scene of spheres...\n");
|
||||
}
|
||||
|
||||
|
||||
|
@ -167,8 +180,14 @@ void eraseVoxelTreeAndCleanupAgentVisitData() {
|
|||
|
||||
|
||||
void voxelDistributor(AgentList* agentList, AgentList::iterator& agent, VoxelAgentData* agentData, ViewFrustum& viewFrustum) {
|
||||
// If the bag is empty, fill it...
|
||||
if (agentData->nodeBag.isEmpty()) {
|
||||
bool searchReset = false;
|
||||
int searchLoops = 0;
|
||||
int searchLevelWas = agentData->getMaxSearchLevel();
|
||||
double start = usecTimestampNow();
|
||||
while (!searchReset && agentData->nodeBag.isEmpty()) {
|
||||
searchLoops++;
|
||||
|
||||
searchLevelWas = agentData->getMaxSearchLevel();
|
||||
int maxLevelReached = randomTree.searchForColoredNodes(agentData->getMaxSearchLevel(), randomTree.rootNode,
|
||||
viewFrustum, agentData->nodeBag);
|
||||
agentData->setMaxLevelReached(maxLevelReached);
|
||||
|
@ -177,17 +196,38 @@ void voxelDistributor(AgentList* agentList, AgentList::iterator& agent, VoxelAge
|
|||
if (agentData->nodeBag.isEmpty()) {
|
||||
if (agentData->getMaxLevelReached() < agentData->getMaxSearchLevel()) {
|
||||
agentData->resetMaxSearchLevel();
|
||||
searchReset = true;
|
||||
} else {
|
||||
agentData->incrementMaxSearchLevel();
|
||||
}
|
||||
}
|
||||
}
|
||||
double end = usecTimestampNow();
|
||||
double elapsedmsec = (end - start)/1000.0;
|
||||
if (elapsedmsec > 100) {
|
||||
if (elapsedmsec > 1000) {
|
||||
double elapsedsec = (end - start)/1000000.0;
|
||||
printf("WARNING! searchForColoredNodes() took %lf seconds to identify %d nodes at level %d in %d loops\n",
|
||||
elapsedsec, agentData->nodeBag.count(), searchLevelWas, searchLoops);
|
||||
} else {
|
||||
printf("WARNING! searchForColoredNodes() took %lf milliseconds to identify %d nodes at level %d in %d loops\n",
|
||||
elapsedmsec, agentData->nodeBag.count(), searchLevelWas, searchLoops);
|
||||
}
|
||||
} else if (::debugVoxelSending) {
|
||||
printf("searchForColoredNodes() took %lf milliseconds to identify %d nodes at level %d in %d loops\n",
|
||||
elapsedmsec, agentData->nodeBag.count(), searchLevelWas, searchLoops);
|
||||
}
|
||||
|
||||
|
||||
// If we have something in our nodeBag, then turn them into packets and send them out...
|
||||
if (!agentData->nodeBag.isEmpty()) {
|
||||
static unsigned char tempOutputBuffer[MAX_VOXEL_PACKET_SIZE - 1]; // save on allocs by making this static
|
||||
int bytesWritten = 0;
|
||||
int packetsSentThisInterval = 0;
|
||||
int truePacketsSent = 0;
|
||||
int trueBytesSent = 0;
|
||||
double start = usecTimestampNow();
|
||||
|
||||
while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL) {
|
||||
if (!agentData->nodeBag.isEmpty()) {
|
||||
VoxelNode* subTree = agentData->nodeBag.extract();
|
||||
|
@ -200,6 +240,8 @@ void voxelDistributor(AgentList* agentList, AgentList::iterator& agent, VoxelAge
|
|||
} else {
|
||||
agentList->getAgentSocket().send(agent->getActiveSocket(),
|
||||
agentData->getPacket(), agentData->getPacketLength());
|
||||
trueBytesSent += agentData->getPacketLength();
|
||||
truePacketsSent++;
|
||||
packetsSentThisInterval++;
|
||||
agentData->resetVoxelPacket();
|
||||
agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
|
||||
|
@ -208,12 +250,30 @@ void voxelDistributor(AgentList* agentList, AgentList::iterator& agent, VoxelAge
|
|||
if (agentData->isPacketWaiting()) {
|
||||
agentList->getAgentSocket().send(agent->getActiveSocket(),
|
||||
agentData->getPacket(), agentData->getPacketLength());
|
||||
trueBytesSent += agentData->getPacketLength();
|
||||
truePacketsSent++;
|
||||
agentData->resetVoxelPacket();
|
||||
|
||||
}
|
||||
packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL; // done for now, no nodes left
|
||||
}
|
||||
}
|
||||
double end = usecTimestampNow();
|
||||
double elapsedmsec = (end - start)/1000.0;
|
||||
if (elapsedmsec > 100) {
|
||||
if (elapsedmsec > 1000) {
|
||||
double elapsedsec = (end - start)/1000000.0;
|
||||
printf("WARNING! packetLoop() took %lf seconds to generate %d bytes in %d packets at level %d, %d nodes still to send\n",
|
||||
elapsedsec, trueBytesSent, truePacketsSent, searchLevelWas, agentData->nodeBag.count());
|
||||
} else {
|
||||
printf("WARNING! packetLoop() took %lf milliseconds to generate %d bytes in %d packets at level %d, %d nodes still to send\n",
|
||||
elapsedmsec, trueBytesSent, truePacketsSent, searchLevelWas, agentData->nodeBag.count());
|
||||
}
|
||||
} else if (::debugVoxelSending) {
|
||||
printf("packetLoop() took %lf milliseconds to generate %d bytes in %d packets at level %d, %d nodes still to send\n",
|
||||
elapsedmsec, trueBytesSent, truePacketsSent, searchLevelWas, agentData->nodeBag.count());
|
||||
}
|
||||
|
||||
// if during this last pass, we emptied our bag, then we want to move to the next level.
|
||||
if (agentData->nodeBag.isEmpty()) {
|
||||
if (agentData->getMaxLevelReached() < agentData->getMaxSearchLevel()) {
|
||||
|
@ -296,13 +356,9 @@ int main(int argc, const char * argv[])
|
|||
|
||||
srand((unsigned)time(0));
|
||||
|
||||
const char* DEBUG_VIEW_FRUSTUM = "--DebugViewFrustum";
|
||||
::debugViewFrustum = cmdOptionExists(argc, argv, DEBUG_VIEW_FRUSTUM);
|
||||
printf("debugViewFrustum=%s\n", (::debugViewFrustum ? "yes" : "no"));
|
||||
|
||||
const char* NO_VIEW_FRUSTUM_CULLING = "--NoViewFrustumCulling";
|
||||
::viewFrustumCulling = !cmdOptionExists(argc, argv, NO_VIEW_FRUSTUM_CULLING);
|
||||
printf("viewFrustumCulling=%s\n", (::viewFrustumCulling ? "yes" : "no"));
|
||||
const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending";
|
||||
::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING);
|
||||
printf("debugVoxelSending=%s\n", (::debugVoxelSending ? "yes" : "no"));
|
||||
|
||||
const char* WANT_COLOR_RANDOMIZER = "--wantColorRandomizer";
|
||||
::wantColorRandomizer = cmdOptionExists(argc, argv, WANT_COLOR_RANDOMIZER);
|
||||
|
@ -315,6 +371,17 @@ int main(int argc, const char * argv[])
|
|||
if (voxelsFilename) {
|
||||
randomTree.loadVoxelsFile(voxelsFilename,wantColorRandomizer);
|
||||
}
|
||||
|
||||
// Check to see if the user passed in a command line option for setting packet send rate
|
||||
const char* PACKETS_PER_SECOND = "--packetsPerSecond";
|
||||
const char* packetsPerSecond = getCmdOption(argc, argv, PACKETS_PER_SECOND);
|
||||
if (packetsPerSecond) {
|
||||
PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/10;
|
||||
if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) {
|
||||
PACKETS_PER_CLIENT_PER_INTERVAL = 1;
|
||||
}
|
||||
printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL);
|
||||
}
|
||||
|
||||
const char* ADD_RANDOM_VOXELS = "--AddRandomVoxels";
|
||||
if (cmdOptionExists(argc, argv, ADD_RANDOM_VOXELS)) {
|
||||
|
@ -380,8 +447,6 @@ int main(int argc, const char * argv[])
|
|||
delete []vertices;
|
||||
|
||||
randomTree.readCodeColorBufferToTree(pVoxelData);
|
||||
//printf("readCodeColorBufferToTree() of size=%d atByte=%d receivedBytes=%ld\n",
|
||||
// voxelDataSize,atByte,receivedBytes);
|
||||
// skip to next
|
||||
pVoxelData+=voxelDataSize;
|
||||
atByte+=voxelDataSize;
|
||||
|
|
Loading…
Reference in a new issue