Merge branch 'master' of github.com:highfidelity/hifi into avatar-entities-3

This commit is contained in:
Seth Alves 2016-05-17 19:10:33 -07:00
commit 3380b2a668
24 changed files with 481 additions and 404 deletions

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@ -6,7 +6,7 @@ Licensed under the Apache License version 2.0 (the "License");
You may not use this software except in compliance with the License. You may not use this software except in compliance with the License.
You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
This software includes third-party software. This software includes third-party and other platform software.
Please see each individual software license for additional details. Please see each individual software license for additional details.
This software is distributed "as-is" without any warranties, conditions, or representations whether express or implied, including without limitation the implied warranties and conditions of merchantability, merchantable quality, fitness for a particular purpose, performance, durability, title, non-infringement, and those arising from statute or from custom or usage of trade or course of dealing. This software is distributed "as-is" without any warranties, conditions, or representations whether express or implied, including without limitation the implied warranties and conditions of merchantability, merchantable quality, fitness for a particular purpose, performance, durability, title, non-infringement, and those arising from statute or from custom or usage of trade or course of dealing.

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@ -290,7 +290,6 @@ void Agent::executeScript() {
packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket"); packetReceiver.registerListener(PacketType::BulkAvatarData, avatarHashMap.data(), "processAvatarDataPacket");
packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar"); packetReceiver.registerListener(PacketType::KillAvatar, avatarHashMap.data(), "processKillAvatar");
packetReceiver.registerListener(PacketType::AvatarIdentity, avatarHashMap.data(), "processAvatarIdentityPacket"); packetReceiver.registerListener(PacketType::AvatarIdentity, avatarHashMap.data(), "processAvatarIdentityPacket");
packetReceiver.registerListener(PacketType::AvatarBillboard, avatarHashMap.data(), "processAvatarBillboardPacket");
// register ourselves to the script engine // register ourselves to the script engine
_scriptEngine->registerGlobalObject("Agent", this); _scriptEngine->registerGlobalObject("Agent", this);
@ -341,15 +340,12 @@ void Agent::setIsAvatar(bool isAvatar) {
if (_isAvatar && !_avatarIdentityTimer) { if (_isAvatar && !_avatarIdentityTimer) {
// set up the avatar timers // set up the avatar timers
_avatarIdentityTimer = new QTimer(this); _avatarIdentityTimer = new QTimer(this);
_avatarBillboardTimer = new QTimer(this);
// connect our slot // connect our slot
connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket); connect(_avatarIdentityTimer, &QTimer::timeout, this, &Agent::sendAvatarIdentityPacket);
connect(_avatarBillboardTimer, &QTimer::timeout, this, &Agent::sendAvatarBillboardPacket);
// start the timers // start the timers
_avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS); _avatarIdentityTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
_avatarBillboardTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
} }
if (!_isAvatar) { if (!_isAvatar) {
@ -359,12 +355,6 @@ void Agent::setIsAvatar(bool isAvatar) {
delete _avatarIdentityTimer; delete _avatarIdentityTimer;
_avatarIdentityTimer = nullptr; _avatarIdentityTimer = nullptr;
} }
if (_avatarBillboardTimer) {
_avatarBillboardTimer->stop();
delete _avatarBillboardTimer;
_avatarBillboardTimer = nullptr;
}
} }
} }
@ -375,14 +365,6 @@ void Agent::sendAvatarIdentityPacket() {
} }
} }
void Agent::sendAvatarBillboardPacket() {
if (_isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
scriptedAvatar->sendBillboardPacket();
}
}
void Agent::processAgentAvatarAndAudio(float deltaTime) { void Agent::processAgentAvatarAndAudio(float deltaTime) {
if (!_scriptEngine->isFinished() && _isAvatar) { if (!_scriptEngine->isFinished() && _isAvatar) {
auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>(); auto scriptedAvatar = DependencyManager::get<ScriptableAvatar>();
@ -491,7 +473,7 @@ void Agent::processAgentAvatarAndAudio(float deltaTime) {
} }
void Agent::aboutToFinish() { void Agent::aboutToFinish() {
setIsAvatar(false);// will stop timers for sending billboards and identity packets setIsAvatar(false);// will stop timers for sending identity packets
if (_scriptEngine) { if (_scriptEngine) {
_scriptEngine->stop(); _scriptEngine->stop();

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@ -82,7 +82,6 @@ private:
void setAvatarSound(SharedSoundPointer avatarSound) { _avatarSound = avatarSound; } void setAvatarSound(SharedSoundPointer avatarSound) { _avatarSound = avatarSound; }
void sendAvatarIdentityPacket(); void sendAvatarIdentityPacket();
void sendAvatarBillboardPacket();
QString _scriptContents; QString _scriptContents;
QTimer* _scriptRequestTimeout { nullptr }; QTimer* _scriptRequestTimeout { nullptr };
@ -92,7 +91,6 @@ private:
int _numAvatarSoundSentBytes = 0; int _numAvatarSoundSentBytes = 0;
bool _isAvatar = false; bool _isAvatar = false;
QTimer* _avatarIdentityTimer = nullptr; QTimer* _avatarIdentityTimer = nullptr;
QTimer* _avatarBillboardTimer = nullptr;
QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers; QHash<QUuid, quint16> _outgoingScriptAudioSequenceNumbers;
}; };

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@ -349,19 +349,14 @@ public:
}; };
#endif #endif
enum CustomEventTypes {
Lambda = QEvent::User + 1,
Paint = Lambda + 1,
};
class LambdaEvent : public QEvent { class LambdaEvent : public QEvent {
std::function<void()> _fun; std::function<void()> _fun;
public: public:
LambdaEvent(const std::function<void()> & fun) : LambdaEvent(const std::function<void()> & fun) :
QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) { QEvent(static_cast<QEvent::Type>(Application::Lambda)), _fun(fun) {
} }
LambdaEvent(std::function<void()> && fun) : LambdaEvent(std::function<void()> && fun) :
QEvent(static_cast<QEvent::Type>(Lambda)), _fun(fun) { QEvent(static_cast<QEvent::Type>(Application::Lambda)), _fun(fun) {
} }
void call() const { _fun(); } void call() const { _fun(); }
}; };
@ -1062,18 +1057,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
connect(this, &Application::applicationStateChanged, this, &Application::activeChanged); connect(this, &Application::applicationStateChanged, this, &Application::activeChanged);
qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0); qCDebug(interfaceapp, "Startup time: %4.2f seconds.", (double)startupTimer.elapsed() / 1000.0);
_idleTimer = new QTimer(this);
connect(_idleTimer, &QTimer::timeout, [=] {
idle(usecTimestampNow());
});
connect(this, &Application::beforeAboutToQuit, [=] {
disconnect(_idleTimer);
});
// Setting the interval to zero forces this to get called whenever there are no messages
// in the queue, which can be pretty damn frequent. Hence the idle function has a bunch
// of logic to abort early if it's being called too often.
_idleTimer->start(0);
// After all of the constructor is completed, then set firstRun to false. // After all of the constructor is completed, then set firstRun to false.
Setting::Handle<bool> firstRun{ Settings::firstRun, true }; Setting::Handle<bool> firstRun{ Settings::firstRun, true };
firstRun.set(false); firstRun.set(false);
@ -1161,10 +1144,16 @@ void Application::cleanupBeforeQuit() {
getEntities()->shutdown(); // tell the entities system we're shutting down, so it will stop running scripts getEntities()->shutdown(); // tell the entities system we're shutting down, so it will stop running scripts
// Clear any queued processing (I/O, FBX/OBJ/Texture parsing)
QThreadPool::globalInstance()->clear();
DependencyManager::get<ScriptEngines>()->saveScripts(); DependencyManager::get<ScriptEngines>()->saveScripts();
DependencyManager::get<ScriptEngines>()->shutdownScripting(); // stop all currently running global scripts DependencyManager::get<ScriptEngines>()->shutdownScripting(); // stop all currently running global scripts
DependencyManager::destroy<ScriptEngines>(); DependencyManager::destroy<ScriptEngines>();
// Cleanup all overlays after the scripts, as scripts might add more
_overlays.cleanupAllOverlays();
// first stop all timers directly or by invokeMethod // first stop all timers directly or by invokeMethod
// depending on what thread they run in // depending on what thread they run in
locationUpdateTimer.stop(); locationUpdateTimer.stop();
@ -1440,23 +1429,15 @@ void Application::initializeUi() {
}); });
} }
void Application::paintGL() { void Application::paintGL() {
updateHeartbeat(); // Some plugins process message events, allowing paintGL to be called reentrantly.
// Some plugins process message events, potentially leading to if (_inPaint || _aboutToQuit) {
// re-entering a paint event. don't allow further processing if this
// happens
if (_inPaint) {
return; return;
} }
_inPaint = true;
Finally clearFlagLambda([this] { _inPaint = false; });
// paintGL uses a queued connection, so we can get messages from the queue even after we've quit _inPaint = true;
// and the plugins have shutdown Finally clearFlag([this] { _inPaint = false; });
if (_aboutToQuit) {
return;
}
_frameCount++; _frameCount++;
_frameCounter.increment(); _frameCounter.increment();
@ -1814,16 +1795,33 @@ bool Application::event(QEvent* event) {
return false; return false;
} }
if ((int)event->type() == (int)Lambda) { static bool justPresented = false;
static_cast<LambdaEvent*>(event)->call(); if ((int)event->type() == (int)Present) {
if (justPresented) {
justPresented = false;
// If presentation is hogging the main thread, repost as low priority to avoid hanging the GUI.
// This has the effect of allowing presentation to exceed the paint budget by X times and
// only dropping every (1/X) frames, instead of every ceil(X) frames.
// (e.g. at a 60FPS target, painting for 17us would fall to 58.82FPS instead of 30FPS).
removePostedEvents(this, Present);
postEvent(this, new QEvent(static_cast<QEvent::Type>(Present)), Qt::LowEventPriority);
return true; return true;
} }
if ((int)event->type() == (int)Paint) { idle();
return true;
} else if ((int)event->type() == (int)Paint) {
justPresented = true;
paintGL(); paintGL();
return true; return true;
} }
if ((int)event->type() == (int)Lambda) {
static_cast<LambdaEvent*>(event)->call();
return true;
}
if (!_keyboardFocusedItem.isInvalidID()) { if (!_keyboardFocusedItem.isInvalidID()) {
switch (event->type()) { switch (event->type()) {
case QEvent::KeyPress: case QEvent::KeyPress:
@ -2598,72 +2596,63 @@ bool Application::acceptSnapshot(const QString& urlString) {
static uint32_t _renderedFrameIndex { INVALID_FRAME }; static uint32_t _renderedFrameIndex { INVALID_FRAME };
void Application::idle(uint64_t now) { void Application::idle() {
// NOTICE NOTICE NOTICE NOTICE // idle is called on a queued connection, so make sure we should be here.
// Do not insert new code between here and the PROFILE_RANGE declaration if (_inPaint || _aboutToQuit) {
// unless you know exactly what you're doing. This idle function can be
// called thousands per second or more, so any additional work that's done
// here will have a serious impact on CPU usage. Only add code after all
// the thottling logic, i.e. after PROFILE_RANGE
// NOTICE NOTICE NOTICE NOTICE
updateHeartbeat();
if (_aboutToQuit || _inPaint) {
return; // bail early, nothing to do here.
}
auto displayPlugin = getActiveDisplayPlugin();
// depending on whether we're throttling or not.
// Once rendering is off on another thread we should be able to have Application::idle run at start(0) in
// perpetuity and not expect events to get backed up.
bool isThrottled = displayPlugin->isThrottled();
// Only run simulation code if more than the targetFramePeriod have passed since last time we ran
// This attempts to lock the simulation at 60 updates per second, regardless of framerate
float timeSinceLastUpdateUs = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC;
float secondsSinceLastUpdate = timeSinceLastUpdateUs / USECS_PER_SECOND;
if (isThrottled && (timeSinceLastUpdateUs / USECS_PER_MSEC) < THROTTLED_SIM_FRAME_PERIOD_MS) {
// Throttling both rendering and idle
return; // bail early, we're throttled and not enough time has elapsed
}
auto presentCount = displayPlugin->presentCount();
if (presentCount < _renderedFrameIndex) {
_renderedFrameIndex = INVALID_FRAME;
}
// Don't saturate the main thread with rendering and simulation,
// unless display plugin has increased by at least one frame
if (_renderedFrameIndex == INVALID_FRAME || presentCount > _renderedFrameIndex) {
// Record what present frame we're on
_renderedFrameIndex = presentCount;
// request a paint, get to it as soon as possible: high priority
postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority);
} else {
// there's no use in simulating or rendering faster then the present rate.
return; return;
} }
// NOTICE NOTICE NOTICE NOTICE auto displayPlugin = getActiveDisplayPlugin();
// do NOT add new code above this line unless you want it to be executed potentially
// thousands of times per second
// NOTICE NOTICE NOTICE NOTICE
PROFILE_RANGE(__FUNCTION__); #ifdef DEBUG_PAINT_DELAY
static uint64_t paintDelaySamples{ 0 };
static uint64_t paintDelayUsecs{ 0 };
paintDelayUsecs += displayPlugin->getPaintDelayUsecs();
static const int PAINT_DELAY_THROTTLE = 1000;
if (++paintDelaySamples % PAINT_DELAY_THROTTLE == 0) {
qCDebug(interfaceapp).nospace() <<
"Paint delay (" << paintDelaySamples << " samples): " <<
(float)paintDelaySamples / paintDelayUsecs << "us";
}
#endif
float msecondsSinceLastUpdate = (float)_lastTimeUpdated.nsecsElapsed() / NSECS_PER_USEC / USECS_PER_MSEC;
// Throttle if requested
if (displayPlugin->isThrottled() && (msecondsSinceLastUpdate < THROTTLED_SIM_FRAME_PERIOD_MS)) {
return;
}
// Sync up the _renderedFrameIndex
_renderedFrameIndex = displayPlugin->presentCount();
// Request a paint ASAP
postEvent(this, new QEvent(static_cast<QEvent::Type>(Paint)), Qt::HighEventPriority + 1);
// Update the deadlock watchdog
updateHeartbeat();
auto offscreenUi = DependencyManager::get<OffscreenUi>();
// These tasks need to be done on our first idle, because we don't want the showing of // These tasks need to be done on our first idle, because we don't want the showing of
// overlay subwindows to do a showDesktop() until after the first time through // overlay subwindows to do a showDesktop() until after the first time through
static bool firstIdle = true; static bool firstIdle = true;
if (firstIdle) { if (firstIdle) {
firstIdle = false; firstIdle = false;
auto offscreenUi = DependencyManager::get<OffscreenUi>();
connect(offscreenUi.data(), &OffscreenUi::showDesktop, this, &Application::showDesktop); connect(offscreenUi.data(), &OffscreenUi::showDesktop, this, &Application::showDesktop);
_overlayConductor.setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Overlays)); _overlayConductor.setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Overlays));
} else {
// FIXME: AvatarInputs are positioned incorrectly if instantiated before the first paint
AvatarInputs::getInstance()->update();
} }
PROFILE_RANGE(__FUNCTION__);
float secondsSinceLastUpdate = msecondsSinceLastUpdate / MSECS_PER_SECOND;
// If the offscreen Ui has something active that is NOT the root, then assume it has keyboard focus. // If the offscreen Ui has something active that is NOT the root, then assume it has keyboard focus.
auto offscreenUi = DependencyManager::get<OffscreenUi>();
if (_keyboardDeviceHasFocus && offscreenUi && offscreenUi->getWindow()->activeFocusItem() != offscreenUi->getRootItem()) { if (_keyboardDeviceHasFocus && offscreenUi && offscreenUi->getWindow()->activeFocusItem() != offscreenUi->getRootItem()) {
_keyboardMouseDevice->pluginFocusOutEvent(); _keyboardMouseDevice->pluginFocusOutEvent();
_keyboardDeviceHasFocus = false; _keyboardDeviceHasFocus = false;
@ -2679,7 +2668,6 @@ void Application::idle(uint64_t now) {
checkChangeCursor(); checkChangeCursor();
Stats::getInstance()->updateStats(); Stats::getInstance()->updateStats();
AvatarInputs::getInstance()->update();
_simCounter.increment(); _simCounter.increment();

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@ -33,6 +33,7 @@
#include <PhysicalEntitySimulation.h> #include <PhysicalEntitySimulation.h>
#include <PhysicsEngine.h> #include <PhysicsEngine.h>
#include <plugins/Forward.h> #include <plugins/Forward.h>
#include <plugins/DisplayPlugin.h>
#include <ScriptEngine.h> #include <ScriptEngine.h>
#include <ShapeManager.h> #include <ShapeManager.h>
#include <SimpleMovingAverage.h> #include <SimpleMovingAverage.h>
@ -93,6 +94,12 @@ class Application : public QApplication, public AbstractViewStateInterface, publ
friend class PluginContainerProxy; friend class PluginContainerProxy;
public: public:
enum Event {
Present = DisplayPlugin::Present,
Paint = Present + 1,
Lambda = Paint + 1
};
// FIXME? Empty methods, do we still need them? // FIXME? Empty methods, do we still need them?
static void initPlugins(); static void initPlugins();
static void shutdownPlugins(); static void shutdownPlugins();
@ -281,7 +288,6 @@ public slots:
private slots: private slots:
void showDesktop(); void showDesktop();
void clearDomainOctreeDetails(); void clearDomainOctreeDetails();
void idle(uint64_t now);
void aboutToQuit(); void aboutToQuit();
void resettingDomain(); void resettingDomain();
@ -320,6 +326,7 @@ private:
void cleanupBeforeQuit(); void cleanupBeforeQuit();
void idle();
void update(float deltaTime); void update(float deltaTime);
// Various helper functions called during update() // Various helper functions called during update()
@ -497,7 +504,6 @@ private:
int _avatarAttachmentRequest = 0; int _avatarAttachmentRequest = 0;
bool _settingsLoaded { false }; bool _settingsLoaded { false };
QTimer* _idleTimer { nullptr };
bool _fakedMouseEvent { false }; bool _fakedMouseEvent { false };

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@ -73,7 +73,6 @@ AvatarManager::AvatarManager(QObject* parent) :
packetReceiver.registerListener(PacketType::BulkAvatarData, this, "processAvatarDataPacket"); packetReceiver.registerListener(PacketType::BulkAvatarData, this, "processAvatarDataPacket");
packetReceiver.registerListener(PacketType::KillAvatar, this, "processKillAvatar"); packetReceiver.registerListener(PacketType::KillAvatar, this, "processKillAvatar");
packetReceiver.registerListener(PacketType::AvatarIdentity, this, "processAvatarIdentityPacket"); packetReceiver.registerListener(PacketType::AvatarIdentity, this, "processAvatarIdentityPacket");
packetReceiver.registerListener(PacketType::AvatarBillboard, this, "processAvatarBillboardPacket");
} }
AvatarManager::~AvatarManager() { AvatarManager::~AvatarManager() {

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@ -36,15 +36,8 @@
#include <QtQuick/QQuickWindow> #include <QtQuick/QQuickWindow>
Overlays::Overlays() : _nextOverlayID(1) { Overlays::Overlays() :
connect(qApp, &Application::beforeAboutToQuit, [=] { _nextOverlayID(1) {}
cleanupAllOverlays();
});
}
Overlays::~Overlays() {
}
void Overlays::cleanupAllOverlays() { void Overlays::cleanupAllOverlays() {
{ {

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@ -62,7 +62,6 @@ class Overlays : public QObject {
public: public:
Overlays(); Overlays();
~Overlays();
void init(); void init();
void update(float deltatime); void update(float deltatime);
@ -73,6 +72,8 @@ public:
Overlay::Pointer getOverlay(unsigned int id) const; Overlay::Pointer getOverlay(unsigned int id) const;
OverlayPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; } OverlayPanel::Pointer getPanel(unsigned int id) const { return _panels[id]; }
void cleanupAllOverlays();
public slots: public slots:
/// adds an overlay with the specific properties /// adds an overlay with the specific properties
unsigned int addOverlay(const QString& type, const QVariant& properties); unsigned int addOverlay(const QString& type, const QVariant& properties);
@ -145,7 +146,6 @@ signals:
private: private:
void cleanupOverlaysToDelete(); void cleanupOverlaysToDelete();
void cleanupAllOverlays();
QMap<unsigned int, Overlay::Pointer> _overlaysHUD; QMap<unsigned int, Overlay::Pointer> _overlaysHUD;
QMap<unsigned int, Overlay::Pointer> _overlaysWorld; QMap<unsigned int, Overlay::Pointer> _overlaysWorld;

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@ -58,7 +58,6 @@ AvatarData::AvatarData() :
_headData(NULL), _headData(NULL),
_displayNameTargetAlpha(1.0f), _displayNameTargetAlpha(1.0f),
_displayNameAlpha(1.0f), _displayNameAlpha(1.0f),
_billboard(),
_errorLogExpiry(0), _errorLogExpiry(0),
_owningAvatarMixer(), _owningAvatarMixer(),
_targetVelocity(0.0f), _targetVelocity(0.0f),
@ -1006,13 +1005,6 @@ QByteArray AvatarData::identityByteArray() {
return identityData; return identityData;
} }
bool AvatarData::hasBillboardChangedAfterParsing(const QByteArray& data) {
if (data == _billboard) {
return false;
}
_billboard = data;
return true;
}
void AvatarData::setSkeletonModelURL(const QUrl& skeletonModelURL) { void AvatarData::setSkeletonModelURL(const QUrl& skeletonModelURL) {
const QUrl& expanded = skeletonModelURL.isEmpty() ? AvatarData::defaultFullAvatarModelUrl() : skeletonModelURL; const QUrl& expanded = skeletonModelURL.isEmpty() ? AvatarData::defaultFullAvatarModelUrl() : skeletonModelURL;
@ -1110,33 +1102,6 @@ void AvatarData::detachAll(const QString& modelURL, const QString& jointName) {
setAttachmentData(attachmentData); setAttachmentData(attachmentData);
} }
void AvatarData::setBillboard(const QByteArray& billboard) {
_billboard = billboard;
qCDebug(avatars) << "Changing billboard for avatar.";
}
void AvatarData::setBillboardFromURL(const QString &billboardURL) {
_billboardURL = billboardURL;
qCDebug(avatars) << "Changing billboard for avatar to PNG at" << qPrintable(billboardURL);
QNetworkRequest billboardRequest;
billboardRequest.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
billboardRequest.setUrl(QUrl(billboardURL));
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
QNetworkReply* networkReply = networkAccessManager.get(billboardRequest);
connect(networkReply, SIGNAL(finished()), this, SLOT(setBillboardFromNetworkReply()));
}
void AvatarData::setBillboardFromNetworkReply() {
QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender());
setBillboard(networkReply->readAll());
networkReply->deleteLater();
}
void AvatarData::setJointMappingsFromNetworkReply() { void AvatarData::setJointMappingsFromNetworkReply() {
QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender()); QNetworkReply* networkReply = static_cast<QNetworkReply*>(sender());
@ -1213,21 +1178,6 @@ void AvatarData::sendIdentityPacket() {
_avatarEntityDataLocallyEdited = false; _avatarEntityDataLocallyEdited = false;
} }
void AvatarData::sendBillboardPacket() {
if (!_billboard.isEmpty()) {
auto nodeList = DependencyManager::get<NodeList>();
// This makes sure the billboard won't be too large to send.
// Once more protocol changes are done and we can send blocks of data we can support sending > MTU sized billboards.
if (_billboard.size() <= NLPacket::maxPayloadSize(PacketType::AvatarBillboard)) {
auto billboardPacket = NLPacket::create(PacketType::AvatarBillboard, _billboard.size());
billboardPacket->write(_billboard);
nodeList->broadcastToNodes(std::move(billboardPacket), NodeSet() << NodeType::AvatarMixer);
}
}
}
void AvatarData::updateJointMappings() { void AvatarData::updateJointMappings() {
_jointIndices.clear(); _jointIndices.clear();
_jointNames.clear(); _jointNames.clear();

View file

@ -109,7 +109,6 @@ static const float MIN_AVATAR_SCALE = .005f;
const float MAX_AUDIO_LOUDNESS = 1000.0f; // close enough for mouth animation const float MAX_AUDIO_LOUDNESS = 1000.0f; // close enough for mouth animation
const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000; const int AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS = 1000;
const int AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS = 5000;
// See also static AvatarData::defaultFullAvatarModelUrl(). // See also static AvatarData::defaultFullAvatarModelUrl().
const QString DEFAULT_FULL_AVATAR_MODEL_NAME = QString("Default"); const QString DEFAULT_FULL_AVATAR_MODEL_NAME = QString("Default");
@ -166,7 +165,6 @@ class AvatarData : public QObject, public SpatiallyNestable {
Q_PROPERTY(QString displayName READ getDisplayName WRITE setDisplayName) Q_PROPERTY(QString displayName READ getDisplayName WRITE setDisplayName)
Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript) Q_PROPERTY(QString skeletonModelURL READ getSkeletonModelURLFromScript WRITE setSkeletonModelURLFromScript)
Q_PROPERTY(QVector<AttachmentData> attachmentData READ getAttachmentData WRITE setAttachmentData) Q_PROPERTY(QVector<AttachmentData> attachmentData READ getAttachmentData WRITE setAttachmentData)
Q_PROPERTY(QString billboardURL READ getBillboardURL WRITE setBillboardFromURL)
Q_PROPERTY(QStringList jointNames READ getJointNames) Q_PROPERTY(QStringList jointNames READ getJointNames)
@ -294,8 +292,6 @@ public:
bool hasIdentityChangedAfterParsing(const QByteArray& data); bool hasIdentityChangedAfterParsing(const QByteArray& data);
QByteArray identityByteArray(); QByteArray identityByteArray();
bool hasBillboardChangedAfterParsing(const QByteArray& data);
const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; } const QUrl& getSkeletonModelURL() const { return _skeletonModelURL; }
const QString& getDisplayName() const { return _displayName; } const QString& getDisplayName() const { return _displayName; }
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL); virtual void setSkeletonModelURL(const QUrl& skeletonModelURL);
@ -313,12 +309,6 @@ public:
Q_INVOKABLE void detachOne(const QString& modelURL, const QString& jointName = QString()); Q_INVOKABLE void detachOne(const QString& modelURL, const QString& jointName = QString());
Q_INVOKABLE void detachAll(const QString& modelURL, const QString& jointName = QString()); Q_INVOKABLE void detachAll(const QString& modelURL, const QString& jointName = QString());
virtual void setBillboard(const QByteArray& billboard);
const QByteArray& getBillboard() const { return _billboard; }
void setBillboardFromURL(const QString& billboardURL);
const QString& getBillboardURL() { return _billboardURL; }
QString getSkeletonModelURLFromScript() const { return _skeletonModelURL.toString(); } QString getSkeletonModelURLFromScript() const { return _skeletonModelURL.toString(); }
void setSkeletonModelURLFromScript(const QString& skeletonModelString) { setSkeletonModelURL(QUrl(skeletonModelString)); } void setSkeletonModelURLFromScript(const QString& skeletonModelString) { setSkeletonModelURL(QUrl(skeletonModelString)); }
@ -350,9 +340,7 @@ public:
public slots: public slots:
void sendAvatarDataPacket(); void sendAvatarDataPacket();
void sendIdentityPacket(); void sendIdentityPacket();
void sendBillboardPacket();
void setBillboardFromNetworkReply();
void setJointMappingsFromNetworkReply(); void setJointMappingsFromNetworkReply();
void setSessionUUID(const QUuid& sessionUUID) { setID(sessionUUID); } void setSessionUUID(const QUuid& sessionUUID) { setID(sessionUUID); }
@ -391,9 +379,6 @@ protected:
float _displayNameTargetAlpha; float _displayNameTargetAlpha;
float _displayNameAlpha; float _displayNameAlpha;
QByteArray _billboard;
QString _billboardURL;
QHash<QString, int> _jointIndices; ///< 1-based, since zero is returned for missing keys QHash<QString, int> _jointIndices; ///< 1-based, since zero is returned for missing keys
QStringList _jointNames; ///< in order of depth-first traversal QStringList _jointNames; ///< in order of depth-first traversal

View file

@ -140,17 +140,6 @@ void AvatarHashMap::processAvatarIdentityPacket(QSharedPointer<ReceivedMessage>
} }
} }
void AvatarHashMap::processAvatarBillboardPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
QUuid sessionUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
auto avatar = newOrExistingAvatar(sessionUUID, sendingNode);
QByteArray billboard = message->read(message->getBytesLeftToRead());
if (avatar->getBillboard() != billboard) {
avatar->setBillboard(billboard);
}
}
void AvatarHashMap::processKillAvatar(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) { void AvatarHashMap::processKillAvatar(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
// read the node id // read the node id
QUuid sessionUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID)); QUuid sessionUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));

View file

@ -53,7 +53,6 @@ private slots:
void processAvatarDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode); void processAvatarDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void processAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode); void processAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void processAvatarBillboardPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
void processKillAvatar(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode); void processKillAvatar(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
protected: protected:

View file

@ -13,6 +13,7 @@
#include <QEventLoop> #include <QEventLoop>
#include <QScriptSyntaxCheckResult> #include <QScriptSyntaxCheckResult>
#include <QThreadPool>
#include <ColorUtils.h> #include <ColorUtils.h>
#include <AbstractScriptingServicesInterface.h> #include <AbstractScriptingServicesInterface.h>
@ -77,9 +78,30 @@ EntityTreeRenderer::~EntityTreeRenderer() {
int EntityTreeRenderer::_entitiesScriptEngineCount = 0; int EntityTreeRenderer::_entitiesScriptEngineCount = 0;
void EntityTreeRenderer::setupEntitiesScriptEngine() { void entitiesScriptEngineDeleter(ScriptEngine* engine) {
QSharedPointer<ScriptEngine> oldEngine = _entitiesScriptEngine; // save the old engine through this function, so the EntityScriptingInterface doesn't have problems with it. class WaitRunnable : public QRunnable {
_entitiesScriptEngine = QSharedPointer<ScriptEngine>(new ScriptEngine(NO_SCRIPT, QString("Entities %1").arg(++_entitiesScriptEngineCount)), &QObject::deleteLater); public:
WaitRunnable(ScriptEngine* engine) : _engine(engine) {}
virtual void run() override {
_engine->waitTillDoneRunning();
_engine->deleteLater();
}
private:
ScriptEngine* _engine;
};
// Wait for the scripting thread from the thread pool to avoid hanging the main thread
QThreadPool::globalInstance()->start(new WaitRunnable(engine));
}
void EntityTreeRenderer::resetEntitiesScriptEngine() {
// Keep a ref to oldEngine until newEngine is ready so EntityScriptingInterface has something to use
auto oldEngine = _entitiesScriptEngine;
auto newEngine = new ScriptEngine(NO_SCRIPT, QString("Entities %1").arg(++_entitiesScriptEngineCount));
_entitiesScriptEngine = QSharedPointer<ScriptEngine>(newEngine, entitiesScriptEngineDeleter);
_scriptingServices->registerScriptEngineWithApplicationServices(_entitiesScriptEngine.data()); _scriptingServices->registerScriptEngineWithApplicationServices(_entitiesScriptEngine.data());
_entitiesScriptEngine->runInThread(); _entitiesScriptEngine->runInThread();
DependencyManager::get<EntityScriptingInterface>()->setEntitiesScriptEngine(_entitiesScriptEngine.data()); DependencyManager::get<EntityScriptingInterface>()->setEntitiesScriptEngine(_entitiesScriptEngine.data());
@ -87,16 +109,16 @@ void EntityTreeRenderer::setupEntitiesScriptEngine() {
void EntityTreeRenderer::clear() { void EntityTreeRenderer::clear() {
leaveAllEntities(); leaveAllEntities();
if (_entitiesScriptEngine) { if (_entitiesScriptEngine) {
// Unload and stop the engine here (instead of in its deleter) to
// avoid marshalling unload signals back to this thread
_entitiesScriptEngine->unloadAllEntityScripts(); _entitiesScriptEngine->unloadAllEntityScripts();
_entitiesScriptEngine->stop(); _entitiesScriptEngine->stop();
} }
if (_wantScripts && !_shuttingDown) { if (_wantScripts && !_shuttingDown) {
// NOTE: you can't actually need to delete it here because when we call setupEntitiesScriptEngine it will resetEntitiesScriptEngine();
// assign a new instance to our shared pointer, which will deref the old instance and ultimately call
// the custom deleter which calls deleteLater
setupEntitiesScriptEngine();
} }
auto scene = _viewState->getMain3DScene(); auto scene = _viewState->getMain3DScene();
@ -125,7 +147,7 @@ void EntityTreeRenderer::init() {
entityTree->setFBXService(this); entityTree->setFBXService(this);
if (_wantScripts) { if (_wantScripts) {
setupEntitiesScriptEngine(); resetEntitiesScriptEngine();
} }
forceRecheckEntities(); // setup our state to force checking our inside/outsideness of entities forceRecheckEntities(); // setup our state to force checking our inside/outsideness of entities

View file

@ -126,7 +126,7 @@ protected:
} }
private: private:
void setupEntitiesScriptEngine(); void resetEntitiesScriptEngine();
void addEntityToScene(EntityItemPointer entity); void addEntityToScene(EntityItemPointer entity);
bool findBestZoneAndMaybeContainingEntities(const glm::vec3& avatarPosition, QVector<EntityItemID>* entitiesContainingAvatar); bool findBestZoneAndMaybeContainingEntities(const glm::vec3& avatarPosition, QVector<EntityItemID>* entitiesContainingAvatar);

View file

@ -45,23 +45,17 @@ UpdateEntityOperator::UpdateEntityOperator(EntityTreePointer tree,
_newEntityCube = newQueryAACube; _newEntityCube = newQueryAACube;
_newEntityBox = _newEntityCube.clamp((float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE); // clamp to domain bounds _newEntityBox = _newEntityCube.clamp((float)-HALF_TREE_SCALE, (float)HALF_TREE_SCALE); // clamp to domain bounds
// If our new properties don't have bounds details (no change to position, etc) or if this containing element would // set oldElementBestFit true if the entity was in the correct element before this operator was run.
// be the best fit for our new properties, then just do the new portion of the store pass, since the change path will
// be the same for both parts of the update
bool oldElementBestFit = _containingElement->bestFitBounds(_oldEntityBox); bool oldElementBestFit = _containingElement->bestFitBounds(_oldEntityBox);
// For some reason we've seen a case where the original containing element isn't a best fit for the old properties // For some reason we've seen a case where the original containing element isn't a best fit for the old properties
// in this case we want to move it, even if the properties haven't changed. // in this case we want to move it, even if the properties haven't changed.
if (oldElementBestFit) { if (!oldElementBestFit) {
if (_wantDebug) {
qCDebug(entities) << " **** TYPICAL NO MOVE CASE **** oldElementBestFit:" << oldElementBestFit;
}
} else {
_oldEntityBox = _existingEntity->getElement()->getAACube(); _oldEntityBox = _existingEntity->getElement()->getAACube();
_removeOld = true; // our properties are going to move us, so remember this for later processing _removeOld = true; // our properties are going to move us, so remember this for later processing
if (_wantDebug) { if (_wantDebug) {
qCDebug(entities) << " **** UNUSUAL CASE **** no changes, but not best fit... consider it a move.... **"; qCDebug(entities) << " **** UNUSUAL CASE **** not best fit.... **";
} }
} }

View file

@ -535,13 +535,12 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL
GLint minFilter; GLint minFilter;
GLint magFilter; GLint magFilter;
}; };
static const GLFilterMode filterModes[] = { static const GLFilterMode filterModes[Sampler::NUM_FILTERS] = {
{ GL_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_POINT, { GL_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_POINT,
{ GL_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR, { GL_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR,
{ GL_LINEAR, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_POINT, { GL_LINEAR, GL_NEAREST }, //FILTER_MIN_LINEAR_MAG_POINT,
{ GL_LINEAR, GL_LINEAR }, //FILTER_MIN_MAG_LINEAR, { GL_LINEAR, GL_LINEAR }, //FILTER_MIN_MAG_LINEAR,
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST }, //FILTER_MIN_MAG_MIP_POINT,
{ GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST }, //FILTER_MIN_MAG_POINT_MIP_LINEAR, { GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST }, //FILTER_MIN_MAG_POINT_MIP_LINEAR,
{ GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT, { GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR }, //FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
@ -557,7 +556,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL
glTexParameteri(object->_target, GL_TEXTURE_MIN_FILTER, fm.minFilter); glTexParameteri(object->_target, GL_TEXTURE_MIN_FILTER, fm.minFilter);
glTexParameteri(object->_target, GL_TEXTURE_MAG_FILTER, fm.magFilter); glTexParameteri(object->_target, GL_TEXTURE_MAG_FILTER, fm.magFilter);
static const GLenum comparisonFuncs[] = { static const GLenum comparisonFuncs[NUM_COMPARISON_FUNCS] = {
GL_NEVER, GL_NEVER,
GL_LESS, GL_LESS,
GL_EQUAL, GL_EQUAL,
@ -574,7 +573,7 @@ void GLBackend::syncSampler(const Sampler& sampler, Texture::Type type, const GL
glTexParameteri(object->_target, GL_TEXTURE_COMPARE_MODE, GL_NONE); glTexParameteri(object->_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
} }
static const GLenum wrapModes[] = { static const GLenum wrapModes[Sampler::NUM_WRAP_MODES] = {
GL_REPEAT, // WRAP_REPEAT, GL_REPEAT, // WRAP_REPEAT,
GL_MIRRORED_REPEAT, // WRAP_MIRROR, GL_MIRRORED_REPEAT, // WRAP_MIRROR,
GL_CLAMP_TO_EDGE, // WRAP_CLAMP, GL_CLAMP_TO_EDGE, // WRAP_CLAMP,

View file

@ -1,5 +1,6 @@
#include "DisplayPlugin.h" #include "DisplayPlugin.h"
#include <NumericalConstants.h>
#include <ui/Menu.h> #include <ui/Menu.h>
#include "PluginContainer.h" #include "PluginContainer.h"
@ -23,4 +24,22 @@ void DisplayPlugin::deactivate() {
Parent::deactivate(); Parent::deactivate();
} }
int64_t DisplayPlugin::getPaintDelayUsecs() const {
std::lock_guard<std::mutex> lock(_paintDelayMutex);
return _paintDelayTimer.isValid() ? _paintDelayTimer.nsecsElapsed() / NSECS_PER_USEC : 0;
}
void DisplayPlugin::incrementPresentCount() {
#ifdef DEBUG_PAINT_DELAY
// Avoid overhead if we are not debugging
{
std::lock_guard<std::mutex> lock(_paintDelayMutex);
_paintDelayTimer.start();
}
#endif
++_presentedFrameIndex;
// Alert the app that it needs to paint a new presentation frame
qApp->postEvent(qApp, new QEvent(static_cast<QEvent::Type>(Present)), Qt::HighEventPriority);
}

View file

@ -15,6 +15,7 @@
#include <QtCore/QSize> #include <QtCore/QSize>
#include <QtCore/QPoint> #include <QtCore/QPoint>
#include <QtCore/QElapsedTimer>
class QImage; class QImage;
#include <GLMHelpers.h> #include <GLMHelpers.h>
@ -59,6 +60,10 @@ class DisplayPlugin : public Plugin {
Q_OBJECT Q_OBJECT
using Parent = Plugin; using Parent = Plugin;
public: public:
enum Event {
Present = QEvent::User + 1
};
bool activate() override; bool activate() override;
void deactivate() override; void deactivate() override;
virtual bool isHmd() const { return false; } virtual bool isHmd() const { return false; }
@ -156,6 +161,8 @@ public:
// Rate at which rendered frames are being skipped // Rate at which rendered frames are being skipped
virtual float droppedFrameRate() const { return -1.0f; } virtual float droppedFrameRate() const { return -1.0f; }
uint32_t presentCount() const { return _presentedFrameIndex; } uint32_t presentCount() const { return _presentedFrameIndex; }
// Time since last call to incrementPresentCount (only valid if DEBUG_PAINT_DELAY is defined)
int64_t getPaintDelayUsecs() const;
virtual void cycleDebugOutput() {} virtual void cycleDebugOutput() {}
@ -165,9 +172,11 @@ signals:
void recommendedFramebufferSizeChanged(const QSize & size); void recommendedFramebufferSizeChanged(const QSize & size);
protected: protected:
void incrementPresentCount() { ++_presentedFrameIndex; } void incrementPresentCount();
private: private:
std::atomic<uint32_t> _presentedFrameIndex; std::atomic<uint32_t> _presentedFrameIndex;
mutable std::mutex _paintDelayMutex;
QElapsedTimer _paintDelayTimer;
}; };

View file

@ -101,7 +101,7 @@ DeferredFragment unpackDeferredFragmentNoPosition(vec2 texcoord) {
// Unpack the normal from the map // Unpack the normal from the map
frag.normal = normalize(frag.normalVal.xyz * 2.0 - vec3(1.0)); frag.normal = normalize(frag.normalVal.xyz * 2.0 - vec3(1.0));
frag.roughness = 2.0 * frag.normalVal.a; frag.roughness = frag.normalVal.a;
// Diffuse color and unpack the mode and the metallicness // Diffuse color and unpack the mode and the metallicness
frag.diffuse = frag.diffuseVal.xyz; frag.diffuse = frag.diffuseVal.xyz;

View file

@ -62,8 +62,6 @@
#include "MIDIEvent.h" #include "MIDIEvent.h"
std::atomic<bool> ScriptEngine::_stoppingAllScripts { false };
static const QString SCRIPT_EXCEPTION_FORMAT = "[UncaughtException] %1 in %2:%3"; static const QString SCRIPT_EXCEPTION_FORMAT = "[UncaughtException] %1 in %2:%3";
Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature) Q_DECLARE_METATYPE(QScriptEngine::FunctionSignature)
@ -138,10 +136,9 @@ static bool hadUncaughtExceptions(QScriptEngine& engine, const QString& fileName
return false; return false;
} }
ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString, bool wantSignals) : ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNameString) :
_scriptContents(scriptContents), _scriptContents(scriptContents),
_timerFunctionMap(), _timerFunctionMap(),
_wantSignals(wantSignals),
_fileNameString(fileNameString), _fileNameString(fileNameString),
_arrayBufferClass(new ArrayBufferClass(this)) _arrayBufferClass(new ArrayBufferClass(this))
{ {
@ -155,7 +152,7 @@ ScriptEngine::ScriptEngine(const QString& scriptContents, const QString& fileNam
} }
ScriptEngine::~ScriptEngine() { ScriptEngine::~ScriptEngine() {
qCDebug(scriptengine) << "Script Engine shutting down (destructor) for script:" << getFilename(); qCDebug(scriptengine) << "Script Engine shutting down:" << getFilename();
auto scriptEngines = DependencyManager::get<ScriptEngines>(); auto scriptEngines = DependencyManager::get<ScriptEngines>();
if (scriptEngines) { if (scriptEngines) {
@ -163,16 +160,15 @@ ScriptEngine::~ScriptEngine() {
} else { } else {
qCWarning(scriptengine) << "Script destroyed after ScriptEngines!"; qCWarning(scriptengine) << "Script destroyed after ScriptEngines!";
} }
waitTillDoneRunning();
} }
void ScriptEngine::disconnectNonEssentialSignals() { void ScriptEngine::disconnectNonEssentialSignals() {
disconnect(); disconnect();
QThread* receiver; QThread* workerThread;
// Ensure the thread should be running, and does exist // Ensure the thread should be running, and does exist
if (_isRunning && _isThreaded && (receiver = thread())) { if (_isRunning && _isThreaded && (workerThread = thread())) {
connect(this, &ScriptEngine::doneRunning, receiver, &QThread::quit); connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
} }
} }
@ -231,15 +227,14 @@ void ScriptEngine::runDebuggable() {
return; return;
} }
stopAllTimers(); // make sure all our timers are stopped if the script is ending stopAllTimers(); // make sure all our timers are stopped if the script is ending
if (_wantSignals) {
emit scriptEnding(); emit scriptEnding();
emit finished(_fileNameString, this); emit finished(_fileNameString, this);
}
_isRunning = false; _isRunning = false;
if (_wantSignals) {
emit runningStateChanged(); emit runningStateChanged();
emit doneRunning(); emit doneRunning();
}
timer->deleteLater(); timer->deleteLater();
return; return;
} }
@ -249,11 +244,9 @@ void ScriptEngine::runDebuggable() {
if (_lastUpdate < now) { if (_lastUpdate < now) {
float deltaTime = (float)(now - _lastUpdate) / (float)USECS_PER_SECOND; float deltaTime = (float)(now - _lastUpdate) / (float)USECS_PER_SECOND;
if (!_isFinished) { if (!_isFinished) {
if (_wantSignals) {
emit update(deltaTime); emit update(deltaTime);
} }
} }
}
_lastUpdate = now; _lastUpdate = now;
// Debug and clear exceptions // Debug and clear exceptions
hadUncaughtExceptions(*this, _fileNameString); hadUncaughtExceptions(*this, _fileNameString);
@ -272,57 +265,72 @@ void ScriptEngine::runInThread() {
} }
_isThreaded = true; _isThreaded = true;
// The thread interface cannot live on itself, and we want to move this into the thread, so
// the thread cannot have this as a parent.
QThread* workerThread = new QThread(); QThread* workerThread = new QThread();
QString scriptEngineName = QString("Script Thread:") + getFilename(); workerThread->setObjectName(QString("Script Thread:") + getFilename());
workerThread->setObjectName(scriptEngineName); moveToThread(workerThread);
// NOTE: If you connect any essential signals for proper shutdown or cleanup of // NOTE: If you connect any essential signals for proper shutdown or cleanup of
// the script engine, make sure to add code to "reconnect" them to the // the script engine, make sure to add code to "reconnect" them to the
// disconnectNonEssentialSignals() method // disconnectNonEssentialSignals() method
// when the worker thread is started, call our engine's run..
connect(workerThread, &QThread::started, this, &ScriptEngine::run); connect(workerThread, &QThread::started, this, &ScriptEngine::run);
// tell the thread to stop when the script engine is done
connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit); connect(this, &ScriptEngine::doneRunning, workerThread, &QThread::quit);
connect(workerThread, &QThread::finished, workerThread, &QObject::deleteLater);
moveToThread(workerThread);
// Starts an event loop, and emits workerThread->started()
workerThread->start(); workerThread->start();
} }
void ScriptEngine::waitTillDoneRunning() { void ScriptEngine::waitTillDoneRunning() {
// If the script never started running or finished running before we got here, we don't need to wait for it
auto workerThread = thread(); auto workerThread = thread();
if (_isThreaded && workerThread) {
QString scriptName = getFilename();
auto startedWaiting = usecTimestampNow();
if (_isThreaded && workerThread) {
// We should never be waiting (blocking) on our own thread
assert(workerThread != QThread::currentThread());
// Engine should be stopped already, but be defensive
stop();
auto startedWaiting = usecTimestampNow();
while (workerThread->isRunning()) { while (workerThread->isRunning()) {
// NOTE: This will be called on the main application thread from stopAllScripts. // NOTE: This will be called on the main application thread from stopAllScripts.
// The application thread will need to continue to process events, because // The application thread will need to continue to process events, because
// the scripts will likely need to marshall messages across to the main thread, e.g. // the scripts will likely need to marshall messages across to the main thread, e.g.
// if they access Settings or Menu in any of their shutdown code. So: // if they access Settings or Menu in any of their shutdown code. So:
// Process events for the main application thread, allowing invokeMethod calls to pass between threads. // Process events for the main application thread, allowing invokeMethod calls to pass between threads.
QCoreApplication::processEvents(); // thread-safe :) QCoreApplication::processEvents();
// If we've been waiting a second or more, then tell the script engine to stop evaluating // If the final evaluation takes too long, then tell the script engine to stop running
static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
auto elapsedUsecs = usecTimestampNow() - startedWaiting; auto elapsedUsecs = usecTimestampNow() - startedWaiting;
static const auto MAX_SCRIPT_EVALUATION_TIME = USECS_PER_SECOND;
if (elapsedUsecs > MAX_SCRIPT_EVALUATION_TIME) { if (elapsedUsecs > MAX_SCRIPT_EVALUATION_TIME) {
qCDebug(scriptengine) <<
"Script " << scriptName << " has been running too long [" << elapsedUsecs << " usecs] quitting.";
abortEvaluation(); // to allow the thread to quit
workerThread->quit(); workerThread->quit();
break;
if (isEvaluating()) {
qCWarning(scriptengine) << "Script Engine has been running too long, aborting:" << getFilename();
abortEvaluation();
} else {
qCWarning(scriptengine) << "Script Engine has been running too long, throwing:" << getFilename();
auto context = currentContext();
if (context) {
context->throwError("Timed out during shutdown");
}
}
// Wait for the scripting thread to stop running, as
// flooding it with aborts/exceptions will persist it longer
static const auto MAX_SCRIPT_QUITTING_TIME = 0.5 * MSECS_PER_SECOND;
if (workerThread->wait(MAX_SCRIPT_QUITTING_TIME)) {
workerThread->terminate();
}
} }
// Avoid a pure busy wait // Avoid a pure busy wait
QThread::yieldCurrentThread(); QThread::yieldCurrentThread();
} }
workerThread->deleteLater(); qCDebug(scriptengine) << "Script Engine has stopped:" << getFilename();
} }
} }
@ -358,18 +366,14 @@ void ScriptEngine::scriptContentsAvailable(const QUrl& url, const QString& scrip
if (QRegularExpression(DEBUG_FLAG).match(scriptContents).hasMatch()) { if (QRegularExpression(DEBUG_FLAG).match(scriptContents).hasMatch()) {
_debuggable = true; _debuggable = true;
} }
if (_wantSignals) {
emit scriptLoaded(url.toString()); emit scriptLoaded(url.toString());
} }
}
// FIXME - switch this to the new model of ScriptCache callbacks // FIXME - switch this to the new model of ScriptCache callbacks
void ScriptEngine::errorInLoadingScript(const QUrl& url) { void ScriptEngine::errorInLoadingScript(const QUrl& url) {
qCDebug(scriptengine) << "ERROR Loading file:" << url.toString() << "line:" << __LINE__; qCDebug(scriptengine) << "ERROR Loading file:" << url.toString() << "line:" << __LINE__;
if (_wantSignals) {
emit errorLoadingScript(_fileNameString); // ?? emit errorLoadingScript(_fileNameString); // ??
} }
}
// Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of // Even though we never pass AnimVariantMap directly to and from javascript, the queued invokeMethod of
// callAnimationStateHandler requires that the type be registered. // callAnimationStateHandler requires that the type be registered.
@ -756,7 +760,7 @@ void ScriptEngine::addEventHandler(const EntityItemID& entityID, const QString&
QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fileName, int lineNumber) { QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fileName, int lineNumber) {
if (_stoppingAllScripts) { if (DependencyManager::get<ScriptEngines>()->isStopped()) {
return QScriptValue(); // bail early return QScriptValue(); // bail early
} }
@ -785,14 +789,12 @@ QScriptValue ScriptEngine::evaluate(const QString& sourceCode, const QString& fi
--_evaluatesPending; --_evaluatesPending;
const auto hadUncaughtException = hadUncaughtExceptions(*this, program.fileName()); const auto hadUncaughtException = hadUncaughtExceptions(*this, program.fileName());
if (_wantSignals) {
emit evaluationFinished(result, hadUncaughtException); emit evaluationFinished(result, hadUncaughtException);
}
return result; return result;
} }
void ScriptEngine::run() { void ScriptEngine::run() {
if (_stoppingAllScripts) { if (DependencyManager::get<ScriptEngines>()->isStopped()) {
return; // bail early - avoid setting state in init(), as evaluate() will bail too return; // bail early - avoid setting state in init(), as evaluate() will bail too
} }
@ -801,9 +803,7 @@ void ScriptEngine::run() {
} }
_isRunning = true; _isRunning = true;
if (_wantSignals) {
emit runningStateChanged(); emit runningStateChanged();
}
QScriptValue result = evaluate(_scriptContents, _fileNameString); QScriptValue result = evaluate(_scriptContents, _fileNameString);
@ -872,21 +872,19 @@ void ScriptEngine::run() {
if (_lastUpdate < now) { if (_lastUpdate < now) {
float deltaTime = (float) (now - _lastUpdate) / (float) USECS_PER_SECOND; float deltaTime = (float) (now - _lastUpdate) / (float) USECS_PER_SECOND;
if (!_isFinished) { if (!_isFinished) {
if (_wantSignals) {
emit update(deltaTime); emit update(deltaTime);
} }
} }
}
_lastUpdate = now; _lastUpdate = now;
// Debug and clear exceptions // Debug and clear exceptions
hadUncaughtExceptions(*this, _fileNameString); hadUncaughtExceptions(*this, _fileNameString);
} }
qCDebug(scriptengine) << "Script Engine stopping:" << getFilename();
stopAllTimers(); // make sure all our timers are stopped if the script is ending stopAllTimers(); // make sure all our timers are stopped if the script is ending
if (_wantSignals) {
emit scriptEnding(); emit scriptEnding();
}
if (entityScriptingInterface->getEntityPacketSender()->serversExist()) { if (entityScriptingInterface->getEntityPacketSender()->serversExist()) {
// release the queue of edit entity messages. // release the queue of edit entity messages.
@ -904,16 +902,12 @@ void ScriptEngine::run() {
} }
} }
if (_wantSignals) {
emit finished(_fileNameString, this); emit finished(_fileNameString, this);
}
_isRunning = false; _isRunning = false;
if (_wantSignals) {
emit runningStateChanged(); emit runningStateChanged();
emit doneRunning(); emit doneRunning();
} }
}
// NOTE: This is private because it must be called on the same thread that created the timers, which is why // NOTE: This is private because it must be called on the same thread that created the timers, which is why
// we want to only call it in our own run "shutdown" processing. // we want to only call it in our own run "shutdown" processing.
@ -945,16 +939,10 @@ void ScriptEngine::stopAllTimersForEntityScript(const EntityItemID& entityID) {
void ScriptEngine::stop() { void ScriptEngine::stop() {
if (!_isFinished) { if (!_isFinished) {
if (QThread::currentThread() != thread()) {
QMetaObject::invokeMethod(this, "stop");
return;
}
_isFinished = true; _isFinished = true;
if (_wantSignals) {
emit runningStateChanged(); emit runningStateChanged();
} }
} }
}
// Other threads can invoke this through invokeMethod, which causes the callback to be asynchronously executed in this script's thread. // Other threads can invoke this through invokeMethod, which causes the callback to be asynchronously executed in this script's thread.
void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler) { void ScriptEngine::callAnimationStateHandler(QScriptValue callback, AnimVariantMap parameters, QStringList names, bool useNames, AnimVariantResultHandler resultHandler) {
@ -1025,7 +1013,7 @@ QObject* ScriptEngine::setupTimerWithInterval(const QScriptValue& function, int
} }
QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) { QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS) {
if (_stoppingAllScripts) { if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.setInterval() while shutting down is ignored... parent script:" << getFilename(); qCDebug(scriptengine) << "Script.setInterval() while shutting down is ignored... parent script:" << getFilename();
return NULL; // bail early return NULL; // bail early
} }
@ -1034,7 +1022,7 @@ QObject* ScriptEngine::setInterval(const QScriptValue& function, int intervalMS)
} }
QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) { QObject* ScriptEngine::setTimeout(const QScriptValue& function, int timeoutMS) {
if (_stoppingAllScripts) { if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.setTimeout() while shutting down is ignored... parent script:" << getFilename(); qCDebug(scriptengine) << "Script.setTimeout() while shutting down is ignored... parent script:" << getFilename();
return NULL; // bail early return NULL; // bail early
} }
@ -1076,17 +1064,15 @@ QUrl ScriptEngine::resolvePath(const QString& include) const {
} }
void ScriptEngine::print(const QString& message) { void ScriptEngine::print(const QString& message) {
if (_wantSignals) {
emit printedMessage(message); emit printedMessage(message);
} }
}
// If a callback is specified, the included files will be loaded asynchronously and the callback will be called // If a callback is specified, the included files will be loaded asynchronously and the callback will be called
// when all of the files have finished loading. // when all of the files have finished loading.
// If no callback is specified, the included files will be loaded synchronously and will block execution until // If no callback is specified, the included files will be loaded synchronously and will block execution until
// all of the files have finished loading. // all of the files have finished loading.
void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) { void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callback) {
if (_stoppingAllScripts) { if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.include() while shutting down is ignored..." qCDebug(scriptengine) << "Script.include() while shutting down is ignored..."
<< "includeFiles:" << includeFiles << "parent script:" << getFilename(); << "includeFiles:" << includeFiles << "parent script:" << getFilename();
return; // bail early return; // bail early
@ -1184,7 +1170,7 @@ void ScriptEngine::include(const QStringList& includeFiles, QScriptValue callbac
} }
void ScriptEngine::include(const QString& includeFile, QScriptValue callback) { void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
if (_stoppingAllScripts) { if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.include() while shutting down is ignored... " qCDebug(scriptengine) << "Script.include() while shutting down is ignored... "
<< "includeFile:" << includeFile << "parent script:" << getFilename(); << "includeFile:" << includeFile << "parent script:" << getFilename();
return; // bail early return; // bail early
@ -1199,7 +1185,7 @@ void ScriptEngine::include(const QString& includeFile, QScriptValue callback) {
// as a stand-alone script. To accomplish this, the ScriptEngine class just emits a signal which // as a stand-alone script. To accomplish this, the ScriptEngine class just emits a signal which
// the Application or other context will connect to in order to know to actually load the script // the Application or other context will connect to in order to know to actually load the script
void ScriptEngine::load(const QString& loadFile) { void ScriptEngine::load(const QString& loadFile) {
if (_stoppingAllScripts) { if (DependencyManager::get<ScriptEngines>()->isStopped()) {
qCDebug(scriptengine) << "Script.load() while shutting down is ignored... " qCDebug(scriptengine) << "Script.load() while shutting down is ignored... "
<< "loadFile:" << loadFile << "parent script:" << getFilename(); << "loadFile:" << loadFile << "parent script:" << getFilename();
return; // bail early return; // bail early
@ -1214,15 +1200,11 @@ void ScriptEngine::load(const QString& loadFile) {
if (_isReloading) { if (_isReloading) {
auto scriptCache = DependencyManager::get<ScriptCache>(); auto scriptCache = DependencyManager::get<ScriptCache>();
scriptCache->deleteScript(url.toString()); scriptCache->deleteScript(url.toString());
if (_wantSignals) {
emit reloadScript(url.toString(), false); emit reloadScript(url.toString(), false);
}
} else { } else {
if (_wantSignals) {
emit loadScript(url.toString(), false); emit loadScript(url.toString(), false);
} }
} }
}
// Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args // Look up the handler associated with eventName and entityID. If found, evalute the argGenerator thunk and call the handler with those args
void ScriptEngine::forwardHandlerCall(const EntityItemID& entityID, const QString& eventName, QScriptValueList eventHandlerArgs) { void ScriptEngine::forwardHandlerCall(const EntityItemID& entityID, const QString& eventName, QScriptValueList eventHandlerArgs) {
@ -1309,8 +1291,23 @@ void ScriptEngine::entityScriptContentAvailable(const EntityItemID& entityID, co
setParentURL(scriptOrURL); setParentURL(scriptOrURL);
} }
const int SANDBOX_TIMEOUT = 0.25 * MSECS_PER_SECOND;
QScriptEngine sandbox; QScriptEngine sandbox;
QScriptValue testConstructor = sandbox.evaluate(program); sandbox.setProcessEventsInterval(SANDBOX_TIMEOUT);
QScriptValue testConstructor;
{
QTimer timeout;
timeout.setSingleShot(true);
timeout.start(SANDBOX_TIMEOUT);
connect(&timeout, &QTimer::timeout, [&sandbox, SANDBOX_TIMEOUT]{
auto context = sandbox.currentContext();
if (context) {
// Guard against infinite loops and non-performant code
context->throwError(QString("Timed out (entity constructors are limited to %1ms)").arg(SANDBOX_TIMEOUT));
}
});
testConstructor = sandbox.evaluate(program);
}
if (hadUncaughtExceptions(sandbox, program.fileName())) { if (hadUncaughtExceptions(sandbox, program.fileName())) {
return; return;
} }

View file

@ -67,10 +67,7 @@ public:
class ScriptEngine : public QScriptEngine, public ScriptUser, public EntitiesScriptEngineProvider { class ScriptEngine : public QScriptEngine, public ScriptUser, public EntitiesScriptEngineProvider {
Q_OBJECT Q_OBJECT
public: public:
ScriptEngine(const QString& scriptContents = NO_SCRIPT, ScriptEngine(const QString& scriptContents = NO_SCRIPT, const QString& fileNameString = QString(""));
const QString& fileNameString = QString(""),
bool wantSignals = true);
~ScriptEngine(); ~ScriptEngine();
/// run the script in a dedicated thread. This will have the side effect of evalulating /// run the script in a dedicated thread. This will have the side effect of evalulating
@ -83,6 +80,15 @@ public:
/// run the script in the callers thread, exit when stop() is called. /// run the script in the callers thread, exit when stop() is called.
void run(); void run();
QString getFilename() const;
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
Q_INVOKABLE void stop();
// Stop any evaluating scripts and wait for the scripting thread to finish.
void waitTillDoneRunning();
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - these are NOT intended to be public interfaces available to scripts, the are only Q_INVOKABLE so we can // NOTE - these are NOT intended to be public interfaces available to scripts, the are only Q_INVOKABLE so we can
// properly ensure they are only called on the correct thread // properly ensure they are only called on the correct thread
@ -138,10 +144,6 @@ public:
Q_INVOKABLE void requestGarbageCollection() { collectGarbage(); } Q_INVOKABLE void requestGarbageCollection() { collectGarbage(); }
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
Q_INVOKABLE void stop();
bool isFinished() const { return _isFinished; } // used by Application and ScriptWidget bool isFinished() const { return _isFinished; } // used by Application and ScriptWidget
bool isRunning() const { return _isRunning; } // used by ScriptWidget bool isRunning() const { return _isRunning; } // used by ScriptWidget
@ -191,7 +193,6 @@ protected:
bool _isInitialized { false }; bool _isInitialized { false };
QHash<QTimer*, CallbackData> _timerFunctionMap; QHash<QTimer*, CallbackData> _timerFunctionMap;
QSet<QUrl> _includedURLs; QSet<QUrl> _includedURLs;
bool _wantSignals { true };
QHash<EntityItemID, EntityScriptDetails> _entityScripts; QHash<EntityItemID, EntityScriptDetails> _entityScripts;
bool _isThreaded { false }; bool _isThreaded { false };
QScriptEngineDebugger* _debugger { nullptr }; QScriptEngineDebugger* _debugger { nullptr };
@ -199,8 +200,7 @@ protected:
qint64 _lastUpdate; qint64 _lastUpdate;
void init(); void init();
QString getFilename() const;
void waitTillDoneRunning();
bool evaluatePending() const { return _evaluatesPending > 0; } bool evaluatePending() const { return _evaluatesPending > 0; }
void timerFired(); void timerFired();
void stopAllTimers(); void stopAllTimers();
@ -232,9 +232,6 @@ protected:
QUrl currentSandboxURL {}; // The toplevel url string for the entity script that loaded the code being executed, else empty. QUrl currentSandboxURL {}; // The toplevel url string for the entity script that loaded the code being executed, else empty.
void doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation); void doWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, std::function<void()> operation);
void callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args); void callWithEnvironment(const EntityItemID& entityID, const QUrl& sandboxURL, QScriptValue function, QScriptValue thisObject, QScriptValueList args);
friend class ScriptEngines;
static std::atomic<bool> _stoppingAllScripts;
}; };
#endif // hifi_ScriptEngine_h #endif // hifi_ScriptEngine_h

View file

@ -119,26 +119,27 @@ void ScriptEngines::registerScriptInitializer(ScriptInitializer initializer) {
} }
void ScriptEngines::addScriptEngine(ScriptEngine* engine) { void ScriptEngines::addScriptEngine(ScriptEngine* engine) {
_allScriptsMutex.lock(); if (_isStopped) {
engine->deleteLater();
} else {
QMutexLocker locker(&_allScriptsMutex);
_allKnownScriptEngines.insert(engine); _allKnownScriptEngines.insert(engine);
_allScriptsMutex.unlock(); }
} }
void ScriptEngines::removeScriptEngine(ScriptEngine* engine) { void ScriptEngines::removeScriptEngine(ScriptEngine* engine) {
// If we're not already in the middle of stopping all scripts, then we should remove ourselves // If we're not already in the middle of stopping all scripts, then we should remove ourselves
// from the list of running scripts. We don't do this if we're in the process of stopping all scripts // from the list of running scripts. We don't do this if we're in the process of stopping all scripts
// because that method removes scripts from its list as it iterates them // because that method removes scripts from its list as it iterates them
if (!_stoppingAllScripts) { if (!_isStopped) {
_allScriptsMutex.lock(); QMutexLocker locker(&_allScriptsMutex);
_allKnownScriptEngines.remove(engine); _allKnownScriptEngines.remove(engine);
_allScriptsMutex.unlock();
} }
} }
void ScriptEngines::shutdownScripting() { void ScriptEngines::shutdownScripting() {
_allScriptsMutex.lock(); _isStopped = true;
_stoppingAllScripts = true; QMutexLocker locker(&_allScriptsMutex);
ScriptEngine::_stoppingAllScripts = true;
qCDebug(scriptengine) << "Stopping all scripts.... currently known scripts:" << _allKnownScriptEngines.size(); qCDebug(scriptengine) << "Stopping all scripts.... currently known scripts:" << _allKnownScriptEngines.size();
QMutableSetIterator<ScriptEngine*> i(_allKnownScriptEngines); QMutableSetIterator<ScriptEngine*> i(_allKnownScriptEngines);
@ -149,6 +150,7 @@ void ScriptEngines::shutdownScripting() {
// NOTE: typically all script engines are running. But there's at least one known exception to this, the // NOTE: typically all script engines are running. But there's at least one known exception to this, the
// "entities sandbox" which is only used to evaluate entities scripts to test their validity before using // "entities sandbox" which is only used to evaluate entities scripts to test their validity before using
// them. We don't need to stop scripts that aren't running. // them. We don't need to stop scripts that aren't running.
// TODO: Scripts could be shut down faster if we spread them across a threadpool.
if (scriptEngine->isRunning()) { if (scriptEngine->isRunning()) {
qCDebug(scriptengine) << "about to shutdown script:" << scriptName; qCDebug(scriptengine) << "about to shutdown script:" << scriptName;
@ -157,8 +159,7 @@ void ScriptEngines::shutdownScripting() {
// and stop. We can safely short circuit this because we know we're in the "quitting" process // and stop. We can safely short circuit this because we know we're in the "quitting" process
scriptEngine->disconnect(this); scriptEngine->disconnect(this);
// Calling stop on the script engine will set it's internal _isFinished state to true, and result // Gracefully stop the engine's scripting thread
// in the ScriptEngine gracefully ending it's run() method.
scriptEngine->stop(); scriptEngine->stop();
// We need to wait for the engine to be done running before we proceed, because we don't // We need to wait for the engine to be done running before we proceed, because we don't
@ -170,12 +171,10 @@ void ScriptEngines::shutdownScripting() {
scriptEngine->deleteLater(); scriptEngine->deleteLater();
// If the script is stopped, we can remove it from our set // Once the script is stopped, we can remove it from our set
i.remove(); i.remove();
} }
} }
_stoppingAllScripts = false;
_allScriptsMutex.unlock();
qCDebug(scriptengine) << "DONE Stopping all scripts...."; qCDebug(scriptengine) << "DONE Stopping all scripts....";
} }
@ -428,7 +427,7 @@ ScriptEngine* ScriptEngines::loadScript(const QUrl& scriptFilename, bool isUserL
return scriptEngine; return scriptEngine;
} }
scriptEngine = new ScriptEngine(NO_SCRIPT, "", true); scriptEngine = new ScriptEngine(NO_SCRIPT, "");
scriptEngine->setUserLoaded(isUserLoaded); scriptEngine->setUserLoaded(isUserLoaded);
connect(scriptEngine, &ScriptEngine::doneRunning, this, [scriptEngine] { connect(scriptEngine, &ScriptEngine::doneRunning, this, [scriptEngine] {
scriptEngine->deleteLater(); scriptEngine->deleteLater();
@ -499,7 +498,6 @@ void ScriptEngines::launchScriptEngine(ScriptEngine* scriptEngine) {
} }
} }
void ScriptEngines::onScriptFinished(const QString& rawScriptURL, ScriptEngine* engine) { void ScriptEngines::onScriptFinished(const QString& rawScriptURL, ScriptEngine* engine) {
bool removed = false; bool removed = false;
{ {

View file

@ -86,16 +86,17 @@ protected:
void onScriptEngineLoaded(const QString& scriptFilename); void onScriptEngineLoaded(const QString& scriptFilename);
void onScriptEngineError(const QString& scriptFilename); void onScriptEngineError(const QString& scriptFilename);
void launchScriptEngine(ScriptEngine* engine); void launchScriptEngine(ScriptEngine* engine);
bool isStopped() const { return _isStopped; }
QReadWriteLock _scriptEnginesHashLock; QReadWriteLock _scriptEnginesHashLock;
QHash<QUrl, ScriptEngine*> _scriptEnginesHash; QHash<QUrl, ScriptEngine*> _scriptEnginesHash;
QSet<ScriptEngine*> _allKnownScriptEngines; QSet<ScriptEngine*> _allKnownScriptEngines;
QMutex _allScriptsMutex; QMutex _allScriptsMutex;
std::atomic<bool> _stoppingAllScripts { false };
std::list<ScriptInitializer> _scriptInitializers; std::list<ScriptInitializer> _scriptInitializers;
mutable Setting::Handle<QString> _scriptsLocationHandle; mutable Setting::Handle<QString> _scriptsLocationHandle;
ScriptsModel _scriptsModel; ScriptsModel _scriptsModel;
ScriptsModelFilter _scriptsModelFilter; ScriptsModelFilter _scriptsModelFilter;
std::atomic<bool> _isStopped { false };
}; };
QUrl normalizeScriptURL(const QUrl& rawScriptURL); QUrl normalizeScriptURL(const QUrl& rawScriptURL);

View file

@ -21,8 +21,7 @@ var PopUpMenu = function(properties) {
MIN_MAX_BUTTON_SVG_WIDTH = 17.1, MIN_MAX_BUTTON_SVG_WIDTH = 17.1,
MIN_MAX_BUTTON_SVG_HEIGHT = 32.5, MIN_MAX_BUTTON_SVG_HEIGHT = 32.5,
MIN_MAX_BUTTON_WIDTH = 14, MIN_MAX_BUTTON_WIDTH = 14,
MIN_MAX_BUTTON_HEIGHT = MIN_MAX_BUTTON_WIDTH; MIN_MAX_BUTTON_HEIGHT = MIN_MAX_BUTTON_WIDTH,
MIN_MAX_BUTTON_SVG = Script.resolvePath("assets/images/tools/min-max-toggle.svg"); MIN_MAX_BUTTON_SVG = Script.resolvePath("assets/images/tools/min-max-toggle.svg");
function positionDisplayOptions() { function positionDisplayOptions() {
@ -203,7 +202,7 @@ var PopUpMenu = function(properties) {
width: MIN_MAX_BUTTON_SVG_WIDTH, width: MIN_MAX_BUTTON_SVG_WIDTH,
height: MIN_MAX_BUTTON_SVG_HEIGHT / 2 height: MIN_MAX_BUTTON_SVG_HEIGHT / 2
}, },
color: properties.buttonColor, //color: properties.buttonColor,
alpha: properties.buttonAlpha, alpha: properties.buttonAlpha,
visible: properties.visible visible: properties.visible
}); });
@ -220,9 +219,8 @@ var PopUpMenu = function(properties) {
var usersWindow = (function () { var usersWindow = (function () {
var baseURL = Script.resolvePath("assets/images/tools/"); var baseURL = Script.resolvePath("assets/images/tools/"),
WINDOW_WIDTH = 260,
var WINDOW_WIDTH = 260,
WINDOW_MARGIN = 12, WINDOW_MARGIN = 12,
WINDOW_BASE_MARGIN = 6, // A little less is needed in order look correct WINDOW_BASE_MARGIN = 6, // A little less is needed in order look correct
WINDOW_FONT = { WINDOW_FONT = {
@ -248,6 +246,17 @@ var usersWindow = (function() {
WINDOW_BACKGROUND_ALPHA = 0.8, WINDOW_BACKGROUND_ALPHA = 0.8,
windowPane, windowPane,
windowHeading, windowHeading,
// Window border is similar to that of edit.js.
WINDOW_BORDER_WIDTH = WINDOW_WIDTH + 2 * WINDOW_BASE_MARGIN,
WINDOW_BORDER_TOP_MARGIN = 2 * WINDOW_BASE_MARGIN,
WINDOW_BORDER_BOTTOM_MARGIN = WINDOW_BASE_MARGIN,
WINDOW_BORDER_LEFT_MARGIN = WINDOW_BASE_MARGIN,
WINDOW_BORDER_RADIUS = 4,
WINDOW_BORDER_COLOR = { red: 255, green: 255, blue: 255 },
WINDOW_BORDER_ALPHA = 0.5,
windowBorder,
MIN_MAX_BUTTON_SVG = baseURL + "min-max-toggle.svg", MIN_MAX_BUTTON_SVG = baseURL + "min-max-toggle.svg",
MIN_MAX_BUTTON_SVG_WIDTH = 17.1, MIN_MAX_BUTTON_SVG_WIDTH = 17.1,
MIN_MAX_BUTTON_SVG_HEIGHT = 32.5, MIN_MAX_BUTTON_SVG_HEIGHT = 32.5,
@ -331,6 +340,7 @@ var usersWindow = (function() {
visibilityControl, visibilityControl,
windowHeight, windowHeight,
windowBorderHeight,
windowTextHeight, windowTextHeight,
windowLineSpacing, windowLineSpacing,
windowLineHeight, // = windowTextHeight + windowLineSpacing windowLineHeight, // = windowTextHeight + windowLineSpacing
@ -356,14 +366,21 @@ var usersWindow = (function() {
MENU_ITEM_AFTER = "Chat...", MENU_ITEM_AFTER = "Chat...",
SETTING_USERS_WINDOW_MINIMIZED = "UsersWindow.Minimized", SETTING_USERS_WINDOW_MINIMIZED = "UsersWindow.Minimized",
SETINGS_USERS_WINDOW_OFFSET = "UsersWindow.Offset",
// +ve x, y values are offset from left, top of screen; -ve from right, bottom.
isVisible = true, isVisible = true,
isMinimized = false, isMinimized = false,
isBorderVisible = false,
viewportHeight, viewport,
isMirrorDisplay = false, isMirrorDisplay = false,
isFullscreenMirror = false, isFullscreenMirror = false,
windowPosition = { }, // Bottom left corner of window pane.
isMovingWindow = false,
movingClickOffset = { x: 0, y: 0 },
isUsingScrollbars = false, isUsingScrollbars = false,
isMovingScrollbar = false, isMovingScrollbar = false,
scrollbarBackgroundPosition = {}, scrollbarBackgroundPosition = {},
@ -379,19 +396,23 @@ var usersWindow = (function() {
if (isMinimized) { if (isMinimized) {
windowHeight = windowTextHeight + WINDOW_MARGIN + WINDOW_BASE_MARGIN; windowHeight = windowTextHeight + WINDOW_MARGIN + WINDOW_BASE_MARGIN;
windowBorderHeight = windowHeight + WINDOW_BORDER_TOP_MARGIN + WINDOW_BORDER_BOTTOM_MARGIN;
return; return;
} }
// Reserve space for title, friends button, and option controls // Reserve space for title, friends button, and option controls
nonUsersHeight = WINDOW_MARGIN + windowLineHeight + FRIENDS_BUTTON_SPACER + FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER + windowLineHeight + VISIBILITY_SPACER + windowLineHeight + WINDOW_BASE_MARGIN; nonUsersHeight = WINDOW_MARGIN + windowLineHeight + FRIENDS_BUTTON_SPACER + FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER
+ windowLineHeight + VISIBILITY_SPACER
+ windowLineHeight + WINDOW_BASE_MARGIN;
// Limit window to height of viewport minus VU meter and mirror if displayed // Limit window to height of viewport above window position minus VU meter and mirror if displayed
windowHeight = linesOfUsers.length * windowLineHeight - windowLineSpacing + nonUsersHeight; windowHeight = linesOfUsers.length * windowLineHeight - windowLineSpacing + nonUsersHeight;
maxWindowHeight = viewportHeight - AUDIO_METER_HEIGHT; maxWindowHeight = windowPosition.y - AUDIO_METER_HEIGHT;
if (isMirrorDisplay && !isFullscreenMirror) { if (isMirrorDisplay && !isFullscreenMirror) {
maxWindowHeight -= MIRROR_HEIGHT; maxWindowHeight -= MIRROR_HEIGHT;
} }
windowHeight = Math.max(Math.min(windowHeight, maxWindowHeight), nonUsersHeight); windowHeight = Math.max(Math.min(windowHeight, maxWindowHeight), nonUsersHeight);
windowBorderHeight = windowHeight + WINDOW_BORDER_TOP_MARGIN + WINDOW_BORDER_BOTTOM_MARGIN;
// Corresponding number of users to actually display // Corresponding number of users to actually display
numUsersToDisplay = Math.max(Math.round((windowHeight - nonUsersHeight) / windowLineHeight), 0); numUsersToDisplay = Math.max(Math.round((windowHeight - nonUsersHeight) / windowLineHeight), 0);
@ -405,38 +426,57 @@ var usersWindow = (function() {
} }
function updateOverlayPositions() { function updateOverlayPositions() {
var y; // Overlay positions are all relative to windowPosition; windowPosition is the position of the windowPane overlay.
var windowLeft = windowPosition.x,
windowTop = windowPosition.y - windowHeight,
x,
y;
Overlays.editOverlay(windowBorder, {
x: windowPosition.x - WINDOW_BORDER_LEFT_MARGIN,
y: windowTop - WINDOW_BORDER_TOP_MARGIN
});
Overlays.editOverlay(windowPane, { Overlays.editOverlay(windowPane, {
y: viewportHeight - windowHeight x: windowLeft,
y: windowTop
}); });
Overlays.editOverlay(windowHeading, { Overlays.editOverlay(windowHeading, {
y: viewportHeight - windowHeight + WINDOW_MARGIN x: windowLeft + WINDOW_MARGIN,
y: windowTop + WINDOW_MARGIN
}); });
Overlays.editOverlay(minimizeButton, { Overlays.editOverlay(minimizeButton, {
y: viewportHeight - windowHeight + WINDOW_MARGIN / 2 x: windowLeft + WINDOW_WIDTH - WINDOW_MARGIN / 2 - MIN_MAX_BUTTON_WIDTH,
y: windowTop + WINDOW_MARGIN / 2
}); });
scrollbarBackgroundPosition.y = viewportHeight - windowHeight + WINDOW_MARGIN + windowTextHeight; scrollbarBackgroundPosition.x = windowLeft + WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH;
scrollbarBackgroundPosition.y = windowTop + WINDOW_MARGIN + windowTextHeight;
Overlays.editOverlay(scrollbarBackground, { Overlays.editOverlay(scrollbarBackground, {
x: scrollbarBackgroundPosition.x,
y: scrollbarBackgroundPosition.y y: scrollbarBackgroundPosition.y
}); });
scrollbarBarPosition.y = scrollbarBackgroundPosition.y + 1 + scrollbarValue * (scrollbarBackgroundHeight - scrollbarBarHeight - 2); scrollbarBarPosition.y = scrollbarBackgroundPosition.y + 1
+ scrollbarValue * (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
Overlays.editOverlay(scrollbarBar, { Overlays.editOverlay(scrollbarBar, {
x: scrollbarBackgroundPosition.x + 1,
y: scrollbarBarPosition.y y: scrollbarBarPosition.y
}); });
y = viewportHeight - FRIENDS_BUTTON_HEIGHT - DISPLAY_SPACER - windowLineHeight - VISIBILITY_SPACER - windowLineHeight - WINDOW_BASE_MARGIN; x = windowLeft + WINDOW_MARGIN;
y = windowPosition.y - FRIENDS_BUTTON_HEIGHT - DISPLAY_SPACER
- windowLineHeight - VISIBILITY_SPACER
- windowLineHeight - WINDOW_BASE_MARGIN;
Overlays.editOverlay(friendsButton, { Overlays.editOverlay(friendsButton, {
x: x,
y: y y: y
}); });
y += FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER; y += FRIENDS_BUTTON_HEIGHT + DISPLAY_SPACER;
displayControl.updatePosition(WINDOW_MARGIN, y); displayControl.updatePosition(x, y);
y += windowLineHeight + VISIBILITY_SPACER; y += windowLineHeight + VISIBILITY_SPACER;
visibilityControl.updatePosition(WINDOW_MARGIN, y); visibilityControl.updatePosition(x, y);
} }
function updateUsersDisplay() { function updateUsersDisplay() {
@ -487,6 +527,10 @@ var usersWindow = (function() {
}); });
} }
Overlays.editOverlay(windowBorder, {
height: windowBorderHeight
});
Overlays.editOverlay(windowPane, { Overlays.editOverlay(windowPane, {
height: windowHeight, height: windowHeight,
text: displayText text: displayText
@ -571,6 +615,9 @@ var usersWindow = (function() {
}; };
function updateOverlayVisibility() { function updateOverlayVisibility() {
Overlays.editOverlay(windowBorder, {
visible: isVisible && isBorderVisible
});
Overlays.editOverlay(windowPane, { Overlays.editOverlay(windowPane, {
visible: isVisible visible: isVisible
}); });
@ -670,7 +717,7 @@ var usersWindow = (function() {
if (clickedOverlay === windowPane) { if (clickedOverlay === windowPane) {
overlayX = event.x - WINDOW_MARGIN; overlayX = event.x - WINDOW_MARGIN;
overlayY = event.y - viewportHeight + windowHeight - WINDOW_MARGIN - windowLineHeight; overlayY = event.y - windowPosition.y + windowHeight - WINDOW_MARGIN - windowLineHeight;
numLinesBefore = Math.round(overlayY / windowLineHeight); numLinesBefore = Math.round(overlayY / windowLineHeight);
minY = numLinesBefore * windowLineHeight; minY = numLinesBefore * windowLineHeight;
@ -683,7 +730,8 @@ var usersWindow = (function() {
userClicked = firstUserToDisplay + lineClicked; userClicked = firstUserToDisplay + lineClicked;
if (0 <= userClicked && userClicked < linesOfUsers.length && 0 <= overlayX && overlayX <= usersOnline[linesOfUsers[userClicked]].textWidth) { if (0 <= userClicked && userClicked < linesOfUsers.length && 0 <= overlayX
&& overlayX <= usersOnline[linesOfUsers[userClicked]].textWidth) {
//print("Go to " + usersOnline[linesOfUsers[userClicked]].username); //print("Go to " + usersOnline[linesOfUsers[userClicked]].username);
location.goToUser(usersOnline[linesOfUsers[userClicked]].username); location.goToUser(usersOnline[linesOfUsers[userClicked]].username);
} }
@ -735,13 +783,29 @@ var usersWindow = (function() {
friendsWindow.setURL(FRIENDS_WINDOW_URL); friendsWindow.setURL(FRIENDS_WINDOW_URL);
friendsWindow.setVisible(true); friendsWindow.setVisible(true);
friendsWindow.raise(); friendsWindow.raise();
return;
}
if (clickedOverlay === windowBorder) {
movingClickOffset = {
x: event.x - windowPosition.x,
y: event.y - windowPosition.y
};
isMovingWindow = true;
} }
} }
function onMouseMoveEvent(event) { function onMouseMoveEvent(event) {
var isVisible;
if (isMovingScrollbar) { if (isMovingScrollbar) {
if (scrollbarBackgroundPosition.x - WINDOW_MARGIN <= event.x && event.x <= scrollbarBackgroundPosition.x + SCROLLBAR_BACKGROUND_WIDTH + WINDOW_MARGIN && scrollbarBackgroundPosition.y - WINDOW_MARGIN <= event.y && event.y <= scrollbarBackgroundPosition.y + scrollbarBackgroundHeight + WINDOW_MARGIN) { if (scrollbarBackgroundPosition.x - WINDOW_MARGIN <= event.x
scrollbarValue = (event.y - scrollbarBarClickedAt * scrollbarBarHeight - scrollbarBackgroundPosition.y) / (scrollbarBackgroundHeight - scrollbarBarHeight - 2); && event.x <= scrollbarBackgroundPosition.x + SCROLLBAR_BACKGROUND_WIDTH + WINDOW_MARGIN
&& scrollbarBackgroundPosition.y - WINDOW_MARGIN <= event.y
&& event.y <= scrollbarBackgroundPosition.y + scrollbarBackgroundHeight + WINDOW_MARGIN) {
scrollbarValue = (event.y - scrollbarBarClickedAt * scrollbarBarHeight - scrollbarBackgroundPosition.y)
/ (scrollbarBackgroundHeight - scrollbarBarHeight - 2);
scrollbarValue = Math.min(Math.max(scrollbarValue, 0.0), 1.0); scrollbarValue = Math.min(Math.max(scrollbarValue, 0.0), 1.0);
firstUserToDisplay = Math.floor(scrollbarValue * (linesOfUsers.length - numUsersToDisplay)); firstUserToDisplay = Math.floor(scrollbarValue * (linesOfUsers.length - numUsersToDisplay));
updateOverlayPositions(); updateOverlayPositions();
@ -753,35 +817,95 @@ var usersWindow = (function() {
isMovingScrollbar = false; isMovingScrollbar = false;
} }
} }
if (isMovingWindow) {
windowPosition = {
x: event.x - movingClickOffset.x,
y: event.y - movingClickOffset.y
};
calculateWindowHeight();
updateOverlayPositions();
updateUsersDisplay();
} else {
isVisible = isBorderVisible;
if (isVisible) {
isVisible = windowPosition.x - WINDOW_BORDER_LEFT_MARGIN <= event.x
&& event.x <= windowPosition.x - WINDOW_BORDER_LEFT_MARGIN + WINDOW_BORDER_WIDTH
&& windowPosition.y - windowHeight - WINDOW_BORDER_TOP_MARGIN <= event.y
&& event.y <= windowPosition.y + WINDOW_BORDER_BOTTOM_MARGIN;
} else {
isVisible = windowPosition.x <= event.x && event.x <= windowPosition.x + WINDOW_WIDTH
&& windowPosition.y - windowHeight <= event.y && event.y <= windowPosition.y;
}
if (isVisible !== isBorderVisible) {
isBorderVisible = isVisible;
Overlays.editOverlay(windowBorder, {
visible: isBorderVisible
});
}
}
} }
function onMouseReleaseEvent() { function onMouseReleaseEvent() {
var offset = {};
if (isMovingScrollbar) {
Overlays.editOverlay(scrollbarBar, { Overlays.editOverlay(scrollbarBar, {
backgroundAlpha: SCROLLBAR_BAR_ALPHA backgroundAlpha: SCROLLBAR_BAR_ALPHA
}); });
isMovingScrollbar = false; isMovingScrollbar = false;
} }
if (isMovingWindow) {
// Save offset of bottom of window to nearest edge of the window.
offset.x = (windowPosition.x + WINDOW_WIDTH / 2 < viewport.x / 2) ? windowPosition.x : windowPosition.x - viewport.x;
offset.y = (windowPosition.y < viewport.y / 2) ? windowPosition.y : windowPosition.y - viewport.y;
Settings.setValue(SETINGS_USERS_WINDOW_OFFSET, JSON.stringify(offset));
isMovingWindow = false;
}
}
function onScriptUpdate() { function onScriptUpdate() {
var oldViewportHeight = viewportHeight, var oldViewport = viewport,
oldIsMirrorDisplay = isMirrorDisplay, oldIsMirrorDisplay = isMirrorDisplay,
oldIsFullscreenMirror = isFullscreenMirror, oldIsFullscreenMirror = isFullscreenMirror,
MIRROR_MENU_ITEM = "Mirror", MIRROR_MENU_ITEM = "Mirror",
FULLSCREEN_MIRROR_MENU_ITEM = "Fullscreen Mirror"; FULLSCREEN_MIRROR_MENU_ITEM = "Fullscreen Mirror";
viewportHeight = Controller.getViewportDimensions().y; viewport = Controller.getViewportDimensions();
isMirrorDisplay = Menu.isOptionChecked(MIRROR_MENU_ITEM); isMirrorDisplay = Menu.isOptionChecked(MIRROR_MENU_ITEM);
isFullscreenMirror = Menu.isOptionChecked(FULLSCREEN_MIRROR_MENU_ITEM); isFullscreenMirror = Menu.isOptionChecked(FULLSCREEN_MIRROR_MENU_ITEM);
if (viewportHeight !== oldViewportHeight || isMirrorDisplay !== oldIsMirrorDisplay || isFullscreenMirror !== oldIsFullscreenMirror) { if (viewport.y !== oldViewport.y || isMirrorDisplay !== oldIsMirrorDisplay
|| isFullscreenMirror !== oldIsFullscreenMirror) {
calculateWindowHeight(); calculateWindowHeight();
updateUsersDisplay(); updateUsersDisplay();
updateOverlayPositions(); }
if (viewport.y !== oldViewport.y) {
if (windowPosition.y > oldViewport.y / 2) {
// Maintain position w.r.t. bottom of window.
windowPosition.y = viewport.y - (oldViewport.y - windowPosition.y);
} }
} }
if (viewport.x !== oldViewport.x) {
if (windowPosition.x + (WINDOW_WIDTH / 2) > oldViewport.x / 2) {
// Maintain position w.r.t. right of window.
windowPosition.x = viewport.x - (oldViewport.x - windowPosition.x);
}
}
updateOverlayPositions();
}
function setUp() { function setUp() {
var textSizeOverlay; var textSizeOverlay,
offsetSetting,
offset = {},
hmdViewport;
textSizeOverlay = Overlays.addOverlay("text", { textSizeOverlay = Overlays.addOverlay("text", {
font: WINDOW_FONT, font: WINDOW_FONT,
@ -792,13 +916,40 @@ var usersWindow = (function() {
windowLineHeight = windowTextHeight + windowLineSpacing; windowLineHeight = windowTextHeight + windowLineSpacing;
Overlays.deleteOverlay(textSizeOverlay); Overlays.deleteOverlay(textSizeOverlay);
viewportHeight = Controller.getViewportDimensions().y; viewport = Controller.getViewportDimensions();
offsetSetting = Settings.getValue(SETINGS_USERS_WINDOW_OFFSET);
if (offsetSetting !== "") {
offset = JSON.parse(Settings.getValue(SETINGS_USERS_WINDOW_OFFSET));
}
if (offset.hasOwnProperty("x") && offset.hasOwnProperty("y")) {
windowPosition.x = offset.x < 0 ? viewport.x + offset.x : offset.x;
windowPosition.y = offset.y <= 0 ? viewport.y + offset.y : offset.y;
} else {
hmdViewport = Controller.getRecommendedOverlayRect();
windowPosition = {
x: (viewport.x - hmdViewport.width) / 2, // HMD viewport is narrower than screen.
y: hmdViewport.height // HMD viewport starts at top of screen but only extends down so far.
};
}
calculateWindowHeight(); calculateWindowHeight();
windowBorder = Overlays.addOverlay("rectangle", {
x: 0,
y: viewport.y, // Start up off-screen
width: WINDOW_BORDER_WIDTH,
height: windowBorderHeight,
radius: WINDOW_BORDER_RADIUS,
color: WINDOW_BORDER_COLOR,
alpha: WINDOW_BORDER_ALPHA,
visible: isVisible && isBorderVisible
});
windowPane = Overlays.addOverlay("text", { windowPane = Overlays.addOverlay("text", {
x: 0, x: 0,
y: viewportHeight, // Start up off-screen y: viewport.y,
width: WINDOW_WIDTH, width: WINDOW_WIDTH,
height: windowHeight, height: windowHeight,
topMargin: WINDOW_MARGIN + windowLineHeight, topMargin: WINDOW_MARGIN + windowLineHeight,
@ -813,8 +964,8 @@ var usersWindow = (function() {
}); });
windowHeading = Overlays.addOverlay("text", { windowHeading = Overlays.addOverlay("text", {
x: WINDOW_MARGIN, x: 0,
y: viewportHeight, y: viewport.y,
width: WINDOW_WIDTH - 2 * WINDOW_MARGIN, width: WINDOW_WIDTH - 2 * WINDOW_MARGIN,
height: windowTextHeight, height: windowTextHeight,
topMargin: 0, topMargin: 0,
@ -828,8 +979,8 @@ var usersWindow = (function() {
}); });
minimizeButton = Overlays.addOverlay("image", { minimizeButton = Overlays.addOverlay("image", {
x: WINDOW_WIDTH - WINDOW_MARGIN / 2 - MIN_MAX_BUTTON_WIDTH, x: 0,
y: viewportHeight, y: viewport.y,
width: MIN_MAX_BUTTON_WIDTH, width: MIN_MAX_BUTTON_WIDTH,
height: MIN_MAX_BUTTON_HEIGHT, height: MIN_MAX_BUTTON_HEIGHT,
imageURL: MIN_MAX_BUTTON_SVG, imageURL: MIN_MAX_BUTTON_SVG,
@ -845,11 +996,11 @@ var usersWindow = (function() {
}); });
scrollbarBackgroundPosition = { scrollbarBackgroundPosition = {
x: WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH, x: 0,
y: viewportHeight y: viewport.y
}; };
scrollbarBackground = Overlays.addOverlay("text", { scrollbarBackground = Overlays.addOverlay("text", {
x: scrollbarBackgroundPosition.x, x: 0,
y: scrollbarBackgroundPosition.y, y: scrollbarBackgroundPosition.y,
width: SCROLLBAR_BACKGROUND_WIDTH, width: SCROLLBAR_BACKGROUND_WIDTH,
height: windowTextHeight, height: windowTextHeight,
@ -860,11 +1011,11 @@ var usersWindow = (function() {
}); });
scrollbarBarPosition = { scrollbarBarPosition = {
x: WINDOW_WIDTH - 0.5 * WINDOW_MARGIN - SCROLLBAR_BACKGROUND_WIDTH + 1, x: 0,
y: viewportHeight y: viewport.y
}; };
scrollbarBar = Overlays.addOverlay("text", { scrollbarBar = Overlays.addOverlay("text", {
x: scrollbarBarPosition.x, x: 0,
y: scrollbarBarPosition.y, y: scrollbarBarPosition.y,
width: SCROLLBAR_BACKGROUND_WIDTH - 2, width: SCROLLBAR_BACKGROUND_WIDTH - 2,
height: windowTextHeight, height: windowTextHeight,
@ -875,8 +1026,8 @@ var usersWindow = (function() {
}); });
friendsButton = Overlays.addOverlay("image", { friendsButton = Overlays.addOverlay("image", {
x: WINDOW_MARGIN, x: 0,
y: viewportHeight, y: viewport.y,
width: FRIENDS_BUTTON_WIDTH, width: FRIENDS_BUTTON_WIDTH,
height: FRIENDS_BUTTON_HEIGHT, height: FRIENDS_BUTTON_HEIGHT,
imageURL: FRIENDS_BUTTON_SVG, imageURL: FRIENDS_BUTTON_SVG,
@ -895,8 +1046,8 @@ var usersWindow = (function() {
value: DISPLAY_VALUES[0], value: DISPLAY_VALUES[0],
values: DISPLAY_VALUES, values: DISPLAY_VALUES,
displayValues: DISPLAY_DISPLAY_VALUES, displayValues: DISPLAY_DISPLAY_VALUES,
x: WINDOW_MARGIN, x: 0,
y: viewportHeight, y: viewport.y,
width: WINDOW_WIDTH - 1.5 * WINDOW_MARGIN, width: WINDOW_WIDTH - 1.5 * WINDOW_MARGIN,
promptWidth: DISPLAY_PROMPT_WIDTH, promptWidth: DISPLAY_PROMPT_WIDTH,
lineHeight: windowLineHeight, lineHeight: windowLineHeight,
@ -928,8 +1079,8 @@ var usersWindow = (function() {
value: myVisibility, value: myVisibility,
values: VISIBILITY_VALUES, values: VISIBILITY_VALUES,
displayValues: VISIBILITY_DISPLAY_VALUES, displayValues: VISIBILITY_DISPLAY_VALUES,
x: WINDOW_MARGIN, x: 0,
y: viewportHeight, y: viewport.y,
width: WINDOW_WIDTH - 1.5 * WINDOW_MARGIN, width: WINDOW_WIDTH - 1.5 * WINDOW_MARGIN,
promptWidth: VISIBILITY_PROMPT_WIDTH, promptWidth: VISIBILITY_PROMPT_WIDTH,
lineHeight: windowLineHeight, lineHeight: windowLineHeight,
@ -979,6 +1130,7 @@ var usersWindow = (function() {
Menu.removeMenuItem(MENU_NAME, MENU_ITEM); Menu.removeMenuItem(MENU_NAME, MENU_ITEM);
Script.clearTimeout(usersTimer); Script.clearTimeout(usersTimer);
Overlays.deleteOverlay(windowBorder);
Overlays.deleteOverlay(windowPane); Overlays.deleteOverlay(windowPane);
Overlays.deleteOverlay(windowHeading); Overlays.deleteOverlay(windowHeading);
Overlays.deleteOverlay(minimizeButton); Overlays.deleteOverlay(minimizeButton);