Merge branch 'master' of https://github.com/highfidelity/hifi into minimum-edit-entity-filter

This commit is contained in:
howard-stearns 2017-01-23 12:21:32 -08:00
commit 3358d58d01
31 changed files with 883 additions and 306 deletions

View file

@ -131,7 +131,7 @@ void AudioMixerSlavePool::setNumThreads(int numThreads) {
}
void AudioMixerSlavePool::resize(int numThreads) {
assert(_numThreads == _slaves.size());
assert(_numThreads == (int)_slaves.size());
#ifdef AUDIO_SINGLE_THREADED
qDebug("%s: running single threaded", __FUNCTION__, numThreads);
@ -182,6 +182,6 @@ void AudioMixerSlavePool::resize(int numThreads) {
}
_numThreads = _numStarted = _numFinished = numThreads;
assert(_numThreads == _slaves.size());
assert(_numThreads == (int)_slaves.size());
#endif
}

View file

@ -38,10 +38,10 @@ set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${INSTALL_DIR}/lib CACHE FILEPATH "Location
if (APPLE)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/libquazip5.1.0.0.dylib CACHE FILEPATH "Location of QuaZip release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/lib/libquazip5.1.0.0.dylib CACHE FILEPATH "Location of QuaZip release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/lib/libquazip5d.1.0.0.dylib CACHE FILEPATH "Location of QuaZip release library")
elseif (WIN32)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/quazip5.lib CACHE FILEPATH "Location of QuaZip release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/lib/quazip5.lib CACHE FILEPATH "Location of QuaZip release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/lib/quazip5d.lib CACHE FILEPATH "Location of QuaZip release library")
else ()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${INSTALL_DIR}/lib/libquazip5.so CACHE FILEPATH "Location of QuaZip release library")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${INSTALL_DIR}/lib/libquazip5.so CACHE FILEPATH "Location of QuaZip release library")

View file

@ -12,7 +12,7 @@
<div id="setup-sidebar" class="hidden-xs" data-spy="affix" data-offset-top="55" data-clampedwidth="#setup-sidebar-col">
<script id="list-group-template" type="text/template">
<% _.each(descriptions, function(group){ %>
<% panelID = group.name ? group.name : group.label %>
<% panelID = group.name ? group.name : group.html_id %>
<li>
<a href="#<%- panelID %>" class="list-group-item">
<span class="badge"></span>

View file

@ -782,41 +782,48 @@ void DomainServerSettingsManager::processNodeKickRequestPacket(QSharedPointer<Re
void DomainServerSettingsManager::processUsernameFromIDRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
// From the packet, pull the UUID we're identifying
QUuid nodeUUID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
if (!nodeUUID.isNull()) {
// Before we do any processing on this packet, make sure it comes from a node that is allowed to kick (is an admin)
// OR from a node whose UUID matches the one in the packet
if (sendingNode->getCanKick() || nodeUUID == sendingNode->getUUID()) {
// First, make sure we actually have a node with this UUID
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
auto matchingNode = limitedNodeList->nodeWithUUID(nodeUUID);
// First, make sure we actually have a node with this UUID
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
auto matchingNode = limitedNodeList->nodeWithUUID(nodeUUID);
// If we do have a matching node...
if (matchingNode) {
// If we do have a matching node...
if (matchingNode) {
// Setup the packet
auto usernameFromIDReplyPacket = NLPacket::create(PacketType::UsernameFromIDReply);
QString verifiedUsername;
QUuid machineFingerprint;
// Write the UUID to the packet
usernameFromIDReplyPacket->write(nodeUUID.toRfc4122());
// Check if the sending node has permission to kick (is an admin)
// OR if the message is from a node whose UUID matches the one in the packet
if (sendingNode->getCanKick() || nodeUUID == sendingNode->getUUID()) {
// It's time to figure out the username
QString verifiedUsername = matchingNode->getPermissions().getVerifiedUserName();
// Setup the packet
auto usernameFromIDReplyPacket = NLPacket::create(PacketType::UsernameFromIDReply);
usernameFromIDReplyPacket->write(nodeUUID.toRfc4122());
verifiedUsername = matchingNode->getPermissions().getVerifiedUserName();
usernameFromIDReplyPacket->writeString(verifiedUsername);
// now put in the machine fingerprint
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(matchingNode->getLinkedData());
QUuid machineFingerprint = nodeData ? nodeData->getMachineFingerprint() : QUuid();
machineFingerprint = nodeData ? nodeData->getMachineFingerprint() : QUuid();
usernameFromIDReplyPacket->write(machineFingerprint.toRfc4122());
qDebug() << "Sending username" << verifiedUsername << "and machine fingerprint" << machineFingerprint << "associated with node" << nodeUUID;
// Ship it!
limitedNodeList->sendPacket(std::move(usernameFromIDReplyPacket), *sendingNode);
} else {
qWarning() << "Node username request received for unknown node. Refusing to process.";
usernameFromIDReplyPacket->writeString(verifiedUsername);
usernameFromIDReplyPacket->write(machineFingerprint.toRfc4122());
}
} else {
qWarning() << "Refusing to process a username request packet from node" << uuidStringWithoutCurlyBraces(sendingNode->getUUID())
<< ". Either node doesn't have kick permissions or is requesting a username not from their UUID.";
}
// Write whether or not the user is an admin
bool isAdmin = matchingNode->getCanKick();
usernameFromIDReplyPacket->writePrimitive(isAdmin);
qDebug() << "Sending username" << verifiedUsername << "and machine fingerprint" << machineFingerprint << "associated with node" << nodeUUID << ". Node admin status: " << isAdmin;
// Ship it!
limitedNodeList->sendPacket(std::move(usernameFromIDReplyPacket), *sendingNode);
} else {
qWarning() << "Node username request received for unknown node. Refusing to process.";
}
} else {
qWarning() << "Node username request received for invalid node ID. Refusing to process.";
}

View file

@ -15,7 +15,13 @@ import "../styles-uit"
Item {
property alias text: popupText.text
property alias headerGlyph: headerGlyph.text
property alias headerText: headerText.text
property real popupRadius: hifi.dimensions.borderRadius
property real headerTextPixelSize: 22
property real popupTextPixelSize: 16
FontLoader { id: ralewayRegular; source: "../../fonts/Raleway-Regular.ttf"; }
FontLoader { id: ralewaySemiBold; source: "../../fonts/Raleway-SemiBold.ttf"; }
visible: false
id: letterbox
anchors.fill: parent
@ -27,19 +33,79 @@ Item {
}
Rectangle {
width: Math.max(parent.width * 0.75, 400)
height: popupText.contentHeight*1.5
height: contentContainer.height + 50
anchors.centerIn: parent
radius: popupRadius
color: "white"
FiraSansSemiBold {
id: popupText
size: hifi.fontSizes.textFieldInput
color: hifi.colors.darkGray
horizontalAlignment: Text.AlignHCenter
anchors.fill: parent
anchors.leftMargin: 15
anchors.rightMargin: 15
wrapMode: Text.WordWrap
Item {
id: contentContainer
width: parent.width - 60
height: childrenRect.height
anchors.centerIn: parent
Item {
id: popupHeaderContainer
visible: headerText.text !== "" || headerGlyph.text !== ""
height: 30
// Anchors
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
// Header Glyph
HiFiGlyphs {
id: headerGlyph
visible: headerGlyph.text !== ""
// Size
height: parent.height
// Anchors
anchors.left: parent.left
anchors.leftMargin: -15
// Text Size
size: headerTextPixelSize*2.5
// Style
horizontalAlignment: Text.AlignHLeft
verticalAlignment: Text.AlignVCenter
color: hifi.colors.darkGray
}
// Header Text
Text {
id: headerText
visible: headerText.text !== ""
// Size
height: parent.height
// Anchors
anchors.left: headerGlyph.right
anchors.leftMargin: -5
// Text Size
font.pixelSize: headerTextPixelSize
// Style
font.family: ralewaySemiBold.name
color: hifi.colors.darkGray
horizontalAlignment: Text.AlignHLeft
verticalAlignment: Text.AlignVCenter
wrapMode: Text.WordWrap
textFormat: Text.StyledText
}
}
// Popup Text
Text {
id: popupText
// Size
width: parent.width
// Anchors
anchors.top: popupHeaderContainer.visible ? popupHeaderContainer.bottom : parent.top
anchors.topMargin: popupHeaderContainer.visible ? 15 : 0
anchors.left: parent.left
anchors.right: parent.right
// Text alignment
verticalAlignment: Text.AlignVCenter
horizontalAlignment: Text.AlignHLeft
// Style
font.pixelSize: popupTextPixelSize
font.family: ralewayRegular.name
color: hifi.colors.darkGray
wrapMode: Text.WordWrap
textFormat: Text.StyledText
}
}
}
MouseArea {

View file

@ -33,6 +33,7 @@ Item {
property real audioLevel: 0.0
property bool isMyCard: false
property bool selected: false
property bool isAdmin: false
/* User image commented out for now - will probably be re-introduced later.
Column {
@ -139,32 +140,94 @@ Item {
}
}
// Spacer for DisplayName for my card
Rectangle {
Item {
id: myDisplayNameSpacer
width: myDisplayName.width
width: 1
height: 4
// Anchors
anchors.top: myDisplayName.bottom
height: 5
visible: isMyCard
opacity: 0
}
// DisplayName Text for others' cards
FiraSansSemiBold {
id: displayNameText
// Properties
text: thisNameCard.displayName
elide: Text.ElideRight
// DisplayName container for others' cards
Item {
id: displayNameContainer
visible: !isMyCard
// Size
width: parent.width
height: displayNameTextPixelSize + 4
// Anchors
anchors.top: parent.top
// Text Size
size: displayNameTextPixelSize
// Text Positioning
verticalAlignment: Text.AlignVCenter
// Style
color: hifi.colors.darkGray
anchors.left: parent.left
// DisplayName Text for others' cards
FiraSansSemiBold {
id: displayNameText
// Properties
text: thisNameCard.displayName
elide: Text.ElideRight
// Size
width: isAdmin ? Math.min(displayNameTextMetrics.tightBoundingRect.width + 8, parent.width - adminLabelText.width - adminLabelQuestionMark.width + 8) : parent.width
// Anchors
anchors.top: parent.top
anchors.left: parent.left
// Text Size
size: displayNameTextPixelSize
// Text Positioning
verticalAlignment: Text.AlignVCenter
// Style
color: hifi.colors.darkGray
}
TextMetrics {
id: displayNameTextMetrics
font: displayNameText.font
text: displayNameText.text
}
// "ADMIN" label for other users' cards
RalewaySemiBold {
id: adminLabelText
visible: isAdmin
text: "ADMIN"
// Text size
size: displayNameText.size - 4
// Anchors
anchors.verticalCenter: parent.verticalCenter
anchors.left: displayNameText.right
// Style
font.capitalization: Font.AllUppercase
color: hifi.colors.redHighlight
// Alignment
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignTop
}
// This Rectangle refers to the [?] popup button next to "ADMIN"
Item {
id: adminLabelQuestionMark
visible: isAdmin
// Size
width: 20
height: displayNameText.height
// Anchors
anchors.verticalCenter: parent.verticalCenter
anchors.left: adminLabelText.right
RalewayRegular {
id: adminLabelQuestionMarkText
text: "[?]"
size: adminLabelText.size
font.capitalization: Font.AllUppercase
color: hifi.colors.redHighlight
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter
anchors.fill: parent
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton
hoverEnabled: true
onClicked: letterbox(hifi.glyphs.question,
"Domain Admin",
"This user is an admin on this domain. Admins can <b>Silence</b> and <b>Ban</b> other users at their discretion - so be extra nice!")
onEntered: adminLabelQuestionMarkText.color = "#94132e"
onExited: adminLabelQuestionMarkText.color = hifi.colors.redHighlight
}
}
}
// UserName Text
@ -177,7 +240,7 @@ Item {
// Size
width: parent.width
// Anchors
anchors.top: isMyCard ? myDisplayNameSpacer.bottom : displayNameText.bottom
anchors.top: isMyCard ? myDisplayNameSpacer.bottom : displayNameContainer.bottom
// Text Size
size: thisNameCard.usernameTextHeight
// Text Positioning
@ -188,7 +251,7 @@ Item {
// Spacer
Item {
id: spacer
id: userNameSpacer
height: 4
width: parent.width
// Anchors
@ -199,10 +262,10 @@ Item {
Rectangle {
id: nameCardVUMeter
// Size
width: isMyCard ? myDisplayName.width - 20 : ((gainSlider.value - gainSlider.minimumValue)/(gainSlider.maximumValue - gainSlider.minimumValue)) * parent.width
width: isMyCard ? myDisplayName.width - 70 : ((gainSlider.value - gainSlider.minimumValue)/(gainSlider.maximumValue - gainSlider.minimumValue)) * parent.width
height: 8
// Anchors
anchors.top: spacer.bottom
anchors.top: userNameSpacer.bottom
// Style
radius: 4
color: "#c5c5c5"
@ -283,7 +346,12 @@ Item {
maximumValue: 20.0
stepSize: 5
updateValueWhileDragging: true
onValueChanged: updateGainFromQML(uuid, value)
onValueChanged: updateGainFromQML(uuid, value, false)
onPressedChanged: {
if (!pressed) {
updateGainFromQML(uuid, value, true)
}
}
MouseArea {
anchors.fill: parent
onWheel: {
@ -297,7 +365,8 @@ Item {
mouse.accepted = false
}
onReleased: {
// Pass through to Slider
// the above mouse.accepted seems to make this
// never get called, nonetheless...
mouse.accepted = false
}
}
@ -319,12 +388,13 @@ Item {
}
}
function updateGainFromQML(avatarUuid, sliderValue) {
if (pal.gainSliderValueDB[avatarUuid] !== sliderValue) {
function updateGainFromQML(avatarUuid, sliderValue, isReleased) {
if (isReleased || pal.gainSliderValueDB[avatarUuid] !== sliderValue) {
pal.gainSliderValueDB[avatarUuid] = sliderValue;
var data = {
sessionId: avatarUuid,
gain: sliderValue
gain: sliderValue,
isReleased: isReleased
};
pal.sendToScript({method: 'updateGain', params: data});
}

View file

@ -28,7 +28,7 @@ Rectangle {
property int rowHeight: 70
property int actionButtonWidth: 75
property int nameCardWidth: palContainer.width - actionButtonWidth*(iAmAdmin ? 4 : 2) - 4 - hifi.dimensions.scrollbarBackgroundWidth
property var myData: ({displayName: "", userName: "", audioLevel: 0.0}) // valid dummy until set
property var myData: ({displayName: "", userName: "", audioLevel: 0.0, admin: true}) // valid dummy until set
property var ignored: ({}); // Keep a local list of ignored avatars & their data. Necessary because HashMap is slow to respond after ignoring.
property var userModelData: [] // This simple list is essentially a mirror of the userModel listModel without all the extra complexities.
property bool iAmAdmin: false
@ -41,7 +41,9 @@ Rectangle {
id: letterboxMessage
z: 999 // Force the popup on top of everything else
}
function letterbox(message) {
function letterbox(headerGlyph, headerText, message) {
letterboxMessage.headerGlyph = headerGlyph
letterboxMessage.headerText = headerText
letterboxMessage.text = message
letterboxMessage.visible = true
letterboxMessage.popupRadius = 0
@ -216,11 +218,12 @@ Rectangle {
id: nameCard
// Properties
displayName: styleData.value
userName: model && model.userName
audioLevel: model && model.audioLevel
userName: model ? model.userName : ""
audioLevel: model ? model.audioLevel : 0.0
visible: !isCheckBox && !isButton
uuid: model && model.sessionId
uuid: model ? model.sessionId : ""
selected: styleData.selected
isAdmin: model && model.admin
// Size
width: nameCardWidth
height: parent.height
@ -238,15 +241,16 @@ Rectangle {
id: actionCheckBox
visible: isCheckBox
anchors.centerIn: parent
checked: model[styleData.role]
checked: model ? model[styleData.role] : false
// If this is a "Personal Mute" checkbox, disable the checkbox if the "Ignore" checkbox is checked.
enabled: !(styleData.role === "personalMute" && model["ignore"])
enabled: !(styleData.role === "personalMute" && (model ? model["ignore"] : true))
boxSize: 24
onClicked: {
var newValue = !model[styleData.role]
userModel.setProperty(model.userIndex, styleData.role, newValue)
userModelData[model.userIndex][styleData.role] = newValue // Defensive programming
Users[styleData.role](model.sessionId, newValue)
UserActivityLogger["palAction"](newValue ? styleData.role : "un-" + styleData.role, model.sessionId)
if (styleData.role === "ignore") {
userModel.setProperty(model.userIndex, "personalMute", newValue)
userModelData[model.userIndex]["personalMute"] = newValue // Defensive programming
@ -273,6 +277,7 @@ Rectangle {
height: 24
onClicked: {
Users[styleData.role](model.sessionId)
UserActivityLogger["palAction"](styleData.role, model.sessionId)
if (styleData.role === "kick") {
// Just for now, while we cannot undo "Ban":
userModel.remove(model.userIndex)
@ -369,9 +374,11 @@ Rectangle {
anchors.fill: parent
acceptedButtons: Qt.LeftButton
hoverEnabled: true
onClicked: letterbox("Bold names in the list are Avatar Display Names.\n" +
"If a Display Name isn't set, a unique Session Display Name is assigned." +
"\n\nAdministrators of this domain can also see the Username or Machine ID associated with each avatar present.")
onClicked: letterbox(hifi.glyphs.question,
"Display Names",
"Bold names in the list are <b>avatar display names</b>.<br>" +
"If a display name isn't set, a unique <b>session display name</b> is assigned." +
"<br><br>Administrators of this domain can also see the <b>username</b> or <b>machine ID</b> associated with each avatar present.")
onEntered: helpText.color = hifi.colors.baseGrayHighlight
onExited: helpText.color = hifi.colors.darkGray
}
@ -400,13 +407,31 @@ Rectangle {
anchors.fill: parent
acceptedButtons: Qt.LeftButton
hoverEnabled: true
onClicked: letterbox('Silencing a user mutes their microphone. Silenced users can unmute themselves by clicking the "UNMUTE" button on their HUD.\n\n' +
"Banning a user will remove them from this domain and prevent them from returning. You can un-ban users from your domain's settings page.)")
onClicked: letterbox(hifi.glyphs.question,
"Admin Actions",
"<b>Silence</b> mutes a user's microphone. Silenced users can unmute themselves by clicking &quot;UNMUTE&quot; on their toolbar.<br><br>" +
"<b>Ban</b> removes a user from this domain and prevents them from returning. Admins can un-ban users from the Sandbox Domain Settings page.")
onEntered: adminHelpText.color = "#94132e"
onExited: adminHelpText.color = hifi.colors.redHighlight
}
}
}
// Timer used when selecting table rows that aren't yet present in the model
// (i.e. when selecting avatars using edit.js or sphere overlays)
Timer {
property bool selected // Selected or deselected?
property int userIndex // The userIndex of the avatar we want to select
id: selectionTimer
onTriggered: {
if (selected) {
table.selection.clear(); // for now, no multi-select
table.selection.select(userIndex);
table.positionViewAtRow(userIndex, ListView.Beginning);
} else {
table.selection.deselect(userIndex);
}
}
}
function findSessionIndex(sessionId, optionalData) { // no findIndex in .qml
var data = optionalData || userModelData, length = data.length;
@ -444,19 +469,30 @@ Rectangle {
case 'select':
var sessionIds = message.params[0];
var selected = message.params[1];
var alreadyRefreshed = message.params[2];
var userIndex = findSessionIndex(sessionIds[0]);
if (sessionIds.length > 1) {
letterbox('Only one user can be selected at a time.');
letterbox("", "", 'Only one user can be selected at a time.');
} else if (userIndex < 0) {
letterbox('The last editor is not among this list of users.');
} else {
if (selected) {
table.selection.clear(); // for now, no multi-select
table.selection.select(userIndex);
table.positionViewAtRow(userIndex, ListView.Visible);
// If we've already refreshed the PAL and the avatar still isn't present in the model...
if (alreadyRefreshed === true) {
letterbox('', '', 'The last editor of this object is either you or not among this list of users.');
} else {
table.selection.deselect(userIndex);
pal.sendToScript({method: 'refresh', params: message.params});
}
} else {
// If we've already refreshed the PAL and found the avatar in the model
if (alreadyRefreshed === true) {
// Wait a little bit before trying to actually select the avatar in the table
selectionTimer.interval = 250;
} else {
// If we've found the avatar in the model and didn't need to refresh,
// select the avatar in the table immediately
selectionTimer.interval = 0;
}
selectionTimer.selected = selected;
selectionTimer.userIndex = userIndex;
selectionTimer.start();
}
break;
// Received an "updateUsername()" request from the JS
@ -465,6 +501,7 @@ Rectangle {
var userId = message.params[0];
// The text that goes in the userName field is the second parameter in the message.
var userName = message.params[1];
var admin = message.params[2];
// If the userId is empty, we're updating "myData".
if (!userId) {
myData.userName = userName;
@ -476,6 +513,9 @@ Rectangle {
// Set the userName appropriately
userModel.setProperty(userIndex, "userName", userName);
userModelData[userIndex].userName = userName; // Defensive programming
// Set the admin status appropriately
userModel.setProperty(userIndex, "admin", admin);
userModelData[userIndex].admin = admin; // Defensive programming
}
}
break;

View file

@ -1937,6 +1937,8 @@ void Application::initializeUi() {
rootContext->setContextProperty("AvatarList", DependencyManager::get<AvatarManager>().data());
rootContext->setContextProperty("Users", DependencyManager::get<UsersScriptingInterface>().data());
rootContext->setContextProperty("UserActivityLogger", DependencyManager::get<UserActivityLoggerScriptingInterface>().data());
rootContext->setContextProperty("Camera", &_myCamera);
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)

View file

@ -1044,10 +1044,14 @@ void Avatar::setModelURLFinished(bool success) {
// create new model, can return an instance of a SoftAttachmentModel rather then Model
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer rigOverride) {
static std::shared_ptr<Model> allocateAttachmentModel(bool isSoft, RigPointer rigOverride, bool isCauterized) {
if (isSoft) {
// cast to std::shared_ptr<Model>
return std::dynamic_pointer_cast<Model>(std::make_shared<SoftAttachmentModel>(std::make_shared<Rig>(), nullptr, rigOverride));
std::shared_ptr<SoftAttachmentModel> softModel = std::make_shared<SoftAttachmentModel>(std::make_shared<Rig>(), nullptr, rigOverride);
if (isCauterized) {
softModel->flagAsCauterized();
}
return std::dynamic_pointer_cast<Model>(softModel);
} else {
return std::make_shared<Model>(std::make_shared<Rig>());
}
@ -1073,12 +1077,12 @@ void Avatar::setAttachmentData(const QVector<AttachmentData>& attachmentData) {
for (int i = 0; i < attachmentData.size(); i++) {
if (i == (int)_attachmentModels.size()) {
// if number of attachments has been increased, we need to allocate a new model
_attachmentModels.push_back(allocateAttachmentModel(attachmentData[i].isSoft, _skeletonModel->getRig()));
_attachmentModels.push_back(allocateAttachmentModel(attachmentData[i].isSoft, _skeletonModel->getRig(), isMyAvatar()));
}
else if (i < oldAttachmentData.size() && oldAttachmentData[i].isSoft != attachmentData[i].isSoft) {
// if the attachment has changed type, we need to re-allocate a new one.
_attachmentsToRemove.push_back(_attachmentModels[i]);
_attachmentModels[i] = allocateAttachmentModel(attachmentData[i].isSoft, _skeletonModel->getRig());
_attachmentModels[i] = allocateAttachmentModel(attachmentData[i].isSoft, _skeletonModel->getRig(), isMyAvatar());
}
_attachmentModels[i]->setURL(attachmentData[i].modelURL);
}
@ -1363,4 +1367,4 @@ void Avatar::ensureInScene(AvatarSharedPointer self) {
if (!_inScene) {
addToScene(self);
}
}
}

View file

@ -0,0 +1,74 @@
//
// CauterizedMeshPartPayload.cpp
// interface/src/renderer
//
// Created by Andrew Meadows 2017.01.17
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "CauterizedMeshPartPayload.h"
#include <PerfStat.h>
#include "SkeletonModel.h"
using namespace render;
CauterizedMeshPartPayload::CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform)
: ModelMeshPartPayload(model, meshIndex, partIndex, shapeIndex, transform, offsetTransform) {}
void CauterizedMeshPartPayload::updateTransformForSkinnedCauterizedMesh(const Transform& transform,
const QVector<glm::mat4>& clusterMatrices,
const QVector<glm::mat4>& cauterizedClusterMatrices) {
_transform = transform;
_cauterizedTransform = transform;
if (clusterMatrices.size() > 0) {
_worldBound = AABox();
for (auto& clusterMatrix : clusterMatrices) {
AABox clusterBound = _localBound;
clusterBound.transform(clusterMatrix);
_worldBound += clusterBound;
}
_worldBound.transform(transform);
if (clusterMatrices.size() == 1) {
_transform = _transform.worldTransform(Transform(clusterMatrices[0]));
if (cauterizedClusterMatrices.size() != 0) {
_cauterizedTransform = _cauterizedTransform.worldTransform(Transform(cauterizedClusterMatrices[0]));
} else {
_cauterizedTransform = _transform;
}
}
} else {
_worldBound = _localBound;
_worldBound.transform(_drawTransform);
}
}
void CauterizedMeshPartPayload::bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
// Still relying on the raw data from the model
const Model::MeshState& state = _model->getMeshState(_meshIndex);
SkeletonModel* skeleton = static_cast<SkeletonModel*>(_model);
bool useCauterizedMesh = (renderMode != RenderArgs::RenderMode::SHADOW_RENDER_MODE) && skeleton->getEnableCauterization();
if (state.clusterBuffer) {
if (useCauterizedMesh) {
const Model::MeshState& cState = skeleton->getCauterizeMeshState(_meshIndex);
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, cState.clusterBuffer);
} else {
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
}
batch.setModelTransform(_transform);
} else {
if (useCauterizedMesh) {
batch.setModelTransform(_cauterizedTransform);
} else {
batch.setModelTransform(_transform);
}
}
}

View file

@ -0,0 +1,29 @@
//
// CauterizedModelMeshPartPayload.h
// interface/src/avatar
//
// Created by AndrewMeadows 2017.01.17
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_CauterizedMeshPartPayload_h
#define hifi_CauterizedMeshPartPayload_h
#include <MeshPartPayload.h>
class CauterizedMeshPartPayload : public ModelMeshPartPayload {
public:
CauterizedMeshPartPayload(Model* model, int meshIndex, int partIndex, int shapeIndex, const Transform& transform, const Transform& offsetTransform);
void updateTransformForSkinnedCauterizedMesh(const Transform& transform,
const QVector<glm::mat4>& clusterMatrices,
const QVector<glm::mat4>& cauterizedClusterMatrices);
void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const override;
private:
Transform _cauterizedTransform;
};
#endif // hifi_CauterizedMeshPartPayload_h

View file

@ -0,0 +1,254 @@
//
// CauterizedModel.cpp
// interface/src/avatar
//
// Created by Andrew Meadows 2017.01.17
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "CauterizedModel.h"
#include <AbstractViewStateInterface.h>
#include <MeshPartPayload.h>
#include <PerfStat.h>
#include "CauterizedMeshPartPayload.h"
CauterizedModel::CauterizedModel(RigPointer rig, QObject* parent) :
Model(rig, parent) {
}
CauterizedModel::~CauterizedModel() {
}
void CauterizedModel::deleteGeometry() {
Model::deleteGeometry();
_cauterizeMeshStates.clear();
}
bool CauterizedModel::updateGeometry() {
bool needsFullUpdate = Model::updateGeometry();
if (_isCauterized && needsFullUpdate) {
assert(_cauterizeMeshStates.empty());
const FBXGeometry& fbxGeometry = getFBXGeometry();
foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
Model::MeshState state;
state.clusterMatrices.resize(mesh.clusters.size());
_cauterizeMeshStates.append(state);
}
}
return needsFullUpdate;
}
void CauterizedModel::createVisibleRenderItemSet() {
if (_isCauterized) {
assert(isLoaded());
const auto& meshes = _renderGeometry->getMeshes();
// all of our mesh vectors must match in size
if ((int)meshes.size() != _meshStates.size()) {
qCDebug(renderlogging) << "WARNING!!!! Mesh Sizes don't match! We will not segregate mesh groups yet.";
return;
}
// We should not have any existing renderItems if we enter this section of code
Q_ASSERT(_modelMeshRenderItemsSet.isEmpty());
_modelMeshRenderItemsSet.clear();
Transform transform;
transform.setTranslation(_translation);
transform.setRotation(_rotation);
Transform offset;
offset.setScale(_scale);
offset.postTranslate(_offset);
// Run through all of the meshes, and place them into their segregated, but unsorted buckets
int shapeID = 0;
uint32_t numMeshes = (uint32_t)meshes.size();
for (uint32_t i = 0; i < numMeshes; i++) {
const auto& mesh = meshes.at(i);
if (!mesh) {
continue;
}
// Create the render payloads
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
auto ptr = std::make_shared<CauterizedMeshPartPayload>(this, i, partIndex, shapeID, transform, offset);
_modelMeshRenderItemsSet << std::static_pointer_cast<ModelMeshPartPayload>(ptr);
shapeID++;
}
}
} else {
Model::createVisibleRenderItemSet();
}
}
void CauterizedModel::createCollisionRenderItemSet() {
// Temporary HACK: use base class method for now
Model::createCollisionRenderItemSet();
}
// Called within Model::simulate call, below.
void CauterizedModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
Model::updateRig(deltaTime, parentTransform);
_needsUpdateClusterMatrices = true;
}
void CauterizedModel::updateClusterMatrices() {
PerformanceTimer perfTimer("CauterizedModel::updateClusterMatrices");
if (!_needsUpdateClusterMatrices || !isLoaded()) {
return;
}
_needsUpdateClusterMatrices = false;
const FBXGeometry& geometry = getFBXGeometry();
for (int i = 0; i < _meshStates.size(); i++) {
Model::MeshState& state = _meshStates[i];
const FBXMesh& mesh = geometry.meshes.at(i);
for (int j = 0; j < mesh.clusters.size(); j++) {
const FBXCluster& cluster = mesh.clusters.at(j);
auto jointMatrix = _rig->getJointTransform(cluster.jointIndex);
#if GLM_ARCH & GLM_ARCH_SSE2
glm::mat4 out, inverseBindMatrix = cluster.inverseBindMatrix;
glm_mat4_mul((glm_vec4*)&jointMatrix, (glm_vec4*)&inverseBindMatrix, (glm_vec4*)&out);
state.clusterMatrices[j] = out;
#else
state.clusterMatrices[j] = jointMatrix * cluster.inverseBindMatrix;
#endif
}
// Once computed the cluster matrices, update the buffer(s)
if (mesh.clusters.size() > 1) {
if (!state.clusterBuffer) {
state.clusterBuffer = std::make_shared<gpu::Buffer>(state.clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.clusterMatrices.constData());
} else {
state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.clusterMatrices.constData());
}
}
}
// as an optimization, don't build cautrizedClusterMatrices if the boneSet is empty.
if (!_cauterizeBoneSet.empty()) {
static const glm::mat4 zeroScale(
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
auto cauterizeMatrix = _rig->getJointTransform(geometry.neckJointIndex) * zeroScale;
for (int i = 0; i < _cauterizeMeshStates.size(); i++) {
Model::MeshState& state = _cauterizeMeshStates[i];
const FBXMesh& mesh = geometry.meshes.at(i);
for (int j = 0; j < mesh.clusters.size(); j++) {
const FBXCluster& cluster = mesh.clusters.at(j);
auto jointMatrix = _rig->getJointTransform(cluster.jointIndex);
if (_cauterizeBoneSet.find(cluster.jointIndex) != _cauterizeBoneSet.end()) {
jointMatrix = cauterizeMatrix;
}
#if GLM_ARCH & GLM_ARCH_SSE2
glm::mat4 out, inverseBindMatrix = cluster.inverseBindMatrix;
glm_mat4_mul((glm_vec4*)&jointMatrix, (glm_vec4*)&inverseBindMatrix, (glm_vec4*)&out);
state.clusterMatrices[j] = out;
#else
state.clusterMatrices[j] = jointMatrix * cluster.inverseBindMatrix;
#endif
}
if (!_cauterizeBoneSet.empty() && (state.clusterMatrices.size() > 1)) {
if (!state.clusterBuffer) {
state.clusterBuffer =
std::make_shared<gpu::Buffer>(state.clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.clusterMatrices.constData());
} else {
state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.clusterMatrices.constData());
}
}
}
}
// post the blender if we're not currently waiting for one to finish
if (geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
_blendedBlendshapeCoefficients = _blendshapeCoefficients;
DependencyManager::get<ModelBlender>()->noteRequiresBlend(getThisPointer());
}
}
void CauterizedModel::updateRenderItems() {
if (_isCauterized) {
if (!_addedToScene) {
return;
}
glm::vec3 scale = getScale();
if (_collisionGeometry) {
// _collisionGeometry is already scaled
scale = glm::vec3(1.0f);
}
_needsUpdateClusterMatrices = true;
_renderItemsNeedUpdate = false;
// queue up this work for later processing, at the end of update and just before rendering.
// the application will ensure only the last lambda is actually invoked.
void* key = (void*)this;
std::weak_ptr<Model> weakSelf = shared_from_this();
AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf, scale]() {
// do nothing, if the model has already been destroyed.
auto self = weakSelf.lock();
if (!self) {
return;
}
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
Transform modelTransform;
modelTransform.setTranslation(self->getTranslation());
modelTransform.setRotation(self->getRotation());
Transform scaledModelTransform(modelTransform);
scaledModelTransform.setScale(scale);
uint32_t deleteGeometryCounter = self->getGeometryCounter();
render::PendingChanges pendingChanges;
QList<render::ItemID> keys = self->getRenderItems().keys();
foreach (auto itemID, keys) {
pendingChanges.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, deleteGeometryCounter](CauterizedMeshPartPayload& data) {
if (data._model && data._model->isLoaded()) {
// Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == data._model->getGeometryCounter()) {
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
data._model->updateClusterMatrices();
// update the model transform and bounding box for this render item.
const Model::MeshState& state = data._model->getMeshState(data._meshIndex);
CauterizedModel* cModel = static_cast<CauterizedModel*>(data._model);
assert(data._meshIndex < cModel->_cauterizeMeshStates.size());
const Model::MeshState& cState = cModel->_cauterizeMeshStates.at(data._meshIndex);
data.updateTransformForSkinnedCauterizedMesh(modelTransform, state.clusterMatrices, cState.clusterMatrices);
}
}
});
}
scene->enqueuePendingChanges(pendingChanges);
});
} else {
Model::updateRenderItems();
}
}
const Model::MeshState& CauterizedModel::getCauterizeMeshState(int index) const {
assert(index < _meshStates.size());
return _cauterizeMeshStates.at(index);
}

View file

@ -0,0 +1,53 @@
//
// CauterizeableModel.h
// interface/src/avatar
//
// Created by Andrew Meadows 2016.01.17
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_CauterizedModel_h
#define hifi_CauterizedModel_h
#include <Model.h>
class CauterizedModel : public Model {
Q_OBJECT
public:
CauterizedModel(RigPointer rig, QObject* parent);
virtual ~CauterizedModel();
void flagAsCauterized() { _isCauterized = true; }
bool getIsCauterized() const { return _isCauterized; }
void setEnableCauterization(bool flag) { _enableCauterization = flag; }
bool getEnableCauterization() const { return _enableCauterization; }
const std::unordered_set<int>& getCauterizeBoneSet() const { return _cauterizeBoneSet; }
void setCauterizeBoneSet(const std::unordered_set<int>& boneSet) { _cauterizeBoneSet = boneSet; }
void deleteGeometry() override;
bool updateGeometry() override;
void createVisibleRenderItemSet() override;
void createCollisionRenderItemSet() override;
virtual void updateRig(float deltaTime, glm::mat4 parentTransform) override;
virtual void updateClusterMatrices() override;
void updateRenderItems() override;
const Model::MeshState& getCauterizeMeshState(int index) const;
protected:
std::unordered_set<int> _cauterizeBoneSet;
QVector<Model::MeshState> _cauterizeMeshStates;
bool _isCauterized { false };
bool _enableCauterization { false };
};
#endif // hifi_CauterizedModel_h

View file

@ -116,12 +116,12 @@ MyAvatar::MyAvatar(RigPointer rig) :
_hmdAtRestDetector(glm::vec3(0), glm::quat())
{
using namespace recording;
_skeletonModel->flagAsCauterized();
for (int i = 0; i < MAX_DRIVE_KEYS; i++) {
_driveKeys[i] = 0.0f;
}
// Necessary to select the correct slot
using SlotType = void(MyAvatar::*)(const glm::vec3&, bool, const glm::quat&, bool);
@ -1592,7 +1592,7 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) {
// toggle using the cauterizedBones depending on where the camera is and the rendering pass type.
const bool shouldDrawHead = shouldRenderHead(renderArgs);
if (shouldDrawHead != _prevShouldDrawHead) {
_skeletonModel->setCauterizeBones(!shouldDrawHead);
_skeletonModel->setEnableCauterization(!shouldDrawHead);
}
_prevShouldDrawHead = shouldDrawHead;
}

View file

@ -24,7 +24,7 @@
#include "AnimDebugDraw.h"
SkeletonModel::SkeletonModel(Avatar* owningAvatar, QObject* parent, RigPointer rig) :
Model(rig, parent),
CauterizedModel(rig, parent),
_owningAvatar(owningAvatar),
_boundingCapsuleLocalOffset(0.0f),
_boundingCapsuleRadius(0.0f),
@ -166,7 +166,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
_rig->computeMotionAnimationState(deltaTime, position, velocity, orientation, ccState);
// evaluate AnimGraph animation and update jointStates.
Model::updateRig(deltaTime, parentTransform);
CauterizedModel::updateRig(deltaTime, parentTransform);
Rig::EyeParameters eyeParams;
eyeParams.worldHeadOrientation = headParams.worldHeadOrientation;
@ -178,10 +178,8 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
eyeParams.rightEyeJointIndex = geometry.rightEyeJointIndex;
_rig->updateFromEyeParameters(eyeParams);
} else {
Model::updateRig(deltaTime, parentTransform);
CauterizedModel::updateRig(deltaTime, parentTransform);
// This is a little more work than we really want.
//

View file

@ -12,8 +12,7 @@
#ifndef hifi_SkeletonModel_h
#define hifi_SkeletonModel_h
#include <Model.h>
#include "CauterizedModel.h"
class Avatar;
class MuscleConstraint;
@ -23,7 +22,7 @@ using SkeletonModelPointer = std::shared_ptr<SkeletonModel>;
using SkeletonModelWeakPointer = std::weak_ptr<SkeletonModel>;
/// A skeleton loaded from a model.
class SkeletonModel : public Model {
class SkeletonModel : public CauterizedModel {
Q_OBJECT
public:
@ -31,10 +30,10 @@ public:
SkeletonModel(Avatar* owningAvatar, QObject* parent = nullptr, RigPointer rig = nullptr);
~SkeletonModel();
virtual void initJointStates() override;
void initJointStates() override;
virtual void simulate(float deltaTime, bool fullUpdate = true) override;
virtual void updateRig(float deltaTime, glm::mat4 parentTransform) override;
void simulate(float deltaTime, bool fullUpdate = true) override;
void updateRig(float deltaTime, glm::mat4 parentTransform) override;
void updateAttitude();
/// Returns the index of the left hand joint, or -1 if not found.
@ -105,7 +104,7 @@ public:
float getHeadClipDistance() const { return _headClipDistance; }
virtual void onInvalidate() override;
void onInvalidate() override;
signals:

View file

@ -13,7 +13,7 @@
#include "InterfaceLogging.h"
SoftAttachmentModel::SoftAttachmentModel(RigPointer rig, QObject* parent, RigPointer rigOverride) :
Model(rig, parent),
CauterizedModel(rig, parent),
_rigOverride(rigOverride) {
assert(_rig);
assert(_rigOverride);

View file

@ -12,7 +12,7 @@
#ifndef hifi_SoftAttachmentModel_h
#define hifi_SoftAttachmentModel_h
#include <Model.h>
#include "CauterizedModel.h"
// A model that allows the creator to specify a secondary rig instance.
// When the cluster matrices are created for rendering, the
@ -22,16 +22,15 @@
// This is used by Avatar instances to wear clothing that follows the same
// animated pose as the SkeletonModel.
class SoftAttachmentModel : public Model {
class SoftAttachmentModel : public CauterizedModel {
Q_OBJECT
public:
SoftAttachmentModel(RigPointer rig, QObject* parent, RigPointer rigOverride);
~SoftAttachmentModel();
virtual void updateRig(float deltaTime, glm::mat4 parentTransform) override;
virtual void updateClusterMatrices() override;
void updateRig(float deltaTime, glm::mat4 parentTransform) override;
void updateClusterMatrices() override;
protected:
int getJointIndexOverride(int i) const;

View file

@ -1040,25 +1040,20 @@ void NodeList::muteNodeBySessionID(const QUuid& nodeID) {
}
void NodeList::requestUsernameFromSessionID(const QUuid& nodeID) {
// send a request to domain-server to get the username associated with the given session ID
if (getThisNodeCanKick() || nodeID.isNull()) {
// setup the packet
auto usernameFromIDRequestPacket = NLPacket::create(PacketType::UsernameFromIDRequest, NUM_BYTES_RFC4122_UUID, true);
// send a request to domain-server to get the username/machine fingerprint/admin status associated with the given session ID
// If the requesting user isn't an admin, the username and machine fingerprint will return "".
auto usernameFromIDRequestPacket = NLPacket::create(PacketType::UsernameFromIDRequest, NUM_BYTES_RFC4122_UUID, true);
// write the node ID to the packet
if (nodeID.isNull()) {
usernameFromIDRequestPacket->write(getSessionUUID().toRfc4122());
} else {
usernameFromIDRequestPacket->write(nodeID.toRfc4122());
}
qCDebug(networking) << "Sending packet to get username of node" << uuidStringWithoutCurlyBraces(nodeID);
sendPacket(std::move(usernameFromIDRequestPacket), _domainHandler.getSockAddr());
// write the node ID to the packet
if (nodeID.isNull()) {
usernameFromIDRequestPacket->write(getSessionUUID().toRfc4122());
} else {
qWarning() << "You do not have permissions to kick in this domain."
<< "Request to get the username of node" << uuidStringWithoutCurlyBraces(nodeID) << "will not be sent";
usernameFromIDRequestPacket->write(nodeID.toRfc4122());
}
qCDebug(networking) << "Sending packet to get username/fingerprint/admin status of node" << uuidStringWithoutCurlyBraces(nodeID);
sendPacket(std::move(usernameFromIDRequestPacket), _domainHandler.getSockAddr());
}
void NodeList::processUsernameFromIDReply(QSharedPointer<ReceivedMessage> message) {
@ -1068,10 +1063,13 @@ void NodeList::processUsernameFromIDReply(QSharedPointer<ReceivedMessage> messag
QString username = message->readString();
// read the machine fingerprint from the packet
QString machineFingerprintString = (QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID))).toString();
bool isAdmin;
message->readPrimitive(&isAdmin);
qCDebug(networking) << "Got username" << username << "and machine fingerprint" << machineFingerprintString << "for node" << nodeUUIDString;
qCDebug(networking) << "Got username" << username << "and machine fingerprint"
<< machineFingerprintString << "for node" << nodeUUIDString << ". isAdmin:" << isAdmin;
emit usernameFromIDReply(nodeUUIDString, username, machineFingerprintString);
emit usernameFromIDReply(nodeUUIDString, username, machineFingerprintString, isAdmin);
}
void NodeList::setRequestsDomainListData(bool isRequesting) {

View file

@ -120,7 +120,7 @@ signals:
void receivedDomainServerList();
void ignoredNode(const QUuid& nodeID, bool enabled);
void ignoreRadiusEnabledChanged(bool isIgnored);
void usernameFromIDReply(const QString& nodeID, const QString& username, const QString& machineFingerprint);
void usernameFromIDReply(const QString& nodeID, const QString& username, const QString& machineFingerprint, bool isAdmin);
private slots:
void stopKeepalivePingTimer();

View file

@ -38,6 +38,21 @@ void UserActivityLoggerScriptingInterface::tutorialProgress( QString stepName, i
}
void UserActivityLoggerScriptingInterface::palAction(QString action, QString target) {
QJsonObject payload;
payload["action"] = action;
if (target.length() > 0) {
payload["target"] = target;
}
logAction("pal_activity", payload);
}
void UserActivityLoggerScriptingInterface::palOpened(float secondsOpened) {
logAction("pal_opened", {
{ "seconds_opened", secondsOpened }
});
}
void UserActivityLoggerScriptingInterface::logAction(QString action, QJsonObject details) {
QMetaObject::invokeMethod(&UserActivityLogger::getInstance(), "logAction",
Q_ARG(QString, action),

View file

@ -25,7 +25,8 @@ public:
Q_INVOKABLE void toggledAway(bool isAway);
Q_INVOKABLE void tutorialProgress(QString stepName, int stepNumber, float secondsToComplete,
float tutorialElapsedTime, QString tutorialRunID = "", int tutorialVersion = 0, QString controllerType = "");
Q_INVOKABLE void palAction(QString action, QString target);
Q_INVOKABLE void palOpened(float secondsOpen);
private:
void logAction(QString action, QJsonObject details = {});
};

View file

@ -251,7 +251,7 @@ void MeshPartPayload::bindMaterial(gpu::Batch& batch, const ShapePipeline::Locat
}
}
void MeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, bool canCauterize) const {
void MeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
batch.setModelTransform(_drawTransform);
}
@ -265,7 +265,7 @@ void MeshPartPayload::render(RenderArgs* args) const {
assert(locations);
// Bind the model transform and the skinCLusterMatrices if needed
bindTransform(batch, locations);
bindTransform(batch, locations, args->_renderMode);
//Bind the index buffer and vertex buffer and Blend shapes if needed
bindMesh(batch);
@ -359,11 +359,8 @@ void ModelMeshPartPayload::notifyLocationChanged() {
}
void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& transform,
const QVector<glm::mat4>& clusterMatrices,
const QVector<glm::mat4>& cauterizedClusterMatrices) {
void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& transform, const QVector<glm::mat4>& clusterMatrices) {
_transform = transform;
_cauterizedTransform = transform;
if (clusterMatrices.size() > 0) {
_worldBound = AABox();
@ -372,16 +369,13 @@ void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& transf
clusterBound.transform(clusterMatrix);
_worldBound += clusterBound;
}
_worldBound.transform(transform);
_worldBound.transform(_transform);
if (clusterMatrices.size() == 1) {
_transform = _transform.worldTransform(Transform(clusterMatrices[0]));
if (cauterizedClusterMatrices.size() != 0) {
_cauterizedTransform = _cauterizedTransform.worldTransform(Transform(cauterizedClusterMatrices[0]));
} else {
_cauterizedTransform = _transform;
}
}
} else {
_worldBound = _localBound;
_worldBound.transform(_transform);
}
}
@ -408,7 +402,7 @@ ItemKey ModelMeshPartPayload::getKey() const {
}
}
if (!_hasFinishedFade) {
if (_fadeState != FADE_COMPLETE) {
builder.withTransparent();
}
@ -478,7 +472,7 @@ ShapeKey ModelMeshPartPayload::getShapeKey() const {
}
ShapeKey::Builder builder;
if (isTranslucent || !_hasFinishedFade) {
if (isTranslucent || _fadeState != FADE_COMPLETE) {
builder.withTranslucent();
}
if (hasTangents) {
@ -519,43 +513,39 @@ void ModelMeshPartPayload::bindMesh(gpu::Batch& batch) const {
batch.setInputStream(2, _drawMesh->getVertexStream().makeRangedStream(2));
}
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
if (!_hasColorAttrib || fadeRatio < 1.0f) {
batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
if (_fadeState != FADE_COMPLETE) {
batch._glColor4f(1.0f, 1.0f, 1.0f, computeFadeAlpha());
} else if (!_hasColorAttrib) {
batch._glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
}
}
void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, bool canCauterize) const {
void ModelMeshPartPayload::bindTransform(gpu::Batch& batch, const ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const {
// Still relying on the raw data from the model
const Model::MeshState& state = _model->_meshStates.at(_meshIndex);
const Model::MeshState& state = _model->getMeshState(_meshIndex);
if (state.clusterBuffer) {
if (canCauterize && _model->getCauterizeBones()) {
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.cauterizedClusterBuffer);
} else {
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
}
batch.setModelTransform(_transform);
} else {
if (canCauterize && _model->getCauterizeBones()) {
batch.setModelTransform(_cauterizedTransform);
} else {
batch.setModelTransform(_transform);
}
batch.setUniformBuffer(ShapePipeline::Slot::BUFFER::SKINNING, state.clusterBuffer);
}
batch.setModelTransform(_transform);
}
void ModelMeshPartPayload::startFade() {
bool shouldFade = EntityItem::getEntitiesShouldFadeFunction()();
if (shouldFade) {
_fadeStartTime = usecTimestampNow();
_hasStartedFade = true;
_hasFinishedFade = false;
} else {
_isFading = true;
_hasStartedFade = true;
_hasFinishedFade = true;
float ModelMeshPartPayload::computeFadeAlpha() const {
if (_fadeState == FADE_WAITING_TO_START) {
return 0.0f;
}
float fadeAlpha = 1.0f;
const float INV_FADE_PERIOD = 1.0f / (float)(1 * USECS_PER_SECOND);
float fraction = (float)(usecTimestampNow() - _fadeStartTime) * INV_FADE_PERIOD;
if (fraction < 1.0f) {
fadeAlpha = Interpolate::simpleNonLinearBlend(fraction);
}
if (fadeAlpha >= 1.0f) {
_fadeState = FADE_COMPLETE;
// when fade-in completes we flag model for one last "render item update"
_model->setRenderItemsNeedUpdate();
return 1.0f;
}
return Interpolate::simpleNonLinearBlend(fadeAlpha);
}
void ModelMeshPartPayload::render(RenderArgs* args) const {
@ -565,40 +555,34 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
return; // bail asap
}
// If we didn't start the fade in, check if we are ready to now....
if (!_hasStartedFade && _model->isLoaded() && _model->getGeometry()->areTexturesLoaded()) {
const_cast<ModelMeshPartPayload&>(*this).startFade();
if (_fadeState == FADE_WAITING_TO_START) {
if (_model->isLoaded() && _model->getGeometry()->areTexturesLoaded()) {
if (EntityItem::getEntitiesShouldFadeFunction()()) {
_fadeStartTime = usecTimestampNow();
_fadeState = FADE_IN_PROGRESS;
} else {
_fadeState = FADE_COMPLETE;
}
_model->setRenderItemsNeedUpdate();
} else {
return;
}
}
// If we still didn't start the fade in, bail
if (!_hasStartedFade) {
if (!args) {
return;
}
// When an individual mesh parts like this finishes its fade, we will mark the Model as
// having render items that need updating
bool nextIsFading = _isFading ? isStillFading() : false;
bool startFading = !_isFading && !_hasFinishedFade && _hasStartedFade;
bool endFading = _isFading && !nextIsFading;
if (startFading || endFading) {
_isFading = startFading;
_hasFinishedFade = endFading;
_model->setRenderItemsNeedUpdate();
}
gpu::Batch& batch = *(args->_batch);
if (!getShapeKey().isValid()) {
return;
}
gpu::Batch& batch = *(args->_batch);
auto locations = args->_pipeline->locations;
assert(locations);
// Bind the model transform and the skinCLusterMatrices if needed
bool canCauterize = args->_renderMode != RenderArgs::SHADOW_RENDER_MODE;
_model->updateClusterMatrices();
bindTransform(batch, locations, canCauterize);
bindTransform(batch, locations, args->_renderMode);
//Bind the index buffer and vertex buffer and Blend shapes if needed
bindMesh(batch);
@ -606,9 +590,7 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
// apply material properties
bindMaterial(batch, locations);
if (args) {
args->_details._materialSwitches++;
}
args->_details._materialSwitches++;
// Draw!
{
@ -616,9 +598,6 @@ void ModelMeshPartPayload::render(RenderArgs* args) const {
drawCall(batch);
}
if (args) {
const int INDICES_PER_TRIANGLE = 3;
args->_details._trianglesRendered += _drawPart._numIndices / INDICES_PER_TRIANGLE;
}
const int INDICES_PER_TRIANGLE = 3;
args->_details._trianglesRendered += _drawPart._numIndices / INDICES_PER_TRIANGLE;
}

View file

@ -21,6 +21,10 @@
#include <model/Geometry.h>
const uint8_t FADE_WAITING_TO_START = 0;
const uint8_t FADE_IN_PROGRESS = 1;
const uint8_t FADE_COMPLETE = 2;
class Model;
class MeshPartPayload {
@ -48,21 +52,20 @@ public:
void drawCall(gpu::Batch& batch) const;
virtual void bindMesh(gpu::Batch& batch) const;
virtual void bindMaterial(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations) const;
virtual void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, bool canCauterize = true) const;
virtual void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const;
// Payload resource cached values
std::shared_ptr<const model::Mesh> _drawMesh;
int _partIndex = 0;
model::Mesh::Part _drawPart;
std::shared_ptr<const model::Material> _drawMaterial;
model::Box _localBound;
Transform _drawTransform;
Transform _transform;
mutable model::Box _worldBound;
int _partIndex = 0;
bool _hasColorAttrib { false };
bool _hasColorAttrib = false;
model::Box _localBound;
mutable model::Box _worldBound;
std::shared_ptr<const model::Mesh> _drawMesh;
std::shared_ptr<const model::Material> _drawMaterial;
model::Mesh::Part _drawPart;
size_t getVerticesCount() const { return _drawMesh ? _drawMesh->getNumVertices() : 0; }
size_t getMaterialTextureSize() { return _drawMaterial ? _drawMaterial->getTextureSize() : 0; }
@ -86,13 +89,9 @@ public:
void notifyLocationChanged() override;
void updateTransformForSkinnedMesh(const Transform& transform,
const QVector<glm::mat4>& clusterMatrices,
const QVector<glm::mat4>& cauterizedClusterMatrices);
const QVector<glm::mat4>& clusterMatrices);
// Entity fade in
void startFade();
bool hasStartedFade() { return _hasStartedFade; }
bool isStillFading() const { return Interpolate::calculateFadeRatio(_fadeStartTime) < 1.0f; }
float computeFadeAlpha() const;
// Render Item interface
render::ItemKey getKey() const override;
@ -102,13 +101,12 @@ public:
// ModelMeshPartPayload functions to perform render
void bindMesh(gpu::Batch& batch) const override;
void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, bool canCauterize = true) const override;
void bindTransform(gpu::Batch& batch, const render::ShapePipeline::LocationsPointer locations, RenderArgs::RenderMode renderMode) const override;
void initCache();
Model* _model;
Transform _cauterizedTransform;
int _meshIndex;
int _shapeID;
@ -116,10 +114,8 @@ public:
bool _isBlendShaped{ false };
private:
quint64 _fadeStartTime { 0 };
bool _hasStartedFade { false };
mutable bool _hasFinishedFade { false };
mutable bool _isFading { false };
mutable quint64 _fadeStartTime { 0 };
mutable uint8_t _fadeState { FADE_WAITING_TO_START };
};
namespace render {

View file

@ -91,7 +91,6 @@ Model::Model(RigPointer rig, QObject* parent) :
_scaledToFit(false),
_snapModelToRegistrationPoint(false),
_snappedToRegistrationPoint(false),
_cauterizeBones(false),
_url(HTTP_INVALID_COM),
_isVisible(true),
_blendNumber(0),
@ -228,9 +227,6 @@ void Model::updateRenderItems() {
foreach (auto itemID, self->_modelMeshRenderItems.keys()) {
pendingChanges.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, deleteGeometryCounter](ModelMeshPartPayload& data) {
if (data._model && data._model->isLoaded()) {
if (!data.hasStartedFade() && data._model->getGeometry()->areTexturesLoaded()) {
data.startFade();
}
// Ensure the model geometry was not reset between frames
if (deleteGeometryCounter == data._model->_deleteGeometryCounter) {
// lazy update of cluster matrices used for rendering. We need to update them here, so we can correctly update the bounding box.
@ -238,7 +234,7 @@ void Model::updateRenderItems() {
// update the model transform and bounding box for this render item.
const Model::MeshState& state = data._model->_meshStates.at(data._meshIndex);
data.updateTransformForSkinnedMesh(modelTransform, state.clusterMatrices, state.cauterizedClusterMatrices);
data.updateTransformForSkinnedMesh(modelTransform, state.clusterMatrices);
}
}
});
@ -294,8 +290,6 @@ bool Model::updateGeometry() {
foreach (const FBXMesh& mesh, fbxGeometry.meshes) {
MeshState state;
state.clusterMatrices.resize(mesh.clusters.size());
state.cauterizedClusterMatrices.resize(mesh.clusters.size());
_meshStates.append(state);
// Note: we add empty buffers for meshes that lack blendshapes so we can access the buffers by index
@ -1159,13 +1153,6 @@ void Model::updateClusterMatrices() {
}
_needsUpdateClusterMatrices = false;
const FBXGeometry& geometry = getFBXGeometry();
static const glm::mat4 zeroScale(
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 0.0f),
glm::vec4(0.0f, 0.0f, 0.0f, 1.0f));
auto cauterizeMatrix = _rig->getJointTransform(geometry.neckJointIndex) * zeroScale;
for (int i = 0; i < _meshStates.size(); i++) {
MeshState& state = _meshStates[i];
const FBXMesh& mesh = geometry.meshes.at(i);
@ -1179,20 +1166,6 @@ void Model::updateClusterMatrices() {
#else
state.clusterMatrices[j] = jointMatrix * cluster.inverseBindMatrix;
#endif
// as an optimization, don't build cautrizedClusterMatrices if the boneSet is empty.
if (!_cauterizeBoneSet.empty()) {
if (_cauterizeBoneSet.find(cluster.jointIndex) != _cauterizeBoneSet.end()) {
jointMatrix = cauterizeMatrix;
}
#if GLM_ARCH & GLM_ARCH_SSE2
glm::mat4 out, inverseBindMatrix = cluster.inverseBindMatrix;
glm_mat4_mul((glm_vec4*)&jointMatrix, (glm_vec4*)&inverseBindMatrix, (glm_vec4*)&out);
state.cauterizedClusterMatrices[j] = out;
#else
state.cauterizedClusterMatrices[j] = jointMatrix * cluster.inverseBindMatrix;
#endif
}
}
// Once computed the cluster matrices, update the buffer(s)
@ -1204,17 +1177,6 @@ void Model::updateClusterMatrices() {
state.clusterBuffer->setSubData(0, state.clusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.clusterMatrices.constData());
}
if (!_cauterizeBoneSet.empty() && (state.cauterizedClusterMatrices.size() > 1)) {
if (!state.cauterizedClusterBuffer) {
state.cauterizedClusterBuffer =
std::make_shared<gpu::Buffer>(state.cauterizedClusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.cauterizedClusterMatrices.constData());
} else {
state.cauterizedClusterBuffer->setSubData(0, state.cauterizedClusterMatrices.size() * sizeof(glm::mat4),
(const gpu::Byte*) state.cauterizedClusterMatrices.constData());
}
}
}
}
@ -1485,7 +1447,6 @@ void ModelBlender::noteRequiresBlend(ModelPointer model) {
{
Lock lock(_mutex);
_modelsRequiringBlends.insert(model);
}
}

View file

@ -101,7 +101,7 @@ public:
bool isLayeredInFront() const { return _isLayeredInFront; }
void updateRenderItems();
virtual void updateRenderItems();
void setRenderItemsNeedUpdate() { _renderItemsNeedUpdate = true; }
bool getRenderItemsNeedUpdate() { return _renderItemsNeedUpdate; }
AABox getRenderableMeshBound() const;
@ -215,12 +215,6 @@ public:
bool getIsScaledToFit() const { return _scaledToFit; } /// is model scaled to fit
glm::vec3 getScaleToFitDimensions() const; /// the dimensions model is scaled to, including inferred y/z
void setCauterizeBones(bool flag) { _cauterizeBones = flag; }
bool getCauterizeBones() const { return _cauterizeBones; }
const std::unordered_set<int>& getCauterizeBoneSet() const { return _cauterizeBoneSet; }
void setCauterizeBoneSet(const std::unordered_set<int>& boneSet) { _cauterizeBoneSet = boneSet; }
int getBlendshapeCoefficientsNum() const { return _blendshapeCoefficients.size(); }
float getBlendshapeCoefficient(int index) const {
return ((index < 0) && (index >= _blendshapeCoefficients.size())) ? 0.0f : _blendshapeCoefficients.at(index);
@ -231,7 +225,7 @@ public:
const glm::vec3& getRegistrationPoint() const { return _registrationPoint; }
// returns 'true' if needs fullUpdate after geometry change
bool updateGeometry();
virtual bool updateGeometry();
void setCollisionMesh(model::MeshPointer mesh);
void setLoadingPriority(float priority) { _loadingPriority = priority; }
@ -242,6 +236,18 @@ public:
int getRenderInfoDrawCalls() const { return _renderInfoDrawCalls; }
bool getRenderInfoHasTransparent() const { return _renderInfoHasTransparent; }
class MeshState {
public:
QVector<glm::mat4> clusterMatrices;
gpu::BufferPointer clusterBuffer;
};
const MeshState& getMeshState(int index) { return _meshStates.at(index); }
uint32_t getGeometryCounter() const { return _deleteGeometryCounter; }
const QMap<render::ItemID, render::PayloadPointer>& getRenderItems() const { return _modelMeshRenderItems; }
public slots:
void loadURLFinished(bool success);
@ -298,18 +304,7 @@ protected:
bool _snappedToRegistrationPoint; /// are we currently snapped to a registration point
glm::vec3 _registrationPoint = glm::vec3(0.5f); /// the point in model space our center is snapped to
class MeshState {
public:
QVector<glm::mat4> clusterMatrices;
QVector<glm::mat4> cauterizedClusterMatrices;
gpu::BufferPointer clusterBuffer;
gpu::BufferPointer cauterizedClusterBuffer;
};
QVector<MeshState> _meshStates;
std::unordered_set<int> _cauterizeBoneSet;
bool _cauterizeBones;
virtual void initJointStates();
@ -342,7 +337,7 @@ protected:
protected:
void deleteGeometry();
virtual void deleteGeometry();
void initJointTransforms();
QVector<float> _blendshapeCoefficients;
@ -371,12 +366,11 @@ protected:
void recalculateMeshBoxes(bool pickAgainstTriangles = false);
void createRenderItemSet();
void createVisibleRenderItemSet();
void createCollisionRenderItemSet();
virtual void createVisibleRenderItemSet();
virtual void createCollisionRenderItemSet();
bool _isWireframe;
// debug rendering support
void renderDebugMeshBoxes(gpu::Batch& batch);
int _debugMeshBoxesID = GeometryCache::UNKNOWN_ID;

View file

@ -135,9 +135,10 @@ signals:
/**jsdoc
* Notifies scripts of the username and machine fingerprint associated with a UUID.
* Username and machineFingerprint will be their default constructor output if the requesting user isn't an admin.
* @function Users.usernameFromIDReply
*/
void usernameFromIDReply(const QString& nodeID, const QString& username, const QString& machineFingerprint);
void usernameFromIDReply(const QString& nodeID, const QString& username, const QString& machineFingerprint, bool isAdmin);
/**jsdoc
* Notifies scripts that a user has disconnected from the domain

View file

@ -61,6 +61,13 @@ float Interpolate::interpolate3Points(float y1, float y2, float y3, float u) {
}
}
float Interpolate::simpleNonLinearBlend(float fraction) {
// uses arctan() to map a linear distribution in domain [0,1] to a non-linear blend (slow out, slow in) in range [0,1]
const float WIDTH = 20.0f;
const float INV_ARCTAN_WIDTH = 0.339875327433f; // 1 / (2 * atan(WIDTH/2))
return 0.5f + atanf(WIDTH * (fraction - 0.5f)) * INV_ARCTAN_WIDTH;
}
float Interpolate::calculateFadeRatio(quint64 start) {
const float FADE_TIME = 1.0f;
float t = 2.0f * std::min(((float)(usecTimestampNow() - start)) / ((float)(FADE_TIME * USECS_PER_SECOND)), 1.0f);
@ -69,4 +76,4 @@ float Interpolate::calculateFadeRatio(quint64 start) {
// The easing function isn't exactly 1 at t = 2, so we need to scale the whole function up slightly
const float EASING_SCALE = 1.001f;
return std::min(EASING_SCALE * fadeRatio, 1.0f);
}
}

View file

@ -25,6 +25,10 @@ public:
// pass through all three y values. Return value lies wholly within the range of y values passed in.
static float interpolate3Points(float y1, float y2, float y3, float u);
// returns smooth in and out blend between 0 and 1
// DANGER: assumes fraction is properly inside range [0, 1]
static float simpleNonLinearBlend(float fraction);
static float calculateFadeRatio(quint64 start);
};

View file

@ -134,7 +134,7 @@ EntityListTool = function(opts) {
Window.alert('There were no recent users of the ' + selectionManager.selections.length + ' selected objects.');
} else {
// No need to subscribe if we're just sending.
Messages.sendMessage('com.highfidelity.pal', JSON.stringify({method: 'select', params: [dedupped, true]}), 'local');
Messages.sendMessage('com.highfidelity.pal', JSON.stringify({method: 'select', params: [dedupped, true, false]}), 'local');
}
} else if (data.type == "delete") {
deleteSelectedEntities();

View file

@ -103,6 +103,8 @@ ExtendedOverlay.prototype.select = function (selected) {
return;
}
UserActivityLogger.palAction(selected ? "avatar_selected" : "avatar_deselected", this.key);
this.editOverlay({color: color(selected, this.hovering, this.audioLevel)});
if (this.model) {
this.model.editOverlay({textures: textures(selected)});
@ -231,15 +233,25 @@ pal.fromQml.connect(function (message) { // messages are {method, params}, like
break;
case 'refresh':
removeOverlays();
populateUserList();
populateUserList(message.params);
UserActivityLogger.palAction("refresh", "");
break;
case 'updateGain':
data = message.params;
Users.setAvatarGain(data['sessionId'], data['gain']);
if (data['isReleased']) {
// isReleased=true happens once at the end of a cycle of dragging
// the slider about, but with same gain as last isReleased=false so
// we don't set the gain in that case, and only here do we want to
// send an analytic event.
UserActivityLogger.palAction("avatar_gain_changed", data['sessionId']);
} else {
Users.setAvatarGain(data['sessionId'], data['gain']);
}
break;
case 'displayNameUpdate':
if (MyAvatar.displayName != message.params) {
MyAvatar.displayName = message.params;
UserActivityLogger.palAction("display_name_change", "");
}
break;
default:
@ -259,7 +271,7 @@ function addAvatarNode(id) {
color: color(selected, false, 0.0),
ignoreRayIntersection: false}, selected, true);
}
function populateUserList() {
function populateUserList(selectData) {
var data = [];
AvatarList.getAvatarIdentifiers().sort().forEach(function (id) { // sorting the identifiers is just an aid for debugging
var avatar = AvatarList.getAvatar(id);
@ -267,14 +279,12 @@ function populateUserList() {
displayName: avatar.sessionDisplayName,
userName: '',
sessionId: id || '',
audioLevel: 0.0
audioLevel: 0.0,
admin: false
};
// If the current user is an admin OR
// they're requesting their own username ("id" is blank)...
if (Users.canKick || !id) {
// Request the username from the given UUID
Users.requestUsernameFromID(id);
}
// Request the username, fingerprint, and admin status from the given UUID
// Username and fingerprint returns default constructor output if the requesting user isn't an admin
Users.requestUsernameFromID(id);
// Request personal mute status and ignore status
// from NodeList (as long as we're not requesting it for our own ID)
if (id) {
@ -285,20 +295,27 @@ function populateUserList() {
data.push(avatarPalDatum);
print('PAL data:', JSON.stringify(avatarPalDatum));
});
pal.sendToQml({method: 'users', params: data});
pal.sendToQml({ method: 'users', params: data });
if (selectData) {
selectData[2] = true;
pal.sendToQml({ method: 'select', params: selectData });
}
}
// The function that handles the reply from the server
function usernameFromIDReply(id, username, machineFingerprint) {
function usernameFromIDReply(id, username, machineFingerprint, isAdmin) {
var data;
// If the ID we've received is our ID...
if (MyAvatar.sessionUUID === id) {
// Set the data to contain specific strings.
data = ['', username];
} else {
data = ['', username, isAdmin];
} else if (Users.canKick) {
// Set the data to contain the ID and the username (if we have one)
// or fingerprint (if we don't have a username) string.
data = [id, username || machineFingerprint];
data = [id, username || machineFingerprint, isAdmin];
} else {
// Set the data to contain specific strings.
data = [id, '', isAdmin];
}
print('Username Data:', JSON.stringify(data));
// Ship the data off to QML
@ -375,7 +392,7 @@ function removeOverlays() {
function handleClick(pickRay) {
ExtendedOverlay.applyPickRay(pickRay, function (overlay) {
// Don't select directly. Tell qml, who will give us back a list of ids.
var message = {method: 'select', params: [[overlay.key], !overlay.selected]};
var message = {method: 'select', params: [[overlay.key], !overlay.selected, false]};
pal.sendToQml(message);
return true;
});
@ -551,7 +568,10 @@ var button = toolBar.addButton({
buttonState: 1,
alpha: 0.9
});
var isWired = false;
var palOpenedAt;
function off() {
if (isWired) { // It is not ok to disconnect these twice, hence guard.
Script.update.disconnect(updateOverlays);
@ -563,6 +583,11 @@ function off() {
triggerPressMapping.disable(); // see above
removeOverlays();
Users.requestsDomainListData = false;
if (palOpenedAt) {
var duration = new Date().getTime() - palOpenedAt;
UserActivityLogger.palOpened(duration / 1000.0);
palOpenedAt = 0; // just a falsy number is good enough.
}
if (audioInterval) {
Script.clearInterval(audioInterval);
}
@ -579,6 +604,7 @@ function onClicked() {
triggerMapping.enable();
triggerPressMapping.enable();
createAudioInterval();
palOpenedAt = new Date().getTime();
} else {
off();
}