mirror of
https://github.com/overte-org/overte.git
synced 2025-07-23 05:05:41 +02:00
always use the _viewFrustum for caluclating the pick ray, not the _displayViewFrustum which can be the mirror
This commit is contained in:
parent
0ec5dea532
commit
3350d638dd
1 changed files with 1 additions and 5 deletions
|
@ -2963,11 +2963,7 @@ PickRay Application::computePickRay(float x, float y) const {
|
||||||
if (isHMDMode()) {
|
if (isHMDMode()) {
|
||||||
getApplicationCompositor().computeHmdPickRay(glm::vec2(x, y), result.origin, result.direction);
|
getApplicationCompositor().computeHmdPickRay(glm::vec2(x, y), result.origin, result.direction);
|
||||||
} else {
|
} else {
|
||||||
if (QThread::currentThread() == activeRenderingThread) {
|
getViewFrustum()->computePickRay(x, y, result.origin, result.direction);
|
||||||
getDisplayViewFrustum()->computePickRay(x, y, result.origin, result.direction);
|
|
||||||
} else {
|
|
||||||
getViewFrustum()->computePickRay(x, y, result.origin, result.direction);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue