actually reset the NLPacket for audio to start writing

This commit is contained in:
Stephen Birarda 2015-07-07 16:25:21 -07:00
parent 631c745784
commit 32e75fcee8

View file

@ -854,6 +854,7 @@ void AudioClient::handleAudioInput() {
}
// reset the audio packet so we can start writing
_audioPacket->reset();
// write sequence number
_audioPacket->write(&_outgoingAvatarAudioSequenceNumber, sizeof(quint16));