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normalize a vector that needed it. Correct rolloff of grab force
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1 changed files with 1 additions and 1 deletions
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@ -179,7 +179,7 @@ function update(deltaTime) {
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if (distanceToTarget > CLOSE_ENOUGH) {
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if (distanceToTarget > CLOSE_ENOUGH) {
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// compute current velocity in the direction we want to move
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// compute current velocity in the direction we want to move
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velocityTowardTarget = Vec3.dot(currentVelocity, Vec3.normalize(dPosition));
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velocityTowardTarget = Vec3.dot(currentVelocity, Vec3.normalize(dPosition));
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velocityTowardTarget = Vec3.multiply(dPosition, velocityTowardTarget);
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velocityTowardTarget = Vec3.multiply(Vec3.normalize(dPosition), velocityTowardTarget);
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// compute the speed we would like to be going toward the target position
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// compute the speed we would like to be going toward the target position
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desiredVelocity = Vec3.multiply(dPosition, (1.0 / deltaTime) * SPRING_RATE);
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desiredVelocity = Vec3.multiply(dPosition, (1.0 / deltaTime) * SPRING_RATE);
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