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https://github.com/overte-org/overte.git
synced 2025-04-15 12:28:51 +02:00
MyAvatar.setAvatarEntityData() works in theory, blobs saved to settings
This commit is contained in:
parent
4dd6e23fef
commit
329ec84104
5 changed files with 456 additions and 254 deletions
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@ -2459,6 +2459,9 @@ void Application::updateHeartbeat() const {
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}
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void Application::onAboutToQuit() {
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// quickly save AvatarEntityData before the EntityTree is dismantled
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getMyAvatar()->saveAvatarDataToSettings();
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emit beforeAboutToQuit();
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if (getLoginDialogPoppedUp() && _firstRun.get()) {
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@ -282,6 +282,8 @@ MyAvatar::MyAvatar(QThread* thread) :
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MyAvatar::~MyAvatar() {
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_lookAtTargetAvatar.reset();
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delete _myScriptEngine;
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_myScriptEngine = nullptr;
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}
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void MyAvatar::setDominantHand(const QString& hand) {
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@ -1304,89 +1306,37 @@ void MyAvatar::saveData() {
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}
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void MyAvatar::saveAvatarEntityDataToSettings() {
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if (_entitiesToSaveToSettings.size() + _entitiesToRemoveFromSettings.size() == 0) {
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// nothing to do
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if (!_needToSaveAvatarEntitySettings) {
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return;
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}
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auto entityTreeRenderer = qApp->getEntities();
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EntityTreePointer entityTree = entityTreeRenderer ? entityTreeRenderer->getTree() : nullptr;
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if (!entityTree) {
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bool success = updateStaleAvatarEntityBlobs();
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if (!success) {
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return;
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}
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_needToSaveAvatarEntitySettings = false;
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// find set of things that changed
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std::set<QUuid> entitiesToSave;
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_avatarEntitiesLock.withWriteLock([&] {
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entitiesToSave = std::move(_entitiesToSaveToSettings);
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for (const auto& id : _entitiesToRemoveFromSettings) {
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// remove
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entitiesToSave.erase(id);
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std::map<QUuid, QByteArray>::iterator itr = _cachedAvatarEntityDataSettings.find(id);
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if (itr != _cachedAvatarEntityDataSettings.end()) {
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_cachedAvatarEntityDataSettings.erase(itr);
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}
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}
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for (const auto& id : entitiesToSave) {
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// remove old strings to be replaced by new saves
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std::map<QUuid, QByteArray>::iterator itr = _cachedAvatarEntityDataSettings.find(id);
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if (itr != _cachedAvatarEntityDataSettings.end()) {
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_cachedAvatarEntityDataSettings.erase(itr);
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}
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}
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_entitiesToRemoveFromSettings.clear();
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});
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uint32_t numEntities = (uint32_t)(entitiesToSave.size() + _cachedAvatarEntityDataSettings.size());
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uint32_t numEntities = (uint32_t)_cachedAvatarEntityBlobs.size();
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uint32_t prevNumEntities = _avatarEntityCountSetting.get(0);
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resizeAvatarEntitySettingHandles(std::max<uint32_t>(numEntities, prevNumEntities));
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// save new settings
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// save new Settings
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if (numEntities > 0) {
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// get all properties to save
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std::map<QUuid, EntityItemProperties> allProperties;
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EntityItemPointer entity;
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entityTree->withWriteLock([&] {
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for (auto& id : entitiesToSave) {
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EntityItemPointer entity = entityTree->findEntityByID(id);
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if (entity) {
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allProperties[id] = entity->getProperties();
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}
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// save all unfortunately-formatted-binary-blobs to Settings
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_avatarEntitiesLock.withWriteLock([&] {
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uint32_t i = 0;
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AvatarEntityMap::const_iterator itr = _cachedAvatarEntityBlobs.begin();
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while (itr != _cachedAvatarEntityBlobs.end()) {
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_avatarEntityIDSettings[i].set(itr.key());
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_avatarEntityDataSettings[i].set(itr.value());
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++itr;
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++i;
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}
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numEntities = i;
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});
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// convert properties to our unfortunately-formatted-binary-blob format
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QScriptEngine scriptEngine;
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QScriptValue toStringMethod = scriptEngine.evaluate("(function() { return JSON.stringify(this) })");
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for (const auto& entry : allProperties) {
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// begin recipe for converting to our unfortunately-formatted-binar-blob
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QScriptValue scriptValue = EntityItemNonDefaultPropertiesToScriptValue(&scriptEngine, entry.second);
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QVariant variantProperties = scriptValue.toVariant();
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QJsonDocument jsonProperties = QJsonDocument::fromVariant(variantProperties);
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// the ID of the parent/avatar changes from session to session. use a special UUID to indicate the avatar
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QJsonObject jsonObject = jsonProperties.object();
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if (jsonObject.contains("parentID")) {
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if (QUuid(jsonObject["parentID"].toString()) == getID()) {
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jsonObject["parentID"] = AVATAR_SELF_ID.toString();
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}
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}
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jsonProperties = QJsonDocument(jsonObject);
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QByteArray binaryProperties = jsonProperties.toBinaryData();
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// end recipe
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// remember this unfortunately-formatted-binary-blob for later so we don't have go through this again
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_cachedAvatarEntityDataSettings[entry.first] = binaryProperties;
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}
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// save all unfortunately-formatted-binary-blobs to settings
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uint32_t i = 0;
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for (const auto& entry : _cachedAvatarEntityDataSettings) {
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_avatarEntityIDSettings[i].set(entry.first);
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_avatarEntityDataSettings[i].set(entry.second);
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++i;
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}
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numEntities = i;
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}
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_avatarEntityCountSetting.set(numEntities);
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// remove old settings if any
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// remove old Settings if any
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if (numEntities < prevNumEntities) {
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uint32_t numEntitiesToRemove = prevNumEntities - numEntities;
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for (uint32_t i = 0; i < numEntitiesToRemove; ++i) {
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@ -1499,35 +1449,304 @@ void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
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void MyAvatar::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload) {
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AvatarData::storeAvatarEntityDataPayload(entityID, payload);
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_avatarEntitiesLock.withWriteLock([&] {
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_entitiesToSaveToSettings.insert(entityID);
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_cachedAvatarEntityBlobsToAddOrUpdate.push_back(entityID);
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});
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}
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void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
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_avatarEntitiesLock.withWriteLock([&] {
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_entitiesToRemoveFromSettings.insert(entityID);
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});
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AvatarData::clearAvatarEntity(entityID, requiresRemovalFromTree);
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_avatarEntitiesLock.withWriteLock([&] {
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_cachedAvatarEntityBlobsToDelete.push_back(entityID);
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});
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}
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bool blobToProperties(QScriptEngine& scriptEngine, const QByteArray& blob, EntityItemProperties& properties) {
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// begin recipe for converting unfortunately-formatted-binary-blob to EntityItemProperties
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QJsonDocument jsonProperties = QJsonDocument::fromBinaryData(blob);
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if (!jsonProperties.isObject()) {
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qCDebug(interfaceapp) << "bad avatarEntityData json" << QString(blob.toHex());
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return false;
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}
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QVariant variant = jsonProperties.toVariant();
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QVariantMap variantMap = variant.toMap();
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QScriptValue scriptValue = variantMapToScriptValue(variantMap, scriptEngine);
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EntityItemPropertiesFromScriptValueHonorReadOnly(scriptValue, properties);
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// end recipe
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return true;
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}
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void propertiesToBlob(QScriptEngine& scriptEngine, const QUuid& myAvatarID, const EntityItemProperties& properties, QByteArray& blob) {
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// begin recipe for extracting unfortunately-formatted-binary-blob from EntityItem
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QScriptValue scriptValue = EntityItemNonDefaultPropertiesToScriptValue(&scriptEngine, properties);
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QVariant variantProperties = scriptValue.toVariant();
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QJsonDocument jsonProperties = QJsonDocument::fromVariant(variantProperties);
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// the ID of the parent/avatar changes from session to session. use a special UUID to indicate the avatar
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QJsonObject jsonObject = jsonProperties.object();
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if (jsonObject.contains("parentID")) {
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if (QUuid(jsonObject["parentID"].toString()) == myAvatarID) {
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jsonObject["parentID"] = AVATAR_SELF_ID.toString();
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}
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}
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jsonProperties = QJsonDocument(jsonObject);
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blob = jsonProperties.toBinaryData();
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// end recipe
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}
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void MyAvatar::sanitizeAvatarEntityProperties(EntityItemProperties& properties) const {
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properties.setEntityHostType(entity::HostType::AVATAR);
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properties.setOwningAvatarID(getID());
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// there's no entity-server to tell us we're the simulation owner, so always set the
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// simulationOwner to the owningAvatarID and a high priority.
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properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
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if (properties.getParentID() == AVATAR_SELF_ID) {
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properties.setParentID(getID());
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}
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// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
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// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
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// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
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// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
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// and seems safe (per Seth).
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properties.markAllChanged();
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}
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void MyAvatar::updateAvatarEntities() {
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if (getID().isNull() ||
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getID() == AVATAR_SELF_ID ||
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DependencyManager::get<NodeList>()->getSessionUUID() == QUuid()) {
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// wait until MyAvatar and this Node gets an ID before doing this. Otherwise, various things go wrong:
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// things get their parent fixed up from AVATAR_SELF_ID to a null uuid which means "no parent".
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return;
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}
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if (_reloadAvatarEntityDataFromSettings) {
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if (getID().isNull() ||
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getID() == AVATAR_SELF_ID ||
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DependencyManager::get<NodeList>()->getSessionUUID() == QUuid()) {
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// wait until MyAvatar and this Node gets an ID before doing this. Otherwise, various things go wrong:
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// things get their parent fixed up from AVATAR_SELF_ID to a null uuid which means "no parent".
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return;
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}
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auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
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EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
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if (!entityTree) {
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return;
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}
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loadAvatarEntityDataFromSettings();
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}
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auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
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EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
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if (!entityTree) {
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return;
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}
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// We collect changes to AvatarEntities and then handle them all in one spot per frame: updateAvatarEntities().
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// Basically this is a "transaction pattern" with an extra complication: these changes can come from two
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// "directions" and the "authoritative source" of each direction is different, so maintain two distinct sets of
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// transaction lists;
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//
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// The _entitiesToDelete/Add/Update lists are for changes whose "authoritative sources" are already
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// correctly stored in _cachedAvatarEntityBlobs. These come from loadAvatarEntityDataFromSettings() and
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// setAvatarEntityData(). These changes need to be extracted from _cachedAvatarEntityBlobs and applied to
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// real EntityItems.
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//
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// The _cachedAvatarEntityBlobsToDelete/Add/Update lists are for changes whose "authoritative sources" are
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// already reflected in real EntityItems. These changes need to be propagated to _cachedAvatarEntityBlobs
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// and eventually to Settings.
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//
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// The DELETEs also need to be propagated to the traits, which will eventually propagate to
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// AvatarData::_packedAvatarEntityData via deeper logic.
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// move the lists to minimize lock time
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std::vector<QUuid> cachedBlobsToDelete;
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std::vector<QUuid> cachedBlobsToUpdate;
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std::vector<QUuid> entitiesToDelete;
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std::vector<QUuid> entitiesToAdd;
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std::vector<QUuid> entitiesToUpdate;
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_avatarEntitiesLock.withWriteLock([&] {
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cachedBlobsToDelete = std::move(_cachedAvatarEntityBlobsToDelete);
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cachedBlobsToUpdate = std::move(_cachedAvatarEntityBlobsToAddOrUpdate);
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entitiesToDelete = std::move(_entitiesToDelete);
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entitiesToAdd = std::move(_entitiesToAdd);
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entitiesToUpdate = std::move(_entitiesToUpdate);
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});
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auto removeAllInstancesHelper = [] (const QUuid& id, std::vector<QUuid>& v) {
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uint32_t i = 0;
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while (i < v.size()) {
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if (id == v[i]) {
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v[i] = v.back();
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v.pop_back();
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} else {
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++i;
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}
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}
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};
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// remove delete-add and delete-update overlap
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for (const auto& id : entitiesToDelete) {
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removeAllInstancesHelper(id, cachedBlobsToUpdate);
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removeAllInstancesHelper(id, entitiesToAdd);
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removeAllInstancesHelper(id, entitiesToUpdate);
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}
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for (const auto& id : cachedBlobsToDelete) {
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removeAllInstancesHelper(id, entitiesToUpdate);
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removeAllInstancesHelper(id, cachedBlobsToUpdate);
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}
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for (const auto& id : entitiesToAdd) {
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removeAllInstancesHelper(id, entitiesToUpdate);
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}
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// DELETE real entities
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for (const auto& id : entitiesToDelete) {
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entityTree->withWriteLock([&] {
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entityTree->deleteEntity(id);
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});
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}
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// ADD real entities
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for (const auto& id : entitiesToAdd) {
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bool blobFailed = false;
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EntityItemProperties properties;
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_avatarEntitiesLock.withReadLock([&] {
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AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(id);
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if (itr == _cachedAvatarEntityBlobs.end()) {
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blobFailed = true; // blob doesn't exist
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return;
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}
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if (!blobToProperties(*_myScriptEngine, itr.value(), properties)) {
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blobFailed = true; // blob is corrupt
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}
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});
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if (blobFailed) {
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// remove from _cachedAvatarEntityBlobUpdatesToSkip just in case:
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// avoids a resource leak when blob updates to be skipped are never actually skipped
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// when the blob fails to result in a real EntityItem
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_avatarEntitiesLock.withWriteLock([&] {
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removeAllInstancesHelper(id, _cachedAvatarEntityBlobUpdatesToSkip);
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});
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continue;
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}
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sanitizeAvatarEntityProperties(properties);
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entityTree->withWriteLock([&] {
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EntityItemPointer entity = entityTree->addEntity(id, properties);
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});
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}
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// CHANGE real entities
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for (const auto& id : entitiesToUpdate) {
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EntityItemProperties properties;
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bool skip = false;
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_avatarEntitiesLock.withReadLock([&] {
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AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(id);
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if (itr == _cachedAvatarEntityBlobs.end()) {
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skip = true;
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return;
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}
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if (!blobToProperties(*_myScriptEngine, itr.value(), properties)) {
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skip = true;
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}
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});
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sanitizeAvatarEntityProperties(properties);
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entityTree->withWriteLock([&] {
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entityTree->updateEntity(id, properties);
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});
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}
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// DELETE cached blobs
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_avatarEntitiesLock.withWriteLock([&] {
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for (const auto& id : cachedBlobsToDelete) {
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AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(id);
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// remove blob and remember to remove from settings
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if (itr != _cachedAvatarEntityBlobs.end()) {
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_cachedAvatarEntityBlobs.erase(itr);
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_needToSaveAvatarEntitySettings = true;
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}
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// also remove from list of stale blobs to avoid failed entity lookup later
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std::set<QUuid>::iterator blobItr = _staleCachedAvatarEntityBlobs.find(id);
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if (blobItr != _staleCachedAvatarEntityBlobs.end()) {
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_staleCachedAvatarEntityBlobs.erase(blobItr);
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}
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// also remove from _cachedAvatarEntityBlobUpdatesToSkip just in case:
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// avoids a resource leak when things are deleted before they could be skipped
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removeAllInstancesHelper(id, _cachedAvatarEntityBlobUpdatesToSkip);
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}
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});
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// ADD/UPDATE cached blobs
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for (const auto& id : cachedBlobsToUpdate) {
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// computing the blobs is expensive and we want to avoid it when possible
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// so we add these ids to _staleCachedAvatarEntityBlobs for later
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// and only build the blobs when absolutely necessary
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bool skip = false;
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uint32_t i = 0;
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_avatarEntitiesLock.withWriteLock([&] {
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while (i < _cachedAvatarEntityBlobUpdatesToSkip.size()) {
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if (id == _cachedAvatarEntityBlobUpdatesToSkip[i]) {
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_cachedAvatarEntityBlobUpdatesToSkip[i] = _cachedAvatarEntityBlobUpdatesToSkip.back();
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_cachedAvatarEntityBlobUpdatesToSkip.pop_back();
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skip = true;
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break; // assume no duplicates
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} else {
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++i;
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}
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}
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});
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if (!skip) {
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_staleCachedAvatarEntityBlobs.insert(id);
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_needToSaveAvatarEntitySettings = true;
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}
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}
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// DELETE traits
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// (no need to worry about the ADDs and UPDATEs: each will be handled when the interface
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// tries to send a real update packet (via AvatarData::storeAvatarEntityDataPayload()))
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if (_clientTraitsHandler) {
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// we have a client traits handler
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// flag removed entities as deleted so that changes are sent next frame
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_avatarEntitiesLock.withWriteLock([&] {
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for (const auto& id : entitiesToDelete) {
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if (_packedAvatarEntityData.find(id) != _packedAvatarEntityData.end()) {
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_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, id);
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}
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}
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for (const auto& id : cachedBlobsToDelete) {
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if (_packedAvatarEntityData.find(id) != _packedAvatarEntityData.end()) {
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_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, id);
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}
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}
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});
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}
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}
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bool MyAvatar::updateStaleAvatarEntityBlobs() const {
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// call this right before you actually need to use the blobs
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//
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// Note: this method is const (and modifies mutable data members)
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// so we can call it at the Last Minute inside other const methods
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//
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auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
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EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
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if (!entityTree) {
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return false;
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}
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std::set<QUuid> staleBlobs;
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_avatarEntitiesLock.withWriteLock([&] {
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staleBlobs = std::move(_staleCachedAvatarEntityBlobs);
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});
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int32_t numFound = 0;
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for (const auto& id : staleBlobs) {
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bool found = false;
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EntityItemProperties properties;
|
||||
entityTree->withReadLock([&] {
|
||||
EntityItemPointer entity = entityTree->findEntityByID(id);
|
||||
if (entity) {
|
||||
properties = entity->getProperties();
|
||||
found = true;
|
||||
}
|
||||
});
|
||||
if (found) {
|
||||
++numFound;
|
||||
QByteArray blob;
|
||||
propertiesToBlob(*_myScriptEngine, getID(), properties, blob);
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_cachedAvatarEntityBlobs[id] = blob;
|
||||
});
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void MyAvatar::rememberToReloadAvatarEntityDataFromSettings() {
|
||||
AvatarEntityMap emptyMap;
|
||||
|
@ -1535,7 +1754,84 @@ void MyAvatar::rememberToReloadAvatarEntityDataFromSettings() {
|
|||
_reloadAvatarEntityDataFromSettings = true;
|
||||
}
|
||||
|
||||
AvatarEntityMap MyAvatar::getAvatarEntityData() const {
|
||||
// NOTE: the return value is expected to be a map of unfortunately-formatted-binary-blobs
|
||||
updateStaleAvatarEntityBlobs();
|
||||
AvatarEntityMap result;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
result = _cachedAvatarEntityBlobs;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
void MyAvatar::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
||||
// NOTE: the argument is expected to be a map of unfortunately-formatted-binary-blobs
|
||||
if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
|
||||
// the data is suspect
|
||||
qCDebug(interfaceapp) << "discard suspect AvatarEntityData with size =" << avatarEntityData.size();
|
||||
return;
|
||||
}
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
// find new and updated IDs
|
||||
AvatarEntityMap::const_iterator constItr = avatarEntityData.begin();
|
||||
while (constItr != avatarEntityData.end()) {
|
||||
QUuid id = constItr.key();
|
||||
if (_cachedAvatarEntityBlobs.find(id) == _cachedAvatarEntityBlobs.end()) {
|
||||
_entitiesToAdd.push_back(id);
|
||||
} else {
|
||||
_entitiesToUpdate.push_back(id);
|
||||
}
|
||||
}
|
||||
// find and erase deleted IDs from _cachedAvatarEntityBlobs
|
||||
std::vector<QUuid> deletedIDs;
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.begin();
|
||||
while (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
QUuid id = itr.key();
|
||||
if (std::find(_entitiesToUpdate.begin(), _entitiesToUpdate.end(), id) == _entitiesToUpdate.end()) {
|
||||
deletedIDs.push_back(id);
|
||||
itr = _cachedAvatarEntityBlobs.erase(itr);
|
||||
} else {
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
// erase deleted IDs from _packedAvatarEntityData
|
||||
for (const auto& id : deletedIDs) {
|
||||
itr = _packedAvatarEntityData.find(id);
|
||||
if (itr != _packedAvatarEntityData.end()) {
|
||||
_packedAvatarEntityData.erase(itr);
|
||||
} else {
|
||||
++itr;
|
||||
}
|
||||
_entitiesToDelete.push_back(id);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::avatarEntityDataToJson(QJsonObject& root) const {
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
if (!_cachedAvatarEntityBlobs.empty()) {
|
||||
QJsonArray avatarEntityJson;
|
||||
int entityCount = 0;
|
||||
AvatarEntityMap::const_iterator itr = _cachedAvatarEntityBlobs.begin();
|
||||
while (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
QVariantMap entityData;
|
||||
QUuid id = _avatarEntityForRecording.size() == _cachedAvatarEntityBlobs.size() ? _avatarEntityForRecording.values()[entityCount++] : itr.key();
|
||||
entityData.insert("id", id);
|
||||
entityData.insert("properties", itr.value().toBase64());
|
||||
avatarEntityJson.push_back(QVariant(entityData).toJsonObject());
|
||||
++itr;
|
||||
}
|
||||
const QString JSON_AVATAR_ENTITIES = QStringLiteral("attachedEntities");
|
||||
root[JSON_AVATAR_ENTITIES] = avatarEntityJson;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::loadData() {
|
||||
if (!_myScriptEngine) {
|
||||
_myScriptEngine = new QScriptEngine();
|
||||
}
|
||||
getHead()->setBasePitch(_headPitchSetting.get());
|
||||
|
||||
_yawSpeed = _yawSpeedSetting.get(_yawSpeed);
|
||||
|
@ -1570,99 +1866,33 @@ void MyAvatar::loadData() {
|
|||
}
|
||||
|
||||
void MyAvatar::loadAvatarEntityDataFromSettings() {
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_packedAvatarEntityData.clear();
|
||||
_entitiesToDelete.clear();
|
||||
_entitiesToAdd.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
});
|
||||
|
||||
_reloadAvatarEntityDataFromSettings = false;
|
||||
|
||||
int numEntities = _avatarEntityCountSetting.get(0);
|
||||
if (numEntities == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
QScriptEngine scriptEngine;
|
||||
std::vector< std::pair<QUuid, EntityItemProperties> > entitiesToLoad;
|
||||
resizeAvatarEntitySettingHandles(numEntities);
|
||||
for (int i = 0; i < numEntities; i++) {
|
||||
QUuid id = QUuid::createUuid(); // generate a new ID
|
||||
|
||||
// the avatarEntityData is stored as an unfortunately-formatted-binary-blob
|
||||
QByteArray binaryData = _avatarEntityDataSettings[i].get();
|
||||
|
||||
_avatarEntityDataChanged = true;
|
||||
if (_clientTraitsHandler) {
|
||||
// we have a client traits handler, so we need to mark this instanced trait as changed
|
||||
// so that changes will be sent next frame
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, id);
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_entitiesToAdd.reserve(numEntities);
|
||||
// TODO: build map between old and new IDs so we can restitch parent-child relationships
|
||||
for (int i = 0; i < numEntities; i++) {
|
||||
QUuid id = QUuid::createUuid(); // generate a new ID
|
||||
_cachedAvatarEntityBlobs[id] = _avatarEntityDataSettings[i].get();
|
||||
_entitiesToAdd.push_back(id);
|
||||
// this blob is the "authoritative source" for this AvatarEntity and we want to avoid overwriting it
|
||||
// (the outgoing update packet will flag it for save-back into the blob)
|
||||
// which is why we remember its id: to skip its save-back later
|
||||
_cachedAvatarEntityBlobUpdatesToSkip.push_back(id);
|
||||
}
|
||||
|
||||
// begin recipe to extract EntityItemProperties from unfortunately-formatted-binary-blob
|
||||
QJsonDocument jsonProperties = QJsonDocument::fromBinaryData(binaryData);
|
||||
if (!jsonProperties.isObject()) {
|
||||
qCDebug(interfaceapp) << "bad avatarEntityData json" << QString(binaryData.toHex());
|
||||
continue;
|
||||
}
|
||||
QVariant variant = jsonProperties.toVariant();
|
||||
QVariantMap variantMap = variant.toMap();
|
||||
QScriptValue scriptValue = variantMapToScriptValue(variantMap, scriptEngine);
|
||||
EntityItemProperties properties;
|
||||
EntityItemPropertiesFromScriptValueHonorReadOnly(scriptValue, properties);
|
||||
// end recipe
|
||||
|
||||
properties.setEntityHostType(entity::HostType::AVATAR);
|
||||
properties.setOwningAvatarID(getID());
|
||||
|
||||
// there's no entity-server to tell us we're the simulation owner, so always set the
|
||||
// simulationOwner to the owningAvatarID and a high priority.
|
||||
properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
|
||||
|
||||
if (properties.getParentID() == AVATAR_SELF_ID) {
|
||||
properties.setParentID(getID());
|
||||
}
|
||||
|
||||
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
|
||||
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
|
||||
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
|
||||
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
|
||||
// and seems safe (per Seth).
|
||||
properties.markAllChanged();
|
||||
|
||||
entitiesToLoad.push_back({id, properties});
|
||||
}
|
||||
|
||||
_cachedAvatarEntityDataSettings.clear();
|
||||
auto entityTreeRenderer = qApp->getEntities();
|
||||
EntityTreePointer entityTree = entityTreeRenderer ? entityTreeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE);
|
||||
EncodeBitstreamParams params;
|
||||
EntityTreeElementExtraEncodeDataPointer extra { nullptr };
|
||||
uint32_t i = 0;
|
||||
for (const auto& entry : entitiesToLoad) {
|
||||
// try to create the entity
|
||||
entityTree->withWriteLock([&] {
|
||||
QUuid id = entry.first;
|
||||
EntityItemPointer entity = entityTree->addEntity(id, entry.second);
|
||||
if (entity) {
|
||||
// use the entity to build the data payload
|
||||
OctreeElement::AppendState appendState = entity->appendEntityData(&packetData, params, extra);
|
||||
if (appendState == OctreeElement::COMPLETED) {
|
||||
// only remember an AvatarEntity that successfully loads and can be packed
|
||||
QByteArray tempArray((const char*)packetData.getUncompressedData(), packetData.getUncompressedSize());
|
||||
storeAvatarEntityDataPayload(id, tempArray);
|
||||
|
||||
// only cache things that successfully loaded and packed
|
||||
// we cache these binaryProperties for later: for when saving back to settings
|
||||
_cachedAvatarEntityDataSettings[id] = _avatarEntityDataSettings[i].get();
|
||||
}
|
||||
packetData.reset();
|
||||
}
|
||||
});
|
||||
++i;
|
||||
}
|
||||
} else {
|
||||
// TODO? handle this case: try to load AvatatEntityData from settings again later?
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::saveAttachmentData(const AttachmentData& attachment) const {
|
||||
|
@ -2158,7 +2388,6 @@ void MyAvatar::removeWearableAvatarEntities() {
|
|||
QVariantList MyAvatar::getAvatarEntitiesVariant() {
|
||||
// NOTE: this method is NOT efficient
|
||||
QVariantList avatarEntitiesData;
|
||||
QScriptEngine scriptEngine;
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
|
@ -2174,7 +2403,7 @@ QVariantList MyAvatar::getAvatarEntitiesVariant() {
|
|||
desiredProperties += PROP_LOCAL_POSITION;
|
||||
desiredProperties += PROP_LOCAL_ROTATION;
|
||||
EntityItemProperties entityProperties = entity->getProperties(desiredProperties);
|
||||
QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(&scriptEngine, entityProperties);
|
||||
QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(_myScriptEngine, entityProperties);
|
||||
avatarEntityData["properties"] = scriptProperties.toVariant();
|
||||
avatarEntitiesData.append(QVariant(avatarEntityData));
|
||||
}
|
||||
|
|
|
@ -1210,6 +1210,10 @@ public:
|
|||
*/
|
||||
Q_INVOKABLE void releaseGrab(const QUuid& grabID);
|
||||
|
||||
AvatarEntityMap getAvatarEntityData() const override;
|
||||
void setAvatarEntityData(const AvatarEntityMap& avatarEntityData) override;
|
||||
void avatarEntityDataToJson(QJsonObject& root) const override;
|
||||
|
||||
public slots:
|
||||
|
||||
/**jsdoc
|
||||
|
@ -1410,6 +1414,7 @@ public slots:
|
|||
|
||||
void storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload) override;
|
||||
void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true) override;
|
||||
void sanitizeAvatarEntityProperties(EntityItemProperties& properties) const;
|
||||
|
||||
/**jsdoc
|
||||
* Set whether or not your avatar mesh is visible.
|
||||
|
@ -1621,6 +1626,7 @@ protected:
|
|||
virtual void recalculateChildCauterization() const override;
|
||||
|
||||
private:
|
||||
bool updateStaleAvatarEntityBlobs() const;
|
||||
|
||||
bool requiresSafeLanding(const glm::vec3& positionIn, glm::vec3& positionOut);
|
||||
|
||||
|
@ -1948,9 +1954,38 @@ private:
|
|||
Setting::Handle<bool> _allowTeleportingSetting { "allowTeleporting", true };
|
||||
std::vector<Setting::Handle<QUuid>> _avatarEntityIDSettings;
|
||||
std::vector<Setting::Handle<QByteArray>> _avatarEntityDataSettings;
|
||||
std::map<QUuid, QByteArray> _cachedAvatarEntityDataSettings;
|
||||
std::set<QUuid> _entitiesToSaveToSettings;
|
||||
std::set<QUuid> _entitiesToRemoveFromSettings;
|
||||
|
||||
// AvatarEntities stuff:
|
||||
// We cache the "map of unfortunately-formatted-binary-blobs" because they are expensive to compute
|
||||
// Do not confuse these with AvatarData::_packedAvatarEntityData which are in wire-format.
|
||||
mutable AvatarEntityMap _cachedAvatarEntityBlobs;
|
||||
|
||||
// We collect changes to AvatarEntities and then handle them all in one spot per frame: updateAvatarEntities().
|
||||
// Basically this is a "transaction pattern" with an extra complication: these changes can come from two
|
||||
// "directions" and the "authoritative source" of each direction is different, so maintain two distinct sets of
|
||||
// transaction lists;
|
||||
//
|
||||
// The _entitiesToDelete/Add/Update lists are for changes whose "authoritative sources" are already
|
||||
// correctly stored in _cachedAvatarEntityBlobs. These come from loadAvatarEntityDataFromSettings() and
|
||||
// setAvatarEntityData(). These changes need to be extracted from _cachedAvatarEntityBlobs and applied to
|
||||
// real EntityItems.
|
||||
std::vector<QUuid> _entitiesToDelete;
|
||||
std::vector<QUuid> _entitiesToAdd;
|
||||
std::vector<QUuid> _entitiesToUpdate;
|
||||
//
|
||||
// The _cachedAvatarEntityBlobsToDelete/Add/Update lists are for changes whose "authoritative sources" are
|
||||
// already reflected in real EntityItems. These changes need to be propagated to _cachedAvatarEntityBlobs
|
||||
// and eventually to settings.
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobsToDelete;
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobsToAddOrUpdate;
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobUpdatesToSkip;
|
||||
//
|
||||
// Also these lists for tracking delayed changes to blobs and Settings
|
||||
std::set<QUuid> _staleCachedAvatarEntityBlobs;
|
||||
//
|
||||
// keep a ScriptEngine around so we don't have to instantiate on the fly (these are very slow to create/delete)
|
||||
QScriptEngine* _myScriptEngine { nullptr };
|
||||
bool _needToSaveAvatarEntitySettings { false };
|
||||
};
|
||||
|
||||
QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);
|
||||
|
|
|
@ -2422,22 +2422,7 @@ JointData jointDataFromJsonValue(int version, const QJsonValue& json) {
|
|||
}
|
||||
|
||||
void AvatarData::avatarEntityDataToJson(QJsonObject& root) const {
|
||||
// ADEBUG this is broken
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
AvatarEntityMap _avatarEntityData = _packedAvatarEntityData; // hack to compile
|
||||
if (!_avatarEntityData.empty()) {
|
||||
QJsonArray avatarEntityJson;
|
||||
int entityCount = 0;
|
||||
for (auto entityID : _avatarEntityData.keys()) {
|
||||
QVariantMap entityData;
|
||||
QUuid newId = _avatarEntityForRecording.size() == _avatarEntityData.size() ? _avatarEntityForRecording.values()[entityCount++] : entityID;
|
||||
entityData.insert("id", newId);
|
||||
entityData.insert("properties", _avatarEntityData.value(entityID).toBase64());
|
||||
avatarEntityJson.push_back(QVariant(entityData).toJsonObject());
|
||||
}
|
||||
root[JSON_AVATAR_ENTITIES] = avatarEntityJson;
|
||||
}
|
||||
});
|
||||
// overridden where needed
|
||||
}
|
||||
|
||||
QJsonObject AvatarData::toJson() const {
|
||||
|
@ -2575,7 +2560,6 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
|
|||
if (attachmentJson.isObject()) {
|
||||
QVariantMap entityData = attachmentJson.toObject().toVariantMap();
|
||||
QUuid id = entityData.value("id").toUuid();
|
||||
// ADEBUG TODO: fix this broken path
|
||||
QByteArray data = QByteArray::fromBase64(entityData.value("properties").toByteArray());
|
||||
updateAvatarEntityData(id, data);
|
||||
}
|
||||
|
@ -2759,8 +2743,6 @@ void AvatarData::setAttachmentsVariant(const QVariantList& variant) {
|
|||
setAttachmentData(newAttachments);
|
||||
}
|
||||
|
||||
const int MAX_NUM_AVATAR_ENTITIES = 42;
|
||||
|
||||
void AvatarData::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& data) {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
PackedAvatarEntityMap::iterator itr = _packedAvatarEntityData.find(entityID);
|
||||
|
@ -2787,7 +2769,8 @@ void AvatarData::updateAvatarEntity(const QUuid& id, const QScriptValue& scriptV
|
|||
}
|
||||
|
||||
void AvatarData::updateAvatarEntityData(const QUuid& id, const QByteArray& data) {
|
||||
// ADEBUG TODO: implement this
|
||||
// overridden where needed
|
||||
// NOTE: expects 'data' to be an unfortunately-formatted-binary-blob
|
||||
}
|
||||
|
||||
void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
|
||||
|
@ -2808,73 +2791,23 @@ void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFr
|
|||
}
|
||||
|
||||
AvatarEntityMap AvatarData::getAvatarEntityData() const {
|
||||
// ADEBUG broken
|
||||
AvatarEntityMap result;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
result = _packedAvatarEntityData;
|
||||
});
|
||||
return result;
|
||||
// overridden where needed
|
||||
// NOTE: the return value is expected to be a map of unfortunately-formatted-binary-blobs
|
||||
return AvatarEntityMap();
|
||||
}
|
||||
|
||||
void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
||||
// overridden where needed
|
||||
// NOTE: the argument is expected to be a map of unfortunately-formatted-binary-blobs
|
||||
}
|
||||
|
||||
void AvatarData::insertDetachedEntityID(const QUuid entityID) {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_avatarEntityDetached.insert(entityID);
|
||||
});
|
||||
|
||||
_avatarEntityDataChanged = true;
|
||||
}
|
||||
|
||||
void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
||||
if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
|
||||
// the data is suspect
|
||||
qCDebug(avatars) << "discard suspect AvatarEntityData with size =" << avatarEntityData.size();
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<QUuid> deletedEntityIDs;
|
||||
QList<QUuid> updatedEntityIDs;
|
||||
|
||||
// ADEBUG this is broken
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
AvatarEntityMap _avatarEntityData = _packedAvatarEntityData; // hack to compile
|
||||
if (_avatarEntityData != avatarEntityData) {
|
||||
|
||||
// keep track of entities that were attached to this avatar but no longer are
|
||||
AvatarEntityIDs previousAvatarEntityIDs = QSet<QUuid>::fromList(_avatarEntityData.keys());
|
||||
|
||||
_avatarEntityData = avatarEntityData;
|
||||
setAvatarEntityDataChanged(true);
|
||||
|
||||
deletedEntityIDs.reserve(previousAvatarEntityIDs.size());
|
||||
|
||||
foreach (auto entityID, previousAvatarEntityIDs) {
|
||||
if (!_avatarEntityData.contains(entityID)) {
|
||||
_avatarEntityDetached.insert(entityID);
|
||||
deletedEntityIDs.push_back(entityID);
|
||||
}
|
||||
}
|
||||
|
||||
updatedEntityIDs = _avatarEntityData.keys();
|
||||
}
|
||||
});
|
||||
|
||||
if (_clientTraitsHandler) {
|
||||
// we have a client traits handler
|
||||
|
||||
// flag removed entities as deleted so that changes are sent next frame
|
||||
for (auto& deletedEntityID : deletedEntityIDs) {
|
||||
_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, deletedEntityID);
|
||||
}
|
||||
|
||||
// flag any updated or created entities so that we send changes for them next frame
|
||||
for (auto& entityID : updatedEntityIDs) {
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
AvatarEntityIDs AvatarData::getAndClearRecentlyDetachedIDs() {
|
||||
AvatarEntityIDs result;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
|
|
|
@ -72,6 +72,8 @@ using AvatarGrabMap = QMap<QUuid, GrabPointer>;
|
|||
|
||||
using AvatarDataSequenceNumber = uint16_t;
|
||||
|
||||
const int MAX_NUM_AVATAR_ENTITIES = 42;
|
||||
|
||||
// avatar motion behaviors
|
||||
const quint32 AVATAR_MOTION_ACTION_MOTOR_ENABLED = 1U << 0;
|
||||
const quint32 AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED = 1U << 1;
|
||||
|
@ -1128,7 +1130,7 @@ public:
|
|||
TransformPointer getRecordingBasis() const;
|
||||
void setRecordingBasis(TransformPointer recordingBasis = TransformPointer());
|
||||
void createRecordingIDs();
|
||||
void avatarEntityDataToJson(QJsonObject& root) const;
|
||||
virtual void avatarEntityDataToJson(QJsonObject& root) const;
|
||||
QJsonObject toJson() const;
|
||||
void fromJson(const QJsonObject& json, bool useFrameSkeleton = true);
|
||||
|
||||
|
@ -1140,13 +1142,13 @@ public:
|
|||
* @function MyAvatar.getAvatarEntityData
|
||||
* @returns {object}
|
||||
*/
|
||||
Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const;
|
||||
Q_INVOKABLE virtual AvatarEntityMap getAvatarEntityData() const;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setAvatarEntityData
|
||||
* @param {object} avatarEntityData
|
||||
*/
|
||||
Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
|
||||
Q_INVOKABLE virtual void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
|
||||
|
||||
virtual void setAvatarEntityDataChanged(bool value) { _avatarEntityDataChanged = value; }
|
||||
void insertDetachedEntityID(const QUuid entityID);
|
||||
|
|
Loading…
Reference in a new issue