indentation fix

This commit is contained in:
Dante Ruiz 2017-01-07 00:03:04 +00:00
parent 31e57a0dcd
commit 32938861cd

View file

@ -23,23 +23,23 @@ var TABLET_URL = "http://hifi-content.s3.amazonaws.com/alan/dev/Tablet-Model-v1-
// * rotation - rotation of entity so it faces the user.
function calcSpawnInfo(hand) {
if (HMD.active && hand) {
var handController = getControllerWorldLocation(hand, false);
var front = Quat.getFront(handController.orientation);
var up = Quat.getUp(handController.orientation);
var frontOffset = Vec3.sum(handController.position, Vec3.multiply(0.4, up));
var finalOffset = Vec3.sum(frontOffset, Vec3.multiply(-0.3, front));
return {
position: finalOffset,
rotation: Quat.lookAt(finalOffset, HMD.position, Y_AXIS)
};
} else {
var front = Quat.getFront(MyAvatar.orientation);
var finalPosition = Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(0.6, front)), {x: 0, y: 0.6, z: 0})
return {
position: finalPosition,
rotation: Quat.lookAt(finalPosition, MyAvatar.getHeadPosition(), Y_AXIS)
};
}
var handController = getControllerWorldLocation(hand, false);
var front = Quat.getFront(handController.orientation);
var up = Quat.getUp(handController.orientation);
var frontOffset = Vec3.sum(handController.position, Vec3.multiply(0.4, up));
var finalOffset = Vec3.sum(frontOffset, Vec3.multiply(-0.3, front));
return {
position: finalOffset,
rotation: Quat.lookAt(finalOffset, HMD.position, Y_AXIS)
};
} else {
var front = Quat.getFront(MyAvatar.orientation);
var finalPosition = Vec3.sum(Vec3.sum(MyAvatar.position, Vec3.multiply(0.6, front)), {x: 0, y: 0.6, z: 0})
return {
position: finalPosition,
rotation: Quat.lookAt(finalPosition, MyAvatar.getHeadPosition(), Y_AXIS)
};
}
}
// ctor
@ -97,7 +97,6 @@ WebTablet = function (url, width, dpi, hand, clientOnly) {
this.homeButtonEntity = Entities.addEntity({
name: "homeButton",
type: "Sphere",
collisionless: true,
localPosition: {x: 0, y: HOME_BUTTON_Y_OFFSET, z: 0},
dimensions: {x: 0.05, y: 0.05, z: 0.05},
parentID: this.tabletEntityID,
@ -172,8 +171,3 @@ WebTablet.unpickle = function (string) {
tablet.__proto__ = WebTablet.prototype;
return tablet;
};
WebTablet.prototype.getPosition = function () {
return Overlays.getProperty(this.webOverlayID, "position");
}