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move update checking later in init, add menu option
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parent
65a63fb73e
commit
329253d8e4
3 changed files with 12 additions and 5 deletions
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@ -212,10 +212,6 @@ Application::Application(int& argc, char** argv, timeval &startup_time) :
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// call Menu getInstance static method to set up the menu
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_window->setMenuBar(Menu::getInstance());
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#if defined(Q_OS_MAC) && defined(QT_NO_DEBUG)
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Menu::getInstance()->checkForUpdates();
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#endif
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_networkAccessManager = new QNetworkAccessManager(this);
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QRect available = desktop()->availableGeometry();
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@ -309,6 +305,11 @@ void Application::initializeGL() {
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// update before the first render
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update(0.0f);
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// now that things are drawn - if this is an OS X release build we can check for an update
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#if defined(Q_OS_MAC) && defined(QT_NO_DEBUG)
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Menu::getInstance()->checkForUpdates();
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#endif
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}
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void Application::paintGL() {
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@ -64,6 +64,11 @@ Menu::Menu() :
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this,
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SLOT(editPreferences())))->setMenuRole(QAction::PreferencesRole);
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#if defined(Q_OS_MAC) && defined(QT_NO_DEBUG)
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// show "Check for Updates" in the menu
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(addActionToQMenuAndActionHash(fileMenu, MenuOption::CheckForUpdates, 0, this, SLOT(checkForUpdates())))->setMenuRole(QAction::ApplicationSpecificRole);
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#endif
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QMenu* pairMenu = addMenu("Pair");
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addActionToQMenuAndActionHash(pairMenu, MenuOption::Pair, 0, PairingHandler::getInstance(), SLOT(sendPairRequest()));
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@ -463,7 +468,7 @@ void Menu::exportSettings() {
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void Menu::checkForUpdates() {
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qDebug() << "Checking if there are available updates.\n";
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// if this is a release OS X build use fervor to check for an update
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FvUpdater::sharedUpdater()->SetFeedURL("https://s3-us-west-1.amazonaws.com/highfidelity/appcast.xml");
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FvUpdater::sharedUpdater()->SetFeedURL("file://localhost/Users/birarda/Desktop/appcast.xml");
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FvUpdater::sharedUpdater()->CheckForUpdatesSilent();
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}
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@ -113,6 +113,7 @@ namespace MenuOption {
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const QString Atmosphere = "Atmosphere";
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const QString Bandwidth = "Bandwidth Display";
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const QString BandwidthDetails = "Bandwidth Details";
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const QString CheckForUpdates = "Check for Updates...";
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const QString Collisions = "Collisions";
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const QString CopyVoxels = "Copy Voxels";
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const QString CoverageMap = "Render Coverage Map";
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