Fix wrong syntax for JSDoc comments.

For reference, this is an internal syntax defined in tools/jsdoc/plugins/hifi.js
This commit is contained in:
Julian Groß 2023-06-09 13:59:49 +02:00
parent 0f158977fe
commit 326b00cc09
3 changed files with 75 additions and 75 deletions

View file

@ -16,7 +16,7 @@
#include "ScriptManager.h"
/**jsdoc
/*@jsdoc
* The <code>Script</code> API provides facilities for working with scripts.
*
* @namespace Script
@ -64,7 +64,7 @@ public:
virtual ~ScriptManagerScriptingInterface() {
}
/**jsdoc
/*@jsdoc
* Stops and unloads the current script.
* <p><strong>Warning:</strong> If an assignment client script, the script gets restarted after stopping.</p>
* @function Script.stop
@ -83,7 +83,7 @@ public:
// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
Q_INVOKABLE void stop(bool marshal = false) { _manager->stop(marshal); }
/**jsdoc
/*@jsdoc
* Gets the context that the script is running in: Interface/avatar, client entity, server entity, or assignment client.
* @function Script.getContext
* @returns {string} The context that the script is running in:
@ -97,7 +97,7 @@ public:
Q_INVOKABLE QString getContext() const { return _manager->getContext(); }
/**jsdoc
/*@jsdoc
* Checks whether the script is running as an Interface or avatar script.
* @function Script.isClientScript
* @returns {boolean} <code>true</code> if the script is running as an Interface or avatar script, <code>false</code> if it
@ -105,7 +105,7 @@ public:
*/
Q_INVOKABLE bool isClientScript() const { return _manager->isClientScript(); }
/**jsdoc
/*@jsdoc
* Checks whether the application was compiled as a debug build.
* @function Script.isDebugMode
* @returns {boolean} <code>true</code> if the application was compiled as a debug build, <code>false</code> if it was
@ -113,21 +113,21 @@ public:
*/
Q_INVOKABLE bool isDebugMode() const { return _manager->isDebugMode(); }
/**jsdoc
/*@jsdoc
* Checks whether the script is running as a client entity script.
* @function Script.isEntityClientScript
* @returns {boolean} <code>true</code> if the script is running as a client entity script, <code>false</code> if it isn't.
*/
Q_INVOKABLE bool isEntityClientScript() const { return _manager->isEntityClientScript(); }
/**jsdoc
/*@jsdoc
* Checks whether the script is running as a server entity script.
* @function Script.isEntityServerScript
* @returns {boolean} <code>true</code> if the script is running as a server entity script, <code>false</code> if it isn't.
*/
Q_INVOKABLE bool isEntityServerScript() const { return _manager->isEntityServerScript(); }
/**jsdoc
/*@jsdoc
* Checks whether the script is running as an assignment client script.
* @function Script.isAgentScript
* @returns {boolean} <code>true</code> if the script is running as an assignment client script, <code>false</code> if it
@ -147,7 +147,7 @@ public:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// NOTE - these are intended to be public interfaces available to scripts
/**jsdoc
/*@jsdoc
* @function Script.formatExecption
* @param {object} exception - Exception.
* @param {boolean} inludeExtendeDetails - Include extended details.
@ -156,7 +156,7 @@ public:
*/
Q_INVOKABLE QString formatException(const ScriptValue& exception, bool includeExtendedDetails) { return _manager->formatException(exception, includeExtendedDetails); }
/**jsdoc
/*@jsdoc
* Adds a function to the list of functions called when a particular event occurs on a particular entity.
* <p>See also, the {@link Entities} API.</p>
* @function Script.addEventHandler
@ -180,7 +180,7 @@ public:
*/
Q_INVOKABLE void addEventHandler(const EntityItemID& entityID, const QString& eventName, const ScriptValue& handler) { _manager->addEventHandler(entityID, eventName, handler); }
/**jsdoc
/*@jsdoc
* Removes a function from the list of functions called when an entity event occurs on a particular entity.
* <p>See also, the {@link Entities} API.</p>
* @function Script.removeEventHandler
@ -190,7 +190,7 @@ public:
*/
Q_INVOKABLE void removeEventHandler(const EntityItemID& entityID, const QString& eventName, const ScriptValue& handler) { _manager->removeEventHandler(entityID, eventName, handler); }
/**jsdoc
/*@jsdoc
* Starts running another script in Interface, if it isn't already running. The script is not automatically loaded next
* time Interface starts.
* <p class="availableIn"><strong>Supported Script Types:</strong> Interface Scripts &bull; Avatar Scripts</p>
@ -212,7 +212,7 @@ public:
*/
Q_INVOKABLE void load(const QString& loadfile) { _manager->load(loadfile); }
/**jsdoc
/*@jsdoc
* Includes JavaScript from other files in the current script. If a callback is specified, the files are loaded and
* included asynchronously, otherwise they are included synchronously (i.e., script execution blocks while the files are
* included).
@ -224,7 +224,7 @@ public:
*/
Q_INVOKABLE void include(const QStringList& includeFiles, const ScriptValue& callback = ScriptValue()) { _manager->include(includeFiles, callback);};
/**jsdoc
/*@jsdoc
* Includes JavaScript from another file in the current script. If a callback is specified, the file is loaded and included
* asynchronously, otherwise it is included synchronously (i.e., script execution blocks while the file is included).
* @function Script.include
@ -252,7 +252,7 @@ public:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MODULE related methods
/**jsdoc
/*@jsdoc
* Provides access to methods or objects provided in an external JavaScript or JSON file.
* See {@link https://docs.overte.org/script/js-tips.html} for further details.
* @function Script.require
@ -263,14 +263,14 @@ public:
*/
Q_INVOKABLE ScriptValue require(const QString& moduleId) { return _manager->require(moduleId); }
/**jsdoc
/*@jsdoc
* @function Script.resetModuleCache
* @param {boolean} [deleteScriptCache=false] - Delete script cache.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void resetModuleCache(bool deleteScriptCache = false) { _manager->resetModuleCache(deleteScriptCache);}
/**jsdoc
/*@jsdoc
* Calls a function repeatedly, at a set interval.
* @function Script.setInterval
* @param {function} function - The function to call. This can be either the name of a function or an in-line definition.
@ -283,7 +283,7 @@ public:
*/
Q_INVOKABLE QTimer* setInterval(const ScriptValue& function, int intervalMS) { return _manager->setInterval(function, intervalMS); }
/**jsdoc
/*@jsdoc
* Calls a function once, after a delay.
* @function Script.setTimeout
* @param {function} function - The function to call. This can be either the name of a function or an in-line definition.
@ -296,7 +296,7 @@ public:
*/
Q_INVOKABLE QTimer* setTimeout(const ScriptValue& function, int timeoutMS) { return _manager->setTimeout(function, timeoutMS); };
/**jsdoc
/*@jsdoc
* Stops an interval timer set by {@link Script.setInterval|setInterval}.
* @function Script.clearInterval
* @param {object} timer - The interval timer to stop.
@ -317,7 +317,7 @@ public:
// Overloaded version is needed in case the timer has expired
Q_INVOKABLE void clearInterval(QVariantMap timer) { ; }
/**jsdoc
/*@jsdoc
* Stops a timeout timer set by {@link Script.setTimeout|setTimeout}.
* @function Script.clearTimeout
* @param {object} timer - The timeout timer to stop.
@ -335,7 +335,7 @@ public:
// Overloaded version is needed in case the timer has expired
Q_INVOKABLE void clearTimeout(QVariantMap timer) { ; }
/**jsdoc
/*@jsdoc
* Prints a message to the program log and emits {@link Script.printedMessage}.
* <p>Alternatively, you can use {@link print} or one of the {@link console} API methods.</p>
* @function Script.print
@ -343,7 +343,7 @@ public:
*/
Q_INVOKABLE void print(const QString& message) { _manager->print(message); }
/**jsdoc
/*@jsdoc
* Resolves a relative path to an absolute path. The relative path is relative to the script's location.
* @function Script.resolvePath
* @param {string} path - The relative path to resolve.
@ -357,14 +357,14 @@ public:
*/
Q_INVOKABLE QUrl resolvePath(const QString& path) const { return _manager->resolvePath(path);}
/**jsdoc
/*@jsdoc
* Gets the path to the resources directory for QML files.
* @function Script.resourcesPath
* @returns {string} The path to the resources directory for QML files.
*/
Q_INVOKABLE QUrl resourcesPath() const { return _manager->resourcesPath(); }
/**jsdoc
/*@jsdoc
* Starts timing a section of code in order to send usage data about it to Vircadia. Shouldn't be used outside of the
* standard scripts.
* @function Script.beginProfileRange
@ -372,7 +372,7 @@ public:
*/
Q_INVOKABLE void beginProfileRange(const QString& label) const { _manager->beginProfileRange(label); }
/**jsdoc
/*@jsdoc
* Finishes timing a section of code in order to send usage data about it to Vircadia. Shouldn't be used outside of
* the standard scripts.
* @function Script.endProfileRange
@ -383,7 +383,7 @@ public:
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Entity Script Related methods
/**jsdoc
/*@jsdoc
* Checks whether an entity has an entity script running.
* @function Script.isEntityScriptRunning
* @param {Uuid} entityID - The ID of the entity.
@ -391,14 +391,14 @@ public:
*/
Q_INVOKABLE bool isEntityScriptRunning(const EntityItemID& entityID) { return _manager->isEntityScriptRunning(entityID); }
/**jsdoc
/*@jsdoc
* Manually runs the JavaScript garbage collector which reclaims memory by disposing of objects that are no longer
* reachable.
* @function Script.requestGarbageCollection
*/
Q_INVOKABLE void requestGarbageCollection() { _manager->requestGarbageCollection(); }
/**jsdoc
/*@jsdoc
* Prints out current backtrace to the log.
* @function Script.logBacktrace
* @param {string} title - Title added to the printed out backtrace.
@ -414,7 +414,7 @@ public:
*/
Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) { _manager->loadEntityScript(entityID, entityScript, forceRedownload); }
/**jsdoc
/*@jsdoc
* @function Script.unloadEntityScript
* @param {Uuid} entityID - Entity ID.
* @param {boolean} [shouldRemoveFromMap=false] - Should remove from map.
@ -422,14 +422,14 @@ public:
*/
Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap = false) { _manager->unloadEntityScript(entityID, shouldRemoveFromMap); }
/**jsdoc
/*@jsdoc
* @function Script.unloadAllEntityScripts
* @param {boolean} [blockingCall=false] - Wait for completion if call moved to another thread.
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void unloadAllEntityScripts(bool blockingCall = false) { _manager->unloadAllEntityScripts(blockingCall); }
/**jsdoc
/*@jsdoc
* Calls a method in an entity script.
* @function Script.callEntityScriptMethod
* @param {Uuid} entityID - The ID of the entity running the entity script.
@ -441,7 +441,7 @@ public:
const QStringList& params = QStringList(),
const QUuid& remoteCallerID = QUuid()) { _manager->callEntityScriptMethod(entityID, methodName, params, remoteCallerID); }
/**jsdoc
/*@jsdoc
* Calls a method in an entity script.
* @function Script.callEntityScriptMethod
* @param {Uuid} entityID - Entity ID.
@ -451,7 +451,7 @@ public:
*/
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event) { _manager->callEntityScriptMethod(entityID, methodName, event); }
/**jsdoc
/*@jsdoc
* Calls a method in an entity script.
* @function Script.callEntityScriptMethod
* @param {Uuid} entityID - Entity ID.
@ -462,14 +462,14 @@ public:
*/
Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision) { _manager->callEntityScriptMethod(entityID, methodName, otherID, collision);}
/**jsdoc
/*@jsdoc
* @function Script.generateUUID
* @returns {Uuid} A new UUID.
* @deprecated This function is deprecated and will be removed. Use {@link Uuid(0).generate|Uuid.generate} instead.
*/
Q_INVOKABLE QUuid generateUUID() { return QUuid::createUuid(); }
/**jsdoc
/*@jsdoc
* Gets the URL for an asset in an external resource bucket. (The location where the bucket is hosted may change over time
* but this method will return the asset's current URL.)
* @function Script.getExternalPath
@ -486,7 +486,7 @@ public:
*/
Q_INVOKABLE QString getExternalPath(ExternalResource::Bucket bucket, const QString& path) { return _manager->getExternalPath(bucket, path); }
/**jsdoc
/*@jsdoc
* <p>Object containing memory usage statistics data.</p>
* <table>
* <thead>
@ -503,26 +503,26 @@ public:
* @typedef {object} Script.MemoryUsageData
*/
/**jsdoc
/*@jsdoc
* Returns memory usage statistics data.
* @function Script.getMemoryUsageStatistics
* @Returns {Script.MemoryUsageData} Object containing statistics about memory usage.
*/
Q_INVOKABLE QVariantMap getMemoryUsageStatistics();
/**jsdoc
/*@jsdoc
* Start collecting object statistics that can later be reported with Script.dumpHeapObjectStatistics().
* @function Script.dumpHeapObjectStatistics
*/
Q_INVOKABLE void startCollectingObjectStatistics();
/**jsdoc
/*@jsdoc
* Prints heap statistics to a file. Collecting needs to first be started with Script.dumpHeapObjectStatistics().
* @function Script.dumpHeapObjectStatistics
*/
Q_INVOKABLE void dumpHeapObjectStatistics();
/**jsdoc
/*@jsdoc
* Create test object for garbage collector debugging.
* @function Script.createGarbageCollectorDebuggingObject()
* @Returns Test object.
@ -531,7 +531,7 @@ public:
signals:
/**jsdoc
/*@jsdoc
* @function Script.scriptLoaded
* @param {string} filename - File name.
* @returns {Signal}
@ -539,7 +539,7 @@ signals:
*/
void scriptLoaded(const QString& scriptFilename);
/**jsdoc
/*@jsdoc
* @function Script.errorLoadingScript
* @param {string} filename - File name.
* @returns {Signal}
@ -547,7 +547,7 @@ signals:
*/
void errorLoadingScript(const QString& scriptFilename);
/**jsdoc
/*@jsdoc
* Triggered frequently at a system-determined interval.
* @function Script.update
* @param {number} deltaTime - The time since the last update, in s.
@ -559,7 +559,7 @@ signals:
*/
void update(float deltaTime);
/**jsdoc
/*@jsdoc
* Triggered when the script is stopping.
* @function Script.scriptEnding
* @returns {Signal}
@ -577,7 +577,7 @@ signals:
*/
void scriptEnding();
/**jsdoc
/*@jsdoc
* @function Script.finished
* @param {string} filename - File name.
* @param {object} engine - Engine.
@ -586,7 +586,7 @@ signals:
*/
void finished(const QString& fileNameString, ScriptManagerPointer);
/**jsdoc
/*@jsdoc
* Triggered when the script prints a message to the program log via {@link print}, {@link Script.print},
* {@link console.log}, {@link console.debug}, {@link console.group}, {@link console.groupEnd}, {@link console.time}, or
* {@link console.timeEnd}.
@ -597,7 +597,7 @@ signals:
*/
void printedMessage(const QString& message, const QString& scriptName);
/**jsdoc
/*@jsdoc
* Triggered when the script generates an error, {@link console.error} or {@link console.exception} is called, or
* {@link console.assert} is called and fails.
* @function Script.errorMessage
@ -607,7 +607,7 @@ signals:
*/
void errorMessage(const QString& message, const QString& scriptName);
/**jsdoc
/*@jsdoc
* Triggered when the script generates a warning or {@link console.warn} is called.
* @function Script.warningMessage
* @param {string} message - The warning message.
@ -616,7 +616,7 @@ signals:
*/
void warningMessage(const QString& message, const QString& scriptName);
/**jsdoc
/*@jsdoc
* Triggered when the script generates an information message or {@link console.info} is called.
* @function Script.infoMessage
* @param {string} message - The information message.
@ -625,21 +625,21 @@ signals:
*/
void infoMessage(const QString& message, const QString& scriptName);
/**jsdoc
/*@jsdoc
* Triggered when the running state of the script changes, e.g., from running to stopping.
* @function Script.runningStateChanged
* @returns {Signal}
*/
void runningStateChanged();
/**jsdoc
/*@jsdoc
* @function Script.clearDebugWindow
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
*/
void clearDebugWindow();
/**jsdoc
/*@jsdoc
* @function Script.loadScript
* @param {string} scriptName - Script name.
* @param {boolean} isUserLoaded - Is user loaded.
@ -648,7 +648,7 @@ signals:
*/
void loadScript(const QString& scriptName, bool isUserLoaded);
/**jsdoc
/*@jsdoc
* @function Script.reloadScript
* @param {string} scriptName - Script name.
* @param {boolean} isUserLoaded - Is user loaded.
@ -657,14 +657,14 @@ signals:
*/
void reloadScript(const QString& scriptName, bool isUserLoaded);
/**jsdoc
/*@jsdoc
* Triggered when the script has stopped.
* @function Script.doneRunning
* @returns {Signal}
*/
void doneRunning();
/**jsdoc
/*@jsdoc
* @function Script.entityScriptDetailsUpdated
* @returns {Signal}
* @deprecated This signal is deprecated and will be removed.
@ -673,7 +673,7 @@ signals:
// script is updated (goes from RUNNING to ERROR_RUNNING_SCRIPT, for example)
void entityScriptDetailsUpdated();
/**jsdoc
/*@jsdoc
* Triggered when the script starts for the user. See also, {@link Entities.preload}.
* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts &bull; Server Entity Scripts</p>
* @function Script.entityScriptPreloadFinished
@ -701,7 +701,7 @@ signals:
// Emitted when an entity script has finished running preload
void entityScriptPreloadFinished(const EntityItemID& entityID);
/**jsdoc
/*@jsdoc
* Triggered when a script generates an unhandled exception.
* @function Script.unhandledException
* @param {object} exception - The details of the exception.
@ -716,7 +716,7 @@ signals:
protected:
/**jsdoc
/*@jsdoc
* @function Script.executeOnScriptThread
* @param {function} function - Function.
* @param {ConnectionType} [type=2] - Connection type.
@ -728,7 +728,7 @@ protected:
//
// Q_INVOKABLE void executeOnScriptThread(std::function<void()> function, const Qt::ConnectionType& type = Qt::QueuedConnection ) { _manager->executeOnScriptThread(function, type);}
/**jsdoc
/*@jsdoc
* @function Script._requireResolve
* @param {string} module - Module.
* @param {string} [relativeTo=""] - Relative to.
@ -739,7 +739,7 @@ protected:
// then inside of init() we just have to do "Script.require.resolve = Script._requireResolve;"
Q_INVOKABLE QString _requireResolve(const QString& moduleId, const QString& relativeTo = QString()) { return _manager->_requireResolve(moduleId, relativeTo); }
/**jsdoc
/*@jsdoc
* @function Script.entityScriptContentAvailable
* @param {Uuid} entityID - Entity ID.
* @param {string} scriptOrURL - Path.
@ -759,4 +759,4 @@ private slots:
private:
ScriptManager *_manager;
};
};

View file

@ -720,7 +720,7 @@ ScriptValue qColorToScriptValue(ScriptEngine* engine, const QColor& color) {
return object;
}
/**jsdoc
/*@jsdoc
* An axis-aligned cube, defined as the bottom right near (minimum axes values) corner of the cube plus the dimension of its
* sides.
* @typedef {object} AACube
@ -817,7 +817,7 @@ bool pickRayFromScriptValue(const ScriptValue& object, PickRay& pickRay) {
return true;
}
/**jsdoc
/*@jsdoc
* Details of a collision between avatars and entities.
* @typedef {object} Collision
* @property {ContactEventType} type - The contact type of the collision event.
@ -862,7 +862,7 @@ bool quuidFromScriptValue(const ScriptValue& object, QUuid& uuid) {
return true;
}
/**jsdoc
/*@jsdoc
* A 2D size value.
* @typedef {object} Size
* @property {number} height - The height value.
@ -881,7 +881,7 @@ bool qSizeFFromScriptValue(const ScriptValue& object, QSizeF& qSizeF) {
return true;
}
/**jsdoc
/*@jsdoc
* The details of an animation that is playing.
* @typedef {object} Avatar.AnimationDetails
* @property {string} role - <em>Not used.</em>
@ -955,7 +955,7 @@ bool meshesFromScriptValue(const ScriptValue& value, MeshProxyList& out) {
return true;
}
/**jsdoc
/*@jsdoc
* A triangle in a mesh.
* @typedef {object} MeshFace
* @property {number[]} vertices - The indexes of the three vertices that make up the face.

View file

@ -32,7 +32,7 @@ bool isListOfStrings(const ScriptValue& value);
void registerMetaTypes(ScriptEngine* engine);
// Mat4
/**jsdoc
/*@jsdoc
* A 4 x 4 matrix, typically containing a scale, rotation, and translation transform. See also the {@link Mat4(0)|Mat4} object.
*
* @typedef {object} Mat4
@ -56,7 +56,7 @@ void registerMetaTypes(ScriptEngine* engine);
ScriptValue mat4toScriptValue(ScriptEngine* engine, const glm::mat4& mat4);
bool mat4FromScriptValue(const ScriptValue& object, glm::mat4& mat4);
/**jsdoc
/*@jsdoc
* A 2-dimensional vector.
*
* @typedef {object} Vec2
@ -73,7 +73,7 @@ bool mat4FromScriptValue(const ScriptValue& object, glm::mat4& mat4);
ScriptValue vec2ToScriptValue(ScriptEngine* engine, const glm::vec2& vec2);
bool vec2FromScriptValue(const ScriptValue& object, glm::vec2& vec2);
/**jsdoc
/*@jsdoc
* A 3-dimensional vector. See also the {@link Vec3(0)|Vec3} object.
*
* @typedef {object} Vec3
@ -97,7 +97,7 @@ ScriptValue vec3ToScriptValue(ScriptEngine* engine, const glm::vec3& vec3);
ScriptValue vec3ColorToScriptValue(ScriptEngine* engine, const glm::vec3& vec3);
bool vec3FromScriptValue(const ScriptValue& object, glm::vec3& vec3);
/**jsdoc
/*@jsdoc
* A color vector. See also the {@link Vec3(0)|Vec3} object.
*
* @typedef {object} Color
@ -116,7 +116,7 @@ bool vec3FromScriptValue(const ScriptValue& object, glm::vec3& vec3);
* Entities.editEntity(<id>, { color: "red"}); // { red: 255, green: 0, blue: 0 }
* Entities.editEntity(<id>, { color: "#00FF00"}); // { red: 0, green: 255, blue: 0 }
*/
/**jsdoc
/*@jsdoc
* A color vector with real values. Values may also be <code>null</code>. See also the {@link Vec3(0)|Vec3} object.
*
* @typedef {object} ColorFloat
@ -139,7 +139,7 @@ ScriptValue u8vec3ToScriptValue(ScriptEngine* engine, const glm::u8vec3& vec3);
ScriptValue u8vec3ColorToScriptValue(ScriptEngine* engine, const glm::u8vec3& vec3);
bool u8vec3FromScriptValue(const ScriptValue& object, glm::u8vec3& vec3);
/**jsdoc
/*@jsdoc
* A 4-dimensional vector.
*
* @typedef {object} Vec4
@ -155,7 +155,7 @@ bool vec4FromScriptValue(const ScriptValue& object, glm::vec4& vec4);
ScriptValue quatToScriptValue(ScriptEngine* engine, const glm::quat& quat);
bool quatFromScriptValue(const ScriptValue& object, glm::quat& quat);
/**jsdoc
/*@jsdoc
* Defines a rectangular portion of an image or screen, or similar.
* @typedef {object} Rect
* @property {number} x - Left, x-coordinate value.
@ -236,8 +236,8 @@ class Collision;
ScriptValue collisionToScriptValue(ScriptEngine* engine, const Collision& collision);
bool collisionFromScriptValue(const ScriptValue& object, Collision& collision);
/**jsdoc
* UUIDs (Universally Unique IDentifiers) are used to uniquely identify entities, avatars, and the like. They are represented
/*@jsdoc
* UUIDs (Universally Unique IDentifiers) are used to uniquely identify entities, avatars, and the like. They are represented
* in JavaScript as strings in the format, <code>"{nnnnnnnn-nnnn-nnnn-nnnn-nnnnnnnnnnnn}"</code>, where the "n"s are
* hexadecimal digits.
* @typedef {string} Uuid