mirror of
https://github.com/overte-org/overte.git
synced 2025-04-07 14:12:26 +02:00
Fix wrong syntax for JSDoc comments.
For reference, this is an internal syntax defined in tools/jsdoc/plugins/hifi.js
This commit is contained in:
parent
0f158977fe
commit
326b00cc09
3 changed files with 75 additions and 75 deletions
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@ -16,7 +16,7 @@
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#include "ScriptManager.h"
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/**jsdoc
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/*@jsdoc
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* The <code>Script</code> API provides facilities for working with scripts.
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*
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* @namespace Script
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@ -64,7 +64,7 @@ public:
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virtual ~ScriptManagerScriptingInterface() {
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}
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/**jsdoc
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/*@jsdoc
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* Stops and unloads the current script.
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* <p><strong>Warning:</strong> If an assignment client script, the script gets restarted after stopping.</p>
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* @function Script.stop
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@ -83,7 +83,7 @@ public:
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// NOTE - this is intended to be a public interface for Agent scripts, and local scripts, but not for EntityScripts
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Q_INVOKABLE void stop(bool marshal = false) { _manager->stop(marshal); }
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/**jsdoc
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/*@jsdoc
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* Gets the context that the script is running in: Interface/avatar, client entity, server entity, or assignment client.
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* @function Script.getContext
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* @returns {string} The context that the script is running in:
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@ -97,7 +97,7 @@ public:
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Q_INVOKABLE QString getContext() const { return _manager->getContext(); }
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/**jsdoc
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/*@jsdoc
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* Checks whether the script is running as an Interface or avatar script.
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* @function Script.isClientScript
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* @returns {boolean} <code>true</code> if the script is running as an Interface or avatar script, <code>false</code> if it
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@ -105,7 +105,7 @@ public:
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*/
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Q_INVOKABLE bool isClientScript() const { return _manager->isClientScript(); }
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/**jsdoc
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/*@jsdoc
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* Checks whether the application was compiled as a debug build.
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* @function Script.isDebugMode
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* @returns {boolean} <code>true</code> if the application was compiled as a debug build, <code>false</code> if it was
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@ -113,21 +113,21 @@ public:
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*/
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Q_INVOKABLE bool isDebugMode() const { return _manager->isDebugMode(); }
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/**jsdoc
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/*@jsdoc
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* Checks whether the script is running as a client entity script.
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* @function Script.isEntityClientScript
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* @returns {boolean} <code>true</code> if the script is running as a client entity script, <code>false</code> if it isn't.
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*/
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Q_INVOKABLE bool isEntityClientScript() const { return _manager->isEntityClientScript(); }
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/**jsdoc
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/*@jsdoc
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* Checks whether the script is running as a server entity script.
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* @function Script.isEntityServerScript
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* @returns {boolean} <code>true</code> if the script is running as a server entity script, <code>false</code> if it isn't.
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*/
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Q_INVOKABLE bool isEntityServerScript() const { return _manager->isEntityServerScript(); }
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/**jsdoc
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/*@jsdoc
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* Checks whether the script is running as an assignment client script.
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* @function Script.isAgentScript
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* @returns {boolean} <code>true</code> if the script is running as an assignment client script, <code>false</code> if it
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@ -147,7 +147,7 @@ public:
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// NOTE - these are intended to be public interfaces available to scripts
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/**jsdoc
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/*@jsdoc
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* @function Script.formatExecption
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* @param {object} exception - Exception.
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* @param {boolean} inludeExtendeDetails - Include extended details.
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@ -156,7 +156,7 @@ public:
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*/
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Q_INVOKABLE QString formatException(const ScriptValue& exception, bool includeExtendedDetails) { return _manager->formatException(exception, includeExtendedDetails); }
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/**jsdoc
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/*@jsdoc
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* Adds a function to the list of functions called when a particular event occurs on a particular entity.
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* <p>See also, the {@link Entities} API.</p>
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* @function Script.addEventHandler
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@ -180,7 +180,7 @@ public:
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*/
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Q_INVOKABLE void addEventHandler(const EntityItemID& entityID, const QString& eventName, const ScriptValue& handler) { _manager->addEventHandler(entityID, eventName, handler); }
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/**jsdoc
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/*@jsdoc
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* Removes a function from the list of functions called when an entity event occurs on a particular entity.
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* <p>See also, the {@link Entities} API.</p>
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* @function Script.removeEventHandler
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@ -190,7 +190,7 @@ public:
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*/
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Q_INVOKABLE void removeEventHandler(const EntityItemID& entityID, const QString& eventName, const ScriptValue& handler) { _manager->removeEventHandler(entityID, eventName, handler); }
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/**jsdoc
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/*@jsdoc
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* Starts running another script in Interface, if it isn't already running. The script is not automatically loaded next
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* time Interface starts.
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* <p class="availableIn"><strong>Supported Script Types:</strong> Interface Scripts • Avatar Scripts</p>
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@ -212,7 +212,7 @@ public:
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*/
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Q_INVOKABLE void load(const QString& loadfile) { _manager->load(loadfile); }
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/**jsdoc
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/*@jsdoc
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* Includes JavaScript from other files in the current script. If a callback is specified, the files are loaded and
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* included asynchronously, otherwise they are included synchronously (i.e., script execution blocks while the files are
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* included).
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@ -224,7 +224,7 @@ public:
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*/
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Q_INVOKABLE void include(const QStringList& includeFiles, const ScriptValue& callback = ScriptValue()) { _manager->include(includeFiles, callback);};
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/**jsdoc
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/*@jsdoc
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* Includes JavaScript from another file in the current script. If a callback is specified, the file is loaded and included
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* asynchronously, otherwise it is included synchronously (i.e., script execution blocks while the file is included).
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* @function Script.include
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@ -252,7 +252,7 @@ public:
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// MODULE related methods
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/**jsdoc
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/*@jsdoc
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* Provides access to methods or objects provided in an external JavaScript or JSON file.
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* See {@link https://docs.overte.org/script/js-tips.html} for further details.
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* @function Script.require
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*/
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Q_INVOKABLE ScriptValue require(const QString& moduleId) { return _manager->require(moduleId); }
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/**jsdoc
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/*@jsdoc
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* @function Script.resetModuleCache
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* @param {boolean} [deleteScriptCache=false] - Delete script cache.
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* @deprecated This function is deprecated and will be removed.
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*/
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Q_INVOKABLE void resetModuleCache(bool deleteScriptCache = false) { _manager->resetModuleCache(deleteScriptCache);}
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/**jsdoc
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/*@jsdoc
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* Calls a function repeatedly, at a set interval.
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* @function Script.setInterval
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* @param {function} function - The function to call. This can be either the name of a function or an in-line definition.
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*/
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Q_INVOKABLE QTimer* setInterval(const ScriptValue& function, int intervalMS) { return _manager->setInterval(function, intervalMS); }
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/**jsdoc
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/*@jsdoc
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* Calls a function once, after a delay.
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* @function Script.setTimeout
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* @param {function} function - The function to call. This can be either the name of a function or an in-line definition.
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*/
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Q_INVOKABLE QTimer* setTimeout(const ScriptValue& function, int timeoutMS) { return _manager->setTimeout(function, timeoutMS); };
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/**jsdoc
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/*@jsdoc
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* Stops an interval timer set by {@link Script.setInterval|setInterval}.
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* @function Script.clearInterval
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* @param {object} timer - The interval timer to stop.
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// Overloaded version is needed in case the timer has expired
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Q_INVOKABLE void clearInterval(QVariantMap timer) { ; }
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/**jsdoc
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/*@jsdoc
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* Stops a timeout timer set by {@link Script.setTimeout|setTimeout}.
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* @function Script.clearTimeout
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* @param {object} timer - The timeout timer to stop.
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// Overloaded version is needed in case the timer has expired
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Q_INVOKABLE void clearTimeout(QVariantMap timer) { ; }
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/**jsdoc
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/*@jsdoc
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* Prints a message to the program log and emits {@link Script.printedMessage}.
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* <p>Alternatively, you can use {@link print} or one of the {@link console} API methods.</p>
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* @function Script.print
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*/
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Q_INVOKABLE void print(const QString& message) { _manager->print(message); }
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/**jsdoc
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/*@jsdoc
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* Resolves a relative path to an absolute path. The relative path is relative to the script's location.
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* @function Script.resolvePath
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* @param {string} path - The relative path to resolve.
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*/
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Q_INVOKABLE QUrl resolvePath(const QString& path) const { return _manager->resolvePath(path);}
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/**jsdoc
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/*@jsdoc
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* Gets the path to the resources directory for QML files.
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* @function Script.resourcesPath
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* @returns {string} The path to the resources directory for QML files.
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*/
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Q_INVOKABLE QUrl resourcesPath() const { return _manager->resourcesPath(); }
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/**jsdoc
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/*@jsdoc
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* Starts timing a section of code in order to send usage data about it to Vircadia. Shouldn't be used outside of the
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* standard scripts.
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* @function Script.beginProfileRange
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*/
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Q_INVOKABLE void beginProfileRange(const QString& label) const { _manager->beginProfileRange(label); }
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/**jsdoc
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/*@jsdoc
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* Finishes timing a section of code in order to send usage data about it to Vircadia. Shouldn't be used outside of
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* the standard scripts.
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* @function Script.endProfileRange
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// Entity Script Related methods
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/**jsdoc
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/*@jsdoc
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* Checks whether an entity has an entity script running.
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* @function Script.isEntityScriptRunning
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* @param {Uuid} entityID - The ID of the entity.
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*/
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Q_INVOKABLE bool isEntityScriptRunning(const EntityItemID& entityID) { return _manager->isEntityScriptRunning(entityID); }
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/**jsdoc
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/*@jsdoc
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* Manually runs the JavaScript garbage collector which reclaims memory by disposing of objects that are no longer
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* reachable.
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* @function Script.requestGarbageCollection
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*/
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Q_INVOKABLE void requestGarbageCollection() { _manager->requestGarbageCollection(); }
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/**jsdoc
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/*@jsdoc
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* Prints out current backtrace to the log.
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* @function Script.logBacktrace
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* @param {string} title - Title added to the printed out backtrace.
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*/
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Q_INVOKABLE void loadEntityScript(const EntityItemID& entityID, const QString& entityScript, bool forceRedownload) { _manager->loadEntityScript(entityID, entityScript, forceRedownload); }
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/**jsdoc
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/*@jsdoc
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* @function Script.unloadEntityScript
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* @param {Uuid} entityID - Entity ID.
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* @param {boolean} [shouldRemoveFromMap=false] - Should remove from map.
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*/
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Q_INVOKABLE void unloadEntityScript(const EntityItemID& entityID, bool shouldRemoveFromMap = false) { _manager->unloadEntityScript(entityID, shouldRemoveFromMap); }
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/**jsdoc
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/*@jsdoc
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* @function Script.unloadAllEntityScripts
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* @param {boolean} [blockingCall=false] - Wait for completion if call moved to another thread.
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* @deprecated This function is deprecated and will be removed.
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*/
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Q_INVOKABLE void unloadAllEntityScripts(bool blockingCall = false) { _manager->unloadAllEntityScripts(blockingCall); }
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/**jsdoc
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/*@jsdoc
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* Calls a method in an entity script.
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* @function Script.callEntityScriptMethod
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* @param {Uuid} entityID - The ID of the entity running the entity script.
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const QStringList& params = QStringList(),
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const QUuid& remoteCallerID = QUuid()) { _manager->callEntityScriptMethod(entityID, methodName, params, remoteCallerID); }
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/**jsdoc
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/*@jsdoc
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* Calls a method in an entity script.
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* @function Script.callEntityScriptMethod
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* @param {Uuid} entityID - Entity ID.
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*/
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Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const PointerEvent& event) { _manager->callEntityScriptMethod(entityID, methodName, event); }
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/**jsdoc
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/*@jsdoc
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* Calls a method in an entity script.
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* @function Script.callEntityScriptMethod
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* @param {Uuid} entityID - Entity ID.
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*/
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Q_INVOKABLE void callEntityScriptMethod(const EntityItemID& entityID, const QString& methodName, const EntityItemID& otherID, const Collision& collision) { _manager->callEntityScriptMethod(entityID, methodName, otherID, collision);}
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/**jsdoc
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/*@jsdoc
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* @function Script.generateUUID
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* @returns {Uuid} A new UUID.
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* @deprecated This function is deprecated and will be removed. Use {@link Uuid(0).generate|Uuid.generate} instead.
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*/
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Q_INVOKABLE QUuid generateUUID() { return QUuid::createUuid(); }
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/**jsdoc
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/*@jsdoc
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* Gets the URL for an asset in an external resource bucket. (The location where the bucket is hosted may change over time
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* but this method will return the asset's current URL.)
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* @function Script.getExternalPath
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*/
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Q_INVOKABLE QString getExternalPath(ExternalResource::Bucket bucket, const QString& path) { return _manager->getExternalPath(bucket, path); }
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/**jsdoc
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/*@jsdoc
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* <p>Object containing memory usage statistics data.</p>
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* <table>
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* <thead>
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* @typedef {object} Script.MemoryUsageData
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*/
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/**jsdoc
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/*@jsdoc
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* Returns memory usage statistics data.
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* @function Script.getMemoryUsageStatistics
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* @Returns {Script.MemoryUsageData} Object containing statistics about memory usage.
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*/
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Q_INVOKABLE QVariantMap getMemoryUsageStatistics();
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/**jsdoc
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/*@jsdoc
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* Start collecting object statistics that can later be reported with Script.dumpHeapObjectStatistics().
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* @function Script.dumpHeapObjectStatistics
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*/
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Q_INVOKABLE void startCollectingObjectStatistics();
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/**jsdoc
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/*@jsdoc
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* Prints heap statistics to a file. Collecting needs to first be started with Script.dumpHeapObjectStatistics().
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* @function Script.dumpHeapObjectStatistics
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*/
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Q_INVOKABLE void dumpHeapObjectStatistics();
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/**jsdoc
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/*@jsdoc
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* Create test object for garbage collector debugging.
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* @function Script.createGarbageCollectorDebuggingObject()
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* @Returns Test object.
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signals:
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/**jsdoc
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/*@jsdoc
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* @function Script.scriptLoaded
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* @param {string} filename - File name.
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* @returns {Signal}
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*/
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void scriptLoaded(const QString& scriptFilename);
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/**jsdoc
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/*@jsdoc
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* @function Script.errorLoadingScript
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* @param {string} filename - File name.
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* @returns {Signal}
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*/
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void errorLoadingScript(const QString& scriptFilename);
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/**jsdoc
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/*@jsdoc
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* Triggered frequently at a system-determined interval.
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* @function Script.update
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* @param {number} deltaTime - The time since the last update, in s.
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*/
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void update(float deltaTime);
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/**jsdoc
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/*@jsdoc
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* Triggered when the script is stopping.
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* @function Script.scriptEnding
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* @returns {Signal}
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*/
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void scriptEnding();
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/**jsdoc
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/*@jsdoc
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* @function Script.finished
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* @param {string} filename - File name.
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* @param {object} engine - Engine.
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*/
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void finished(const QString& fileNameString, ScriptManagerPointer);
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/**jsdoc
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/*@jsdoc
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* Triggered when the script prints a message to the program log via {@link print}, {@link Script.print},
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* {@link console.log}, {@link console.debug}, {@link console.group}, {@link console.groupEnd}, {@link console.time}, or
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* {@link console.timeEnd}.
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*/
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void printedMessage(const QString& message, const QString& scriptName);
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/**jsdoc
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/*@jsdoc
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* Triggered when the script generates an error, {@link console.error} or {@link console.exception} is called, or
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* {@link console.assert} is called and fails.
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* @function Script.errorMessage
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*/
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void errorMessage(const QString& message, const QString& scriptName);
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/**jsdoc
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/*@jsdoc
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* Triggered when the script generates a warning or {@link console.warn} is called.
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* @function Script.warningMessage
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* @param {string} message - The warning message.
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*/
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void warningMessage(const QString& message, const QString& scriptName);
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/**jsdoc
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/*@jsdoc
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* Triggered when the script generates an information message or {@link console.info} is called.
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* @function Script.infoMessage
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* @param {string} message - The information message.
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*/
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void infoMessage(const QString& message, const QString& scriptName);
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/**jsdoc
|
||||
/*@jsdoc
|
||||
* Triggered when the running state of the script changes, e.g., from running to stopping.
|
||||
* @function Script.runningStateChanged
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void runningStateChanged();
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* @function Script.clearDebugWindow
|
||||
* @returns {Signal}
|
||||
* @deprecated This signal is deprecated and will be removed.
|
||||
*/
|
||||
void clearDebugWindow();
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* @function Script.loadScript
|
||||
* @param {string} scriptName - Script name.
|
||||
* @param {boolean} isUserLoaded - Is user loaded.
|
||||
|
@ -648,7 +648,7 @@ signals:
|
|||
*/
|
||||
void loadScript(const QString& scriptName, bool isUserLoaded);
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* @function Script.reloadScript
|
||||
* @param {string} scriptName - Script name.
|
||||
* @param {boolean} isUserLoaded - Is user loaded.
|
||||
|
@ -657,14 +657,14 @@ signals:
|
|||
*/
|
||||
void reloadScript(const QString& scriptName, bool isUserLoaded);
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* Triggered when the script has stopped.
|
||||
* @function Script.doneRunning
|
||||
* @returns {Signal}
|
||||
*/
|
||||
void doneRunning();
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* @function Script.entityScriptDetailsUpdated
|
||||
* @returns {Signal}
|
||||
* @deprecated This signal is deprecated and will be removed.
|
||||
|
@ -673,7 +673,7 @@ signals:
|
|||
// script is updated (goes from RUNNING to ERROR_RUNNING_SCRIPT, for example)
|
||||
void entityScriptDetailsUpdated();
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* Triggered when the script starts for the user. See also, {@link Entities.preload}.
|
||||
* <p class="availableIn"><strong>Supported Script Types:</strong> Client Entity Scripts • Server Entity Scripts</p>
|
||||
* @function Script.entityScriptPreloadFinished
|
||||
|
@ -701,7 +701,7 @@ signals:
|
|||
// Emitted when an entity script has finished running preload
|
||||
void entityScriptPreloadFinished(const EntityItemID& entityID);
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* Triggered when a script generates an unhandled exception.
|
||||
* @function Script.unhandledException
|
||||
* @param {object} exception - The details of the exception.
|
||||
|
@ -716,7 +716,7 @@ signals:
|
|||
|
||||
|
||||
protected:
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* @function Script.executeOnScriptThread
|
||||
* @param {function} function - Function.
|
||||
* @param {ConnectionType} [type=2] - Connection type.
|
||||
|
@ -728,7 +728,7 @@ protected:
|
|||
//
|
||||
// Q_INVOKABLE void executeOnScriptThread(std::function<void()> function, const Qt::ConnectionType& type = Qt::QueuedConnection ) { _manager->executeOnScriptThread(function, type);}
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* @function Script._requireResolve
|
||||
* @param {string} module - Module.
|
||||
* @param {string} [relativeTo=""] - Relative to.
|
||||
|
@ -739,7 +739,7 @@ protected:
|
|||
// then inside of init() we just have to do "Script.require.resolve = Script._requireResolve;"
|
||||
Q_INVOKABLE QString _requireResolve(const QString& moduleId, const QString& relativeTo = QString()) { return _manager->_requireResolve(moduleId, relativeTo); }
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* @function Script.entityScriptContentAvailable
|
||||
* @param {Uuid} entityID - Entity ID.
|
||||
* @param {string} scriptOrURL - Path.
|
||||
|
@ -759,4 +759,4 @@ private slots:
|
|||
private:
|
||||
|
||||
ScriptManager *_manager;
|
||||
};
|
||||
};
|
||||
|
|
|
@ -720,7 +720,7 @@ ScriptValue qColorToScriptValue(ScriptEngine* engine, const QColor& color) {
|
|||
return object;
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* An axis-aligned cube, defined as the bottom right near (minimum axes values) corner of the cube plus the dimension of its
|
||||
* sides.
|
||||
* @typedef {object} AACube
|
||||
|
@ -817,7 +817,7 @@ bool pickRayFromScriptValue(const ScriptValue& object, PickRay& pickRay) {
|
|||
return true;
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* Details of a collision between avatars and entities.
|
||||
* @typedef {object} Collision
|
||||
* @property {ContactEventType} type - The contact type of the collision event.
|
||||
|
@ -862,7 +862,7 @@ bool quuidFromScriptValue(const ScriptValue& object, QUuid& uuid) {
|
|||
return true;
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* A 2D size value.
|
||||
* @typedef {object} Size
|
||||
* @property {number} height - The height value.
|
||||
|
@ -881,7 +881,7 @@ bool qSizeFFromScriptValue(const ScriptValue& object, QSizeF& qSizeF) {
|
|||
return true;
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* The details of an animation that is playing.
|
||||
* @typedef {object} Avatar.AnimationDetails
|
||||
* @property {string} role - <em>Not used.</em>
|
||||
|
@ -955,7 +955,7 @@ bool meshesFromScriptValue(const ScriptValue& value, MeshProxyList& out) {
|
|||
return true;
|
||||
}
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* A triangle in a mesh.
|
||||
* @typedef {object} MeshFace
|
||||
* @property {number[]} vertices - The indexes of the three vertices that make up the face.
|
||||
|
|
|
@ -32,7 +32,7 @@ bool isListOfStrings(const ScriptValue& value);
|
|||
void registerMetaTypes(ScriptEngine* engine);
|
||||
|
||||
// Mat4
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* A 4 x 4 matrix, typically containing a scale, rotation, and translation transform. See also the {@link Mat4(0)|Mat4} object.
|
||||
*
|
||||
* @typedef {object} Mat4
|
||||
|
@ -56,7 +56,7 @@ void registerMetaTypes(ScriptEngine* engine);
|
|||
ScriptValue mat4toScriptValue(ScriptEngine* engine, const glm::mat4& mat4);
|
||||
bool mat4FromScriptValue(const ScriptValue& object, glm::mat4& mat4);
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* A 2-dimensional vector.
|
||||
*
|
||||
* @typedef {object} Vec2
|
||||
|
@ -73,7 +73,7 @@ bool mat4FromScriptValue(const ScriptValue& object, glm::mat4& mat4);
|
|||
ScriptValue vec2ToScriptValue(ScriptEngine* engine, const glm::vec2& vec2);
|
||||
bool vec2FromScriptValue(const ScriptValue& object, glm::vec2& vec2);
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* A 3-dimensional vector. See also the {@link Vec3(0)|Vec3} object.
|
||||
*
|
||||
* @typedef {object} Vec3
|
||||
|
@ -97,7 +97,7 @@ ScriptValue vec3ToScriptValue(ScriptEngine* engine, const glm::vec3& vec3);
|
|||
ScriptValue vec3ColorToScriptValue(ScriptEngine* engine, const glm::vec3& vec3);
|
||||
bool vec3FromScriptValue(const ScriptValue& object, glm::vec3& vec3);
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* A color vector. See also the {@link Vec3(0)|Vec3} object.
|
||||
*
|
||||
* @typedef {object} Color
|
||||
|
@ -116,7 +116,7 @@ bool vec3FromScriptValue(const ScriptValue& object, glm::vec3& vec3);
|
|||
* Entities.editEntity(<id>, { color: "red"}); // { red: 255, green: 0, blue: 0 }
|
||||
* Entities.editEntity(<id>, { color: "#00FF00"}); // { red: 0, green: 255, blue: 0 }
|
||||
*/
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* A color vector with real values. Values may also be <code>null</code>. See also the {@link Vec3(0)|Vec3} object.
|
||||
*
|
||||
* @typedef {object} ColorFloat
|
||||
|
@ -139,7 +139,7 @@ ScriptValue u8vec3ToScriptValue(ScriptEngine* engine, const glm::u8vec3& vec3);
|
|||
ScriptValue u8vec3ColorToScriptValue(ScriptEngine* engine, const glm::u8vec3& vec3);
|
||||
bool u8vec3FromScriptValue(const ScriptValue& object, glm::u8vec3& vec3);
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* A 4-dimensional vector.
|
||||
*
|
||||
* @typedef {object} Vec4
|
||||
|
@ -155,7 +155,7 @@ bool vec4FromScriptValue(const ScriptValue& object, glm::vec4& vec4);
|
|||
ScriptValue quatToScriptValue(ScriptEngine* engine, const glm::quat& quat);
|
||||
bool quatFromScriptValue(const ScriptValue& object, glm::quat& quat);
|
||||
|
||||
/**jsdoc
|
||||
/*@jsdoc
|
||||
* Defines a rectangular portion of an image or screen, or similar.
|
||||
* @typedef {object} Rect
|
||||
* @property {number} x - Left, x-coordinate value.
|
||||
|
@ -236,8 +236,8 @@ class Collision;
|
|||
ScriptValue collisionToScriptValue(ScriptEngine* engine, const Collision& collision);
|
||||
bool collisionFromScriptValue(const ScriptValue& object, Collision& collision);
|
||||
|
||||
/**jsdoc
|
||||
* UUIDs (Universally Unique IDentifiers) are used to uniquely identify entities, avatars, and the like. They are represented
|
||||
/*@jsdoc
|
||||
* UUIDs (Universally Unique IDentifiers) are used to uniquely identify entities, avatars, and the like. They are represented
|
||||
* in JavaScript as strings in the format, <code>"{nnnnnnnn-nnnn-nnnn-nnnn-nnnnnnnnnnnn}"</code>, where the "n"s are
|
||||
* hexadecimal digits.
|
||||
* @typedef {string} Uuid
|
||||
|
|
Loading…
Reference in a new issue