From 325ac73d0a420fcf2f9bf3fe5e76d5bee805ea39 Mon Sep 17 00:00:00 2001 From: Andrzej Kapolka Date: Fri, 4 Oct 2013 17:04:50 -0700 Subject: [PATCH] Apply color to ambient material property, too. --- interface/src/avatar/BlendFace.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/interface/src/avatar/BlendFace.cpp b/interface/src/avatar/BlendFace.cpp index fb7ad46035..d376c976eb 100644 --- a/interface/src/avatar/BlendFace.cpp +++ b/interface/src/avatar/BlendFace.cpp @@ -120,6 +120,7 @@ bool BlendFace::render(float alpha) { // apply material properties glm::vec4 diffuse = glm::vec4(mesh.diffuseColor, alpha); glm::vec4 specular = glm::vec4(mesh.specularColor, alpha); + glMaterialfv(GL_FRONT, GL_AMBIENT, (const float*)&diffuse); glMaterialfv(GL_FRONT, GL_DIFFUSE, (const float*)&diffuse); glMaterialfv(GL_FRONT, GL_SPECULAR, (const float*)&specular); glMaterialf(GL_FRONT, GL_SHININESS, mesh.shininess);