diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index b1351dc498..9620d61a49 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -150,6 +150,9 @@ class MyAvatar : public Avatar { Q_PROPERTY(float hmdRollControlDeadZone READ getHMDRollControlDeadZone WRITE setHMDRollControlDeadZone) Q_PROPERTY(float hmdRollControlRate READ getHMDRollControlRate WRITE setHMDRollControlRate) + Q_PROPERTY(float userHeight READ getUserHeight WRITE setUserHeight) + Q_PROPERTY(float userEyeHeight READ getUserEyeHeight) + const QString DOMINANT_LEFT_HAND = "left"; const QString DOMINANT_RIGHT_HAND = "right"; diff --git a/libraries/physics/src/CharacterController.cpp b/libraries/physics/src/CharacterController.cpp index 0904e39d25..5e446a52a9 100755 --- a/libraries/physics/src/CharacterController.cpp +++ b/libraries/physics/src/CharacterController.cpp @@ -393,9 +393,6 @@ void CharacterController::setState(State desiredState) { } } -<<<<<<< HEAD -<<<<<<< HEAD -======= void CharacterController::updateGravity() { int16_t collisionGroup = computeCollisionGroup(); if (_state == State::Hover || collisionGroup == BULLET_COLLISION_GROUP_COLLISIONLESS) { @@ -408,9 +405,6 @@ void CharacterController::updateGravity() { } } ->>>>>>> 5e5b77fbaaeff61a26144a240329eca70765c1a9 -======= ->>>>>>> 4d904bd5ce7d7b1a805c2f8fbdda630afc27576f void CharacterController::setLocalBoundingBox(const glm::vec3& minCorner, const glm::vec3& scale) { float x = scale.x; float z = scale.z;