Replace magic numbers with RAIL_AXIS_LENGTH

This commit is contained in:
Ryan Huffman 2018-07-20 11:37:42 -07:00
parent 25b558e6b4
commit 32122a7c1f

View file

@ -381,6 +381,8 @@ SelectionDisplay = (function() {
var CTRL_KEY_CODE = 16777249; var CTRL_KEY_CODE = 16777249;
var RAIL_AXIS_LENGTH = 10000;
var TRANSLATE_DIRECTION = { var TRANSLATE_DIRECTION = {
X: 0, X: 0,
Y: 1, Y: 1,
@ -1834,24 +1836,24 @@ SelectionDisplay = (function() {
} }
if (!isConstrained) { if (!isConstrained) {
var xStart = Vec3.sum(startPosition, { var xStart = Vec3.sum(startPosition, {
x: -10000, x: -RAIL_AXIS_LENGTH,
y: 0, y: 0,
z: 0 z: 0
}); });
var xEnd = Vec3.sum(startPosition, { var xEnd = Vec3.sum(startPosition, {
x: 10000, x: RAIL_AXIS_LENGTH,
y: 0, y: 0,
z: 0 z: 0
}); });
var zStart = Vec3.sum(startPosition, { var zStart = Vec3.sum(startPosition, {
x: 0, x: 0,
y: 0, y: 0,
z: -10000 z: -RAIL_AXIS_LENGTH
}); });
var zEnd = Vec3.sum(startPosition, { var zEnd = Vec3.sum(startPosition, {
x: 0, x: 0,
y: 0, y: 0,
z: 10000 z: RAIL_AXIS_LENGTH
}); });
Overlays.editOverlay(xRailOverlay, { Overlays.editOverlay(xRailOverlay, {
start: xStart, start: xStart,