From 316da59da3957ce4a902f780c6309191210e840c Mon Sep 17 00:00:00 2001
From: ZappoMan <bradh@konamoxt.com>
Date: Fri, 17 May 2013 12:44:39 -0700
Subject: [PATCH] first cut at animation server

---
 CMakeLists.txt                    |   3 +-
 animation-server/CMakeLists.txt   |  26 +++
 animation-server/src/main.cpp     | 348 ++++++++++++++++++++++++++++++
 libraries/shared/src/Agent.cpp    |   3 +
 libraries/shared/src/AgentTypes.h |   1 +
 voxel-server/src/main.cpp         |  43 +++-
 6 files changed, 415 insertions(+), 9 deletions(-)
 create mode 100644 animation-server/CMakeLists.txt
 create mode 100644 animation-server/src/main.cpp

diff --git a/CMakeLists.txt b/CMakeLists.txt
index 14692ef3f4..f55cd7d8b4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -11,4 +11,5 @@ add_subdirectory(injector)
 add_subdirectory(pairing-server)
 add_subdirectory(space-server)
 add_subdirectory(voxel-edit)
-add_subdirectory(voxel-server)
\ No newline at end of file
+add_subdirectory(voxel-server)
+add_subdirectory(animation-server)
\ No newline at end of file
diff --git a/animation-server/CMakeLists.txt b/animation-server/CMakeLists.txt
new file mode 100644
index 0000000000..e9662366af
--- /dev/null
+++ b/animation-server/CMakeLists.txt
@@ -0,0 +1,26 @@
+cmake_minimum_required(VERSION 2.8)
+
+set(TARGET_NAME animation-server)
+
+set(ROOT_DIR ..)
+set(MACRO_DIR ${ROOT_DIR}/cmake/macros)
+
+# setup for find modules
+set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/../cmake/modules/")
+
+# set up the external glm library
+include(${MACRO_DIR}/IncludeGLM.cmake)
+include_glm(${TARGET_NAME} ${ROOT_DIR})
+
+include(${MACRO_DIR}/SetupHifiProject.cmake)
+
+setup_hifi_project(${TARGET_NAME})
+
+# link in the shared library
+include(${MACRO_DIR}/LinkHifiLibrary.cmake)
+link_hifi_library(shared ${TARGET_NAME} ${ROOT_DIR})
+
+# link in the hifi voxels library
+link_hifi_library(voxels ${TARGET_NAME} ${ROOT_DIR})
+
+
diff --git a/animation-server/src/main.cpp b/animation-server/src/main.cpp
new file mode 100644
index 0000000000..d272efd638
--- /dev/null
+++ b/animation-server/src/main.cpp
@@ -0,0 +1,348 @@
+//
+//  main.cpp
+//  Animation Server
+//
+//  Created by Brad Hefta-Gaub on 05/16/2013
+//  Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
+//
+
+#include <cmath>
+#include <cstdlib>
+#include <cstring>
+#include <cstdio>
+#include <OctalCode.h>
+#include <AgentList.h>
+#include <AgentTypes.h>
+#include <EnvironmentData.h>
+#include <VoxelTree.h>
+#include <SharedUtil.h>
+#include <PacketHeaders.h>
+#include <SceneUtils.h>
+
+#ifdef _WIN32
+#include "Syssocket.h"
+#include "Systime.h"
+#else
+#include <sys/time.h>
+#include <arpa/inet.h>
+#include <ifaddrs.h>
+#endif
+
+const int ANIMATION_LISTEN_PORT = 40107;
+const int ANIMATE_VOXELS_INTERVAL_USECS = SIXTY_FPS_IN_MILLISECONDS * 1000.0 * 1;
+
+bool wantLocalDomain = false;
+
+static void sendVoxelServerZMessage() {
+    char message[100];
+    sprintf(message,"%c%s",'Z',"a message");
+    int messageSize = strlen(message) + 1;
+    AgentList::getInstance()->broadcastToAgents((unsigned char*) message, messageSize, &AGENT_TYPE_VOXEL, 1);
+}
+
+static void sendVoxelEditMessage(PACKET_HEADER header, VoxelDetail& detail) {
+    unsigned char* bufferOut;
+    int sizeOut;
+    
+    if (createVoxelEditMessage(header, 0, 1, &detail, bufferOut, sizeOut)){
+        AgentList::getInstance()->broadcastToAgents(bufferOut, sizeOut, &AGENT_TYPE_VOXEL, 1);
+        delete bufferOut;
+    }
+}
+
+float intensity = 0.5f;
+float intensityIncrement = 0.1f;
+const float MAX_INTENSITY = 1.0f;
+const float MIN_INTENSITY = 0.5f;
+
+static void sendVoxelBlinkMessage() {
+    VoxelDetail detail;
+    detail.s = 0.25f / TREE_SCALE;
+    
+    glm::vec3 position = glm::vec3(0, 0, detail.s);
+    
+    detail.x = detail.s * floor(position.x / detail.s);
+    detail.y = detail.s * floor(position.y / detail.s);
+    detail.z = detail.s * floor(position.z / detail.s);
+    
+    ::intensity += ::intensityIncrement;
+    if (::intensity >= MAX_INTENSITY) {
+        ::intensity = MAX_INTENSITY;
+        ::intensityIncrement = -::intensityIncrement;
+    }
+    if (::intensity <= MIN_INTENSITY) {
+        ::intensity = MIN_INTENSITY;
+        ::intensityIncrement = -::intensityIncrement;
+    }
+
+    detail.red   = 255 * ::intensity;
+    detail.green = 0   * ::intensity;
+    detail.blue  = 0   * ::intensity;
+    
+    PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE;
+
+    sendVoxelEditMessage(message, detail);
+}
+
+bool stringOfLightsInitialized = false;
+int currentLight = 0;
+int lightMovementDirection = 1;
+const int LIGHT_COUNT = 64;
+glm::vec3 stringOfLights[LIGHT_COUNT];
+unsigned char offColor[3] = { 240, 240, 240 };
+unsigned char onColor[3]  = {   0, 255,   0 };
+
+static void sendBlinkingStringOfLights() {
+    PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE; // we're a bully!
+    float lightScale = 0.125f / TREE_SCALE;
+    VoxelDetail detail;
+
+    detail.s = lightScale;
+
+    // first initialized the string of lights if needed...
+    if (!stringOfLightsInitialized) {
+        for (int i = 0; i < LIGHT_COUNT; i++) {
+            stringOfLights[i] = glm::vec3(i * lightScale,0,0);
+
+            detail.x = detail.s * floor(stringOfLights[i].x / detail.s);
+            detail.y = detail.s * floor(stringOfLights[i].y / detail.s);
+            detail.z = detail.s * floor(stringOfLights[i].z / detail.s);
+
+            if (i == currentLight) {
+                detail.red   = onColor[0];
+                detail.green = onColor[1];
+                detail.blue  = onColor[2];
+            } else {
+                detail.red   = offColor[0];
+                detail.green = offColor[1];
+                detail.blue  = offColor[2];
+            }
+            sendVoxelEditMessage(message, detail);
+        }
+        stringOfLightsInitialized = true;
+    } else {
+        // turn off current light
+        detail.x = detail.s * floor(stringOfLights[currentLight].x / detail.s);
+        detail.y = detail.s * floor(stringOfLights[currentLight].y / detail.s);
+        detail.z = detail.s * floor(stringOfLights[currentLight].z / detail.s);
+        detail.red   = offColor[0];
+        detail.green = offColor[1];
+        detail.blue  = offColor[2];
+        sendVoxelEditMessage(message, detail);
+
+        // move current light...
+        // if we're at the end of our string, then change direction
+        if (currentLight == LIGHT_COUNT-1) {
+            lightMovementDirection = -1;
+        }
+        if (currentLight == 0) {
+            lightMovementDirection = 1;
+        }
+        currentLight += lightMovementDirection;
+        
+        // turn on new current light
+        detail.x = detail.s * floor(stringOfLights[currentLight].x / detail.s);
+        detail.y = detail.s * floor(stringOfLights[currentLight].y / detail.s);
+        detail.z = detail.s * floor(stringOfLights[currentLight].z / detail.s);
+        detail.red   = onColor[0];
+        detail.green = onColor[1];
+        detail.blue  = onColor[2];
+        sendVoxelEditMessage(message, detail);
+    }
+}
+
+bool billboardInitialized = false;
+const int BILLBOARD_HEIGHT = 9;
+const int BILLBOARD_WIDTH  = 44;
+glm::vec3 billboardPosition((0.125f / TREE_SCALE),(0.125f / TREE_SCALE),0);
+glm::vec3 billboardLights[BILLBOARD_HEIGHT][BILLBOARD_WIDTH];
+unsigned char billboardOffColor[3] = { 240, 240, 240 };
+unsigned char billboardOnColorA[3]  = {   0,   0, 255 };
+unsigned char billboardOnColorB[3]  = {   0, 255,   0 };
+float billboardGradient = 0.5f;
+float billboardGradientIncrement = 0.01f;
+const float BILLBOARD_MAX_GRADIENT = 1.0f;
+const float BILLBOARD_MIN_GRADIENT = 0.0f;
+
+// top to bottom... 
+bool billBoardMessage[BILLBOARD_HEIGHT][BILLBOARD_WIDTH] = {
+ { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 },
+ { 0,1,0,0,1,0,1,0,0,0,0,0,1,0,0,0,0,1,1,1,1,0,0,0,0,0,1,0,1,1,1,0,1,0,1,0,0,1,0,0,0,0,0,0 },
+ { 0,1,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1,0,0,0,1,0,1,0,1,0,1,0,0,0,1,1,1,0,0,0,0,0 },
+ { 0,1,1,1,1,0,1,0,1,1,1,0,1,1,1,0,0,1,1,1,0,0,0,0,1,1,1,0,1,1,1,0,1,0,1,0,0,1,0,0,1,0,1,0 },
+ { 0,1,0,0,1,0,1,0,1,0,1,0,1,0,1,0,0,1,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,0,1,0,0,1,0,1,0 },
+ { 0,1,0,0,1,0,1,0,1,1,1,0,1,0,1,0,0,1,0,0,0,0,1,0,1,1,1,0,1,1,1,0,1,0,1,0,0,1,0,0,1,1,1,0 },
+ { 0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0 },
+ { 0,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0 },
+ { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }
+};
+
+static void sendBillboard() {
+    PACKET_HEADER message = PACKET_HEADER_SET_VOXEL_DESTRUCTIVE; // we're a bully!
+    float lightScale = 0.125f / TREE_SCALE;
+    VoxelDetail detail;
+
+    detail.s = lightScale;
+
+    // first initialized the billboard of lights if needed...
+    if (!billboardInitialized) {
+        for (int i = 0; i < BILLBOARD_HEIGHT; i++) {
+            for (int j = 0; j < BILLBOARD_WIDTH; j++) {
+                
+                billboardLights[i][j] = billboardPosition + glm::vec3(j * lightScale, (float)((BILLBOARD_HEIGHT - i) * lightScale), 0);
+            }
+        }
+        billboardInitialized = true;
+    }
+
+    // what will our animation be?
+    // fade in/out the message?
+    
+    //for now, just send it again..., but now, with intensity
+
+    ::billboardGradient += ::billboardGradientIncrement;
+    
+    printf("billboardGradient=%f billboardGradientIncrement=%f\n",billboardGradient,billboardGradientIncrement);
+    
+    if (::billboardGradient >= BILLBOARD_MAX_GRADIENT) {
+        ::billboardGradient = BILLBOARD_MAX_GRADIENT;
+        ::billboardGradientIncrement = -::billboardGradientIncrement;
+    }
+    if (::billboardGradient <= BILLBOARD_MIN_GRADIENT) {
+        ::billboardGradient = BILLBOARD_MIN_GRADIENT;
+        ::billboardGradientIncrement = -::billboardGradientIncrement;
+    }
+
+    for (int i = 0; i < BILLBOARD_HEIGHT; i++) {
+        for (int j = 0; j < BILLBOARD_WIDTH; j++) {
+            
+            billboardLights[i][j] = billboardPosition + glm::vec3(j * lightScale, (float)((BILLBOARD_HEIGHT - i) * lightScale), 0);
+
+            detail.x = billboardLights[i][j].x;
+            detail.y = billboardLights[i][j].y;
+            detail.z = billboardLights[i][j].z;
+
+            if (billBoardMessage[i][j]) {
+                detail.red   = (billboardOnColorA[0] + ((billboardOnColorB[0] - billboardOnColorA[0]) * ::billboardGradient));
+                detail.green = (billboardOnColorA[1] + ((billboardOnColorB[1] - billboardOnColorA[1]) * ::billboardGradient));
+                detail.blue  = (billboardOnColorA[2] + ((billboardOnColorB[2] - billboardOnColorA[2]) * ::billboardGradient));
+            } else {
+                detail.red   = billboardOffColor[0];
+                detail.green = billboardOffColor[1];
+                detail.blue  = billboardOffColor[2];
+            }
+            sendVoxelEditMessage(message, detail);
+        }
+    }
+}
+
+
+void* animateVoxels(void* args) {
+    
+    AgentList* agentList = AgentList::getInstance();
+    timeval lastSendTime;
+    
+    while (true) {
+        gettimeofday(&lastSendTime, NULL);
+
+        //printf("animateVoxels thread\n");
+        
+        //printf("animateVoxels thread: Sending a Blink message to the voxel server\n");
+        sendVoxelBlinkMessage();
+        sendBlinkingStringOfLights();
+        sendBillboard();
+
+        /**
+        int agentNumber = 0;
+        for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) {
+            agentNumber++;
+            printf("current agents[%d] id: %d type: %s \n", agentNumber, agent->getAgentID(), agent->getTypeName());
+        }
+        **/
+
+        // dynamically sleep until we need to fire off the next set of voxels
+        double usecToSleep =  ANIMATE_VOXELS_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&lastSendTime));
+        
+        if (usecToSleep > 0) {
+            usleep(usecToSleep);
+        } else {
+            std::cout << "Last send took too much time, not sleeping!\n";
+        }
+    }
+    
+    pthread_exit(0);
+}
+
+
+int main(int argc, const char * argv[])
+{
+    AgentList* agentList = AgentList::createInstance(AGENT_TYPE_ANIMATION_SERVER, ANIMATION_LISTEN_PORT);
+    setvbuf(stdout, NULL, _IOLBF, 0);
+
+    // Handle Local Domain testing with the --local command line
+    const char* local = "--local";
+    ::wantLocalDomain = cmdOptionExists(argc, argv,local);
+    if (::wantLocalDomain) {
+        printf("Local Domain MODE!\n");
+        int ip = getLocalAddress();
+        sprintf(DOMAIN_IP,"%d.%d.%d.%d", (ip & 0xFF), ((ip >> 8) & 0xFF),((ip >> 16) & 0xFF), ((ip >> 24) & 0xFF));
+    }
+
+    agentList->linkedDataCreateCallback = NULL; // do we need a callback?
+    agentList->startSilentAgentRemovalThread();
+    agentList->startDomainServerCheckInThread();
+    
+    srand((unsigned)time(0));
+
+    pthread_t animateVoxelThread;
+    pthread_create(&animateVoxelThread, NULL, animateVoxels, NULL);
+
+    sockaddr agentPublicAddress;
+    
+    unsigned char* packetData = new unsigned char[MAX_PACKET_SIZE];
+    ssize_t receivedBytes;
+
+    // loop to send to agents requesting data
+    while (true) {
+
+        // Agents sending messages to us...    
+        if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) {
+
+            switch (packetData[0]) {
+
+                case PACKET_HEADER_Z_COMMAND: {
+
+                    // the Z command is a special command that allows the sender to send the voxel server high level semantic
+                    // requests, like erase all, or add sphere scene
+                    char* command = (char*) &packetData[1]; // start of the command
+                    int commandLength = strlen(command); // commands are null terminated strings
+                    int totalLength = 1+commandLength+1;
+
+                    printf("got Z message len(%ld)= %s\n",receivedBytes,command);
+
+                    while (totalLength <= receivedBytes) {
+                        if (0==strcmp(command,(char*)"erase all")) {
+                            printf("got Z message == erase all, we don't support that\n");
+                        }
+                        if (0==strcmp(command,(char*)"add scene")) {
+                            printf("got Z message == add scene, we don't support that\n");
+                        }
+                        totalLength += commandLength+1;
+                    }
+                    // If we wanted to rebroadcast this message we could do it here.
+                    //printf("rebroadcasting Z message to connected agents... agentList.broadcastToAgents()\n");
+                    //agentList->broadcastToAgents(packetData,receivedBytes, &AGENT_TYPE_AVATAR, 1);
+                } break;
+                
+                default: {
+                    AgentList::getInstance()->processAgentData(&agentPublicAddress, packetData, receivedBytes);
+                } break;
+
+            }
+        }
+    }
+    
+    pthread_join(animateVoxelThread, NULL);
+
+    return 0;
+}
diff --git a/libraries/shared/src/Agent.cpp b/libraries/shared/src/Agent.cpp
index db4170515a..f8f61d3e30 100644
--- a/libraries/shared/src/Agent.cpp
+++ b/libraries/shared/src/Agent.cpp
@@ -130,6 +130,7 @@ const char* AGENT_TYPE_NAME_INTERFACE = "Client Interface";
 const char* AGENT_TYPE_NAME_AUDIO_MIXER = "Audio Mixer";
 const char* AGENT_TYPE_NAME_AVATAR_MIXER = "Avatar Mixer";
 const char* AGENT_TYPE_NAME_AUDIO_INJECTOR = "Audio Injector";
+const char* AGENT_TYPE_NAME_ANIMATION_SERVER = "Animation Server";
 const char* AGENT_TYPE_NAME_UNKNOWN = "Unknown";
 
 const char* Agent::getTypeName() const {
@@ -146,6 +147,8 @@ const char* Agent::getTypeName() const {
             return AGENT_TYPE_NAME_AVATAR_MIXER;
         case AGENT_TYPE_AUDIO_INJECTOR:
             return AGENT_TYPE_NAME_AUDIO_INJECTOR;
+        case AGENT_TYPE_ANIMATION_SERVER:
+            return AGENT_TYPE_NAME_ANIMATION_SERVER;
         default:
             return AGENT_TYPE_NAME_UNKNOWN;
 	}
diff --git a/libraries/shared/src/AgentTypes.h b/libraries/shared/src/AgentTypes.h
index e095cb1035..4f3100fe03 100644
--- a/libraries/shared/src/AgentTypes.h
+++ b/libraries/shared/src/AgentTypes.h
@@ -24,5 +24,6 @@ const char AGENT_TYPE_AVATAR = 'I';
 const char AGENT_TYPE_AUDIO_MIXER = 'M';
 const char AGENT_TYPE_AVATAR_MIXER = 'W';
 const char AGENT_TYPE_AUDIO_INJECTOR = 'A';
+const char AGENT_TYPE_ANIMATION_SERVER = 'a';
 
 #endif
diff --git a/voxel-server/src/main.cpp b/voxel-server/src/main.cpp
index 25e86f1f8a..1036b35900 100644
--- a/voxel-server/src/main.cpp
+++ b/voxel-server/src/main.cpp
@@ -19,6 +19,7 @@
 #include <SharedUtil.h>
 #include <PacketHeaders.h>
 #include <SceneUtils.h>
+#include <PerfStat.h>
 
 #ifdef _WIN32
 #include "Syssocket.h"
@@ -31,6 +32,7 @@
 
 const char* LOCAL_VOXELS_PERSIST_FILE = "resources/voxels.hio2";
 const char* VOXELS_PERSIST_FILE = "/etc/highfidelity/voxel-server/resources/voxels.hio2";
+const double VOXEL_PERSIST_INTERVAL = 1000.0 * 30; // every 30 seconds
 
 const int VOXEL_LISTEN_PORT = 40106;
 
@@ -341,13 +343,31 @@ void deepestLevelVoxelDistributor(AgentList* agentList,
     } // end if bag wasn't empty, and so we sent stuff...
 }
 
+double lastPersistVoxels = 0;
 void persistVoxelsWhenDirty() {
+    double now = usecTimestampNow();
+    double sinceLastTime = (now - ::lastPersistVoxels) / 1000.0;
+
     // check the dirty bit and persist here...
-    if (::wantVoxelPersist && ::randomTree.isDirty()) {
-        printf("saving voxels to file...\n");
-        randomTree.writeToFileV2(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
-        randomTree.clearDirtyBit(); // tree is clean after saving
-        printf("DONE saving voxels to file...\n");
+    if (::wantVoxelPersist && ::randomTree.isDirty() && sinceLastTime > VOXEL_PERSIST_INTERVAL) {
+
+        {
+            PerformanceWarning warn(true, "persistVoxelsWhenDirty() - reaverageVoxelColors()", true);
+
+            // after done inserting all these voxels, then reaverage colors
+            randomTree.reaverageVoxelColors(randomTree.rootNode);
+        }
+
+
+        {
+            PerformanceWarning warn(true, "persistVoxelsWhenDirty() - writeToFileV2()", true);
+
+            printf("saving voxels to file...\n");
+            randomTree.writeToFileV2(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE);
+            randomTree.clearDirtyBit(); // tree is clean after saving
+            printf("DONE saving voxels to file...\n");
+        }
+        ::lastPersistVoxels = usecTimestampNow();
     }
 }
 
@@ -498,13 +518,19 @@ int main(int argc, const char * argv[])
 
     // loop to send to agents requesting data
     while (true) {
+    
         // check to see if we need to persist our voxel state
-        persistVoxelsWhenDirty();    
+        persistVoxelsWhenDirty();
     
         if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) {
         	// XXXBHG: Hacked in support for 'S' SET command
             if (packetData[0] == PACKET_HEADER_SET_VOXEL || packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) {
                 bool destructive = (packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE);
+
+                PerformanceWarning warn(true,
+                                        destructive ? "PACKET_HEADER_SET_VOXEL_DESTRUCTIVE" : "PACKET_HEADER_SET_VOXEL",
+                                        true);
+            
             	unsigned short int itemNumber = (*((unsigned short int*)&packetData[1]));
             	printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n",
             	    destructive ? "PACKET_HEADER_SET_VOXEL_DESTRUCTIVE" : "PACKET_HEADER_SET_VOXEL",
@@ -541,8 +567,6 @@ int main(int argc, const char * argv[])
             		pVoxelData+=voxelDataSize;
             		atByte+=voxelDataSize;
             	}
-            	// after done inserting all these voxels, then reaverage colors
-				randomTree.reaverageVoxelColors(randomTree.rootNode);
             }
             if (packetData[0] == PACKET_HEADER_ERASE_VOXEL) {
 
@@ -575,6 +599,9 @@ int main(int argc, const char * argv[])
 						printf("got Z message == add scene\n");
 						addSphereScene(&randomTree);
 					}
+					if (0==strcmp(command,(char*)"a message")) {
+						printf("got Z message == a message, nothing to do, just report\n");
+					}
                     totalLength += commandLength+1;
 				}