get sit points working

This commit is contained in:
ZappoMan 2014-08-25 13:03:38 -07:00
parent 1663ff86d7
commit 314e299ba5
2 changed files with 14 additions and 5 deletions

View file

@ -285,7 +285,7 @@ function update(deltaTime){
avatarOldPosition = MyAvatar.position;
var SEARCH_RADIUS = 50;
var foundModels = Models.findModels(MyAvatar.position, SEARCH_RADIUS);
var foundModels = Entities.findEntities(MyAvatar.position, SEARCH_RADIUS);
// Let's remove indicator that got out of radius
for (model in models) {
if (Vec3.distance(models[model].properties.position, MyAvatar.position) > SEARCH_RADIUS) {
@ -297,7 +297,7 @@ function update(deltaTime){
for (var i = 0; i < foundModels.length; ++i) {
var model = foundModels[i];
if (typeof(models[model.id]) == "undefined") {
model.properties = Models.getModelProperties(model);
model.properties = Entities.getEntityProperties(model);
if (Vec3.distance(model.properties.position, MyAvatar.position) < SEARCH_RADIUS) {
addIndicators(model);
}
@ -319,7 +319,7 @@ function addIndicators(modelID) {
models[modelID.id] = modelID;
} else {
Models.editModel(modelID, { glowLevel: 0.0 });
Entities.editEntity(modelID, { glowLevel: 0.0 });
}
}

View file

@ -11,6 +11,7 @@
#include "EntityScriptingInterface.h"
#include "EntityTree.h"
#include "ModelEntityItem.h"
EntityScriptingInterface::EntityScriptingInterface() :
_nextCreatorTokenID(0),
@ -75,10 +76,18 @@ EntityItemProperties EntityScriptingInterface::getEntityProperties(EntityItemID
if (_entityTree) {
_entityTree->lockForRead();
EntityItem* entity = const_cast<EntityItem*>(_entityTree->findEntityByEntityItemID(identity));
if (entity) {
// TODO: look into sitting points!!!
//entity->setSittingPoints(_entityTree->getGeometryForEntity(entity)->sittingPoints);
// TODO: improve sitting points in the future, for now we've included the old model behavior for entity
// types that are models
if (entity->getType() == EntityTypes::Model) {
ModelEntityItem* model = dynamic_cast<ModelEntityItem*>(entity);
const FBXGeometry* geometry = _entityTree->getGeometryForEntity(entity);
if (geometry) {
model->setSittingPoints(geometry->sittingPoints);
}
}
results = entity->getProperties();
} else {