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@ -211,7 +211,6 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
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}
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}
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float fadeRatio = Interpolate::calculateFadeRatio(_fadeStartTime);
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float fadeRatio = Interpolate::calculateFadeRatio(_fadeStartTime);
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bool transparent = fadeRatio < 1.0f;
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batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
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batch._glColor4f(1.0f, 1.0f, 1.0f, fadeRatio);
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DependencyManager::get<GeometryCache>()->bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(batch);
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DependencyManager::get<GeometryCache>()->bindSimpleSRGBTexturedUnlitNoTexAlphaProgram(batch);
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