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Cleanup
This commit is contained in:
parent
ec7536db2c
commit
30bf800963
3 changed files with 16 additions and 43 deletions
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@ -256,17 +256,8 @@ bool Base3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3
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void Base3DOverlay::locationChanged(bool tellPhysics) {
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void Base3DOverlay::locationChanged(bool tellPhysics) {
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SpatiallyNestable::locationChanged(tellPhysics);
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SpatiallyNestable::locationChanged(tellPhysics);
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// Force the actual update of the render transform now that we notify for the change
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// Force the actual update of the render transform through the notify call
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// so it s captured for the time of rendering
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notifyRenderTransformChange();
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notifyRenderTransformChange();
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/* auto itemID = getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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transaction.updateItem(itemID);
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scene->enqueueTransaction(transaction);
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}*/
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}
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}
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void Base3DOverlay::parentDeleted() {
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void Base3DOverlay::parentDeleted() {
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@ -274,44 +265,25 @@ void Base3DOverlay::parentDeleted() {
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}
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}
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void Base3DOverlay::update(float duration) {
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void Base3DOverlay::update(float duration) {
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// In Base3DOverlay, if its location or bound changed, the renderTrasnformDirty flag is true.
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// then the correct transform used for rendering is computed in the update transaction and assigned.
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// TODO: Fix the value to be computed in main thread now and passed by value to the render item.
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// This is the simplest fix for the web overlay of the tablet for now
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if (_renderTransformDirty) {
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if (_renderTransformDirty) {
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auto self = this;
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auto itemID = getRenderItemID();
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// queue up this work for later processing, at the end of update and just before rendering.
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if (render::Item::isValidID(itemID)) {
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// the application will ensure only the last lambda is actually invoked.
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/* void* key = (void*)this;
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std::weak_ptr<SpatiallyNestable> weakSelf = shared_from_this();
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AbstractViewStateInterface::instance()->pushPostUpdateLambda(key, [weakSelf]() {
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// do nothing, if the model has already been destroyed.
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auto spatiallyNestableSelf = weakSelf.lock();
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if (!spatiallyNestableSelf) {
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return;
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}
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auto self = std::dynamic_pointer_cast<Base3DOverlay>(spatiallyNestableSelf);
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*/
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#ifdef UpdateInMain
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self->setRenderTransform(self->evalRenderTransform());
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#else
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auto renderTransform = self->evalRenderTransform();
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#endif
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auto itemID = self->getRenderItemID();
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if (render::Item::isValidID(itemID)) {
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render::ScenePointer scene = qApp->getMain3DScene();
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render::ScenePointer scene = qApp->getMain3DScene();
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render::Transaction transaction;
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render::Transaction transaction;
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#ifdef UpdateInMain
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transaction.updateItem<Overlay>(itemID, [](Overlay& data) {
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transaction.updateItem(itemID);
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#else
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transaction.updateItem<Overlay>(itemID, [renderTransform](Overlay& data) {
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auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
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auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
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if (overlay3D) {
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if (overlay3D) {
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auto latestTransform = overlay3D->evalRenderTransform();
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auto latestTransform = overlay3D->evalRenderTransform();
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overlay3D->setRenderTransform(latestTransform);// evalRenderTransform();
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overlay3D->setRenderTransform(latestTransform);
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}
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}
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});
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});
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#endif
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scene->enqueueTransaction(transaction);
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scene->enqueueTransaction(transaction);
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}
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}
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// });
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_renderTransformDirty = false;
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_renderTransformDirty = false;
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}
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}
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}
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}
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@ -326,4 +298,4 @@ Transform Base3DOverlay::evalRenderTransform() const {
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void Base3DOverlay::setRenderTransform(const Transform& transform) {
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void Base3DOverlay::setRenderTransform(const Transform& transform) {
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_renderTransform = transform;
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_renderTransform = transform;
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}
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}
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@ -55,8 +55,6 @@ public:
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void update(float deltatime) override;
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void update(float deltatime) override;
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void notifyRenderTransformChange() const;
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void notifyRenderTransformChange() const;
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virtual Transform evalRenderTransform() const;
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void setRenderTransform(const Transform& transform);
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void setProperties(const QVariantMap& properties) override;
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void setProperties(const QVariantMap& properties) override;
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QVariant getProperty(const QString& property) override;
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QVariant getProperty(const QString& property) override;
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@ -74,6 +72,9 @@ protected:
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virtual void parentDeleted() override;
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virtual void parentDeleted() override;
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mutable Transform _renderTransform;
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mutable Transform _renderTransform;
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virtual Transform evalRenderTransform() const;
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virtual void setRenderTransform(const Transform& transform);
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const Transform& getRenderTransform() const { return _renderTransform; }
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float _lineWidth;
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float _lineWidth;
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bool _isSolid;
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bool _isSolid;
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@ -320,7 +320,7 @@ void Web3DOverlay::render(RenderArgs* args) {
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Q_ASSERT(args->_batch);
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Q_ASSERT(args->_batch);
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gpu::Batch& batch = *args->_batch;
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gpu::Batch& batch = *args->_batch;
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batch.setResourceTexture(0, _texture);
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batch.setResourceTexture(0, _texture);
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batch.setModelTransform(_renderTransform);
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batch.setModelTransform(getRenderTransform());
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (color.a < OPAQUE_ALPHA_THRESHOLD) {
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if (color.a < OPAQUE_ALPHA_THRESHOLD) {
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