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remove an unecessary condition in Audio.cpp
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1 changed files with 1 additions and 3 deletions
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@ -425,9 +425,7 @@ void Audio::addReceivedAudioToBuffer(const QByteArray& audioByteArray) {
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qDebug() << "Buffer is starved and doesn't have enough samples to start. Held back.\n";
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qDebug() << "Buffer is starved and doesn't have enough samples to start. Held back.\n";
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} else {
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} else {
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// We are either already playing back, or we have enough audio to start playing back.
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// We are either already playing back, or we have enough audio to start playing back.
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if (_ringBuffer.isStarved()) {
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_ringBuffer.setIsStarved(false);
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_ringBuffer.setIsStarved(false);
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}
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// copy the samples we'll resample from the ring buffer - this also
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// copy the samples we'll resample from the ring buffer - this also
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// pushes the read pointer of the ring buffer forwards
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// pushes the read pointer of the ring buffer forwards
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