mirror of
https://github.com/overte-org/overte.git
synced 2025-08-07 13:30:33 +02:00
commit
30389ad51f
23 changed files with 647 additions and 90 deletions
|
@ -13,6 +13,7 @@
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var isGrabbing = false;
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var grabbedEntity = null;
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var actionID = null;
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var prevMouse = {};
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var deltaMouse = {
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z: 0
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@ -88,6 +89,7 @@ function mousePressEvent(event) {
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gravity: {x: 0, y: 0, z: 0}
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});
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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}
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}
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@ -110,7 +112,10 @@ function updateDropLine(position) {
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function mouseReleaseEvent() {
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if (isGrabbing) {
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Controller.mouseMoveEvent.disconnect(mouseMoveEvent);
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isGrabbing = false;
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Entities.deleteAction(grabbedEntity, actionID);
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actionID = null;
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// only restore the original gravity if it's not zero. This is to avoid...
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// 1. interface A grabs an entity and locally saves off its gravity
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@ -228,21 +233,25 @@ function update(deltaTime) {
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}
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if (shouldRotate) {
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angularVelocity = Vec3.subtract(angularVelocity, Vec3.multiply(angularVelocity, ANGULAR_DAMPING_RATE));
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Entities.editEntity(grabbedEntity, {
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rotation: currentRotation,
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angularVelocity: angularVelocity
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});
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} else {
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angularVelocity = entityProps.angularVelocity;
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}
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Entities.editEntity(grabbedEntity, {
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position: currentPosition,
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rotation: currentRotation,
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velocity: newVelocity,
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angularVelocity: angularVelocity
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});
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var newSpeed = Vec3.length(newVelocity);
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if (!actionID) {
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actionID = Entities.addAction("pull-to-point", grabbedEntity, {target: targetPosition, speed: newSpeed});
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} else {
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Entities.updateAction(grabbedEntity, actionID, {target: targetPosition, speed: newSpeed});
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}
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updateDropLine(targetPosition);
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}
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}
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Controller.mouseMoveEvent.connect(mouseMoveEvent);
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Controller.mousePressEvent.connect(mousePressEvent);
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Controller.mouseReleaseEvent.connect(mouseReleaseEvent);
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Controller.keyPressEvent.connect(keyPressEvent);
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@ -2459,7 +2459,8 @@ void Application::update(float deltaTime) {
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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DependencyManager::get<AvatarManager>()->updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
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//loop through all the other avatars and simulate them...
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DependencyManager::get<AvatarManager>()->updateOtherAvatars(deltaTime);
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updateCamera(deltaTime); // handle various camera tweaks like off axis projection
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updateDialogs(deltaTime); // update various stats dialogs if present
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@ -2473,6 +2474,7 @@ void Application::update(float deltaTime) {
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_physicsEngine.deleteObjects(_entitySimulation.getObjectsToDelete());
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_physicsEngine.addObjects(_entitySimulation.getObjectsToAdd());
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_physicsEngine.changeObjects(_entitySimulation.getObjectsToChange());
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_entitySimulation.applyActionChanges();
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_entitySimulation.unlock();
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AvatarManager* avatarManager = DependencyManager::get<AvatarManager>().data();
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@ -2495,7 +2497,8 @@ void Application::update(float deltaTime) {
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if (!_aboutToQuit) {
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PerformanceTimer perfTimer("entities");
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// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk deadlock.)
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// Collision events (and their scripts) must not be handled when we're locked, above. (That would risk
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// deadlock.)
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_entitySimulation.handleCollisionEvents(collisionEvents);
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// NOTE: the _entities.update() call below will wait for lock
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// and will simulate entity motion (the EntityTree has been given an EntitySimulation).
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@ -2512,7 +2515,8 @@ void Application::update(float deltaTime) {
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{
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PerformanceTimer perfTimer("myAvatar");
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updateMyAvatarLookAtPosition();
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DependencyManager::get<AvatarManager>()->updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
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// Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
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DependencyManager::get<AvatarManager>()->updateMyAvatar(deltaTime);
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}
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{
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@ -26,8 +26,8 @@ EntityItemPointer RenderableLineEntityItem::factory(const EntityItemID& entityID
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void RenderableLineEntityItem::render(RenderArgs* args) {
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PerformanceTimer perfTimer("RenderableLineEntityItem::render");
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assert(getType() == EntityTypes::Line);
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glm::vec3 position = getPosition();
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glm::vec3 dimensions = getDimensions();
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// glm::vec3 position = getPosition();
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// glm::vec3 dimensions = getDimensions();
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glm::quat rotation = getRotation();
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glm::vec4 lineColor(toGlm(getXColor()), getLocalRenderAlpha());
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glPushMatrix();
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101
libraries/entities/src/EntityActionInterface.cpp
Normal file
101
libraries/entities/src/EntityActionInterface.cpp
Normal file
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@ -0,0 +1,101 @@
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//
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// EntityActionInterface.cpp
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// libraries/entities/src
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//
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// Created by Seth Alves on 2015-6-4
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include "EntityItem.h"
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#include "EntityActionInterface.h"
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EntityActionType EntityActionInterface::actionTypeFromString(QString actionTypeString) {
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QString normalizedActionTypeString = actionTypeString.toLower().remove('-').remove('_');
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if (normalizedActionTypeString == "none") {
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return ACTION_TYPE_NONE;
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}
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if (normalizedActionTypeString == "pulltopoint") {
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return ACTION_TYPE_PULL_TO_POINT;
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}
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qDebug() << "Warning -- EntityActionInterface::actionTypeFromString got unknown action-type name" << actionTypeString;
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return ACTION_TYPE_NONE;
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}
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QString EntityActionInterface::actionTypeToString(EntityActionType actionType) {
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switch(actionType) {
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case ACTION_TYPE_NONE:
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return "none";
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case ACTION_TYPE_PULL_TO_POINT:
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return "pullToPoint";
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}
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assert(false);
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return "none";
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}
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glm::vec3 EntityActionInterface::extractVec3Argument(QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok) {
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if (!arguments.contains(argumentName)) {
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qDebug() << objectName << "requires argument:" << argumentName;
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ok = false;
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return vec3();
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}
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QVariant resultV = arguments[argumentName];
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if (resultV.type() != (QVariant::Type) QMetaType::QVariantMap) {
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qDebug() << objectName << "argument" << argumentName << "must be a map";
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ok = false;
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return vec3();
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}
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QVariantMap resultVM = resultV.toMap();
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if (!resultVM.contains("x") || !resultVM.contains("y") || !resultVM.contains("z")) {
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qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z";
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ok = false;
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return vec3();
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}
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QVariant xV = resultVM["x"];
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QVariant yV = resultVM["y"];
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QVariant zV = resultVM["z"];
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bool xOk = true;
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bool yOk = true;
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bool zOk = true;
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float x = xV.toFloat(&xOk);
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float y = yV.toFloat(&yOk);
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float z = zV.toFloat(&zOk);
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if (!xOk || !yOk || !zOk) {
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qDebug() << objectName << "argument" << argumentName << "must be a map with keys of x, y, z and values of type float.";
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ok = false;
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return vec3();
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}
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return vec3(x, y, z);
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}
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float EntityActionInterface::extractFloatArgument(QString objectName, QVariantMap arguments,
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QString argumentName, bool& ok) {
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if (!arguments.contains(argumentName)) {
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qDebug() << objectName << "requires argument:" << argumentName;
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ok = false;
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return 0.0f;
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}
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QVariant vV = arguments[argumentName];
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bool vOk = true;
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float v = vV.toFloat(&vOk);
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if (!vOk) {
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ok = false;
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return 0.0f;
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}
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return v;
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}
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49
libraries/entities/src/EntityActionInterface.h
Normal file
49
libraries/entities/src/EntityActionInterface.h
Normal file
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@ -0,0 +1,49 @@
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//
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// EntityActionInterface.h
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// libraries/entities/src
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//
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// Created by Seth Alves on 2015-6-2
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_EntityActionInterface_h
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#define hifi_EntityActionInterface_h
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#include <QUuid>
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class EntitySimulation;
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enum EntityActionType {
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// keep these synchronized with actionTypeFromString and actionTypeToString
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ACTION_TYPE_NONE,
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ACTION_TYPE_PULL_TO_POINT
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};
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class EntityActionInterface {
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public:
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EntityActionInterface() { }
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virtual ~EntityActionInterface() { }
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virtual const QUuid& getID() const = 0;
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virtual void removeFromSimulation(EntitySimulation* simulation) const = 0;
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virtual const EntityItemPointer& getOwnerEntity() const = 0;
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virtual void setOwnerEntity(const EntityItemPointer ownerEntity) = 0;
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virtual bool updateArguments(QVariantMap arguments) = 0;
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// virtual QByteArray serialize() = 0;
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// static EntityActionPointer deserialize(EntityItemPointer ownerEntity, QByteArray data);
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static EntityActionType actionTypeFromString(QString actionTypeString);
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static QString actionTypeToString(EntityActionType actionType);
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protected:
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static glm::vec3 extractVec3Argument(QString objectName, QVariantMap arguments, QString argumentName, bool& ok);
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static float extractFloatArgument(QString objectName, QVariantMap arguments, QString argumentName, bool& ok);
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};
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typedef std::shared_ptr<EntityActionInterface> EntityActionPointer;
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#endif // hifi_EntityActionInterface_h
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@ -25,6 +25,7 @@
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#include "EntityItem.h"
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#include "EntitiesLogging.h"
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#include "EntityTree.h"
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#include "EntitySimulation.h"
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bool EntityItem::_sendPhysicsUpdates = true;
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@ -1306,3 +1307,46 @@ void EntityItem::updateSimulatorID(const QUuid& value) {
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_dirtyFlags |= EntityItem::DIRTY_SIMULATOR_ID;
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}
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}
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bool EntityItem::addAction(EntitySimulation* simulation, EntityActionPointer action) {
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assert(action);
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const QUuid& actionID = action->getID();
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assert(!_objectActions.contains(actionID) || _objectActions[actionID] == action);
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_objectActions[actionID] = action;
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assert(action->getOwnerEntity().get() == this);
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simulation->addAction(action);
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return false;
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}
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bool EntityItem::updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments) {
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if (!_objectActions.contains(actionID)) {
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return false;
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}
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EntityActionPointer action = _objectActions[actionID];
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return action->updateArguments(arguments);
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}
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bool EntityItem::removeAction(EntitySimulation* simulation, const QUuid& actionID) {
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if (_objectActions.contains(actionID)) {
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EntityActionPointer action = _objectActions[actionID];
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_objectActions.remove(actionID);
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action->setOwnerEntity(nullptr);
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action->removeFromSimulation(simulation);
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return true;
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}
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return false;
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}
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void EntityItem::clearActions(EntitySimulation* simulation) {
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QHash<QUuid, EntityActionPointer>::iterator i = _objectActions.begin();
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while (i != _objectActions.end()) {
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const QUuid id = i.key();
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EntityActionPointer action = _objectActions[id];
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i = _objectActions.erase(i);
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action->setOwnerEntity(nullptr);
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action->removeFromSimulation(simulation);
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}
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}
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|
|
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@ -26,6 +26,7 @@
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#include "EntityItemID.h"
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#include "EntityItemProperties.h"
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#include "EntityItemPropertiesDefaults.h"
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#include "EntityActionInterface.h"
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#include "EntityTypes.h"
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class EntitySimulation;
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|
@ -177,9 +178,7 @@ public:
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EntityTypes::EntityType getType() const { return _type; }
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const glm::vec3& getPosition() const { return _position; } /// get position in meters
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void setPosition(const glm::vec3& value) {
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_position = value;
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}
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void setPosition(const glm::vec3& value) { _position = value; }
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glm::vec3 getCenter() const;
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|
@ -348,12 +347,18 @@ public:
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void getAllTerseUpdateProperties(EntityItemProperties& properties) const;
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bool addAction(EntitySimulation* simulation, EntityActionPointer action);
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bool updateAction(EntitySimulation* simulation, const QUuid& actionID, const QVariantMap& arguments);
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bool removeAction(EntitySimulation* simulation, const QUuid& actionID);
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void clearActions(EntitySimulation* simulation);
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protected:
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static bool _sendPhysicsUpdates;
|
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EntityTypes::EntityType _type;
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QUuid _id;
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quint64 _lastSimulated; // last time this entity called simulate(), this includes velocity, angular velocity, and physics changes
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quint64 _lastSimulated; // last time this entity called simulate(), this includes velocity, angular velocity,
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// and physics changes
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quint64 _lastUpdated; // last time this entity called update(), this includes animations and non-physics changes
|
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quint64 _lastEdited; // last official local or remote edit time
|
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quint64 _lastBroadcast; // the last time we sent an edit packet about this entity
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|
@ -418,6 +423,8 @@ protected:
|
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EntityTreeElement* _element = nullptr; // set by EntityTreeElement
|
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void* _physicsInfo = nullptr; // set by EntitySimulation
|
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bool _simulated; // set by EntitySimulation
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|
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QHash<QUuid, EntityActionPointer> _objectActions;
|
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};
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|
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#endif // hifi_EntityItem_h
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|
|
|
@ -11,13 +11,14 @@
|
|||
|
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#include <VariantMapToScriptValue.h>
|
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|
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#include "EntityScriptingInterface.h"
|
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#include "EntityTree.h"
|
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#include "LightEntityItem.h"
|
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#include "ModelEntityItem.h"
|
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#include "ZoneEntityItem.h"
|
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#include "EntitiesLogging.h"
|
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#include "EntitySimulation.h"
|
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|
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#include "EntityScriptingInterface.h"
|
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|
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EntityScriptingInterface::EntityScriptingInterface() :
|
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_entityTree(NULL)
|
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|
@ -83,7 +84,8 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
|
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entity->setLastBroadcast(usecTimestampNow());
|
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// This Node is creating a new object. If it's in motion, set this Node as the simulator.
|
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bidForSimulationOwnership(propertiesWithSimID);
|
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entity->setSimulatorID(propertiesWithSimID.getSimulatorID()); // and make note of it now, so we can act on it right away.
|
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// and make note of it now, so we can act on it right away.
|
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entity->setSimulatorID(propertiesWithSimID.getSimulatorID());
|
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} else {
|
||||
qCDebug(entities) << "script failed to add new Entity to local Octree";
|
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success = false;
|
||||
|
@ -401,7 +403,6 @@ void RayToEntityIntersectionResultFromScriptValue(const QScriptValue& object, Ra
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
bool EntityScriptingInterface::setVoxels(QUuid entityID,
|
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std::function<void(PolyVoxEntityItem&)> actor) {
|
||||
if (!_entityTree) {
|
||||
|
@ -439,23 +440,83 @@ bool EntityScriptingInterface::setVoxels(QUuid entityID,
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool EntityScriptingInterface::setVoxelSphere(QUuid entityID, const glm::vec3& center, float radius, int value) {
|
||||
return setVoxels(entityID, [center, radius, value](PolyVoxEntityItem& polyVoxEntity) {
|
||||
polyVoxEntity.setSphere(center, radius, value);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
bool EntityScriptingInterface::setVoxel(QUuid entityID, const glm::vec3& position, int value) {
|
||||
return setVoxels(entityID, [position, value](PolyVoxEntityItem& polyVoxEntity) {
|
||||
polyVoxEntity.setVoxelInVolume(position, value);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
bool EntityScriptingInterface::setAllVoxels(QUuid entityID, int value) {
|
||||
return setVoxels(entityID, [value](PolyVoxEntityItem& polyVoxEntity) {
|
||||
polyVoxEntity.setAll(value);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
bool EntityScriptingInterface::actionWorker(const QUuid& entityID,
|
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std::function<bool(EntitySimulation*, EntityItemPointer)> actor) {
|
||||
if (!_entityTree) {
|
||||
return false;
|
||||
}
|
||||
|
||||
_entityTree->lockForWrite();
|
||||
|
||||
EntitySimulation* simulation = _entityTree->getSimulation();
|
||||
EntityItemPointer entity = _entityTree->findEntityByEntityItemID(entityID);
|
||||
if (!entity) {
|
||||
qDebug() << "actionWorker -- unknown entity" << entityID;
|
||||
_entityTree->unlock();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!simulation) {
|
||||
qDebug() << "actionWorker -- no simulation" << entityID;
|
||||
_entityTree->unlock();
|
||||
return false;
|
||||
}
|
||||
|
||||
bool success = actor(simulation, entity);
|
||||
_entityTree->unlock();
|
||||
return success;
|
||||
}
|
||||
|
||||
|
||||
QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
|
||||
const QUuid& entityID,
|
||||
const QVariantMap& arguments) {
|
||||
QUuid actionID = QUuid::createUuid();
|
||||
bool success = actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
EntityActionType actionType = EntityActionInterface::actionTypeFromString(actionTypeString);
|
||||
if (actionType == ACTION_TYPE_NONE) {
|
||||
return false;
|
||||
}
|
||||
if (simulation->actionFactory(actionType, actionID, entity, arguments)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
if (success) {
|
||||
return actionID;
|
||||
}
|
||||
return QUuid();
|
||||
}
|
||||
|
||||
|
||||
bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid& actionID, const QVariantMap& arguments) {
|
||||
return actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
return entity->updateAction(simulation, actionID, arguments);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid& actionID) {
|
||||
return actionWorker(entityID, [&](EntitySimulation* simulation, EntityItemPointer entity) {
|
||||
return entity->removeAction(simulation, actionID);
|
||||
});
|
||||
}
|
||||
|
|
|
@ -118,13 +118,16 @@ public slots:
|
|||
Q_INVOKABLE void setSendPhysicsUpdates(bool value);
|
||||
Q_INVOKABLE bool getSendPhysicsUpdates() const;
|
||||
|
||||
bool setVoxels(QUuid entityID, std::function<void(PolyVoxEntityItem&)> actor);
|
||||
Q_INVOKABLE bool setVoxelSphere(QUuid entityID, const glm::vec3& center, float radius, int value);
|
||||
Q_INVOKABLE bool setVoxel(QUuid entityID, const glm::vec3& position, int value);
|
||||
Q_INVOKABLE bool setAllVoxels(QUuid entityID, int value);
|
||||
|
||||
Q_INVOKABLE void dumpTree() const;
|
||||
|
||||
Q_INVOKABLE QUuid addAction(const QString& actionTypeString, const QUuid& entityID, const QVariantMap& arguments);
|
||||
Q_INVOKABLE bool updateAction(const QUuid& entityID, const QUuid& actionID, const QVariantMap& arguments);
|
||||
Q_INVOKABLE bool deleteAction(const QUuid& entityID, const QUuid& actionID);
|
||||
|
||||
signals:
|
||||
void entityCollisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
||||
void collisionWithEntity(const EntityItemID& idA, const EntityItemID& idB, const Collision& collision);
|
||||
|
@ -152,6 +155,8 @@ signals:
|
|||
void clearingEntities();
|
||||
|
||||
private:
|
||||
bool actionWorker(const QUuid& entityID, std::function<bool(EntitySimulation*, EntityItemPointer)> actor);
|
||||
bool setVoxels(QUuid entityID, std::function<void(PolyVoxEntityItem&)> actor);
|
||||
void queueEntityMessage(PacketType packetType, EntityItemID entityID, const EntityItemProperties& properties);
|
||||
|
||||
/// actually does the work of finding the ray intersection, can be called in locking mode or tryLock mode
|
||||
|
|
|
@ -56,6 +56,15 @@ public:
|
|||
|
||||
friend class EntityTree;
|
||||
|
||||
virtual EntityActionPointer actionFactory(EntityActionType type,
|
||||
QUuid id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments) { return nullptr; }
|
||||
virtual void addAction(EntityActionPointer action) { _actionsToAdd += action; }
|
||||
virtual void removeAction(const QUuid actionID) { _actionsToRemove += actionID; }
|
||||
virtual void removeActions(QList<QUuid> actionIDsToRemove) { _actionsToRemove += actionIDsToRemove; }
|
||||
virtual void applyActionChanges() { _actionsToAdd.clear(); _actionsToRemove.clear(); }
|
||||
|
||||
protected: // these only called by the EntityTree?
|
||||
/// \param entity pointer to EntityItem to be added
|
||||
/// \sideeffect sets relevant backpointers in entity, but maybe later when appropriate data structures are locked
|
||||
|
@ -114,6 +123,10 @@ protected:
|
|||
|
||||
private:
|
||||
void moveSimpleKinematics();
|
||||
|
||||
protected:
|
||||
QList<EntityActionPointer> _actionsToAdd;
|
||||
QList<QUuid> _actionsToRemove;
|
||||
};
|
||||
|
||||
#endif // hifi_EntitySimulation_h
|
||||
|
|
|
@ -381,6 +381,7 @@ void EntityTree::processRemovedEntities(const DeleteEntityOperator& theOperator)
|
|||
}
|
||||
|
||||
if (_simulation) {
|
||||
theEntity->clearActions(_simulation);
|
||||
_simulation->removeEntity(theEntity);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -158,6 +158,7 @@ public:
|
|||
void emitEntityScriptChanging(const EntityItemID& entityItemID);
|
||||
|
||||
void setSimulation(EntitySimulation* simulation);
|
||||
EntitySimulation* getSimulation() const { return _simulation; }
|
||||
|
||||
bool wantEditLogging() const { return _wantEditLogging; }
|
||||
void setWantEditLogging(bool value) { _wantEditLogging = value; }
|
||||
|
|
|
@ -152,6 +152,7 @@ public:
|
|||
bool hasEntities() const { return _entityItems ? _entityItems->size() > 0 : false; }
|
||||
|
||||
void setTree(EntityTree* tree) { _myTree = tree; }
|
||||
EntityTree* getTree() const { return _myTree; }
|
||||
|
||||
bool updateEntity(const EntityItem& entity);
|
||||
void addEntityItem(EntityItemPointer entity);
|
||||
|
|
35
libraries/physics/src/ObjectAction.cpp
Normal file
35
libraries/physics/src/ObjectAction.cpp
Normal file
|
@ -0,0 +1,35 @@
|
|||
//
|
||||
// ObjectAction.cpp
|
||||
// libraries/physcis/src
|
||||
//
|
||||
// Created by Seth Alves 2015-6-2
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "EntitySimulation.h"
|
||||
|
||||
#include "ObjectAction.h"
|
||||
|
||||
ObjectAction::ObjectAction(QUuid id, EntityItemPointer ownerEntity) :
|
||||
btActionInterface(),
|
||||
_id(id),
|
||||
_active(false),
|
||||
_ownerEntity(ownerEntity) {
|
||||
}
|
||||
|
||||
ObjectAction::~ObjectAction() {
|
||||
}
|
||||
|
||||
void ObjectAction::updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) {
|
||||
qDebug() << "ObjectAction::updateAction called";
|
||||
}
|
||||
|
||||
void ObjectAction::debugDraw(btIDebugDraw* debugDrawer) {
|
||||
}
|
||||
|
||||
void ObjectAction::removeFromSimulation(EntitySimulation* simulation) const {
|
||||
simulation->removeAction(_id);
|
||||
}
|
50
libraries/physics/src/ObjectAction.h
Normal file
50
libraries/physics/src/ObjectAction.h
Normal file
|
@ -0,0 +1,50 @@
|
|||
//
|
||||
// ObjectAction.h
|
||||
// libraries/physcis/src
|
||||
//
|
||||
// Created by Seth Alves 2015-6-2
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
// http://bulletphysics.org/Bullet/BulletFull/classbtActionInterface.html
|
||||
|
||||
#ifndef hifi_ObjectAction_h
|
||||
#define hifi_ObjectAction_h
|
||||
|
||||
#include <btBulletDynamicsCommon.h>
|
||||
|
||||
#include <QUuid>
|
||||
|
||||
#include <EntityItem.h>
|
||||
|
||||
class ObjectAction : public btActionInterface, public EntityActionInterface {
|
||||
public:
|
||||
ObjectAction(QUuid id, EntityItemPointer ownerEntity);
|
||||
virtual ~ObjectAction();
|
||||
|
||||
const QUuid& getID() const { return _id; }
|
||||
virtual void removeFromSimulation(EntitySimulation* simulation) const;
|
||||
virtual const EntityItemPointer& getOwnerEntity() const { return _ownerEntity; }
|
||||
virtual void setOwnerEntity(const EntityItemPointer ownerEntity) { _ownerEntity = ownerEntity; }
|
||||
virtual bool updateArguments(QVariantMap arguments) { return false; }
|
||||
|
||||
// these are from btActionInterface
|
||||
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
|
||||
virtual void debugDraw(btIDebugDraw* debugDrawer);
|
||||
|
||||
private:
|
||||
QUuid _id;
|
||||
QReadWriteLock _lock;
|
||||
|
||||
protected:
|
||||
bool tryLockForRead() { return _lock.tryLockForRead(); }
|
||||
void lockForWrite() { _lock.lockForWrite(); }
|
||||
void unlock() { _lock.unlock(); }
|
||||
|
||||
bool _active;
|
||||
EntityItemPointer _ownerEntity;
|
||||
};
|
||||
|
||||
#endif // hifi_ObjectAction_h
|
69
libraries/physics/src/ObjectActionPullToPoint.cpp
Normal file
69
libraries/physics/src/ObjectActionPullToPoint.cpp
Normal file
|
@ -0,0 +1,69 @@
|
|||
//
|
||||
// ObjectActionPullToPoint.cpp
|
||||
// libraries/physics/src
|
||||
//
|
||||
// Created by Seth Alves 2015-6-2
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "ObjectMotionState.h"
|
||||
#include "BulletUtil.h"
|
||||
|
||||
#include "ObjectActionPullToPoint.h"
|
||||
|
||||
ObjectActionPullToPoint::ObjectActionPullToPoint(QUuid id, EntityItemPointer ownerEntity) :
|
||||
ObjectAction(id, ownerEntity) {
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "ObjectActionPullToPoint::ObjectActionPullToPoint";
|
||||
#endif
|
||||
}
|
||||
|
||||
ObjectActionPullToPoint::~ObjectActionPullToPoint() {
|
||||
#if WANT_DEBUG
|
||||
qDebug() << "ObjectActionPullToPoint::~ObjectActionPullToPoint";
|
||||
#endif
|
||||
}
|
||||
|
||||
void ObjectActionPullToPoint::updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep) {
|
||||
if (!tryLockForRead()) {
|
||||
// don't risk hanging the thread running the physics simulation
|
||||
return;
|
||||
}
|
||||
void* physicsInfo = _ownerEntity->getPhysicsInfo();
|
||||
|
||||
if (_active && physicsInfo) {
|
||||
ObjectMotionState* motionState = static_cast<ObjectMotionState*>(physicsInfo);
|
||||
btRigidBody* rigidBody = motionState->getRigidBody();
|
||||
if (rigidBody) {
|
||||
glm::vec3 offset = _target - bulletToGLM(rigidBody->getCenterOfMassPosition());
|
||||
float offsetLength = glm::length(offset);
|
||||
if (offsetLength > IGNORE_POSITION_DELTA) {
|
||||
glm::vec3 newVelocity = glm::normalize(offset) * _speed;
|
||||
rigidBody->setLinearVelocity(glmToBullet(newVelocity));
|
||||
rigidBody->activate();
|
||||
} else {
|
||||
rigidBody->setLinearVelocity(glmToBullet(glm::vec3()));
|
||||
}
|
||||
}
|
||||
}
|
||||
unlock();
|
||||
}
|
||||
|
||||
|
||||
bool ObjectActionPullToPoint::updateArguments(QVariantMap arguments) {
|
||||
bool ok = true;
|
||||
glm::vec3 target = EntityActionInterface::extractVec3Argument("pull-to-point action", arguments, "target", ok);
|
||||
float speed = EntityActionInterface::extractFloatArgument("pull-to-point action", arguments, "speed", ok);
|
||||
if (ok) {
|
||||
lockForWrite();
|
||||
_target = target;
|
||||
_speed = speed;
|
||||
_active = true;
|
||||
unlock();
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
34
libraries/physics/src/ObjectActionPullToPoint.h
Normal file
34
libraries/physics/src/ObjectActionPullToPoint.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
//
|
||||
// ObjectActionPullToPoint.h
|
||||
// libraries/physics/src
|
||||
//
|
||||
// Created by Seth Alves 2015-6-3
|
||||
// Copyright 2015 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_ObjectActionPullToPoint_h
|
||||
#define hifi_ObjectActionPullToPoint_h
|
||||
|
||||
#include <QUuid>
|
||||
|
||||
#include <EntityItem.h>
|
||||
#include "ObjectAction.h"
|
||||
|
||||
class ObjectActionPullToPoint : public ObjectAction {
|
||||
public:
|
||||
ObjectActionPullToPoint(QUuid id, EntityItemPointer ownerEntity);
|
||||
virtual ~ObjectActionPullToPoint();
|
||||
|
||||
virtual bool updateArguments(QVariantMap arguments);
|
||||
virtual void updateAction(btCollisionWorld* collisionWorld, btScalar deltaTimeStep);
|
||||
|
||||
private:
|
||||
|
||||
glm::vec3 _target;
|
||||
float _speed;
|
||||
};
|
||||
|
||||
#endif // hifi_ObjectActionPullToPoint_h
|
|
@ -9,10 +9,12 @@
|
|||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "PhysicalEntitySimulation.h"
|
||||
#include "PhysicsHelpers.h"
|
||||
#include "PhysicsLogging.h"
|
||||
#include "ShapeManager.h"
|
||||
#include "ObjectActionPullToPoint.h"
|
||||
|
||||
#include "PhysicalEntitySimulation.h"
|
||||
|
||||
PhysicalEntitySimulation::PhysicalEntitySimulation() {
|
||||
}
|
||||
|
@ -232,3 +234,37 @@ void PhysicalEntitySimulation::handleCollisionEvents(CollisionEvents& collisionE
|
|||
}
|
||||
}
|
||||
|
||||
EntityActionPointer PhysicalEntitySimulation::actionFactory(EntityActionType type,
|
||||
QUuid id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments) {
|
||||
EntityActionPointer action = nullptr;
|
||||
switch (type) {
|
||||
case ACTION_TYPE_NONE:
|
||||
return nullptr;
|
||||
case ACTION_TYPE_PULL_TO_POINT:
|
||||
action = (EntityActionPointer) new ObjectActionPullToPoint(id, ownerEntity);
|
||||
break;
|
||||
}
|
||||
|
||||
bool ok = action->updateArguments(arguments);
|
||||
if (ok) {
|
||||
ownerEntity->addAction(this, action);
|
||||
return action;
|
||||
}
|
||||
|
||||
action = nullptr;
|
||||
return action;
|
||||
}
|
||||
|
||||
void PhysicalEntitySimulation::applyActionChanges() {
|
||||
if (_physicsEngine) {
|
||||
foreach (EntityActionPointer actionToAdd, _actionsToAdd) {
|
||||
_physicsEngine->addAction(actionToAdd);
|
||||
}
|
||||
foreach (QUuid actionToRemove, _actionsToRemove) {
|
||||
_physicsEngine->removeAction(actionToRemove);
|
||||
}
|
||||
}
|
||||
EntitySimulation::applyActionChanges();
|
||||
}
|
||||
|
|
|
@ -32,6 +32,12 @@ public:
|
|||
|
||||
void init(EntityTree* tree, PhysicsEngine* engine, EntityEditPacketSender* packetSender);
|
||||
|
||||
virtual EntityActionPointer actionFactory(EntityActionType type,
|
||||
QUuid id,
|
||||
EntityItemPointer ownerEntity,
|
||||
QVariantMap arguments);
|
||||
virtual void applyActionChanges();
|
||||
|
||||
protected: // only called by EntitySimulation
|
||||
// overrides for EntitySimulation
|
||||
virtual void updateEntitiesInternal(const quint64& now);
|
||||
|
|
|
@ -436,3 +436,28 @@ int16_t PhysicsEngine::getCollisionMask(int16_t group) const {
|
|||
const int16_t* mask = _collisionMasks.find(btHashInt((int)group));
|
||||
return mask ? *mask : COLLISION_MASK_DEFAULT;
|
||||
}
|
||||
|
||||
void PhysicsEngine::addAction(EntityActionPointer action) {
|
||||
assert(action);
|
||||
const QUuid& actionID = action->getID();
|
||||
if (_objectActions.contains(actionID)) {
|
||||
assert(_objectActions[actionID] == action);
|
||||
return;
|
||||
}
|
||||
|
||||
_objectActions[actionID] = action;
|
||||
|
||||
// bullet needs a pointer to the action, but it doesn't use shared pointers.
|
||||
// is there a way to bump the reference count?
|
||||
ObjectAction* objectAction = static_cast<ObjectAction*>(action.get());
|
||||
_dynamicsWorld->addAction(objectAction);
|
||||
}
|
||||
|
||||
void PhysicsEngine::removeAction(const QUuid actionID) {
|
||||
if (_objectActions.contains(actionID)) {
|
||||
EntityActionPointer action = _objectActions[actionID];
|
||||
ObjectAction* objectAction = static_cast<ObjectAction*>(action.get());
|
||||
_dynamicsWorld->removeAction(objectAction);
|
||||
_objectActions.remove(actionID);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "DynamicCharacterController.h"
|
||||
#include "ObjectMotionState.h"
|
||||
#include "ThreadSafeDynamicsWorld.h"
|
||||
#include "ObjectAction.h"
|
||||
|
||||
const float HALF_SIMULATION_EXTENT = 512.0f; // meters
|
||||
|
||||
|
@ -93,6 +94,9 @@ public:
|
|||
|
||||
int16_t getCollisionMask(int16_t group) const;
|
||||
|
||||
void addAction(EntityActionPointer action);
|
||||
void removeAction(const QUuid actionID);
|
||||
|
||||
private:
|
||||
void removeContacts(ObjectMotionState* motionState);
|
||||
|
||||
|
@ -120,6 +124,9 @@ private:
|
|||
|
||||
QUuid _sessionID;
|
||||
CollisionEvents _collisionEvents;
|
||||
|
||||
QHash<QUuid, EntityActionPointer> _objectActions;
|
||||
|
||||
btHashMap<btHashInt, int16_t> _collisionMasks;
|
||||
};
|
||||
|
||||
|
|
|
@ -54,7 +54,6 @@ public:
|
|||
bool setScriptContents(const QString& scriptContents, const QString& fileNameString = QString(""));
|
||||
|
||||
const QString& getScriptName() const { return _scriptName; }
|
||||
void cleanupMenuItems();
|
||||
|
||||
QScriptValue registerGlobalObject(const QString& name, QObject* object); /// registers a global object by name
|
||||
void registerGetterSetter(const QString& name, QScriptEngine::FunctionSignature getter,
|
||||
|
|
Loading…
Reference in a new issue