From 2fdcbb1a97b74be66fd6589c68ebddef7839a278 Mon Sep 17 00:00:00 2001
From: Sam Gateau <sam@highfidelity.io>
Date: Mon, 5 Jan 2015 16:46:42 -0800
Subject: [PATCH] changing the atmoshpere position

---
 interface/src/Application.cpp                 | 2 --
 libraries/environment/src/EnvironmentData.cpp | 8 ++++----
 2 files changed, 4 insertions(+), 6 deletions(-)

diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp
index 5620240f01..ecce508acf 100644
--- a/interface/src/Application.cpp
+++ b/interface/src/Application.cpp
@@ -2505,8 +2505,6 @@ void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
 }
 
 glm::vec3 Application::getSunDirection() {
- /*   return glm::normalize(_environment.getClosestData(_myCamera.getPosition()).getSunLocation(_myCamera.getPosition()) -
-        _myCamera.getPosition());*/
     // Sun direction is in fact just the location of the sun relative to the origin
     return glm::normalize(_environment.getClosestData(_myCamera.getPosition()).getSunLocation(_myCamera.getPosition()));
 }
diff --git a/libraries/environment/src/EnvironmentData.cpp b/libraries/environment/src/EnvironmentData.cpp
index b9b64f72d1..31b3aaa104 100644
--- a/libraries/environment/src/EnvironmentData.cpp
+++ b/libraries/environment/src/EnvironmentData.cpp
@@ -21,12 +21,12 @@ EnvironmentData::EnvironmentData(int id) :
     _flat(true),
     _gravity(0.0f),
     _atmosphereCenter(0, -1000, 0),
-    _atmosphereInnerRadius(1000),
-    _atmosphereOuterRadius(1025),
+    _atmosphereInnerRadius(1000.0),
+    _atmosphereOuterRadius(1100.0),
     _rayleighScattering(0.0025f),
     _mieScattering(0.0010f),
     _scatteringWavelengths(0.650f, 0.570f, 0.475f),
-    _sunLocation(1000, 1000, 0),
+    _sunLocation(1000, 900, 1000),
     _sunBrightness(20.0f) {
 }
 
@@ -35,7 +35,7 @@ glm::vec3 EnvironmentData::getAtmosphereCenter(const glm::vec3& cameraPosition)
 }
 
 glm::vec3 EnvironmentData::getSunLocation(const glm::vec3& cameraPosition) const {
-    return _sunLocation + (_flat ? glm::vec3(cameraPosition.x, 0.0f, cameraPosition.z) : glm::vec3());
+    return _sunLocation;
 }
 
 int EnvironmentData::getBroadcastData(unsigned char* destinationBuffer) const {