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remove unused Avatar::getBoundingRadius()
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2 changed files with 0 additions and 8 deletions
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@ -1026,11 +1026,6 @@ float Avatar::getHeadHeight() const {
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return DEFAULT_HEAD_HEIGHT;
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}
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float Avatar::getBoundingRadius() const {
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// TODO: also use head model when computing the avatar's bounding radius
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return _skeletonModel.getBoundingRadius();
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}
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float Avatar::getPelvisFloatingHeight() const {
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return -_skeletonModel.getBindExtents().minimum.y;
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}
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@ -133,9 +133,6 @@ public:
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virtual void applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration) { }
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/// \return bounding radius of avatar
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virtual float getBoundingRadius() const;
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Q_INVOKABLE void setSkeletonOffset(const glm::vec3& offset);
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Q_INVOKABLE glm::vec3 getSkeletonOffset() { return _skeletonOffset; }
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virtual glm::vec3 getSkeletonPosition() const;
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