remove unused Avatar::getBoundingRadius()

This commit is contained in:
Andrew Meadows 2015-03-12 16:34:27 -07:00
parent 48aca5c46f
commit 2fad4153a9
2 changed files with 0 additions and 8 deletions

View file

@ -1026,11 +1026,6 @@ float Avatar::getHeadHeight() const {
return DEFAULT_HEAD_HEIGHT;
}
float Avatar::getBoundingRadius() const {
// TODO: also use head model when computing the avatar's bounding radius
return _skeletonModel.getBoundingRadius();
}
float Avatar::getPelvisFloatingHeight() const {
return -_skeletonModel.getBindExtents().minimum.y;
}

View file

@ -133,9 +133,6 @@ public:
virtual void applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration) { }
/// \return bounding radius of avatar
virtual float getBoundingRadius() const;
Q_INVOKABLE void setSkeletonOffset(const glm::vec3& offset);
Q_INVOKABLE glm::vec3 getSkeletonOffset() { return _skeletonOffset; }
virtual glm::vec3 getSkeletonPosition() const;