Merge branch 'master' of https://github.com/highfidelity/hifi into controllers

This commit is contained in:
samcake 2015-11-06 09:35:48 -08:00
commit 2f9c33dbfb
26 changed files with 691 additions and 211 deletions

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@ -2,7 +2,7 @@
* [cmake](http://www.cmake.org/cmake/resources/software.html) ~> 2.8.12.2
* [Qt](http://www.qt.io/download-open-source) ~> 5.4.1
* [OpenSSL](https://www.openssl.org/related/binaries.html) ~> 1.0.1m
* [OpenSSL](https://www.openssl.org/community/binaries.html) ~> 1.0.1m
* IMPORTANT: Using the recommended version of OpenSSL is critical to avoid security vulnerabilities.
* [VHACD](https://github.com/virneo/v-hacd)(clone this repository)(Optional)

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@ -267,7 +267,10 @@ void Agent::processAgentAvatarAndAudio(float deltaTime) {
QByteArray avatarByteArray = _avatarData->toByteArray(true, randFloat() < AVATAR_SEND_FULL_UPDATE_RATIO);
_avatarData->doneEncoding(true);
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size());
static AvatarDataSequenceNumber sequenceNumber = 0;
auto avatarPacket = NLPacket::create(PacketType::AvatarData, avatarByteArray.size() + sizeof(sequenceNumber));
avatarPacket->writePrimitive(sequenceNumber++);
avatarPacket->write(avatarByteArray);

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@ -4,7 +4,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/boostorg/config/archive/boost-1.58.0.zip
#URL https://github.com/boostorg/config/archive/boost-1.58.0.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/config-boost-1.58.0.zip
URL_MD5 42fa673bae2b7645a22736445e80eb8d
CONFIGURE_COMMAND ""
BUILD_COMMAND ""

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@ -17,7 +17,8 @@ include(ExternalProject)
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://bullet.googlecode.com/files/bullet-2.82-r2704.zip
# URL https://bullet.googlecode.com/files/bullet-2.82-r2704.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.82-r2704.zip
URL_MD5 f5e8914fc9064ad32e0d62d19d33d977
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0 -DUSE_DX11=0
LOG_DOWNLOAD 1
@ -28,7 +29,8 @@ if (WIN32)
else ()
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://bullet.googlecode.com/files/bullet-2.82-r2704.tgz
#URL http://bullet.googlecode.com/files/bullet-2.82-r2704.tgz
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.82-r2704.tgz
URL_MD5 70b3c8d202dee91a0854b4cbc88173e8
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0
LOG_DOWNLOAD 1

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@ -7,7 +7,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://github.com/ValveSoftware/openvr/archive/0.9.1.zip
#URL https://github.com/ValveSoftware/openvr/archive/0.9.1.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/openvr-0.9.1.zip
URL_MD5 f986f5a6815e9454c53c5bf58ce02fdc
CONFIGURE_COMMAND ""
BUILD_COMMAND ""

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@ -7,7 +7,7 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://www.libsdl.org/release/SDL2-devel-2.0.3-VC.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/SDL2-devel-2.0.3-VC.zip
URL_MD5 30a333bcbe94bc5016e8799c73e86233
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
@ -18,7 +18,7 @@ elseif (APPLE)
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://hifi-public.s3.amazonaws.com/dependencies/SDL2-2.0.3.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/SDL2-2.0.3.zip
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DVIDEO_OPENGL=OFF
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
LOG_DOWNLOAD 1

View file

@ -4,15 +4,15 @@ set(EXTERNAL_NAME sixense)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
#set(SIXENSE_URL "https://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_062612.zip")
#set(SIXENSE_URL "http://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_062612.zip")
#set(SIXENSE_URL_MD5 "10cc8dc470d2ac1244a88cf04bc549cc")
#set(SIXENSE_NEW_LAYOUT 0)
#set(SIXENSE_URL "https://public.s3.amazonaws.com/dependencies/SixenseSDK_071615.zip")
#set(SIXENSE_URL "http://public.s3.amazonaws.com/dependencies/SixenseSDK_071615.zip")
#set(SIXENSE_URL_MD5 "752a3901f334124e9cffc2ba4136ef7d")
#set(SIXENSE_NEW_LAYOUT 1)
set(SIXENSE_URL "https://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_102215.zip")
set(SIXENSE_URL "http://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_102215.zip")
set(SIXENSE_URL_MD5 "93c3a6795cce777a0f472b09532935f1")
set(SIXENSE_NEW_LAYOUT 1)
@ -43,7 +43,7 @@ if (WIN32)
endif()
if (${SIXENSE_NEW_LAYOUT})
# for 2015 SDKs (using the 2013 versions may be causing the crash)
# for 2015 SDKs (using the VS2013 versions may be causing the crash, so use the VS2010 versions)
set(${EXTERNAL_NAME_UPPER}_DLL_PATH "${SOURCE_DIR}/bin/${ARCH_DIR}/VS2010/release_dll")
set(${EXTERNAL_NAME_UPPER}_LIB_PATH "${SOURCE_DIR}/lib/${ARCH_DIR}/VS2010/release_dll")
else()

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@ -16,11 +16,11 @@ var NUM_AC = 3; // This is the number of AC. Their ID need to be unique and betw
var NAMES = new Array("Craig", "Clement", "Jeff"); // ACs names ordered by IDs (Default name is "ACx", x = ID + 1))
// Those variables MUST be common to every scripts
var controlVoxelSize = 0.25;
var controlVoxelPosition = { x: 2000 , y: 0, z: 0 };
var controlEntitySize = 0.25;
var controlEntityPosition = { x: 2000 , y: 0, z: 0 };
// Script. DO NOT MODIFY BEYOND THIS LINE.
Script.include("libraries/toolBars.js");
Script.include("../libraries/toolBars.js");
var DO_NOTHING = 0;
var PLAY = 1;
@ -138,16 +138,22 @@ function sendCommand(id, action) {
return;
}
if (id === toolBars.length - 1) {
if (id === (toolBars.length - 1)) {
for (i = 0; i < NUM_AC; i++) {
sendCommand(i, action);
}
return;
}
// TODO: Fix this to use some mechanism other than voxels
//Voxels.setVoxel(controlVoxelPosition.x + id * controlVoxelSize, controlVoxelPosition.y, controlVoxelPosition.z,
// controlVoxelSize, COLORS[action].red, COLORS[action].green, COLORS[action].blue);
var position = { x: controlEntityPosition.x + id * controlEntitySize,
y: controlEntityPosition.y, z: controlEntityPosition.z };
Entities.addEntity({
type: "Box",
position: position,
dimensions: { x: controlEntitySize, y: controlEntitySize, z: controlEntitySize },
color: COLORS[action],
lifetime: 5
});
}
function mousePressEvent(event) {

View file

@ -12,27 +12,25 @@
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
// Set the following variables to the values needed
var filename = HIFI_PUBLIC_BUCKET + "ozan/bartender.rec";
var filename = "/Users/clement/Desktop/recording.hfr";
var playFromCurrentLocation = true;
var useDisplayName = true;
var useAttachments = true;
var useHeadModel = true;
var useSkeletonModel = true;
var useAvatarModel = true;
// ID of the agent. Two agents can't have the same ID.
var id = 0;
// Set head and skeleton models
Avatar.faceModelURL = "http://public.highfidelity.io/models/heads/EvilPhilip_v7.fst";
Avatar.skeletonModelURL = "http://public.highfidelity.io/models/skeletons/Philip_Carl_Body_A-Pose.fst";
// Set avatar model URL
Avatar.skeletonModelURL = "https://hifi-public.s3.amazonaws.com/marketplace/contents/e21c0b95-e502-4d15-8c41-ea2fc40f1125/3585ddf674869a67d31d5964f7b52de1.fst?1427169998";
// Set position/orientation/scale here if playFromCurrentLocation is true
Avatar.position = { x:1, y: 1, z: 1 };
Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0);
Avatar.scale = 1.0;
// Those variables MUST be common to every scripts
var controlVoxelSize = 0.25;
var controlVoxelPosition = { x: 2000 , y: 0, z: 0 };
var controlEntitySize = 0.25;
var controlEntityPosition = { x: 2000, y: 0, z: 0 };
// Script. DO NOT MODIFY BEYOND THIS LINE.
var DO_NOTHING = 0;
@ -49,113 +47,111 @@ COLORS[STOP] = { red: STOP, green: 0, blue: 0 };
COLORS[SHOW] = { red: SHOW, green: 0, blue: 0 };
COLORS[HIDE] = { red: HIDE, green: 0, blue: 0 };
controlVoxelPosition.x += id * controlVoxelSize;
controlEntityPosition.x += id * controlEntitySize;
Avatar.loadRecording(filename);
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
Avatar.setPlayerUseDisplayName(useDisplayName);
Avatar.setPlayerUseAttachments(useAttachments);
Avatar.setPlayerUseHeadModel(useHeadModel);
Avatar.setPlayerUseSkeletonModel(useSkeletonModel);
Avatar.setPlayerUseHeadModel(false);
Avatar.setPlayerUseSkeletonModel(useAvatarModel);
function setupVoxelViewer() {
var voxelViewerOffset = 10;
var voxelViewerPosition = JSON.parse(JSON.stringify(controlVoxelPosition));
voxelViewerPosition.x -= voxelViewerOffset;
var voxelViewerOrientation = Quat.fromPitchYawRollDegrees(0, -90, 0);
VoxelViewer.setPosition(voxelViewerPosition);
VoxelViewer.setOrientation(voxelViewerOrientation);
VoxelViewer.queryOctree();
function setupEntityViewer() {
var entityViewerOffset = 10;
var entityViewerPosition = { x: controlEntityPosition.x - entityViewerOffset,
y: controlEntityPosition.y, z: controlEntityPosition.z };
var entityViewerOrientation = Quat.fromPitchYawRollDegrees(0, -90, 0);
EntityViewer.setPosition(entityViewerPosition);
EntityViewer.setOrientation(entityViewerOrientation);
EntityViewer.queryOctree();
}
function getAction(controlVoxel) {
if (controlVoxel.x != controlVoxelPosition.x ||
controlVoxel.y != controlVoxelPosition.y ||
controlVoxel.z != controlVoxelPosition.z ||
controlVoxel.s != controlVoxelSize) {
return DO_NOTHING;
}
for (i in COLORS) {
if (controlVoxel.red === COLORS[i].red &&
controlVoxel.green === COLORS[i].green &&
controlVoxel.blue === COLORS[i].blue) {
// TODO: Fix this to use some mechanism other than voxels
//Voxels.eraseVoxel(controlVoxelPosition.x, controlVoxelPosition.y, controlVoxelPosition.z, controlVoxelSize);
return parseInt(i);
function getAction(controlEntity) {
if (controlEntity === null ||
controlEntity.position.x !== controlEntityPosition.x ||
controlEntity.position.y !== controlEntityPosition.y ||
controlEntity.position.z !== controlEntityPosition.z ||
controlEntity.dimensions.x !== controlEntitySize) {
return DO_NOTHING;
}
}
return DO_NOTHING;
for (i in COLORS) {
if (controlEntity.color.red === COLORS[i].red &&
controlEntity.color.green === COLORS[i].green &&
controlEntity.color.blue === COLORS[i].blue) {
Entities.deleteEntity(controlEntity.id);
return parseInt(i);
}
}
return DO_NOTHING;
}
count = 300; // This is necessary to wait for the audio mixer to connect
count = 100; // This is necessary to wait for the audio mixer to connect
function update(event) {
VoxelViewer.queryOctree();
if (count > 0) {
count--;
return;
}
// TODO: Fix this to use some mechanism other than voxels
// Voxels.getVoxelAt(controlVoxelPosition.x, controlVoxelPosition.y, controlVoxelPosition.z, controlVoxelSize);
var controlVoxel = false;
var action = getAction(controlVoxel);
switch(action) {
case PLAY:
print("Play");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
}
Avatar.setPlayerLoop(false);
break;
case PLAY_LOOP:
print("Play loop");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
}
Avatar.setPlayerLoop(true);
break;
case STOP:
print("Stop");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
}
break;
case SHOW:
print("Show");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
break;
case HIDE:
print("Hide");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
}
Agent.isAvatar = false;
break;
case DO_NOTHING:
break;
default:
print("Unknown action: " + action);
break;
}
if (Avatar.isPlaying()) {
Avatar.play();
}
EntityViewer.queryOctree();
if (count > 0) {
count--;
return;
}
var controlEntity = Entities.findClosestEntity(controlEntityPosition, controlEntitySize);
var action = getAction(Entities.getEntityProperties(controlEntity));
switch(action) {
case PLAY:
print("Play");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
}
Avatar.setPlayerLoop(false);
break;
case PLAY_LOOP:
print("Play loop");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
if (!Avatar.isPlaying()) {
Avatar.startPlaying();
}
Avatar.setPlayerLoop(true);
break;
case STOP:
print("Stop");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
}
break;
case SHOW:
print("Show");
if (!Agent.isAvatar) {
Agent.isAvatar = true;
}
break;
case HIDE:
print("Hide");
if (Avatar.isPlaying()) {
Avatar.stopPlaying();
}
Agent.isAvatar = false;
break;
case DO_NOTHING:
break;
default:
print("Unknown action: " + action);
break;
}
if (Avatar.isPlaying()) {
Avatar.play();
}
}
Script.update.connect(update);
setupVoxelViewer();
setupEntityViewer();

View file

@ -14,8 +14,7 @@ var filename = "http://your.recording.url";
var playFromCurrentLocation = true;
var loop = true;
Avatar.faceModelURL = "http://public.highfidelity.io/models/heads/EvilPhilip_v7.fst";
Avatar.skeletonModelURL = "http://public.highfidelity.io/models/skeletons/Philip_Carl_Body_A-Pose.fst";
Avatar.skeletonModelURL = "https://hifi-public.s3.amazonaws.com/marketplace/contents/e21c0b95-e502-4d15-8c41-ea2fc40f1125/3585ddf674869a67d31d5964f7b52de1.fst?1427169998";
// Set position here if playFromCurrentLocation is true
Avatar.position = { x:1, y: 1, z: 1 };
@ -23,30 +22,34 @@ Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0);
Avatar.scale = 1.0;
Agent.isAvatar = true;
Avatar.loadRecording(filename);
count = 300; // This is necessary to wait for the audio mixer to connect
function update(event) {
if (count > 0) {
count--;
return;
}
if (count == 0) {
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
Avatar.setPlayerLoop(loop);
Avatar.startPlaying();
Avatar.play();
Vec3.print("Playing from ", Avatar.position);
count--;
}
if (Avatar.isPlaying()) {
Avatar.play();
} else {
Script.update.disconnect(update);
}
if (count > 0) {
count--;
return;
}
if (count == 0) {
Avatar.setPlayFromCurrentLocation(playFromCurrentLocation);
Avatar.setPlayerLoop(loop);
Avatar.setPlayerUseDisplayName(true);
Avatar.setPlayerUseAttachments(true);
Avatar.setPlayerUseHeadModel(false);
Avatar.setPlayerUseSkeletonModel(true);
Avatar.startPlaying();
Avatar.play();
Vec3.print("Playing from ", Avatar.position);
count--;
}
if (Avatar.isPlaying()) {
Avatar.play();
} else {
Script.update.disconnect(update);
}
}
Script.update.connect(update);

129
examples/away.js Normal file
View file

@ -0,0 +1,129 @@
"use strict";
/*jslint vars: true, plusplus: true*/
/*global HMD, AudioDevice, MyAvatar, Controller, Script, Overlays, print*/
//
// away.js
// examples
//
// Created by Howard Stearns 11/3/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Goes into "paused" when the '.' key (and automatically when started in HMD), and normal when pressing any key.
// See MAIN CONTROL, below, for what "paused" actually does.
var IK_WINDOW_AFTER_GOING_ACTIVE = 3000; // milliseconds
var OVERLAY_DATA = {
text: "Paused:\npress any key to continue",
font: {size: 75},
color: {red: 200, green: 255, blue: 255},
alpha: 0.9
};
// ANIMATION
// We currently don't have play/stopAnimation integrated with the animation graph, but we can get the same effect
// using an animation graph with a state that we turn on and off through the animation var defined with that state.
var awayAnimationHandlerId, activeAnimationHandlerId, stopper;
function playAwayAnimation() {
function animateAway() {
return {isAway: true, isNotAway: false, isNotMoving: false, ikOverlayAlpha: 0.0};
}
if (stopper) {
Script.clearTimeout(stopper);
stopper = false;
MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); // do it now, before making new assignment
}
awayAnimationHandlerId = MyAvatar.addAnimationStateHandler(animateAway, null);
}
function stopAwayAnimation() {
MyAvatar.removeAnimationStateHandler(awayAnimationHandlerId);
if (stopper) {
print('WARNING: unexpected double stop');
return;
}
// How do we know when to turn ikOverlayAlpha back on?
// It cannot be as soon as we want to stop the away animation, because then things will look goofy as we come out of that animation.
// (Imagine an away animation that sits or kneels, and then stands back up when coming out of it. If head is at the HMD, then it won't
// want to track the standing up animation.)
// Our standard anim graph flips 'awayOutroOnDone' for one frame, but it's a trigger (not an animVar) and other folks might use different graphs.
// So... Just give us a fixed amount of time to be done with animation, before we turn ik back on.
var backToNormal = false;
stopper = Script.setTimeout(function () {
backToNormal = true;
stopper = false;
}, IK_WINDOW_AFTER_GOING_ACTIVE);
function animateActive(state) {
if (state.ikOverlayAlpha) {
// Once the right state gets reflected back to us, we don't need the hander any more.
// But we are locked against handler changes during the execution of a handler, so remove asynchronously.
Script.setTimeout(function () { MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); }, 0);
}
// It might be cool to "come back to life" by fading the ik overlay back in over a short time. But let's see how this goes.
return {isAway: false, isNotAway: true, ikOverlayAlpha: backToNormal ? 1.0 : 0.0}; // IWBNI we had a way of deleting an anim var.
}
activeAnimationHandlerId = MyAvatar.addAnimationStateHandler(animateActive, ['isAway', 'isNotAway', 'isNotMoving', 'ikOverlayAlpha']);
}
// OVERLAY
var overlay = Overlays.addOverlay("text", OVERLAY_DATA);
function showOverlay() {
var screen = Controller.getViewportDimensions();
Overlays.editOverlay(overlay, {visible: true, x: screen.x / 4, y: screen.y / 4});
}
function hideOverlay() {
Overlays.editOverlay(overlay, {visible: false});
}
hideOverlay();
// MAIN CONTROL
var wasMuted, isAway;
function goAway() {
if (isAway) {
return;
}
isAway = true;
print('going "away"');
wasMuted = AudioDevice.getMuted();
if (!wasMuted) {
AudioDevice.toggleMute();
}
MyAvatar.setEnableMeshVisible(false); // just for our own display, without changing point of view
playAwayAnimation(); // animation is still seen by others
showOverlay();
}
function goActive() {
if (!isAway) {
return;
}
isAway = false;
print('going "active"');
if (!wasMuted) {
AudioDevice.toggleMute();
}
MyAvatar.setEnableMeshVisible(true); // IWBNI we respected Developer->Avatar->Draw Mesh setting.
stopAwayAnimation();
hideOverlay();
}
Script.scriptEnding.connect(goActive);
Controller.keyPressEvent.connect(function (event) {
if (event.isAutoRepeat) { // isAutoRepeat is true when held down (or when Windows feels like it)
return;
}
if (!isAway && (event.text === '.')) {
goAway();
} else {
goActive();
}
});
var wasHmdActive = false;
Script.update.connect(function () {
if (HMD.active !== wasHmdActive) {
wasHmdActive = !wasHmdActive;
if (wasHmdActive) {
goAway();
}
}
});

View file

@ -0,0 +1,108 @@
//
// controllerScriptingExamples.js
// examples
//
// Created by Sam Gondelman on 6/2/15
// Rewritten by Alessandro Signa on 11/05/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// This allows to change the input mapping to easly understand of how the new mapping works.
// Two different ways are presented: the first one uses a JSON file to create the mapping, the second one declares the new routes explicitly one at a time.
// You shuold prefer the first method if you have a lot of new routes, the second one if you want to express the action as a function.
/*
This function returns a JSON body. It's in charge to modify the standard controller and the mouse/keyboard mapping.
The Standard controller is an abstraction: all the actual controllers are mapped to it. (i.e. Hydra --mapped to-> Standard --mapped to-> Action)
This example will overwrite the mapping of the left axis (Standard.LY, Standard.LX).
It's possible to find all the standard inputs (and their mapping) into standard.json
To try these changes you need a controller, not the keyboard.
The keyboard/mouse inputs are mapped directly to actions since the keyboard doesn't have its default mapping passing through the Standard controller.
If this new mapping contains inputs which are defined in the standard mapping, these will overwrite the old ones(Keyboard.W, Keyboard.RightMouseButton).
If this new mapping contains inputs which are not defined in the standard, these will be added to the mapping(Keyboard.M).
*/
myFirstMapping = function() {
return {
"name": "controllerMapping_First",
"channels": [
{ "from": "Standard.LY", "to": "Actions.Yaw" },
{ "from": "Standard.LX", "to": "Actions.Yaw" },
{ "from": "Keyboard.W", "to": "Actions.YAW_LEFT" },
{ "from": "Keyboard.M", "to": "Actions.YAW_RIGHT" },
{ "from": "Keyboard.LeftMouseButton", "to": "Actions.Up" }
]
}
}
var firstWay = true;
var mapping;
var MAPPING_NAME;
if(firstWay){
var myFirstMappingJSON = myFirstMapping();
print('myfirstMappingJSON' + JSON.stringify(myFirstMappingJSON));
mapping = Controller.parseMapping(JSON.stringify(myFirstMappingJSON));
mapping.enable();
}else{
MAPPING_NAME = "controllerMapping_Second";
var mapping2 = Controller.newMapping(MAPPING_NAME);
mapping2.from(Controller.Hardware.Keyboard.RightMouseClicked).to(function (value) {
print("Keyboard.RightMouseClicked");
});
mapping2.from(Controller.Standard.LX).to(Controller.Actions.Yaw);
Controller.enableMapping(MAPPING_NAME);
}
/*
//-----------------some info prints that you would like to enable-----------------------
Object.keys(Controller.Standard).forEach(function (input) {
print("Controller.Standard." + input + ":" + Controller.Standard[input]);
});
Object.keys(Controller.Hardware).forEach(function (deviceName) {
Object.keys(Controller.Hardware[deviceName]).forEach(function (input) {
print("Controller.Hardware." + deviceName + "." + input + ":" + Controller.Hardware[deviceName][input]);
});
});
Object.keys(Controller.Actions).forEach(function (actionName) {
print("Controller.Actions." + actionName + ":" + Controller.Actions[actionName]);
});
*/
Controller.hardwareChanged.connect(function () {
print("hardwareChanged ---------------------------------------------------");
Object.keys(Controller.Hardware).forEach(function (deviceName) {
Object.keys(Controller.Hardware[deviceName]).forEach(function (input) {
print("Controller.Hardware." + deviceName + "." + input + ":" + Controller.Hardware[deviceName][input]);
});
});
print("-------------------------------------------------------------------");
});
Script.scriptEnding.connect(function () {
if(firstWay){
mapping.disable();
} else {
Controller.disableMapping(MAPPING_NAME);
}
});

View file

@ -455,6 +455,10 @@ function MyController(hand) {
continue;
}
if (propsForCandidate.type == 'PolyLine') {
continue;
}
if (propsForCandidate.type == 'Zone') {
continue;
}

View file

@ -1,10 +0,0 @@
var MAPPING_NAME = "com.highfidelity.rightClickExample";
var mapping = Controller.newMapping(MAPPING_NAME);
mapping.from(Controller.Hardware.Keyboard.RightMouseClicked).to(function (value) {
print("Keyboard.RightMouseClicked");
});
Controller.enableMapping(MAPPING_NAME);
Script.scriptEnding.connect(function () {
Controller.disableMapping(MAPPING_NAME);
});

View file

@ -8,6 +8,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.load("away.js");
Script.load("progress.js");
Script.load("edit.js");
Script.load("selectAudioDevice.js");

View file

@ -75,8 +75,8 @@ var drawingSurface = Entities.addEntity({
color: {
currentColor: colors[0]
},
"grabbableKey": {
wantsTrigger:true
grabbableKey: {
wantsTrigger: true
}
})
@ -87,12 +87,24 @@ var light = Entities.addEntity({
type: 'Light',
name: 'whiteboard light',
position: lightPosition,
dimensions: {x: 10, y: 10, z: 10},
dimensions: {
x: 10,
y: 10,
z: 10
},
intensity: 2,
color: {red: 255, green: 255, blue: 255}
color: {
red: 255,
green: 255,
blue: 255
}
});
var eraserPosition = Vec3.sum(center, {x: 0, y: 2.05, z: 0 });
var eraserPosition = Vec3.sum(center, {
x: 0,
y: 2.05,
z: 0
});
eraserPosition = Vec3.sum(eraserPosition, Vec3.multiply(-0.1, rotation));
scriptURL = Script.resolvePath("eraseBoardEntityScript.js");
var eraser = Entities.addEntity({
@ -103,7 +115,10 @@ var eraser = Entities.addEntity({
script: scriptURL,
rotation: rotation,
userData: JSON.stringify({
whiteboard: drawingSurface
whiteboard: drawingSurface,
grabbableKey: {
wantsTrigger: true
}
})
});
@ -115,20 +130,32 @@ Script.setTimeout(function() {
function setUp() {
var blockerPosition = Vec3.sum(center, {x: 0, y: -1, z: 0 });
var blockerPosition = Vec3.sum(center, {
x: 0,
y: -1,
z: 0
});
blockerPosition = Vec3.sum(blockerPosition, Vec3.multiply(-1, Quat.getFront(rotation)));
blocker = Entities.addEntity({
type: "Box",
rotation: rotation,
position: blockerPosition,
dimensions: {x: whiteboardDimensions.x, y: 1, z: 0.1},
dimensions: {
x: whiteboardDimensions.x,
y: 1,
z: 0.1
},
shapeType: "box",
visible: false
});
var eraseModelDimensions = Entities.getEntityProperties(eraser, "naturalDimensions").naturalDimensions;
Entities.editEntity(eraser, {dimensions: eraseModelDimensions});
Entities.editEntity(colorIndicatorBorder, {dimensions: colorIndicatorBorderDimensions});
Entities.editEntity(eraser, {
dimensions: eraseModelDimensions
});
Entities.editEntity(colorIndicatorBorder, {
dimensions: colorIndicatorBorderDimensions
});
scriptURL = Script.resolvePath("colorIndicatorEntityScript.js");
var colorIndicatorPosition = Vec3.sum(center, {
@ -156,7 +183,10 @@ function setUp() {
color: {
currentColor: colors[0]
},
colorIndicator: colorIndicatorBox
colorIndicator: colorIndicatorBox,
grabbableKey: {
wantsTrigger: true
}
})
});
@ -189,7 +219,10 @@ function setUp() {
script: scriptURL,
userData: JSON.stringify({
whiteboard: drawingSurface,
colorIndicator: colorIndicatorBox
colorIndicator: colorIndicatorBox,
grabbableKey: {
wantsTrigger: true
}
})
});
colorBoxes.push(colorBox);
@ -214,4 +247,4 @@ function cleanup() {
// Uncomment this line to delete whiteboard and all associated entity on script close
// Script.scriptEnding.connect(cleanup);
// Script.scriptEnding.connect(cleanup);

View file

@ -0,0 +1,142 @@
// dustSetSpawner.js
// examples
//
// Created by Eric Levin on 9/2/15
// Copyright 2015 High Fidelity, Inc.
//
// Spawns a set with blocks and a desert-y ground. When blocks (or anything else is thrown), dust particles will kick up at the point the object hits the ground
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
/*global print, MyAvatar, Entities, AnimationCache, SoundCache, Scene, Camera, Overlays, Audio, HMD, AvatarList, AvatarManager, Controller, UndoStack, Window, Account, GlobalServices, Script, ScriptDiscoveryService, LODManager, Menu, Vec3, Quat, AudioDevice, Paths, Clipboard, Settings, XMLHttpRequest, randFloat, randInt, pointInExtents, vec3equal, setEntityCustomData, getEntityCustomData */
map = function(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}
orientationOf = function(vector) {
var Y_AXIS = {
x: 0,
y: 1,
z: 0
};
var X_AXIS = {
x: 1,
y: 0,
z: 0
};
var theta = 0.0;
var RAD_TO_DEG = 180.0 / Math.PI;
var direction, yaw, pitch;
direction = Vec3.normalize(vector);
yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS);
pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS);
return Quat.multiply(yaw, pitch);
}
var ground, wall;
var boxes = [];
var dustSystems = [];
var ZERO_VEC = {x: 0, y: 0, z: 0};
Script.include("../libraries/utils.js");
function spawnGround() {
var groundModelURL = "https://hifi-public.s3.amazonaws.com/alan/Playa/Ground.fbx";
var groundPosition = Vec3.sum(MyAvatar.position, {x: 0, y: -2, z: 0});
ground = Entities.addEntity({
type: "Model",
modelURL: groundModelURL,
shapeType: "box",
position: groundPosition,
dimensions: {x: 900, y: 0.82, z: 900},
});
// Script.addEventHandler(ground, "collisionWithEntity", entityCollisionWithGround);
}
/*function entityCollisionWithGround(ground, entity, collision) {
var dVelocityMagnitude = Vec3.length(collision.velocityChange);
var position = Entities.getEntityProperties(entity, "position").position;
var particleRadius = map(dVelocityMagnitude, 0.05, 3, 0.5, 2);
var speed = map(dVelocityMagnitude, 0.05, 3, 0.02, 0.09);
var displayTime = 400;
var orientationChange = orientationOf(collision.velocityChange);
var dustEffect = Entities.addEntity({
type: "ParticleEffect",
name: "Dust-Puff",
position: position,
color: {red: 195, green: 170, blue: 185},
lifespan: 3,
lifetime: 7,//displayTime/1000 * 2, //So we can fade particle system out gracefully
emitRate: 5,
emitSpeed: speed,
emitAcceleration: ZERO_VEC,
accelerationSpread: ZERO_VEC,
isEmitting: true,
polarStart: Math.PI/2,
polarFinish: Math.PI/2,
emitOrientation: orientationChange,
radiusSpread: 0.1,
radiusStart: particleRadius,
radiusFinish: particleRadius + particleRadius/2,
particleRadius: particleRadius,
alpha: 0.45,
alphaFinish: 0.001,
textures: "https://hifi-public.s3.amazonaws.com/alan/Playa/Particles/Particle-Sprite-Gen.png"
});
dustSystems.push(dustEffect);
Script.setTimeout(function() {
var newRadius = 0.05;
Entities.editEntity(dustEffect, {
alpha: 0.0
});
}, displayTime);
}*/
function spawnBoxes() {
var boxModelURL = "https://hifi-public.s3.amazonaws.com/alan/Tower-Spawn/Stone-Block.fbx";
var collisionSoundURL = "https://hifi-public.s3.amazonaws.com/sounds/Collisions-otherorganic/ToyWoodBlock.L.wav";
var numBoxes = 200;
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(Camera.getOrientation())));
for (var i = 0; i < numBoxes; i++) {
var position = Vec3.sum(center, {x: Math.random() * numBoxes, y: Math.random() * 3, z: Math.random() * numBoxes })
var box = Entities.addEntity({
type: "Model",
modelURL: boxModelURL,
collisionSoundURL: collisionSoundURL,
shapeType: "box",
position: position,
collisionsWillMove: true,
dimensions: {x: 1, y: 2, z: 3},
velocity: {x: 0, y: -.01, z: 0},
gravity: {x: 0, y: -2.5 - Math.random() * 6, z: 0}
});
boxes.push(box);
}
}
spawnGround();
spawnBoxes();
function cleanup() {
Entities.deleteEntity(ground);
boxes.forEach(function(box){
Entities.deleteEntity(box);
});
dustSystems.forEach(function(dustEffect) {
Entities.deleteEntity(dustEffect);
})
}
Script.scriptEnding.connect(cleanup);

View file

@ -112,10 +112,9 @@ function setupTimer() {
text: (0.00).toFixed(3),
backgroundColor: COLOR_OFF,
x: 0, y: 0,
width: 0,
height: 0,
alpha: 1.0,
backgroundAlpha: 1.0,
width: 0, height: 0,
leftMargin: 10, topMargin: 10,
alpha: 1.0, backgroundAlpha: 1.0,
visible: true
});

View file

@ -5,6 +5,7 @@
"type": "overlay",
"data": {
"alpha": 1.0,
"alphaVar": "ikOverlayAlpha",
"boneSet": "fullBody"
},
"children": [
@ -178,7 +179,7 @@
"type": "clip",
"data": {
"url": "http://hifi-public.s3.amazonaws.com/ozan/anim/hand_anims/point_right_hand.fbx",
"startFrame": 0.0,
"startFrame": 12.0,
"endFrame": 65.0,
"timeScale": 1.0,
"loopFlag": false
@ -327,7 +328,7 @@
"type": "clip",
"data": {
"url": "http://hifi-public.s3.amazonaws.com/ozan/anim/hand_anims/point_left_hand.fbx",
"startFrame": 0.0,
"startFrame": 12.0,
"endFrame": 65.0,
"timeScale": 1.0,
"loopFlag": false
@ -378,15 +379,16 @@
"states": [
{
"id": "idle",
"interpTarget": 6,
"interpDuration": 6,
"interpTarget": 15,
"interpDuration": 15,
"transitions": [
{ "var": "isMovingForward", "state": "walkFwd" },
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -399,7 +401,8 @@
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -412,7 +415,8 @@
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -425,7 +429,8 @@
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -438,7 +443,8 @@
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -451,7 +457,8 @@
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningLeft", "state": "turnLeft" }
{ "var": "isTurningLeft", "state": "turnLeft" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
@ -464,7 +471,32 @@
{ "var": "isMovingBackward", "state": "walkBwd" },
{ "var": "isMovingRight", "state": "strafeRight" },
{ "var": "isMovingLeft", "state": "strafeLeft" },
{ "var": "isTurningRight", "state": "turnRight" }
{ "var": "isTurningRight", "state": "turnRight" },
{ "var": "isAway", "state": "awayIntro" }
]
},
{
"id": "awayIntro",
"interpTarget": 30,
"interpDuration": 30,
"transitions": [
{ "var": "awayIntroOnDone", "state": "away"}
]
},
{
"id": "away",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "isNotAway", "state": "awayOutro" }
]
},
{
"id": "awayOutro",
"interpTarget": 3,
"interpDuration": 3,
"transitions": [
{ "var": "awayOutroOnDone", "state": "idle" }
]
}
]
@ -704,6 +736,42 @@
"children": []
}
]
},
{
"id": "awayIntro",
"type": "clip",
"data": {
"url": "https://hifi-public.s3.amazonaws.com/ozan/anim/kneel/kneel.fbx",
"startFrame": 0.0,
"endFrame": 83.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
},
{
"id": "away",
"type": "clip",
"data": {
"url": "https://hifi-public.s3.amazonaws.com/ozan/anim/kneel/kneel.fbx",
"startFrame": 83.0,
"endFrame": 84.0,
"timeScale": 1.0,
"loopFlag": true
},
"children": []
},
{
"id": "awayOutro",
"type": "clip",
"data": {
"url": "https://hifi-public.s3.amazonaws.com/ozan/anim/kneel/kneel.fbx",
"startFrame": 84.0,
"endFrame": 167.0,
"timeScale": 1.0,
"loopFlag": false
},
"children": []
}
]
}

View file

@ -604,7 +604,7 @@ void MyAvatar::startRecording() {
// connect to AudioClient's signal so we get input audio
auto audioClient = DependencyManager::get<AudioClient>();
connect(audioClient.data(), &AudioClient::inputReceived, _recorder.data(),
&Recorder::recordAudio, Qt::BlockingQueuedConnection);
&Recorder::recordAudio, Qt::QueuedConnection);
_recorder->startRecording();
}

View file

@ -81,7 +81,7 @@ void AnimClip::setCurrentFrameInternal(float frame) {
// because dt is 0, we should not encounter any triggers
const float dt = 0.0f;
Triggers triggers;
_frame = ::accumulateTime(_startFrame, _endFrame, _timeScale, frame, dt, _loopFlag, _id, triggers);
_frame = ::accumulateTime(_startFrame, _endFrame, _timeScale, frame + _startFrame, dt, _loopFlag, _id, triggers);
}
void AnimClip::copyFromNetworkAnim() {

View file

@ -748,12 +748,13 @@ void AudioClient::handleAudioInput() {
_audioPacket = NLPacket::create(PacketType::MicrophoneAudioNoEcho);
}
float inputToNetworkInputRatio = calculateDeviceToNetworkInputRatio();
const float inputToNetworkInputRatio = calculateDeviceToNetworkInputRatio();
const int inputSamplesRequired = (int)((float)AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * inputToNetworkInputRatio);
const auto inputAudioSamples = std::unique_ptr<int16_t[]>(new int16_t[inputSamplesRequired]);
int inputSamplesRequired = (int)((float)AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * inputToNetworkInputRatio);
static int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
int16_t* networkAudioSamples = (int16_t*)(_audioPacket->getPayload() + leadingBytes);
static const int leadingBytes = sizeof(quint16) + sizeof(glm::vec3) + sizeof(glm::quat) + sizeof(quint8);
int16_t* const networkAudioSamples = (int16_t*)(_audioPacket->getPayload() + leadingBytes);
QByteArray inputByteArray = _inputDevice->readAll();
@ -802,16 +803,12 @@ void AudioClient::handleAudioInput() {
_timeSinceLastClip += (float) numNetworkSamples / (float) AudioConstants::SAMPLE_RATE;
}
int16_t* inputAudioSamples = new int16_t[inputSamplesRequired];
_inputRingBuffer.readSamples(inputAudioSamples, inputSamplesRequired);
_inputRingBuffer.readSamples(inputAudioSamples.get(), inputSamplesRequired);
possibleResampling(_inputToNetworkResampler,
inputAudioSamples, networkAudioSamples,
inputAudioSamples.get(), networkAudioSamples,
inputSamplesRequired, numNetworkSamples,
_inputFormat, _desiredInputFormat);
delete[] inputAudioSamples;
// Remove DC offset
if (!_isStereoInput && !_audioSourceInjectEnabled) {
_inputGate.removeDCOffset(networkAudioSamples, numNetworkSamples);
@ -842,8 +839,7 @@ void AudioClient::handleAudioInput() {
_lastInputLoudness = fabs(loudness / numNetworkSamples);
}
emit inputReceived(QByteArray(reinterpret_cast<const char*>(networkAudioSamples),
AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * sizeof(AudioConstants::AudioSample)));
emit inputReceived({reinterpret_cast<char*>(networkAudioSamples), numNetworkBytes});
} else {
// our input loudness is 0, since we're muted

View file

@ -205,7 +205,7 @@ void AudioInjector::injectToMixer() {
while (_currentSendOffset < _audioData.size() && !_shouldStop) {
int bytesToCopy = std::min(((_options.stereo) ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
int bytesToCopy = std::min((_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_BYTES_PER_CHANNEL,
_audioData.size() - _currentSendOffset);
// Measure the loudness of this frame
@ -261,7 +261,7 @@ void AudioInjector::injectToMixer() {
// not the first packet and not done
// sleep for the appropriate time
int usecToSleep = (++nextFrame * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;
int usecToSleep = (++nextFrame * (_options.stereo ? 2 : 1) * AudioConstants::NETWORK_FRAME_USECS) - timer.nsecsElapsed() / 1000;
if (usecToSleep > 0) {
usleep(usecToSleep);

View file

@ -398,16 +398,15 @@ bool Player::computeCurrentFrame() {
}
qint64 elapsed = glm::clamp(Player::elapsed() - _audioOffset, (qint64)0, (qint64)_recording->getLength());
while(_currentFrame >= 0 &&
_recording->getFrameTimestamp(_currentFrame) > elapsed) {
--_currentFrame;
}
while (_currentFrame < _recording->getFrameNumber() &&
_recording->getFrameTimestamp(_currentFrame) < elapsed) {
++_currentFrame;
}
--_currentFrame;
while(_currentFrame > 0 &&
_recording->getFrameTimestamp(_currentFrame) > elapsed) {
--_currentFrame;
}
if (_currentFrame == _recording->getFrameNumber() - 1) {
--_currentFrame;

View file

@ -43,7 +43,6 @@ public slots:
void record();
void recordAudio(const QByteArray& audioArray);
private:
QElapsedTimer _timer;
RecordingPointer _recording;

View file

@ -69,10 +69,10 @@ const RecordingFrame& Recording::getFrame(int i) const {
int Recording::numberAudioChannel() const {
// Check for stereo audio
int MSEC_PER_SEC = 1000;
int channelLength = (getLength() / MSEC_PER_SEC) *
AudioConstants::SAMPLE_RATE * sizeof(AudioConstants::AudioSample);
return glm::round((float)channelLength / (float)getAudioData().size());
float MSEC_PER_SEC = 1000.0f;
float channelLength = ((float)getLength() / MSEC_PER_SEC) * AudioConstants::SAMPLE_RATE *
sizeof(AudioConstants::AudioSample);
return glm::round((float)getAudioData().size() / channelLength);
}
void Recording::addFrame(int timestamp, RecordingFrame &frame) {