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Merge pull request #649 from LionTurtle/master
Add const var to represent magic num in eyecontact code when gyros are on.
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2f38f9ae87
1 changed files with 3 additions and 2 deletions
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@ -2021,10 +2021,11 @@ void Application::updateAvatar(float deltaTime) {
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_headMouseY = max(_headMouseY, 0);
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_headMouseY = min(_headMouseY, _glWidget->height());
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// Set lookAtPosition if an avatar is at the center of the screen
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const float MIDPOINT_OF_SCREEN = 0.5;
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// Set lookAtPosition if an avatar is at the center of the screen
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glm::vec3 screenCenterRayOrigin, screenCenterRayDirection;
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_viewFrustum.computePickRay(0.5, 0.5, screenCenterRayOrigin, screenCenterRayDirection);
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_viewFrustum.computePickRay(MIDPOINT_OF_SCREEN, MIDPOINT_OF_SCREEN, screenCenterRayOrigin, screenCenterRayDirection);
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glm::vec3 eyePosition;
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if (isLookingAtOtherAvatar(screenCenterRayOrigin, screenCenterRayDirection, eyePosition)) {
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