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Fixing menu navigation in oculus remote
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parent
a58a627fdf
commit
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2 changed files with 15 additions and 14 deletions
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@ -1,9 +1,8 @@
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{
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{
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"name": "Oculus Remote to Standard",
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"name": "Oculus Remote to Standard",
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"channels": [
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"channels": [
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{ "from": "OculusRemote.Back", "to": "Standard.Back" },
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{ "from": "OculusRemote.Start", "to": "Actions.UiNavSelect" },
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{ "from": "OculusRemote.Start", "to": "Standard.Start" },
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{ "from": "OculusRemote.Back", "to": "Actions.UiNavBack" },
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{ "from": "OculusRemote.DU", "to": "Standard.DU" },
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{ "from": "OculusRemote.DU", "to": "Standard.DU" },
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{ "from": "OculusRemote.DD", "to": "Standard.DD" },
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{ "from": "OculusRemote.DD", "to": "Standard.DD" },
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{ "from": "OculusRemote.DL", "to": "Standard.DL" },
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{ "from": "OculusRemote.DL", "to": "Standard.DL" },
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@ -44,13 +44,16 @@ bool OculusControllerManager::activate() {
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// register with UserInputMapper
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// register with UserInputMapper
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auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
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auto userInputMapper = DependencyManager::get<controller::UserInputMapper>();
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if (OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Remote, &_inputState))) {
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_remote = std::make_shared<RemoteDevice>(*this);
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_remote = std::make_shared<RemoteDevice>(*this);
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userInputMapper->registerDevice(_remote);
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userInputMapper->registerDevice(_remote);
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}
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#if 0
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if (OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Touch, &_inputState))) {
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_touch = std::make_shared<TouchDevice>();
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_touch = std::make_shared<TouchDevice>(*this);
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userInputMapper->registerDevice(_touch);
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userInputMapper->registerDevice(_touch);
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#endif
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}
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return true;
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return true;
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}
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}
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@ -76,7 +79,6 @@ void OculusControllerManager::deactivate() {
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void OculusControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
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void OculusControllerManager::pluginUpdate(float deltaTime, const controller::InputCalibrationData& inputCalibrationData, bool jointsCaptured) {
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PerformanceTimer perfTimer("OculusControllerManager::TouchDevice::update");
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PerformanceTimer perfTimer("OculusControllerManager::TouchDevice::update");
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if (_touch) {
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if (_touch) {
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if (OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Touch, &_inputState))) {
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if (OVR_SUCCESS(ovr_GetInputState(_session, ovrControllerType_Touch, &_inputState))) {
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_touch->update(deltaTime, inputCalibrationData, jointsCaptured);
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_touch->update(deltaTime, inputCalibrationData, jointsCaptured);
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@ -141,10 +143,10 @@ static const std::vector<std::pair<ovrTouch, StandardButtonChannel>> TOUCH_MAP {
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controller::Input::NamedVector OculusControllerManager::RemoteDevice::getAvailableInputs() const {
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controller::Input::NamedVector OculusControllerManager::RemoteDevice::getAvailableInputs() const {
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using namespace controller;
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using namespace controller;
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QVector<Input::NamedPair> availableInputs {
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QVector<Input::NamedPair> availableInputs {
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makePair(DU, "Up"),
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makePair(DU, "DU"),
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makePair(DD, "Down"),
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makePair(DD, "DD"),
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makePair(DL, "Left"),
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makePair(DL, "DL"),
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makePair(DR, "Right"),
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makePair(DR, "DR"),
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makePair(START, "Start"),
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makePair(START, "Start"),
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makePair(BACK, "Back"),
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makePair(BACK, "Back"),
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};
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};
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