merge from upstream

This commit is contained in:
Seth Alves 2015-04-25 12:50:16 -07:00
parent d1d4b0f0ee
commit 2eebfb9cf1

View file

@ -139,10 +139,6 @@ void Model::RenderPipelineLib::addRenderPipeline(Model::RenderKey key,
// Good to go add the brand new pipeline
auto pipeline = gpu::PipelinePointer(gpu::Pipeline::create(program, state));
<<<<<<< HEAD
// auto it =
=======
>>>>>>> 3ce65d297a31c83c06f8838dd21ca128b59cef59
insert(value_type(key.getRaw(), RenderPipeline(pipeline, locations)));
// If not a shadow pass, create the mirror version from the same state, just change the FrontFace