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remove unused variables
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11fee94459
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2 changed files with 0 additions and 4 deletions
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@ -635,8 +635,6 @@ void SkeletonModel::computeBoundingShape() {
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}
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}
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void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha) {
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void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha) {
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const int BALL_SUBDIVISIONS = 10;
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto deferredLighting = DependencyManager::get<DeferredLightingEffect>();
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auto deferredLighting = DependencyManager::get<DeferredLightingEffect>();
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// draw a blue sphere at the capsule top point
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// draw a blue sphere at the capsule top point
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@ -1727,9 +1727,7 @@ void Model::segregateMeshGroups() {
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// Run through all of the meshes, and place them into their segregated, but unsorted buckets
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// Run through all of the meshes, and place them into their segregated, but unsorted buckets
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int shapeID = 0;
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int shapeID = 0;
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for (int i = 0; i < (int)networkMeshes.size(); i++) {
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for (int i = 0; i < (int)networkMeshes.size(); i++) {
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const NetworkMesh& networkMesh = *(networkMeshes.at(i).get());
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const FBXMesh& mesh = geometry.meshes.at(i);
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const FBXMesh& mesh = geometry.meshes.at(i);
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const MeshState& state = _meshStates.at(i);
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// Create the render payloads
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// Create the render payloads
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int totalParts = mesh.parts.size();
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int totalParts = mesh.parts.size();
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