remove unused variables

This commit is contained in:
Andrew Meadows 2015-09-22 17:20:13 -07:00
parent 11fee94459
commit 2edffaf91a
2 changed files with 0 additions and 4 deletions

View file

@ -635,8 +635,6 @@ void SkeletonModel::computeBoundingShape() {
}
void SkeletonModel::renderBoundingCollisionShapes(gpu::Batch& batch, float alpha) {
const int BALL_SUBDIVISIONS = 10;
auto geometryCache = DependencyManager::get<GeometryCache>();
auto deferredLighting = DependencyManager::get<DeferredLightingEffect>();
// draw a blue sphere at the capsule top point

View file

@ -1727,9 +1727,7 @@ void Model::segregateMeshGroups() {
// Run through all of the meshes, and place them into their segregated, but unsorted buckets
int shapeID = 0;
for (int i = 0; i < (int)networkMeshes.size(); i++) {
const NetworkMesh& networkMesh = *(networkMeshes.at(i).get());
const FBXMesh& mesh = geometry.meshes.at(i);
const MeshState& state = _meshStates.at(i);
// Create the render payloads
int totalParts = mesh.parts.size();