Update ScriptEngin::stop to only take effect when not finished

This commit is contained in:
Ryan Huffman 2015-04-15 09:55:36 -07:00
parent f8e4ff8072
commit 2e61ef01da

View file

@ -647,8 +647,10 @@ void ScriptEngine::stopAllTimers() {
}
void ScriptEngine::stop() {
_isFinished = true;
emit runningStateChanged();
if (!_isFinished) {
_isFinished = true;
emit runningStateChanged();
}
}
void ScriptEngine::timerFired() {