From 2e5142e9bb5110544fea62f597039cf9021bc0ea Mon Sep 17 00:00:00 2001 From: Howard Stearns Date: Mon, 3 Aug 2015 16:09:48 -0700 Subject: [PATCH] Fix end of idle. --- libraries/animation/src/Rig.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index 4a03ab83ee..f8419509d4 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -398,7 +398,7 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos float forwardSpeed = glm::dot(worldVelocity, front); float rightLateralSpeed = glm::dot(worldVelocity, worldRotation * IDENTITY_RIGHT); float rightTurningSpeed = glm::orientedAngle(front, _lastFront, IDENTITY_UP) / deltaTime; - auto updateRole = [=](const QString& role, bool isOn) mutable { + auto updateRole = [&](const QString& role, bool isOn) { isMoving = isMoving || isOn; if (isOn) { if (!isRunningRole(role)) {