mirror of
https://github.com/overte-org/overte.git
synced 2025-04-23 06:53:46 +02:00
Fixed shortcuts issues on mac
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parent
fb05726323
commit
2e150b97de
2 changed files with 88 additions and 12 deletions
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@ -565,7 +565,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
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}
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return;
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}
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bool meta = event->modifiers().testFlag(Qt::MetaModifier);
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bool shifted = event->modifiers().testFlag(Qt::ShiftModifier);
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switch (event->key()) {
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case Qt::Key_BracketLeft:
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@ -639,7 +639,14 @@ void Application::keyPressEvent(QKeyEvent* event) {
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break;
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case Qt::Key_C:
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_myAvatar.setDriveKeys(DOWN, 1);
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if (shifted) {
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_occlusionCulling->toggle();
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disableOcclusionCulling(_occlusionCulling->isChecked());
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} else if (meta) {
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chooseVoxelPaintColor();
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} else {
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_myAvatar.setDriveKeys(DOWN, 1);
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}
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break;
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case Qt::Key_W:
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@ -647,7 +654,11 @@ void Application::keyPressEvent(QKeyEvent* event) {
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break;
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case Qt::Key_S:
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_myAvatar.setDriveKeys(BACK, 1);
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if (shifted) {
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doTreeStats();
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} else {
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_myAvatar.setDriveKeys(BACK, 1);
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}
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break;
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case Qt::Key_Space:
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@ -656,11 +667,20 @@ void Application::keyPressEvent(QKeyEvent* event) {
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break;
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case Qt::Key_G:
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goHome();
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if (shifted) {
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_gravityUse->toggle();
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} else {
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_eyedropperMode->toggle();
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updateVoxelModeActions();
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}
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break;
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case Qt::Key_A:
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_myAvatar.setDriveKeys(ROT_LEFT, 1);
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if (shifted) {
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_renderAtmosphereOn->toggle();
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} else {
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_myAvatar.setDriveKeys(ROT_LEFT, 1);
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}
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break;
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case Qt::Key_D:
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@ -750,6 +770,60 @@ void Application::keyPressEvent(QKeyEvent* event) {
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}
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resizeGL(_glWidget->width(), _glWidget->height());
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break;
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case Qt::Key_H:
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_noise->toggle();
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setNoise(_noise->isChecked());
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break;
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case Qt::Key_N:
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_lookingInMirror->toggle();
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setRenderMirrored(_lookingInMirror->isChecked());
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break;
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case Qt::Key_F:
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if (shifted) {
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_frustumOn->toggle();
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} else {
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_fullScreenMode->toggle();
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setFullscreen(_fullScreenMode->isChecked());
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}
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break;
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case Qt::Key_V:
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if (shifted) {
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_renderVoxels->toggle();
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setRenderVoxels(_renderVoxels->isChecked());
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} else {
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_addVoxelMode->toggle();
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updateVoxelModeActions();
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}
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break;
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case Qt::Key_P:
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_manualFirstPerson->toggle();
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setRenderFirstPerson(_manualFirstPerson->isChecked());
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break;
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case Qt::Key_R:
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if (shifted) {
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_frustumRenderModeAction->toggle();
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cycleFrustumRenderMode();
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} else {
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_deleteVoxelMode->toggle();
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updateVoxelModeActions();
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}
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break;
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case Qt::Key_B:
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_colorVoxelMode->toggle();
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updateVoxelModeActions();
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break;
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case Qt::Key_O:
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if (shifted) {
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_viewFrustumFromOffset->toggle();
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setFrustumOffset(_viewFrustumFromOffset->isChecked());
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} else {
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_selectVoxelMode->toggle();
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updateVoxelModeActions();
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}
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break;
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case Qt::Key_Slash:
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_renderStatsOn->toggle();
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break;
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case Qt::Key_Backspace:
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case Qt::Key_Delete:
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if (_selectVoxelMode->isChecked()) {
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@ -1710,7 +1784,7 @@ void Application::initMenu() {
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(_lookingInMirror = optionsMenu->addAction("Mirror", this, SLOT(setRenderMirrored(bool)), Qt::Key_H))->setCheckable(true);
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(_echoAudioMode = optionsMenu->addAction("Echo Audio"))->setCheckable(true);
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optionsMenu->addAction("Noise", this, SLOT(setNoise(bool)), Qt::Key_N)->setCheckable(true);
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(_noise = optionsMenu->addAction("Noise", this, SLOT(setNoise(bool)), Qt::Key_N))->setCheckable(true);
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(_gyroLook = optionsMenu->addAction("Smooth Gyro Look"))->setCheckable(true);
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_gyroLook->setChecked(true);
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(_showHeadMouse = optionsMenu->addAction("Head Mouse"))->setCheckable(true);
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@ -1724,7 +1798,7 @@ void Application::initMenu() {
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_testPing->setChecked(true);
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(_fullScreenMode = optionsMenu->addAction("Fullscreen", this, SLOT(setFullscreen(bool)), Qt::Key_F))->setCheckable(true);
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optionsMenu->addAction("Webcam", &_webcam, SLOT(setEnabled(bool)))->setCheckable(true);
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optionsMenu->addAction("Go Home", this, SLOT(goHome()));
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optionsMenu->addAction("Go Home", this, SLOT(goHome()), Qt::CTRL | Qt::Key_G);
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QMenu* renderMenu = menuBar->addMenu("Render");
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(_renderVoxels = renderMenu->addAction("Voxels", this, SLOT(setRenderVoxels(bool)), Qt::SHIFT | Qt::Key_V))->setCheckable(true);
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@ -1792,8 +1866,8 @@ void Application::initMenu() {
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"Get Color Mode", this, SLOT(updateVoxelModeActions()), Qt::Key_G))->setCheckable(true);
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_voxelModeActions->addAction(_eyedropperMode);
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voxelMenu->addAction("Decrease Voxel Size", this, SLOT(decreaseVoxelSize()), QKeySequence::ZoomOut);
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voxelMenu->addAction("Increase Voxel Size", this, SLOT(increaseVoxelSize()), QKeySequence::ZoomIn);
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voxelMenu->addAction("Decrease Voxel Size", this, SLOT(decreaseVoxelSize()), QKeySequence::ZoomOut);
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voxelMenu->addAction("Increase Voxel Size", this, SLOT(increaseVoxelSize()), QKeySequence::ZoomIn);
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voxelMenu->addAction("Reset Swatch Colors", this, SLOT(resetSwatchColors()));
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_voxelPaintColor = voxelMenu->addAction("Voxel Paint Color", this,
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@ -1820,7 +1894,7 @@ void Application::initMenu() {
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(_viewFrustumFromOffset = frustumMenu->addAction(
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"Use Offset Camera", this, SLOT(setFrustumOffset(bool)), Qt::SHIFT | Qt::Key_O))->setCheckable(true);
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_frustumRenderModeAction = frustumMenu->addAction(
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"Render Mode", this, SLOT(cycleFrustumRenderMode()), Qt::SHIFT | Qt::Key_R);
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"Render Mode", this, SLOT(cycleFrustumRenderMode()), Qt::SHIFT | Qt::Key_R);
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updateFrustumRenderModeAction();
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debugMenu->addAction("Run Timing Tests", this, SLOT(runTests()));
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@ -1843,8 +1917,8 @@ void Application::initMenu() {
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debugMenu->addAction("Wants Monochrome", this, SLOT(setWantsMonochrome(bool)))->setCheckable(true);
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debugMenu->addAction("Use Lower Resolution While Moving", this, SLOT(setWantsLowResMoving(bool)))->setCheckable(true);
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debugMenu->addAction("Disable Delta Sending", this, SLOT(disableDeltaSending(bool)))->setCheckable(true);
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debugMenu->addAction("Disable Occlusion Culling", this, SLOT(disableOcclusionCulling(bool)),
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Qt::SHIFT | Qt::Key_C)->setCheckable(true);
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(_occlusionCulling = debugMenu->addAction("Disable Occlusion Culling", this, SLOT(disableOcclusionCulling(bool)),
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Qt::SHIFT | Qt::Key_C))->setCheckable(true);
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(_renderCoverageMap = debugMenu->addAction("Render Coverage Map"))->setCheckable(true);
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_renderCoverageMap->setShortcut(Qt::SHIFT | Qt::CTRL | Qt::Key_O);
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@ -279,6 +279,8 @@ private:
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QAction* _fullScreenMode; // whether we are in full screen mode
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QAction* _frustumRenderModeAction;
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QAction* _settingsAutosave; // Whether settings are saved automatically
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QAction* _noise;
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QAction* _occlusionCulling;
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QAction* _renderCoverageMapV2;
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QAction* _renderCoverageMap;
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