mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 18:23:54 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
This commit is contained in:
commit
2decfb9561
19 changed files with 306 additions and 238 deletions
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@ -33,7 +33,10 @@
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#include <glm/gtx/vector_angle.hpp>
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#include <QtCore/QCoreApplication>
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#include <QtCore/QJsonArray>
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#include <QtCore/QJsonDocument>
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#include <QtCore/QJsonObject>
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#include <QtCore/QJsonValue>
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#include <QtCore/QTimer>
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#include <Logging.h>
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@ -71,11 +74,18 @@ AudioMixer::AudioMixer(const QByteArray& packet) :
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_performanceThrottlingRatio(0.0f),
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_numStatFrames(0),
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_sumListeners(0),
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_sumMixes(0)
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_sumMixes(0),
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_sourceUnattenuatedZone(NULL),
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_listenerUnattenuatedZone(NULL)
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{
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}
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AudioMixer::~AudioMixer() {
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delete _sourceUnattenuatedZone;
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delete _listenerUnattenuatedZone;
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}
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void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuffer* bufferToAdd,
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AvatarAudioRingBuffer* listeningNodeBuffer) {
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float bearingRelativeAngleToSource = 0.0f;
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@ -83,7 +93,9 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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int numSamplesDelay = 0;
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float weakChannelAmplitudeRatio = 1.0f;
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if (bufferToAdd != listeningNodeBuffer) {
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bool shouldAttenuate = (bufferToAdd != listeningNodeBuffer);
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if (shouldAttenuate) {
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// if the two buffer pointers do not match then these are different buffers
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glm::vec3 relativePosition = bufferToAdd->getPosition() - listeningNodeBuffer->getPosition();
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@ -101,82 +113,88 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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++_sumMixes;
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glm::quat inverseOrientation = glm::inverse(listeningNodeBuffer->getOrientation());
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float distanceSquareToSource = glm::dot(relativePosition, relativePosition);
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float radius = 0.0f;
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if (bufferToAdd->getType() == PositionalAudioRingBuffer::Injector) {
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InjectedAudioRingBuffer* injectedBuffer = (InjectedAudioRingBuffer*) bufferToAdd;
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radius = injectedBuffer->getRadius();
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attenuationCoefficient *= injectedBuffer->getAttenuationRatio();
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if (bufferToAdd->getListenerUnattenuatedZone()) {
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shouldAttenuate = !bufferToAdd->getListenerUnattenuatedZone()->contains(listeningNodeBuffer->getPosition());
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}
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if (radius == 0 || (distanceSquareToSource > radius * radius)) {
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// this is either not a spherical source, or the listener is outside the sphere
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if (radius > 0) {
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// this is a spherical source - the distance used for the coefficient
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// needs to be the closest point on the boundary to the source
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// ovveride the distance to the node with the distance to the point on the
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// boundary of the sphere
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distanceSquareToSource -= (radius * radius);
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} else {
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// calculate the angle delivery for off-axis attenuation
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glm::vec3 rotatedListenerPosition = glm::inverse(bufferToAdd->getOrientation()) * relativePosition;
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float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
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glm::normalize(rotatedListenerPosition));
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const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
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const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (angleOfDelivery / PI_OVER_TWO));
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// multiply the current attenuation coefficient by the calculated off axis coefficient
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attenuationCoefficient *= offAxisCoefficient;
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if (shouldAttenuate) {
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glm::quat inverseOrientation = glm::inverse(listeningNodeBuffer->getOrientation());
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float distanceSquareToSource = glm::dot(relativePosition, relativePosition);
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float radius = 0.0f;
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if (bufferToAdd->getType() == PositionalAudioRingBuffer::Injector) {
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InjectedAudioRingBuffer* injectedBuffer = (InjectedAudioRingBuffer*) bufferToAdd;
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radius = injectedBuffer->getRadius();
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attenuationCoefficient *= injectedBuffer->getAttenuationRatio();
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}
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if (radius == 0 || (distanceSquareToSource > radius * radius)) {
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// this is either not a spherical source, or the listener is outside the sphere
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if (radius > 0) {
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// this is a spherical source - the distance used for the coefficient
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// needs to be the closest point on the boundary to the source
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// ovveride the distance to the node with the distance to the point on the
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// boundary of the sphere
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distanceSquareToSource -= (radius * radius);
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} else {
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// calculate the angle delivery for off-axis attenuation
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glm::vec3 rotatedListenerPosition = glm::inverse(bufferToAdd->getOrientation()) * relativePosition;
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float angleOfDelivery = glm::angle(glm::vec3(0.0f, 0.0f, -1.0f),
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glm::normalize(rotatedListenerPosition));
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const float MAX_OFF_AXIS_ATTENUATION = 0.2f;
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const float OFF_AXIS_ATTENUATION_FORMULA_STEP = (1 - MAX_OFF_AXIS_ATTENUATION) / 2.0f;
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float offAxisCoefficient = MAX_OFF_AXIS_ATTENUATION +
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(OFF_AXIS_ATTENUATION_FORMULA_STEP * (angleOfDelivery / PI_OVER_TWO));
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// multiply the current attenuation coefficient by the calculated off axis coefficient
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attenuationCoefficient *= offAxisCoefficient;
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}
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glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
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const float DISTANCE_SCALE = 2.5f;
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const float GEOMETRIC_AMPLITUDE_SCALAR = 0.3f;
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const float DISTANCE_LOG_BASE = 2.5f;
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const float DISTANCE_SCALE_LOG = logf(DISTANCE_SCALE) / logf(DISTANCE_LOG_BASE);
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// calculate the distance coefficient using the distance to this node
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float distanceCoefficient = powf(GEOMETRIC_AMPLITUDE_SCALAR,
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DISTANCE_SCALE_LOG +
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(0.5f * logf(distanceSquareToSource) / logf(DISTANCE_LOG_BASE)) - 1);
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distanceCoefficient = std::min(1.0f, distanceCoefficient);
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// multiply the current attenuation coefficient by the distance coefficient
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attenuationCoefficient *= distanceCoefficient;
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// project the rotated source position vector onto the XZ plane
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rotatedSourcePosition.y = 0.0f;
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// produce an oriented angle about the y-axis
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bearingRelativeAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
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glm::normalize(rotatedSourcePosition),
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glm::vec3(0.0f, 1.0f, 0.0f));
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const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
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// figure out the number of samples of delay and the ratio of the amplitude
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// in the weak channel for audio spatialization
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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numSamplesDelay = SAMPLE_PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;
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const float DISTANCE_SCALE = 2.5f;
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const float GEOMETRIC_AMPLITUDE_SCALAR = 0.3f;
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const float DISTANCE_LOG_BASE = 2.5f;
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const float DISTANCE_SCALE_LOG = logf(DISTANCE_SCALE) / logf(DISTANCE_LOG_BASE);
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// calculate the distance coefficient using the distance to this node
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float distanceCoefficient = powf(GEOMETRIC_AMPLITUDE_SCALAR,
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DISTANCE_SCALE_LOG +
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(0.5f * logf(distanceSquareToSource) / logf(DISTANCE_LOG_BASE)) - 1);
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distanceCoefficient = std::min(1.0f, distanceCoefficient);
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// multiply the current attenuation coefficient by the distance coefficient
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attenuationCoefficient *= distanceCoefficient;
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// project the rotated source position vector onto the XZ plane
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rotatedSourcePosition.y = 0.0f;
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// produce an oriented angle about the y-axis
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bearingRelativeAngleToSource = glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f),
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glm::normalize(rotatedSourcePosition),
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glm::vec3(0.0f, 1.0f, 0.0f));
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const float PHASE_AMPLITUDE_RATIO_AT_90 = 0.5;
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// figure out the number of samples of delay and the ratio of the amplitude
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// in the weak channel for audio spatialization
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float sinRatio = fabsf(sinf(bearingRelativeAngleToSource));
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numSamplesDelay = SAMPLE_PHASE_DELAY_AT_90 * sinRatio;
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weakChannelAmplitudeRatio = 1 - (PHASE_AMPLITUDE_RATIO_AT_90 * sinRatio);
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}
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}
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const int16_t* nextOutputStart = bufferToAdd->getNextOutput();
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if (!bufferToAdd->isStereo()) {
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if (!bufferToAdd->isStereo() && shouldAttenuate) {
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// this is a mono buffer, which means it gets full attenuation and spatialization
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// if the bearing relative angle to source is > 0 then the delayed channel is the right one
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@ -285,7 +303,8 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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} else if (i + 1 < numSamplesDelay) {
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// MMX add two delayed samples
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__m64 bufferSamples = _mm_set_pi16(_clientSamples[parentIndex + delayedChannelOffset],
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_clientSamples[parentIndex + SINGLE_STEREO_OFFSET + delayedChannelOffset], 0, 0);
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_clientSamples[parentIndex + SINGLE_STEREO_OFFSET + delayedChannelOffset],
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0, 0);
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__m64 addSamples = _mm_set_pi16(delayNextOutputStart[i] * attenuationAndWeakChannelRatio,
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delayNextOutputStart[i + 1] * attenuationAndWeakChannelRatio, 0, 0);
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@ -307,16 +326,29 @@ void AudioMixer::addBufferToMixForListeningNodeWithBuffer(PositionalAudioRingBuf
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}
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}
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} else {
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// stereo buffer - do attenuation but no sample delay for spatialization
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// this is a stereo buffer or an unattenuated buffer, don't perform spatialization
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for (int s = 0; s < NETWORK_BUFFER_LENGTH_SAMPLES_STEREO; s += 4) {
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// use MMX to clamp four additions at a time
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_clientSamples[s] = glm::clamp(_clientSamples[s] + (int) (nextOutputStart[s] * attenuationCoefficient),
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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_clientSamples[s + 1] = glm::clamp(_clientSamples[s + 1] + (int) (nextOutputStart[s + 1] * attenuationCoefficient),
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int stereoDivider = bufferToAdd->isStereo() ? 1 : 2;
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if (!shouldAttenuate) {
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attenuationCoefficient = 1.0f;
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}
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_clientSamples[s] = glm::clamp(_clientSamples[s]
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+ (int) (nextOutputStart[(s / stereoDivider)] * attenuationCoefficient),
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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_clientSamples[s + 1] = glm::clamp(_clientSamples[s + 1]
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+ (int) (nextOutputStart[(s / stereoDivider) + (1 / stereoDivider)]
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* attenuationCoefficient),
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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_clientSamples[s + 2] = glm::clamp(_clientSamples[s + 2] + (int) (nextOutputStart[s + 2] * attenuationCoefficient),
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_clientSamples[s + 2] = glm::clamp(_clientSamples[s + 2]
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+ (int) (nextOutputStart[(s / stereoDivider) + (2 / stereoDivider)]
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* attenuationCoefficient),
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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_clientSamples[s + 3] = glm::clamp(_clientSamples[s + 3] + (int) (nextOutputStart[s + 3] * attenuationCoefficient),
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_clientSamples[s + 3] = glm::clamp(_clientSamples[s + 3]
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+ (int) (nextOutputStart[(s / stereoDivider) + (3 / stereoDivider)]
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* attenuationCoefficient),
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MIN_SAMPLE_VALUE, MAX_SAMPLE_VALUE);
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}
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}
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@ -412,6 +444,32 @@ void AudioMixer::run() {
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nodeList->addNodeTypeToInterestSet(NodeType::Agent);
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nodeList->linkedDataCreateCallback = attachNewBufferToNode;
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// check the payload to see if we have any unattenuated zones
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const QString UNATTENUATED_ZONE_REGEX_STRING = "--unattenuated-zone ([\\d.,-]+)";
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QRegExp unattenuatedZoneMatch(UNATTENUATED_ZONE_REGEX_STRING);
|
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|
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if (unattenuatedZoneMatch.indexIn(_payload) != -1) {
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QString unattenuatedZoneString = unattenuatedZoneMatch.cap(1);
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QStringList zoneStringList = unattenuatedZoneString.split(',');
|
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|
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glm::vec3 sourceCorner(zoneStringList[0].toFloat(), zoneStringList[1].toFloat(), zoneStringList[2].toFloat());
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glm::vec3 sourceDimensions(zoneStringList[3].toFloat(), zoneStringList[4].toFloat(), zoneStringList[5].toFloat());
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|
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glm::vec3 listenerCorner(zoneStringList[6].toFloat(), zoneStringList[7].toFloat(), zoneStringList[8].toFloat());
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glm::vec3 listenerDimensions(zoneStringList[9].toFloat(), zoneStringList[10].toFloat(), zoneStringList[11].toFloat());
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|
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_sourceUnattenuatedZone = new AABox(sourceCorner, sourceDimensions);
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_listenerUnattenuatedZone = new AABox(listenerCorner, listenerDimensions);
|
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|
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glm::vec3 sourceCenter = _sourceUnattenuatedZone->calcCenter();
|
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glm::vec3 destinationCenter = _listenerUnattenuatedZone->calcCenter();
|
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|
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qDebug() << "There is an unattenuated zone with source center at"
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<< QString("%1, %2, %3").arg(sourceCenter.x).arg(sourceCenter.y).arg(sourceCenter.z);
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qDebug() << "Buffers inside this zone will not be attenuated inside a box with center at"
|
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<< QString("%1, %2, %3").arg(destinationCenter.x).arg(destinationCenter.y).arg(destinationCenter.z);
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}
|
||||
|
||||
int nextFrame = 0;
|
||||
QElapsedTimer timer;
|
||||
|
@ -429,7 +487,9 @@ void AudioMixer::run() {
|
|||
|
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foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
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if (node->getLinkedData()) {
|
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((AudioMixerClientData*) node->getLinkedData())->checkBuffersBeforeFrameSend(JITTER_BUFFER_SAMPLES);
|
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((AudioMixerClientData*) node->getLinkedData())->checkBuffersBeforeFrameSend(JITTER_BUFFER_SAMPLES,
|
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_sourceUnattenuatedZone,
|
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_listenerUnattenuatedZone);
|
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}
|
||||
}
|
||||
|
||||
|
|
|
@ -12,8 +12,8 @@
|
|||
#ifndef hifi_AudioMixer_h
|
||||
#define hifi_AudioMixer_h
|
||||
|
||||
#include <AABox.h>
|
||||
#include <AudioRingBuffer.h>
|
||||
|
||||
#include <ThreadedAssignment.h>
|
||||
|
||||
class PositionalAudioRingBuffer;
|
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|
@ -26,6 +26,7 @@ class AudioMixer : public ThreadedAssignment {
|
|||
Q_OBJECT
|
||||
public:
|
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AudioMixer(const QByteArray& packet);
|
||||
~AudioMixer();
|
||||
public slots:
|
||||
/// threaded run of assignment
|
||||
void run();
|
||||
|
@ -51,6 +52,8 @@ private:
|
|||
int _numStatFrames;
|
||||
int _sumListeners;
|
||||
int _sumMixes;
|
||||
AABox* _sourceUnattenuatedZone;
|
||||
AABox* _listenerUnattenuatedZone;
|
||||
};
|
||||
|
||||
#endif // hifi_AudioMixer_h
|
||||
|
|
|
@ -98,7 +98,8 @@ int AudioMixerClientData::parseData(const QByteArray& packet) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
void AudioMixerClientData::checkBuffersBeforeFrameSend(int jitterBufferLengthSamples) {
|
||||
void AudioMixerClientData::checkBuffersBeforeFrameSend(int jitterBufferLengthSamples,
|
||||
AABox* checkSourceZone, AABox* listenerZone) {
|
||||
for (int i = 0; i < _ringBuffers.size(); i++) {
|
||||
if (_ringBuffers[i]->shouldBeAddedToMix(jitterBufferLengthSamples)) {
|
||||
// this is a ring buffer that is ready to go
|
||||
|
@ -108,6 +109,12 @@ void AudioMixerClientData::checkBuffersBeforeFrameSend(int jitterBufferLengthSam
|
|||
// calculate the average loudness for the next NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL
|
||||
// that would be mixed in
|
||||
_ringBuffers[i]->updateNextOutputTrailingLoudness();
|
||||
|
||||
if (checkSourceZone && checkSourceZone->contains(_ringBuffers[i]->getPosition())) {
|
||||
_ringBuffers[i]->setListenerUnattenuatedZone(listenerZone);
|
||||
} else {
|
||||
_ringBuffers[i]->setListenerUnattenuatedZone(NULL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,8 +12,7 @@
|
|||
#ifndef hifi_AudioMixerClientData_h
|
||||
#define hifi_AudioMixerClientData_h
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include <AABox.h>
|
||||
#include <NodeData.h>
|
||||
#include <PositionalAudioRingBuffer.h>
|
||||
|
||||
|
@ -28,7 +27,8 @@ public:
|
|||
AvatarAudioRingBuffer* getAvatarAudioRingBuffer() const;
|
||||
|
||||
int parseData(const QByteArray& packet);
|
||||
void checkBuffersBeforeFrameSend(int jitterBufferLengthSamples);
|
||||
void checkBuffersBeforeFrameSend(int jitterBufferLengthSamples,
|
||||
AABox* checkSourceZone = NULL, AABox* listenerZone = NULL);
|
||||
void pushBuffersAfterFrameSend();
|
||||
private:
|
||||
QList<PositionalAudioRingBuffer*> _ringBuffers;
|
||||
|
|
|
@ -184,7 +184,8 @@ void OctreeInboundPacketProcessor::trackInboundPacket(const QUuid& nodeUUID, uns
|
|||
int OctreeInboundPacketProcessor::sendNackPackets() {
|
||||
|
||||
int packetsSent = 0;
|
||||
|
||||
char packet[MAX_PACKET_SIZE];
|
||||
|
||||
NodeToSenderStatsMapIterator i = _singleSenderStats.begin();
|
||||
while (i != _singleSenderStats.end()) {
|
||||
|
||||
|
@ -206,15 +207,10 @@ int OctreeInboundPacketProcessor::sendNackPackets() {
|
|||
|
||||
const SharedNodePointer& destinationNode = NodeList::getInstance()->getNodeHash().value(nodeUUID);
|
||||
const QSet<unsigned short int>& missingSequenceNumbers = nodeStats.getMissingSequenceNumbers();
|
||||
|
||||
// check if there are any sequence numbers that need to be nacked
|
||||
int numSequenceNumbersAvailable = missingSequenceNumbers.size();
|
||||
|
||||
|
||||
// construct nack packet(s) for this node
|
||||
|
||||
QSet<unsigned short int>::const_iterator missingSequenceNumberIterator = missingSequenceNumbers.begin();
|
||||
char packet[MAX_PACKET_SIZE];
|
||||
|
||||
int numSequenceNumbersAvailable = missingSequenceNumbers.size();
|
||||
QSet<unsigned short int>::const_iterator missingSequenceNumberIterator = missingSequenceNumbers.constBegin();
|
||||
while (numSequenceNumbersAvailable > 0) {
|
||||
|
||||
char* dataAt = packet;
|
||||
|
@ -243,8 +239,7 @@ int OctreeInboundPacketProcessor::sendNackPackets() {
|
|||
numSequenceNumbersAvailable -= numSequenceNumbers;
|
||||
|
||||
// send it
|
||||
qint64 bytesWritten = NodeList::getInstance()->writeUnverifiedDatagram(packet, dataAt - packet, destinationNode);
|
||||
|
||||
NodeList::getInstance()->writeUnverifiedDatagram(packet, dataAt - packet, destinationNode);
|
||||
packetsSent++;
|
||||
}
|
||||
i++;
|
||||
|
|
|
@ -851,7 +851,6 @@ void OctreeServer::readPendingDatagrams() {
|
|||
// If we got a nack packet, then we're talking to an agent, and we
|
||||
// need to make sure we have it in our nodeList.
|
||||
if (matchingNode) {
|
||||
nodeList->updateNodeWithDataFromPacket(matchingNode, receivedPacket);
|
||||
OctreeQueryNode* nodeData = (OctreeQueryNode*)matchingNode->getLinkedData();
|
||||
if (nodeData) {
|
||||
nodeData->parseNackPacket(receivedPacket);
|
||||
|
|
|
@ -974,17 +974,27 @@ function mouseMoveEvent(event) {
|
|||
|
||||
var pixelPerDegrees = windowDimensions.y / (1 * 360); // the entire height of the window allow you to make 2 full rotations
|
||||
|
||||
var STEP = 15;
|
||||
var delta = Math.floor((event.x - mouseLastPosition.x) / pixelPerDegrees);
|
||||
//compute delta in pixel
|
||||
var cameraForward = Quat.getFront(Camera.getOrientation());
|
||||
var rotationAxis = (!zIsPressed && xIsPressed) ? { x: 1, y: 0, z: 0 } :
|
||||
(!zIsPressed && !xIsPressed) ? { x: 0, y: 1, z: 0 } :
|
||||
{ x: 0, y: 0, z: 1 };
|
||||
rotationAxis = Vec3.multiplyQbyV(selectedModelProperties.modelRotation, rotationAxis);
|
||||
var orthogonalAxis = Vec3.cross(cameraForward, rotationAxis);
|
||||
var mouseDelta = { x: event.x - mouseLastPosition
|
||||
.x, y: mouseLastPosition.y - event.y, z: 0 };
|
||||
var transformedMouseDelta = Vec3.multiplyQbyV(Camera.getOrientation(), mouseDelta);
|
||||
var delta = Math.floor(Vec3.dot(transformedMouseDelta, Vec3.normalize(orthogonalAxis)) / pixelPerDegrees);
|
||||
|
||||
var STEP = 15;
|
||||
if (!event.isShifted) {
|
||||
delta = Math.floor(delta / STEP) * STEP;
|
||||
delta = Math.round(delta / STEP) * STEP;
|
||||
}
|
||||
|
||||
var rotation = Quat.fromVec3Degrees({
|
||||
x: (!zIsPressed && xIsPressed) ? delta : 0, // z is pressed
|
||||
y: (!zIsPressed && !xIsPressed) ? delta : 0, // x is pressed
|
||||
z: (zIsPressed && !xIsPressed) ? delta : 0 // neither is pressed
|
||||
x: (!zIsPressed && xIsPressed) ? delta : 0, // x is pressed
|
||||
y: (!zIsPressed && !xIsPressed) ? delta : 0, // neither is pressed
|
||||
z: (zIsPressed && !xIsPressed) ? delta : 0 // z is pressed
|
||||
});
|
||||
rotation = Quat.multiply(selectedModelProperties.oldRotation, rotation);
|
||||
|
||||
|
|
|
@ -2123,19 +2123,19 @@ void Application::updateMyAvatar(float deltaTime) {
|
|||
const quint64 TOO_LONG_SINCE_LAST_NACK = 1 * USECS_PER_SECOND;
|
||||
if (sinceLastNack > TOO_LONG_SINCE_LAST_NACK) {
|
||||
_lastNackTime = now;
|
||||
sendNack();
|
||||
sendNackPackets();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Application::sendNack() {
|
||||
int Application::sendNackPackets() {
|
||||
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::DisableNackPackets)) {
|
||||
return;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int packetsSent = 0;
|
||||
char packet[MAX_PACKET_SIZE];
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
|
||||
// iterates thru all nodes in NodeList
|
||||
foreach(const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
|
||||
|
@ -2146,14 +2146,14 @@ void Application::sendNack() {
|
|||
|| node->getType() == NodeType::ModelServer)
|
||||
) {
|
||||
|
||||
// if there are octree packets from this node that are waiting to be processed,
|
||||
// don't send a NACK since the missing packets may be among those waiting packets.
|
||||
if (_octreeProcessor.hasPacketsToProcessFrom(node)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
QUuid nodeUUID = node->getUUID();
|
||||
|
||||
// if there are octree packets from this node that are waiting to be processed,
|
||||
// don't send a NACK since the missing packets may be among those waiting packets.
|
||||
if (_octreeProcessor.hasPacketsToProcessFrom(nodeUUID)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
_octreeSceneStatsLock.lockForRead();
|
||||
|
||||
// retreive octree scene stats of this node
|
||||
|
@ -2163,40 +2163,48 @@ void Application::sendNack() {
|
|||
}
|
||||
OctreeSceneStats& stats = _octreeServerSceneStats[nodeUUID];
|
||||
|
||||
// check if there are any sequence numbers that need to be nacked
|
||||
int numSequenceNumbersAvailable = stats.getNumSequenceNumbersToNack();
|
||||
if (numSequenceNumbersAvailable == 0) {
|
||||
_octreeSceneStatsLock.unlock();
|
||||
continue;
|
||||
}
|
||||
// make copy of missing sequence numbers from stats
|
||||
const QSet<OCTREE_PACKET_SEQUENCE> missingSequenceNumbers = stats.getMissingSequenceNumbers();
|
||||
|
||||
char* dataAt = packet;
|
||||
int bytesRemaining = MAX_PACKET_SIZE;
|
||||
|
||||
// pack header
|
||||
int numBytesPacketHeader = populatePacketHeader(packet, PacketTypeOctreeDataNack);
|
||||
dataAt += numBytesPacketHeader;
|
||||
bytesRemaining -= numBytesPacketHeader;
|
||||
int numSequenceNumbersRoomFor = (bytesRemaining - sizeof(uint16_t)) / sizeof(OCTREE_PACKET_SEQUENCE);
|
||||
|
||||
// calculate and pack the number of sequence numbers
|
||||
uint16_t numSequenceNumbers = min(numSequenceNumbersAvailable, numSequenceNumbersRoomFor);
|
||||
uint16_t* numSequenceNumbersAt = (uint16_t*)dataAt;
|
||||
*numSequenceNumbersAt = numSequenceNumbers;
|
||||
dataAt += sizeof(uint16_t);
|
||||
|
||||
// pack sequence numbers
|
||||
for (int i = 0; i < numSequenceNumbers; i++) {
|
||||
OCTREE_PACKET_SEQUENCE* sequenceNumberAt = (OCTREE_PACKET_SEQUENCE*)dataAt;
|
||||
*sequenceNumberAt = stats.getNextSequenceNumberToNack();
|
||||
dataAt += sizeof(OCTREE_PACKET_SEQUENCE);
|
||||
}
|
||||
|
||||
_octreeSceneStatsLock.unlock();
|
||||
|
||||
nodeList->writeUnverifiedDatagram(packet, dataAt - packet, node);
|
||||
// construct nack packet(s) for this node
|
||||
int numSequenceNumbersAvailable = missingSequenceNumbers.size();
|
||||
QSet<OCTREE_PACKET_SEQUENCE>::const_iterator missingSequenceNumbersIterator = missingSequenceNumbers.constBegin();
|
||||
while (numSequenceNumbersAvailable > 0) {
|
||||
|
||||
char* dataAt = packet;
|
||||
int bytesRemaining = MAX_PACKET_SIZE;
|
||||
|
||||
// pack header
|
||||
int numBytesPacketHeader = populatePacketHeader(packet, PacketTypeOctreeDataNack);
|
||||
dataAt += numBytesPacketHeader;
|
||||
bytesRemaining -= numBytesPacketHeader;
|
||||
|
||||
// calculate and pack the number of sequence numbers
|
||||
int numSequenceNumbersRoomFor = (bytesRemaining - sizeof(uint16_t)) / sizeof(OCTREE_PACKET_SEQUENCE);
|
||||
uint16_t numSequenceNumbers = min(numSequenceNumbersAvailable, numSequenceNumbersRoomFor);
|
||||
uint16_t* numSequenceNumbersAt = (uint16_t*)dataAt;
|
||||
*numSequenceNumbersAt = numSequenceNumbers;
|
||||
dataAt += sizeof(uint16_t);
|
||||
|
||||
// pack sequence numbers
|
||||
for (int i = 0; i < numSequenceNumbers; i++) {
|
||||
OCTREE_PACKET_SEQUENCE* sequenceNumberAt = (OCTREE_PACKET_SEQUENCE*)dataAt;
|
||||
*sequenceNumberAt = *missingSequenceNumbersIterator;
|
||||
dataAt += sizeof(OCTREE_PACKET_SEQUENCE);
|
||||
|
||||
missingSequenceNumbersIterator++;
|
||||
}
|
||||
numSequenceNumbersAvailable -= numSequenceNumbers;
|
||||
|
||||
// send it
|
||||
NodeList::getInstance()->writeUnverifiedDatagram(packet, dataAt - packet, node);
|
||||
packetsSent++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return packetsSent;
|
||||
}
|
||||
|
||||
void Application::queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions) {
|
||||
|
|
|
@ -413,7 +413,7 @@ private:
|
|||
static void attachNewHeadToNode(Node *newNode);
|
||||
static void* networkReceive(void* args); // network receive thread
|
||||
|
||||
void sendNack();
|
||||
int sendNackPackets();
|
||||
|
||||
MainWindow* _window;
|
||||
GLCanvas* _glWidget; // our GLCanvas has a couple extra features
|
||||
|
|
|
@ -28,14 +28,12 @@ PositionalAudioRingBuffer::PositionalAudioRingBuffer(PositionalAudioRingBuffer::
|
|||
_willBeAddedToMix(false),
|
||||
_shouldLoopbackForNode(false),
|
||||
_shouldOutputStarveDebug(true),
|
||||
_isStereo(isStereo)
|
||||
_isStereo(isStereo),
|
||||
_listenerUnattenuatedZone(NULL)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
PositionalAudioRingBuffer::~PositionalAudioRingBuffer() {
|
||||
}
|
||||
|
||||
int PositionalAudioRingBuffer::parseData(const QByteArray& packet) {
|
||||
|
||||
// skip the packet header (includes the source UUID)
|
||||
|
|
|
@ -12,9 +12,10 @@
|
|||
#ifndef hifi_PositionalAudioRingBuffer_h
|
||||
#define hifi_PositionalAudioRingBuffer_h
|
||||
|
||||
#include <vector>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
#include <AABox.h>
|
||||
|
||||
#include "AudioRingBuffer.h"
|
||||
|
||||
class PositionalAudioRingBuffer : public AudioRingBuffer {
|
||||
|
@ -25,7 +26,6 @@ public:
|
|||
};
|
||||
|
||||
PositionalAudioRingBuffer(PositionalAudioRingBuffer::Type type, bool isStereo = false);
|
||||
~PositionalAudioRingBuffer();
|
||||
|
||||
int parseData(const QByteArray& packet);
|
||||
int parsePositionalData(const QByteArray& positionalByteArray);
|
||||
|
@ -47,6 +47,9 @@ public:
|
|||
const glm::vec3& getPosition() const { return _position; }
|
||||
const glm::quat& getOrientation() const { return _orientation; }
|
||||
|
||||
AABox* getListenerUnattenuatedZone() const { return _listenerUnattenuatedZone; }
|
||||
void setListenerUnattenuatedZone(AABox* listenerUnattenuatedZone) { _listenerUnattenuatedZone = listenerUnattenuatedZone; }
|
||||
|
||||
protected:
|
||||
// disallow copying of PositionalAudioRingBuffer objects
|
||||
PositionalAudioRingBuffer(const PositionalAudioRingBuffer&);
|
||||
|
@ -61,6 +64,7 @@ protected:
|
|||
bool _isStereo;
|
||||
|
||||
float _nextOutputTrailingLoudness;
|
||||
AABox* _listenerUnattenuatedZone;
|
||||
};
|
||||
|
||||
#endif // hifi_PositionalAudioRingBuffer_h
|
||||
|
|
|
@ -1,69 +0,0 @@
|
|||
//
|
||||
// AABox.h
|
||||
// libraries/octree/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 04/11/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Originally from lighthouse3d. Modified to utilize glm::vec3 and clean up to our coding standards
|
||||
// Simple axis aligned box class.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AABox_h
|
||||
#define hifi_AABox_h
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "BoxBase.h"
|
||||
|
||||
class AACube;
|
||||
|
||||
class AABox {
|
||||
|
||||
public:
|
||||
AABox(const glm::vec3& corner, float size);
|
||||
AABox(const glm::vec3& corner, const glm::vec3& dimensions);
|
||||
AABox();
|
||||
~AABox() {};
|
||||
|
||||
void setBox(const glm::vec3& corner, const glm::vec3& scale);
|
||||
|
||||
void setBox(const glm::vec3& corner, float scale);
|
||||
glm::vec3 getVertexP(const glm::vec3& normal) const;
|
||||
glm::vec3 getVertexN(const glm::vec3& normal) const;
|
||||
void scale(float scale);
|
||||
const glm::vec3& getCorner() const { return _corner; }
|
||||
const glm::vec3& getScale() const { return _scale; }
|
||||
const glm::vec3& getDimensions() const { return _scale; }
|
||||
|
||||
glm::vec3 calcCenter() const;
|
||||
glm::vec3 calcTopFarLeft() const;
|
||||
glm::vec3 getVertex(BoxVertex vertex) const;
|
||||
bool contains(const glm::vec3& point) const;
|
||||
bool contains(const AABox& otherBox) const;
|
||||
bool touches(const AABox& otherBox) const;
|
||||
|
||||
bool contains(const AACube& otherCube) const;
|
||||
bool touches(const AACube& otherCube) const;
|
||||
|
||||
bool expandedContains(const glm::vec3& point, float expansion) const;
|
||||
bool expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& end, float expansion) const;
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
|
||||
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const;
|
||||
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) const;
|
||||
|
||||
private:
|
||||
glm::vec3 getClosestPointOnFace(const glm::vec3& point, BoxFace face) const;
|
||||
glm::vec3 getClosestPointOnFace(const glm::vec4& origin, const glm::vec4& direction, BoxFace face) const;
|
||||
glm::vec4 getPlane(BoxFace face) const;
|
||||
|
||||
static BoxFace getOppositeFace(BoxFace face);
|
||||
|
||||
glm::vec3 _corner;
|
||||
glm::vec3 _scale;
|
||||
};
|
||||
|
||||
#endif // hifi_AABox_h
|
|
@ -47,7 +47,6 @@ OctreeSceneStats::OctreeSceneStats() :
|
|||
_incomingReallyLate(0),
|
||||
_incomingPossibleDuplicate(0),
|
||||
_missingSequenceNumbers(),
|
||||
_sequenceNumbersToNack(),
|
||||
_incomingFlightTimeAverage(samples),
|
||||
_jurisdictionRoot(NULL)
|
||||
{
|
||||
|
@ -160,7 +159,6 @@ void OctreeSceneStats::copyFromOther(const OctreeSceneStats& other) {
|
|||
_incomingPossibleDuplicate = other._incomingPossibleDuplicate;
|
||||
|
||||
_missingSequenceNumbers = other._missingSequenceNumbers;
|
||||
_sequenceNumbersToNack = other._sequenceNumbersToNack;
|
||||
}
|
||||
|
||||
|
||||
|
@ -946,7 +944,6 @@ void OctreeSceneStats::trackIncomingOctreePacket(const QByteArray& packet,
|
|||
qDebug() << "found it in _missingSequenceNumbers";
|
||||
}
|
||||
_missingSequenceNumbers.remove(sequence);
|
||||
_sequenceNumbersToNack.remove(sequence);
|
||||
_incomingLikelyLost--;
|
||||
_incomingRecovered++;
|
||||
}
|
||||
|
@ -986,7 +983,6 @@ void OctreeSceneStats::trackIncomingOctreePacket(const QByteArray& packet,
|
|||
for (int missingSequenceInt = expectedInt; missingSequenceInt < sequenceInt; missingSequenceInt++) {
|
||||
OCTREE_PACKET_SEQUENCE missingSequence = missingSequenceInt >= 0 ? missingSequenceInt : missingSequenceInt + UINT16_RANGE;
|
||||
_missingSequenceNumbers << missingSequence;
|
||||
_sequenceNumbersToNack << missingSequence;
|
||||
}
|
||||
|
||||
_incomingLastSequence = sequence;
|
||||
|
@ -1025,7 +1021,6 @@ void OctreeSceneStats::trackIncomingOctreePacket(const QByteArray& packet,
|
|||
qDebug() << "pruning really old missing sequence:" << missingItem;
|
||||
}
|
||||
_missingSequenceNumbers.remove(missingItem);
|
||||
_sequenceNumbersToNack.remove(missingItem);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1037,14 +1032,3 @@ void OctreeSceneStats::trackIncomingOctreePacket(const QByteArray& packet,
|
|||
_incomingWastedBytes += (MAX_PACKET_SIZE - packet.size());
|
||||
}
|
||||
}
|
||||
|
||||
int OctreeSceneStats::getNumSequenceNumbersToNack() const {
|
||||
return _sequenceNumbersToNack.size();
|
||||
}
|
||||
|
||||
uint16_t OctreeSceneStats::getNextSequenceNumberToNack() {
|
||||
QSet<uint16_t>::Iterator it = _sequenceNumbersToNack.begin();
|
||||
uint16_t sequenceNumber = *it;
|
||||
_sequenceNumbersToNack.remove(sequenceNumber);
|
||||
return sequenceNumber;
|
||||
}
|
||||
|
|
|
@ -172,9 +172,8 @@ public:
|
|||
quint32 getIncomingReallyLate() const { return _incomingReallyLate; }
|
||||
quint32 getIncomingPossibleDuplicate() const { return _incomingPossibleDuplicate; }
|
||||
float getIncomingFlightTimeAverage() { return _incomingFlightTimeAverage.getAverage(); }
|
||||
|
||||
int getNumSequenceNumbersToNack() const;
|
||||
OCTREE_PACKET_SEQUENCE getNextSequenceNumberToNack();
|
||||
|
||||
const QSet<OCTREE_PACKET_SEQUENCE>& getMissingSequenceNumbers() const { return _missingSequenceNumbers; }
|
||||
|
||||
private:
|
||||
|
||||
|
@ -277,7 +276,6 @@ private:
|
|||
quint32 _incomingReallyLate; /// out of order and later than MAX_MISSING_SEQUENCE_OLD_AGE late
|
||||
quint32 _incomingPossibleDuplicate; /// out of order possibly a duplicate
|
||||
QSet<OCTREE_PACKET_SEQUENCE> _missingSequenceNumbers;
|
||||
QSet<OCTREE_PACKET_SEQUENCE> _sequenceNumbersToNack;
|
||||
SimpleMovingAverage _incomingFlightTimeAverage;
|
||||
|
||||
// features related items
|
||||
|
|
71
libraries/shared/src/AABox.h
Normal file
71
libraries/shared/src/AABox.h
Normal file
|
@ -0,0 +1,71 @@
|
|||
//
|
||||
// AABox.h
|
||||
// libraries/octree/src
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 04/11/13.
|
||||
// Copyright 2013 High Fidelity, Inc.
|
||||
//
|
||||
// Originally from lighthouse3d. Modified to utilize glm::vec3 and clean up to our coding standards
|
||||
// Simple axis aligned box class.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#ifndef hifi_AABox_h
|
||||
#define hifi_AABox_h
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
|
||||
#include "BoxBase.h"
|
||||
|
||||
class AACube;
|
||||
|
||||
class AABox {
|
||||
|
||||
public:
|
||||
AABox(const glm::vec3& corner, float size);
|
||||
AABox(const glm::vec3& corner, const glm::vec3& dimensions);
|
||||
AABox();
|
||||
~AABox() {};
|
||||
|
||||
void setBox(const glm::vec3& corner, const glm::vec3& scale);
|
||||
|
||||
void setBox(const glm::vec3& corner, float scale);
|
||||
glm::vec3 getVertexP(const glm::vec3& normal) const;
|
||||
glm::vec3 getVertexN(const glm::vec3& normal) const;
|
||||
void scale(float scale);
|
||||
const glm::vec3& getCorner() const { return _corner; }
|
||||
const glm::vec3& getScale() const { return _scale; }
|
||||
const glm::vec3& getDimensions() const { return _scale; }
|
||||
|
||||
glm::vec3 calcCenter() const;
|
||||
glm::vec3 calcTopFarLeft() const;
|
||||
glm::vec3 getVertex(BoxVertex vertex) const;
|
||||
bool contains(const glm::vec3& point) const;
|
||||
bool contains(const AABox& otherBox) const;
|
||||
bool touches(const AABox& otherBox) const;
|
||||
|
||||
bool contains(const AACube& otherCube) const;
|
||||
bool touches(const AACube& otherCube) const;
|
||||
|
||||
bool expandedContains(const glm::vec3& point, float expansion) const;
|
||||
bool expandedIntersectsSegment(const glm::vec3& start, const glm::vec3& end, float expansion) const;
|
||||
bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance, BoxFace& face) const;
|
||||
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration) const;
|
||||
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration) const;
|
||||
|
||||
bool isNull() const { return _scale == glm::vec3(0.0f, 0.0f, 0.0f); }
|
||||
|
||||
private:
|
||||
glm::vec3 getClosestPointOnFace(const glm::vec3& point, BoxFace face) const;
|
||||
glm::vec3 getClosestPointOnFace(const glm::vec4& origin, const glm::vec4& direction, BoxFace face) const;
|
||||
glm::vec4 getPlane(BoxFace face) const;
|
||||
|
||||
static BoxFace getOppositeFace(BoxFace face);
|
||||
|
||||
glm::vec3 _corner;
|
||||
glm::vec3 _scale;
|
||||
};
|
||||
|
||||
#endif // hifi_AABox_h
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Reference in a new issue