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added operator!= for Transform class
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@ -89,6 +89,10 @@ public:
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return _rotation == other._rotation && _scale == other._scale && _translation == other._translation;
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return _rotation == other._rotation && _scale == other._scale && _translation == other._translation;
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}
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}
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bool operator!=(const Transform& other) const {
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return _rotation != other._rotation || _scale != other._scale || _translation != other._translation;
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}
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Transform& setIdentity();
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Transform& setIdentity();
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const Vec3& getTranslation() const;
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const Vec3& getTranslation() const;
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