Detect moving objects before catching them

This commit is contained in:
Philip Rosedale 2015-03-10 13:32:56 -07:00
parent a758ccd75a
commit 2d6c51ac77

View file

@ -48,10 +48,10 @@ var rightHandEntity = false;
var newSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/throw.raw");
var catchSound = SoundCache.getSound("https://dl.dropboxusercontent.com/u/1864924/hifi-sounds/catch.raw");
var throwSound = SoundCache.getSound(HIFI_PUBLIC_BUCKET + "sounds/Switches%20and%20sliders/slider%20-%20whoosh1.raw");
var targetRadius = 1.0;
var targetRadius = 0.25;
var wantDebugging = false;
var wantDebugging = true;
function debugPrint(message) {
if (wantDebugging) {
print(message);
@ -120,8 +120,10 @@ function checkControllerSide(whichSide) {
var closestEntity = Entities.findClosestEntity(palmPosition, targetRadius);
if (closestEntity.isKnownID) {
var foundProperties = Entities.getEntityProperties(closestEntity);
if (Vec3.length(foundProperties.velocity) > 0.0) {
debugPrint(handMessage + " HAND- CAUGHT SOMETHING!!");
debugPrint(handMessage + " - Catching a moving object!");
if (whichSide == LEFT_PALM) {
leftBallAlreadyInHand = true;
@ -146,6 +148,7 @@ function checkControllerSide(whichSide) {
return; // exit early
}
}
}
// change ball color logic...
//