mirror of
https://github.com/overte-org/overte.git
synced 2025-04-19 12:23:24 +02:00
Merge pull request #7249 from ericrius1/playaFireworks
Playa fireworks and associated tutorial
This commit is contained in:
commit
2d554f4b40
6 changed files with 396 additions and 0 deletions
|
@ -0,0 +1,29 @@
|
|||
//
|
||||
// fireworksLaunchButtonEntityScript.js
|
||||
//
|
||||
// Created by Eric Levin on 3/7/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// This is the chapter 1 entity script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
|
||||
(function() {
|
||||
Script.include("../../libraries/utils.js");
|
||||
var _this;
|
||||
Fireworks = function() {
|
||||
_this = this;
|
||||
};
|
||||
|
||||
Fireworks.prototype = {
|
||||
|
||||
preload: function(entityID) {
|
||||
_this.entityID = entityID;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// entity scripts always need to return a newly constructed object of our type
|
||||
return new Fireworks();
|
||||
});
|
|
@ -0,0 +1,37 @@
|
|||
//
|
||||
// fireworksLaunchButtonSpawner.js
|
||||
//
|
||||
// Created by Eric Levin on 3/7/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// This is the chapter 1 interface script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
|
||||
var orientation = Camera.getOrientation();
|
||||
orientation = Quat.safeEulerAngles(orientation);
|
||||
orientation.x = 0;
|
||||
orientation = Quat.fromVec3Degrees(orientation);
|
||||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
|
||||
|
||||
var SCRIPT_URL = Script.resolvePath("fireworksLaunchButtonEntityScript.js");
|
||||
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Launch-Button.fbx";
|
||||
var launchButton = Entities.addEntity({
|
||||
type: "Model",
|
||||
name: "hifi-launch-button",
|
||||
modelURL: MODEL_URL,
|
||||
position: center,
|
||||
dimensions: {
|
||||
x: 0.98,
|
||||
y: 1.16,
|
||||
z: 0.98
|
||||
},
|
||||
script: SCRIPT_URL,
|
||||
})
|
||||
|
||||
|
||||
function cleanup() {
|
||||
Entities.deleteEntity(launchButton);
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
|
@ -0,0 +1,92 @@
|
|||
//
|
||||
// fireworksLaunchButtonEntityScript.js
|
||||
//
|
||||
// Created by Eric Levin on 3/7/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// This is the chapter 2 entity script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
|
||||
(function() {
|
||||
Script.include("../../libraries/utils.js");
|
||||
var _this;
|
||||
Fireworks = function() {
|
||||
_this = this;
|
||||
_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
|
||||
};
|
||||
|
||||
Fireworks.prototype = {
|
||||
|
||||
startNearTrigger: function() {
|
||||
_this.shootFirework(_this.position);
|
||||
},
|
||||
|
||||
startFarTrigger: function() {
|
||||
_this.shootFirework(_this.position);
|
||||
},
|
||||
|
||||
clickReleaseOnEntity: function() {
|
||||
_this.shootFirework(_this.position);
|
||||
},
|
||||
|
||||
|
||||
|
||||
shootFirework: function(launchPosition) {
|
||||
Audio.playSound(_this.launchSound, {
|
||||
position: launchPosition,
|
||||
volume: 0.5
|
||||
});
|
||||
|
||||
|
||||
var smoke = Entities.addEntity({
|
||||
type: "ParticleEffect",
|
||||
position: _this.position,
|
||||
velocity: {x: 0, y: 3, z: 0},
|
||||
lifespan: 10,
|
||||
lifetime: 20,
|
||||
isEmitting: true,
|
||||
name: "Smoke Trail",
|
||||
maxParticles: 3000,
|
||||
emitRate: 80,
|
||||
emitSpeed: 0,
|
||||
speedSpread: 0,
|
||||
polarStart: 0,
|
||||
polarFinish: 0,
|
||||
azimuthStart: -3.14,
|
||||
azimuthFinish: 3.14,
|
||||
emitAcceleration: {
|
||||
x: 0,
|
||||
y: 0.01,
|
||||
z: 0
|
||||
},
|
||||
accelerationSpread: {
|
||||
x: 0.01,
|
||||
y: 0,
|
||||
z: 0.01
|
||||
},
|
||||
radiusSpread: 0.03,
|
||||
particleRadius: 0.3,
|
||||
radiusStart: 0.06,
|
||||
radiusFinish: 0.9,
|
||||
alpha: 0.1,
|
||||
alphaSpread: 0,
|
||||
alphaStart: 0.7,
|
||||
alphaFinish: 0,
|
||||
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
|
||||
emitterShouldTrail: true,
|
||||
});
|
||||
|
||||
},
|
||||
|
||||
preload: function(entityID) {
|
||||
_this.entityID = entityID;
|
||||
_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// entity scripts always need to return a newly constructed object of our type
|
||||
return new Fireworks();
|
||||
});
|
|
@ -0,0 +1,37 @@
|
|||
//
|
||||
// fireworksLaunchButtonSpawner.js
|
||||
//
|
||||
// Created by Eric Levin on 3/7/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// This is the chapter 2 interface script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
|
||||
var orientation = Camera.getOrientation();
|
||||
orientation = Quat.safeEulerAngles(orientation);
|
||||
orientation.x = 0;
|
||||
orientation = Quat.fromVec3Degrees(orientation);
|
||||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
|
||||
|
||||
var SCRIPT_URL = Script.resolvePath("fireworksLaunchButtonEntityScript.js");
|
||||
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Launch-Button.fbx";
|
||||
var launchButton = Entities.addEntity({
|
||||
type: "Model",
|
||||
name: "hifi-launch-button",
|
||||
modelURL: MODEL_URL,
|
||||
position: center,
|
||||
dimensions: {
|
||||
x: 0.98,
|
||||
y: 1.16,
|
||||
z: 0.98
|
||||
},
|
||||
script: SCRIPT_URL,
|
||||
})
|
||||
|
||||
|
||||
function cleanup() {
|
||||
Entities.deleteEntity(launchButton);
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
|
@ -0,0 +1,164 @@
|
|||
//
|
||||
// fireworksLaunchButtonEntityScript.js
|
||||
//
|
||||
// Created by Eric Levin on 3/7/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// This is the chapter 3 entity script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
|
||||
(function() {
|
||||
Script.include("../../libraries/utils.js");
|
||||
var _this;
|
||||
Fireworks = function() {
|
||||
_this = this;
|
||||
_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
|
||||
_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
|
||||
_this.TIME_TO_EXPLODE = 3000;
|
||||
};
|
||||
|
||||
Fireworks.prototype = {
|
||||
|
||||
startNearTrigger: function() {
|
||||
_this.shootFirework(_this.position);
|
||||
},
|
||||
|
||||
startFarTrigger: function() {
|
||||
_this.shootFirework(_this.position);
|
||||
},
|
||||
|
||||
clickReleaseOnEntity: function() {
|
||||
_this.shootFirework(_this.position);
|
||||
},
|
||||
|
||||
|
||||
|
||||
shootFirework: function(launchPosition) {
|
||||
Audio.playSound(_this.launchSound, {
|
||||
position: launchPosition,
|
||||
volume: 0.5
|
||||
});
|
||||
|
||||
|
||||
var smoke = Entities.addEntity({
|
||||
type: "ParticleEffect",
|
||||
position: _this.position,
|
||||
velocity: {x: 0, y: 3, z: 0},
|
||||
linearDamping: 0,
|
||||
lifespan: 10,
|
||||
lifetime: 20,
|
||||
isEmitting: true,
|
||||
name: "Smoke Trail",
|
||||
maxParticles: 3000,
|
||||
emitRate: 80,
|
||||
emitSpeed: 0,
|
||||
speedSpread: 0,
|
||||
polarStart: 0,
|
||||
polarFinish: 0,
|
||||
azimuthStart: -3.14,
|
||||
azimuthFinish: 3.14,
|
||||
emitAcceleration: {
|
||||
x: 0,
|
||||
y: 0.01,
|
||||
z: 0
|
||||
},
|
||||
accelerationSpread: {
|
||||
x: 0.01,
|
||||
y: 0,
|
||||
z: 0.01
|
||||
},
|
||||
radiusSpread: 0.03,
|
||||
particleRadius: 0.3,
|
||||
radiusStart: 0.06,
|
||||
radiusFinish: 0.9,
|
||||
alpha: 0.1,
|
||||
alphaSpread: 0,
|
||||
alphaStart: 0.7,
|
||||
alphaFinish: 0,
|
||||
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
|
||||
emitterShouldTrail: true,
|
||||
});
|
||||
|
||||
Script.setTimeout(function() {
|
||||
var explodePosition = Entities.getEntityProperties(smoke, "position").position;
|
||||
_this.explodeFirework(explodePosition);
|
||||
}, _this.TIME_TO_EXPLODE);
|
||||
|
||||
},
|
||||
|
||||
explodeFirework: function(explodePosition) {
|
||||
Audio.playSound(_this.explosionSound, {
|
||||
position: explodePosition
|
||||
});
|
||||
var firework = Entities.addEntity({
|
||||
name: "fireworks emitter",
|
||||
position: explodePosition,
|
||||
type: "ParticleEffect",
|
||||
colorStart: hslToRgb({
|
||||
h: Math.random(),
|
||||
s: 0.5,
|
||||
l: 0.7
|
||||
}),
|
||||
color: hslToRgb({
|
||||
h: Math.random(),
|
||||
s: 0.5,
|
||||
l: 0.5
|
||||
}),
|
||||
colorFinish: hslToRgb({
|
||||
h: Math.random(),
|
||||
s: 0.5,
|
||||
l: 0.7
|
||||
}),
|
||||
maxParticles: 10000,
|
||||
lifetime: 20,
|
||||
lifespan: randFloat(1.5, 3),
|
||||
emitRate: randInt(500, 5000),
|
||||
emitSpeed: randFloat(0.5, 2),
|
||||
speedSpread: 0.2,
|
||||
emitOrientation: Quat.fromPitchYawRollDegrees(randInt(0, 360), randInt(0, 360), randInt(0, 360)),
|
||||
polarStart: 1,
|
||||
polarFinish: randFloat(1.2, 3),
|
||||
azimuthStart: -Math.PI,
|
||||
azimuthFinish: Math.PI,
|
||||
emitAcceleration: {
|
||||
x: 0,
|
||||
y: randFloat(-1, -0.2),
|
||||
z: 0
|
||||
},
|
||||
accelerationSpread: {
|
||||
x: Math.random(),
|
||||
y: 0,
|
||||
z: Math.random()
|
||||
},
|
||||
particleRadius: randFloat(0.001, 0.1),
|
||||
radiusSpread: Math.random() * 0.1,
|
||||
radiusStart: randFloat(0.001, 0.1),
|
||||
radiusFinish: randFloat(0.001, 0.1),
|
||||
alpha: randFloat(0.8, 1.0),
|
||||
alphaSpread: randFloat(0.1, 0.2),
|
||||
alphaStart: randFloat(0.7, 1.0),
|
||||
alphaFinish: randFloat(0.7, 1.0),
|
||||
textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
|
||||
});
|
||||
|
||||
|
||||
Script.setTimeout(function() {
|
||||
Entities.editEntity(firework, {
|
||||
isEmitting: false
|
||||
});
|
||||
}, randInt(500, 1000));
|
||||
|
||||
},
|
||||
|
||||
preload: function(entityID) {
|
||||
_this.entityID = entityID;
|
||||
_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
// entity scripts always need to return a newly constructed object of our type
|
||||
return new Fireworks();
|
||||
});
|
|
@ -0,0 +1,37 @@
|
|||
//
|
||||
// fireworksLaunchButtonSpawner.js
|
||||
//
|
||||
// Created by Eric Levin on 3/7/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// This is the chapter 3 interface script of the fireworks tutorial (https://docs.highfidelity.com/docs/fireworks-scripting-tutorial)
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
|
||||
var orientation = Camera.getOrientation();
|
||||
orientation = Quat.safeEulerAngles(orientation);
|
||||
orientation.x = 0;
|
||||
orientation = Quat.fromVec3Degrees(orientation);
|
||||
var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation)));
|
||||
|
||||
var SCRIPT_URL = Script.resolvePath("fireworksLaunchButtonEntityScript.js");
|
||||
var MODEL_URL = "https://s3-us-west-1.amazonaws.com/hifi-content/eric/models/Launch-Button.fbx";
|
||||
var launchButton = Entities.addEntity({
|
||||
type: "Model",
|
||||
name: "hifi-launch-button",
|
||||
modelURL: MODEL_URL,
|
||||
position: center,
|
||||
dimensions: {
|
||||
x: 0.98,
|
||||
y: 1.16,
|
||||
z: 0.98
|
||||
},
|
||||
script: SCRIPT_URL,
|
||||
})
|
||||
|
||||
|
||||
function cleanup() {
|
||||
Entities.deleteEntity(launchButton);
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
Loading…
Reference in a new issue