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avoid resolving penetration twice
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b92bbafc26
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1 changed files with 2 additions and 1 deletions
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@ -994,8 +994,9 @@ void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
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} else {
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} else {
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totalPenetration = addPenetrations(totalPenetration, collision->_penetration);
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totalPenetration = addPenetrations(totalPenetration, collision->_penetration);
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}
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}
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} else {
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totalPenetration = addPenetrations(totalPenetration, collision->_penetration);
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}
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}
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totalPenetration = addPenetrations(totalPenetration, collision->_penetration);
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}
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}
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applyHardCollision(totalPenetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
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applyHardCollision(totalPenetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
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_wasStuck = isStuck;
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_wasStuck = isStuck;
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