avoid resolving penetration twice

This commit is contained in:
Andrew Meadows 2014-05-07 15:58:00 -07:00
parent b92bbafc26
commit 2d3592e367

View file

@ -994,8 +994,9 @@ void MyAvatar::updateCollisionWithVoxels(float deltaTime, float radius) {
} else { } else {
totalPenetration = addPenetrations(totalPenetration, collision->_penetration); totalPenetration = addPenetrations(totalPenetration, collision->_penetration);
} }
} else {
totalPenetration = addPenetrations(totalPenetration, collision->_penetration);
} }
totalPenetration = addPenetrations(totalPenetration, collision->_penetration);
} }
applyHardCollision(totalPenetration, VOXEL_ELASTICITY, VOXEL_DAMPING); applyHardCollision(totalPenetration, VOXEL_ELASTICITY, VOXEL_DAMPING);
_wasStuck = isStuck; _wasStuck = isStuck;