correct azimuth for HRTF

This commit is contained in:
Stephen Birarda 2016-02-09 15:03:55 -08:00
parent 84b87b6f38
commit 2cecfc499b

View file

@ -170,7 +170,7 @@ float AudioMixer::azimuthForSource(const PositionalAudioStream& streamToAdd, con
rotatedSourcePosition.y = 0.0f; rotatedSourcePosition.y = 0.0f;
// produce an oriented angle about the y-axis // produce an oriented angle about the y-axis
return glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f), glm::normalize(rotatedSourcePosition), glm::vec3(0.0f, 1.0f, 0.0f)); return glm::orientedAngle(glm::vec3(0.0f, 0.0f, -1.0f), glm::normalize(rotatedSourcePosition), glm::vec3(0.0f, -1.0f, 0.0f));
} }
void AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData& listenerNodeData, void AudioMixer::addStreamToMixForListeningNodeWithStream(AudioMixerClientData& listenerNodeData,