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Merge pull request #9199 from jazmincano/jazmin_bubble_improvements
Bubble visualization improvements
This commit is contained in:
commit
2c97d7f9c2
3 changed files with 7 additions and 5 deletions
BIN
scripts/system/assets/models/Bubble-v14.fbx
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scripts/system/assets/models/Bubble-v14.fbx
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@ -23,11 +23,13 @@
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var bubbleButtonFlashState = false;
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var bubbleButtonFlashState = false;
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// Used for flashing the HUD button upon activation
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// Used for flashing the HUD button upon activation
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var bubbleButtonTimestamp;
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var bubbleButtonTimestamp;
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// Affects bubble height
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const BUBBLE_HEIGHT_SCALE = 0.15;
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// The bubble model itself
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// The bubble model itself
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var bubbleOverlay = Overlays.addOverlay("model", {
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var bubbleOverlay = Overlays.addOverlay("model", {
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url: Script.resolvePath("assets/models/bubble-v12.fbx"), // If you'd like to change the model, modify this line (and the dimensions below)
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url: Script.resolvePath("assets/models/Bubble-v14.fbx"), // If you'd like to change the model, modify this line (and the dimensions below)
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dimensions: { x: 1.0, y: 0.75, z: 1.0 },
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dimensions: { x: 1.0, y: 0.75, z: 1.0 },
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position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28, z: MyAvatar.position.z },
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position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
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scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
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visible: false,
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visible: false,
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@ -71,7 +73,7 @@
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}
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}
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Overlays.editOverlay(bubbleOverlay, {
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Overlays.editOverlay(bubbleOverlay, {
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position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28, z: MyAvatar.position.z },
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position: { x: MyAvatar.position.x, y: -MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE, z: MyAvatar.position.z },
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
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scale: { x: 2, y: MyAvatar.scale * 0.5 + 0.5, z: 2 },
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visible: true
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visible: true
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@ -112,7 +114,7 @@
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// Quickly raise the bubble from the ground up
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// Quickly raise the bubble from the ground up
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position: {
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position: {
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x: MyAvatar.position.x,
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x: MyAvatar.position.x,
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y: (-((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * 0.28,
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y: (-((BUBBLE_RAISE_ANIMATION_DURATION_MS - delay) / BUBBLE_RAISE_ANIMATION_DURATION_MS)) * MyAvatar.scale * 2 + MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
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z: MyAvatar.position.z
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z: MyAvatar.position.z
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},
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},
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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@ -127,7 +129,7 @@
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Overlays.editOverlay(bubbleOverlay, {
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Overlays.editOverlay(bubbleOverlay, {
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position: {
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position: {
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x: MyAvatar.position.x,
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x: MyAvatar.position.x,
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y: MyAvatar.position.y + MyAvatar.scale * 0.28,
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y: MyAvatar.position.y + MyAvatar.scale * BUBBLE_HEIGHT_SCALE,
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z: MyAvatar.position.z
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z: MyAvatar.position.z
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},
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},
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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rotation: Quat.fromPitchYawRollDegrees(MyAvatar.bodyPitch, 0, MyAvatar.bodyRoll),
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