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use cmake ExternalProject for glm in Interface
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4 changed files with 31 additions and 2 deletions
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@ -104,6 +104,7 @@ set(HIFI_LIBRARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries")
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/")
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set(MACRO_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cmake/macros")
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set(MACRO_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cmake/macros")
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set(EXTERNAL_PROJECT_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cmake/externals")
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file(GLOB HIFI_CUSTOM_MACROS "cmake/macros/*.cmake")
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file(GLOB HIFI_CUSTOM_MACROS "cmake/macros/*.cmake")
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foreach(CUSTOM_MACRO ${HIFI_CUSTOM_MACROS})
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foreach(CUSTOM_MACRO ${HIFI_CUSTOM_MACROS})
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11
cmake/externals/glm/CMakeLists.txt
vendored
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11
cmake/externals/glm/CMakeLists.txt
vendored
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@ -0,0 +1,11 @@
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include(ExternalProject)
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ExternalProject_Add(
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glm
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URL https://github.com/g-truc/glm/archive/0.9.5.4.zip
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CONFIGURE_COMMAND ""
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BUILD_COMMAND ""
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INSTALL_COMMAND ""
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LOG_DOWNLOAD ON
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)
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ExternalProject_Get_Property(glm source_dir)
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set(GLM_INCLUDE_DIRS ${source_dir}/glm)
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15
cmake/macros/AddDependencyExternalProject.cmake
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15
cmake/macros/AddDependencyExternalProject.cmake
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@ -0,0 +1,15 @@
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#
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# SetupExternalProject.cmake
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# cmake/macros
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#
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# Copyright 2015 High Fidelity, Inc.
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# Created by Stephen Birarda on February 13, 2014
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#
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# Distributed under the Apache License, Version 2.0.
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# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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#
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macro(ADD_DEPENDENCY_EXTERNAL_PROJECT _PROJ_NAME)
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add_subdirectory(${EXTERNAL_PROJECT_DIR}/${_PROJ_NAME} ${EXTERNAL_PROJECT_DIR}/${_PROJ_NAME}/build)
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add_dependencies(${TARGET_NAME} ${_PROJ_NAME})
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endmacro()
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@ -32,8 +32,6 @@ elseif (WIN32)
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set(GL_HEADERS "#include <windowshacks.h>\n#include <GL/glew.h>\n#include <GL/wglew.h>")
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set(GL_HEADERS "#include <windowshacks.h>\n#include <GL/glew.h>\n#include <GL/wglew.h>")
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endif ()
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endif ()
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# set up the external glm library
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include_glm()
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include_bullet()
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include_bullet()
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# create the InterfaceConfig.h file based on GL_HEADERS above
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# create the InterfaceConfig.h file based on GL_HEADERS above
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@ -109,6 +107,10 @@ endif()
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# create the executable, make it a bundle on OS X
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# create the executable, make it a bundle on OS X
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add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
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add_executable(${TARGET_NAME} MACOSX_BUNDLE ${INTERFACE_SRCS} ${QM})
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# set up the external glm library
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add_dependency_external_project(glm)
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target_include_directories(${TARGET_NAME} PUBLIC ${GLM_INCLUDE_DIRS})
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# link required hifi libraries
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# link required hifi libraries
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link_hifi_libraries(shared octree environment gpu model fbx metavoxels networking entities avatars
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link_hifi_libraries(shared octree environment gpu model fbx metavoxels networking entities avatars
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audio audio-client animation script-engine physics
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audio audio-client animation script-engine physics
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