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remove unused variable
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@ -273,7 +273,6 @@ void CharacterController::playerStep(btCollisionWorld* collisionWorld, btScalar
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if (_steppingUp) {
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if (_steppingUp) {
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// compute a stepUpSpeed that will reach the top of the step in the time it would take
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// compute a stepUpSpeed that will reach the top of the step in the time it would take
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// to move over the _stepPoint at target speed
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// to move over the _stepPoint at target speed
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btVector3 horizontalStep = _stepPoint - _stepPoint.dot(_currentUp) * _currentUp;
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float hDistance = sqrtf(_stepPoint.getX() * _stepPoint.getX() + _stepPoint.getZ() * _stepPoint.getZ());
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float hDistance = sqrtf(_stepPoint.getX() * _stepPoint.getX() + _stepPoint.getZ() * _stepPoint.getZ());
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float targetSpeed = _targetVelocity.length();
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float targetSpeed = _targetVelocity.length();
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float timeToStep = hDistance / targetSpeed;
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float timeToStep = hDistance / targetSpeed;
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