mirror of
https://github.com/overte-org/overte.git
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Merge branch 'master' of https://github.com/worklist/hifi into animation_server_jurisdictions
Conflicts: interface/src/Application.cpp interface/src/VoxelPacketProcessor.cpp libraries/voxels/src/VoxelEditPacketSender.cpp
This commit is contained in:
commit
2be85d439b
27 changed files with 1599 additions and 1442 deletions
|
@ -2,4 +2,5 @@ MACRO(INCLUDE_GLM TARGET ROOT_DIR)
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|||
set(GLM_ROOT_DIR ${ROOT_DIR}/externals)
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find_package(GLM REQUIRED)
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include_directories(${GLM_INCLUDE_DIRS})
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${GLM_INCLUDE_DIRS}")
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ENDMACRO(INCLUDE_GLM _target _root_dir)
|
|
@ -45,6 +45,12 @@ endforeach(SUBDIR)
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# project subdirectories
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add_subdirectory(src/starfield)
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find_package(Qt5Core REQUIRED)
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find_package(Qt5Gui REQUIRED)
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find_package(Qt5Network REQUIRED)
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find_package(Qt5OpenGL REQUIRED)
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find_package(Qt5Svg REQUIRED)
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||||
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if (APPLE)
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# set how the icon shows up in the Info.plist file
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SET(MACOSX_BUNDLE_ICON_FILE interface.icns)
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@ -64,15 +70,8 @@ if (APPLE)
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SET(INTERFACE_SRCS ${INTERFACE_SRCS} ${DIR_CONTENTS})
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endif()
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endforeach()
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endif (APPLE)
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find_package(Qt5Core REQUIRED)
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find_package(Qt5Gui REQUIRED)
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find_package(Qt5Network REQUIRED)
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find_package(Qt5OpenGL REQUIRED)
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find_package(Qt5Svg REQUIRED)
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set(QUAZIP_ROOT_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external/quazip)
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add_subdirectory(external/fervor/)
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include_directories(external/fervor/)
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@ -101,12 +100,12 @@ find_package(UVCCameraControl)
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find_package(ZLIB)
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# let the source know that we have OpenNI/NITE for Kinect
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if (OPENNI_FOUND)
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if (OPENNI_FOUND AND NOT DISABLE_OPENNI)
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add_definitions(-DHAVE_OPENNI)
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include_directories(SYSTEM ${OPENNI_INCLUDE_DIRS})
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -isystem ${OPENNI_INCLUDE_DIRS}")
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target_link_libraries(${TARGET_NAME} ${OPENNI_LIBRARIES})
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endif (OPENNI_FOUND)
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endif (OPENNI_FOUND AND NOT DISABLE_OPENNI)
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qt5_use_modules(${TARGET_NAME} Core Gui Network OpenGL Svg)
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|
|
4
interface/external/fervor/fvupdater.cpp
vendored
4
interface/external/fervor/fvupdater.cpp
vendored
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@ -9,7 +9,7 @@
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#include "quazip.h"
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#include "quazipfile.h"
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#ifdef Q_WS_MAC
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#ifdef Q_OS_MAC
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#include "CoreFoundation/CoreFoundation.h"
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#endif
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|
@ -228,7 +228,7 @@ void FvUpdater::httpUpdateDownloadFinished()
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{
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if (reply->isReadable())
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{
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#ifdef Q_WS_MAC
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#ifdef Q_OS_MAC
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CFURLRef appURLRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
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char path[PATH_MAX];
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if (!CFURLGetFileSystemRepresentation(appURLRef, TRUE, (UInt8 *)path, PATH_MAX)) {
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|
|
File diff suppressed because it is too large
Load diff
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@ -30,8 +30,8 @@
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#include "BandwidthMeter.h"
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#include "Camera.h"
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#include "Environment.h"
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#include "GLCanvas.h"
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#include "PacketHeaders.h"
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#include "ParticleSystem.h"
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#include "SerialInterface.h"
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#include "Stars.h"
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#include "Swatch.h"
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|
@ -103,30 +103,29 @@ public:
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const glm::vec3 getMouseVoxelWorldCoordinates(const VoxelDetail _mouseVoxel);
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void updateParticleSystem(float deltaTime);
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QGLWidget* getGLWidget() { return _glWidget; }
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Avatar* getAvatar() { return &_myAvatar; }
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Audio* getAudio() { return &_audio; }
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Camera* getCamera() { return &_myCamera; }
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ViewFrustum* getViewFrustum() { return &_viewFrustum; }
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VoxelSystem* getVoxels() { return &_voxels; }
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QSettings* getSettings() { return _settings; }
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Environment* getEnvironment() { return &_environment; }
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SerialInterface* getSerialHeadSensor() { return &_serialHeadSensor; }
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Webcam* getWebcam() { return &_webcam; }
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BandwidthMeter* getBandwidthMeter() { return &_bandwidthMeter; }
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bool shouldEchoAudio() { return _echoAudioMode->isChecked(); }
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bool shouldLowPassFilter() { return _shouldLowPassFilter->isChecked(); }
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bool shouldDynamicallySetJitterBuffer() { return _audioJitterBufferSamples == 0; }
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QSettings* getSettings() { return _settings; }
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Swatch* getSwatch() { return &_swatch; }
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QMainWindow* getWindow() { return _window; }
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VoxelSceneStats* getVoxelSceneStats() { return &_voxelSceneStats; }
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QNetworkAccessManager* getNetworkAccessManager() { return _networkAccessManager; }
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GeometryCache* getGeometryCache() { return &_geometryCache; }
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TextureCache* getTextureCache() { return &_textureCache; }
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GlowEffect* getGlowEffect() { return &_glowEffect; }
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void resetSongMixMenuItem();
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static void controlledBroadcastToNodes(unsigned char* broadcastData, size_t dataBytes,
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const char* nodeTypes, int numNodeTypes);
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void setupWorldLight(Camera& whichCamera);
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virtual void nodeAdded(Node* node);
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|
@ -134,79 +133,33 @@ public:
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virtual void packetSentNotification(ssize_t length);
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public slots:
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void sendAvatarFaceVideoMessage(int frameCount, const QByteArray& data);
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private slots:
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void timer();
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void idle();
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void terminate();
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void bandwidthDetails();
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void editPreferences();
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void bandwidthDetailsClosed();
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void voxelStatsDetails();
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void voxelStatsDetailsClosed();
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void pair();
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void setRenderMirrored(bool mirrored);
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void setNoise(bool noise);
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void setFullscreen(bool fullscreen);
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void setRenderFirstPerson(bool firstPerson);
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void setRenderThirdPerson(bool thirdPerson);
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void increaseAvatarSize();
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void decreaseAvatarSize();
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void resetAvatarSize();
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void renderThrustAtVoxel(const glm::vec3& thrust);
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void renderLineToTouchedVoxel();
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void setFrustumOffset(bool frustumOffset);
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void cycleFrustumRenderMode();
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void setRenderWarnings(bool renderWarnings);
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void setRenderVoxels(bool renderVoxels);
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void doKillLocalVoxels();
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void doRandomizeVoxelColors();
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void doFalseRandomizeVoxelColors();
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void doFalseRandomizeEveryOtherVoxelColors();
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void doFalseColorizeByDistance();
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void doFalseColorizeOccluded();
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void doFalseColorizeOccludedV2();
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void doFalseColorizeBySource();
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void doFalseColorizeInView();
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void doTrueVoxelColors();
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void doTreeStats();
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void setWantsMonochrome(bool wantsMonochrome);
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void disableLowResMoving(bool disableLowResMoving);
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void disableDeltaSending(bool disableDeltaSending);
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void disableOcclusionCulling(bool disableOcclusionCulling);
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void updateVoxelModeActions();
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void decreaseVoxelSize();
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void increaseVoxelSize();
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void resetSwatchColors();
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void chooseVoxelPaintColor();
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void loadSettings(QSettings* set = NULL);
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void saveSettings(QSettings* set = NULL);
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void importSettings();
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void exportSettings();
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void sendAvatarFaceVideoMessage(int frameCount, const QByteArray& data);
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void exportVoxels();
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void importVoxels();
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void importVoxelsToClipboard();
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void cutVoxels();
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void copyVoxels();
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void pasteVoxels();
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void runTests();
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||||
|
||||
void setRenderVoxels(bool renderVoxels);
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void doKillLocalVoxels();
|
||||
void decreaseVoxelSize();
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||||
void increaseVoxelSize();
|
||||
void setListenModeNormal();
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||||
void setListenModePoint();
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||||
void setListenModeSingleSource();
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||||
void toggleMixedSong();
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||||
void toggleWantCollisionsOn();
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||||
|
||||
|
||||
|
||||
private slots:
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||||
|
||||
void timer();
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||||
void idle();
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||||
void terminate();
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||||
|
||||
void setFullscreen(bool fullscreen);
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||||
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void renderThrustAtVoxel(const glm::vec3& thrust);
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void renderLineToTouchedVoxel();
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||||
void renderCoverageMap();
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void renderCoverageMapsRecursively(CoverageMap* map);
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||||
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||||
|
@ -214,24 +167,17 @@ private slots:
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|||
void renderCoverageMapsV2Recursively(CoverageMapV2* map);
|
||||
|
||||
glm::vec2 getScaledScreenPoint(glm::vec2 projectedPoint);
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void goHome();
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||||
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||||
void toggleFollowMode();
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||||
|
||||
private:
|
||||
void resetCamerasOnResizeGL(Camera& camera, int width, int height);
|
||||
|
||||
static void controlledBroadcastToNodes(unsigned char* broadcastData, size_t dataBytes,
|
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const char* nodeTypes, int numNodeTypes);
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||||
|
||||
static bool sendVoxelsOperation(VoxelNode* node, void* extraData);
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static void sendAvatarVoxelURLMessage(const QUrl& url);
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static void processAvatarVoxelURLMessage(unsigned char* packetData, size_t dataBytes);
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static void processAvatarFaceVideoMessage(unsigned char* packetData, size_t dataBytes);
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static void sendPingPackets();
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void initMenu();
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void updateFrustumRenderModeAction();
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void initDisplay();
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void init();
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||||
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||||
|
@ -263,75 +209,15 @@ private:
|
|||
|
||||
void updateCursor();
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|
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QAction* checkedVoxelModeAction() const;
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|
||||
static void attachNewHeadToNode(Node *newNode);
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static void* networkReceive(void* args); // network receive thread
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|
||||
// methodes handling menu settings
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||||
typedef void(*settingsAction)(QSettings*, QAction*);
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static void loadAction(QSettings* set, QAction* action);
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static void saveAction(QSettings* set, QAction* action);
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void scanMenuBar(settingsAction modifySetting, QSettings* set);
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void scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set);
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static void* networkReceive(void* args); // network receive thread
|
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|
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QMainWindow* _window;
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QGLWidget* _glWidget;
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||||
|
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QAction* _lookingInMirror; // Are we currently rendering one's own head as if in mirror?
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QAction* _echoAudioMode; // Are we asking the mixer to echo back our audio?
|
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QAction* _shouldLowPassFilter; // Use test lowpass filter
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QAction* _gyroLook; // Whether to allow the gyro data from head to move your view
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QAction* _renderAvatarBalls; // Switch between voxels and joints/balls for avatar render
|
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QAction* _showHeadMouse; // Whether the have the mouse near edge of screen move your view
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QAction* _transmitterDrives; // Whether to have Transmitter data move/steer the Avatar
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QAction* _gravityUse; // Whether gravity is on or not
|
||||
QAction* _testPing; // Whether to display ping or not
|
||||
QAction* _renderVoxels; // Whether to render voxels
|
||||
QAction* _renderVoxelTextures; // Whether to render noise textures on voxels
|
||||
QAction* _renderStarsOn; // Whether to display the stars
|
||||
QAction* _renderAtmosphereOn; // Whether to display the atmosphere
|
||||
QAction* _renderGroundPlaneOn; // Whether to display the ground plane
|
||||
QAction* _renderAvatarsOn; // Whether to render avatars
|
||||
QAction* _renderStatsOn; // Whether to show onscreen text overlay with stats
|
||||
QAction* _renderFrameTimerOn; // Whether to show onscreen text overlay with stats
|
||||
QAction* _renderLookatOn; // Whether to show lookat vectors from avatar eyes if looking at something
|
||||
QAction* _renderLookatIndicatorOn;
|
||||
QAction* _renderParticleSystemOn;
|
||||
QAction* _manualFirstPerson; // Whether to force first-person mode
|
||||
QAction* _manualThirdPerson; // Whether to force third-person mode
|
||||
QAction* _logOn; // Whether to show on-screen log
|
||||
QAction* _oscilloscopeOn; // Whether to show the oscilloscope
|
||||
QAction* _bandwidthDisplayOn; // Whether to show on-screen bandwidth bars
|
||||
QActionGroup* _voxelModeActions; // The group of voxel edit mode actions
|
||||
QAction* _addVoxelMode; // Whether add voxel mode is enabled
|
||||
QAction* _deleteVoxelMode; // Whether delete voxel mode is enabled
|
||||
QAction* _colorVoxelMode; // Whether color voxel mode is enabled
|
||||
QAction* _selectVoxelMode; // Whether select voxel mode is enabled
|
||||
QAction* _eyedropperMode; // Whether voxel color eyedropper mode is enabled
|
||||
QAction* _voxelPaintColor; // The color with which to paint voxels
|
||||
QAction* _destructiveAddVoxel; // when doing voxel editing do we want them to be destructive
|
||||
QAction* _frustumOn; // Whether or not to display the debug view frustum
|
||||
QAction* _fullScreenMode; // whether we are in full screen mode
|
||||
QAction* _frustumRenderModeAction;
|
||||
QAction* _settingsAutosave; // Whether settings are saved automatically
|
||||
QAction* _rawAudioMicrophoneMix; // Mixing of a RAW audio file with microphone stream for rave gloves
|
||||
QAction* _noise;
|
||||
QAction* _occlusionCulling;
|
||||
QAction* _wantCollisionsOn;
|
||||
QAction* _renderPipelineWarnings;
|
||||
|
||||
QAction* _renderCoverageMapV2;
|
||||
QAction* _renderCoverageMap;
|
||||
|
||||
QAction* _simulateLeapHand; // When there's no Leap, use this to pretend there is one and feed fake hand data
|
||||
QAction* _testRaveGlove; // Test fancy sparkle-rave-glove mode
|
||||
|
||||
QAction* _followMode;
|
||||
|
||||
BandwidthMeter _bandwidthMeter;
|
||||
BandwidthDialog* _bandwidthDialog;
|
||||
VoxelStatsDialog* _voxelStatsDialog;
|
||||
|
||||
SerialInterface _serialHeadSensor;
|
||||
QNetworkAccessManager* _networkAccessManager;
|
||||
|
@ -347,8 +233,6 @@ private:
|
|||
timeval _timerStart, _timerEnd;
|
||||
timeval _lastTimeUpdated;
|
||||
bool _justStarted;
|
||||
bool _particleSystemInitialized;
|
||||
int _coolDemoParticleEmitter;
|
||||
|
||||
Stars _stars;
|
||||
|
||||
|
@ -359,16 +243,6 @@ private:
|
|||
bool _wantToKillLocalVoxels;
|
||||
|
||||
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
|
||||
|
||||
enum FrustumDrawMode { FRUSTUM_DRAW_MODE_ALL, FRUSTUM_DRAW_MODE_VECTORS, FRUSTUM_DRAW_MODE_PLANES,
|
||||
FRUSTUM_DRAW_MODE_NEAR_PLANE, FRUSTUM_DRAW_MODE_FAR_PLANE, FRUSTUM_DRAW_MODE_KEYHOLE, FRUSTUM_DRAW_MODE_COUNT };
|
||||
FrustumDrawMode _frustumDrawingMode;
|
||||
|
||||
float _viewFrustumOffsetYaw; // the following variables control yaw, pitch, roll and distance form regular
|
||||
float _viewFrustumOffsetPitch; // camera to the offset camera
|
||||
float _viewFrustumOffsetRoll;
|
||||
float _viewFrustumOffsetDistance;
|
||||
float _viewFrustumOffsetUp;
|
||||
|
||||
Oscilloscope _audioScope;
|
||||
|
||||
|
@ -384,11 +258,6 @@ private:
|
|||
Environment _environment;
|
||||
|
||||
int _headMouseX, _headMouseY;
|
||||
float _gyroCameraSensitivity;
|
||||
|
||||
int _audioJitterBufferSamples; // Number of extra samples to wait before starting audio playback
|
||||
|
||||
float _fieldOfView; // In Degrees, doesn't apply to HMD like Oculus
|
||||
|
||||
HandControl _handControl;
|
||||
|
||||
|
@ -443,7 +312,6 @@ private:
|
|||
GeometryCache _geometryCache;
|
||||
TextureCache _textureCache;
|
||||
|
||||
ParticleSystem _particleSystem;
|
||||
GlowEffect _glowEffect;
|
||||
|
||||
#ifndef _WIN32
|
||||
|
|
|
@ -23,6 +23,7 @@
|
|||
|
||||
#include "Application.h"
|
||||
#include "Audio.h"
|
||||
#include "Menu.h"
|
||||
#include "Util.h"
|
||||
|
||||
// Uncomment the following definition to test audio device latency by copying output to input
|
||||
|
@ -112,7 +113,7 @@ inline void Audio::performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* o
|
|||
// + 12 for 3 floats for position + float for bearing + 1 attenuation byte
|
||||
unsigned char dataPacket[MAX_PACKET_SIZE];
|
||||
|
||||
PACKET_TYPE packetType = (Application::getInstance()->shouldEchoAudio())
|
||||
PACKET_TYPE packetType = Menu::getInstance()->isOptionChecked(MenuOption::EchoAudio)
|
||||
? PACKET_TYPE_MICROPHONE_AUDIO_WITH_ECHO
|
||||
: PACKET_TYPE_MICROPHONE_AUDIO_NO_ECHO;
|
||||
|
||||
|
@ -153,38 +154,6 @@ inline void Audio::performIO(int16_t* inputLeft, int16_t* outputLeft, int16_t* o
|
|||
memcpy(currentPacketPtr, &headOrientation, sizeof(headOrientation));
|
||||
currentPacketPtr += sizeof(headOrientation);
|
||||
|
||||
// check if we have a song to add to our audio
|
||||
if (_songFileBytes > 0 && _songFileStream->tellg() != -1) {
|
||||
// iterate over BUFFER_LENGTH_SAMPLES_PER_CHANNEL from the song file and add that to our audio
|
||||
for (int i = 0; i < BUFFER_LENGTH_SAMPLES_PER_CHANNEL; i++) {
|
||||
int16_t songSample = 0;
|
||||
|
||||
_songFileStream->read((char*) &songSample, sizeof(songSample));
|
||||
|
||||
// attenuate the song samples since they will be loud
|
||||
const float SONG_SAMPLE_ATTENUATION = 0.25;
|
||||
songSample *= SONG_SAMPLE_ATTENUATION;
|
||||
|
||||
// add the song sample to the output and input buffersg
|
||||
inputLeft[i] = inputLeft[i] + songSample;
|
||||
outputLeft[i] = outputLeft[i] + songSample;
|
||||
outputRight[i] = outputLeft[i] + songSample;
|
||||
}
|
||||
} else if (_songFileStream) {
|
||||
// close the stream
|
||||
_songFileStream->close();
|
||||
|
||||
// delete the _songFileStream
|
||||
delete _songFileStream;
|
||||
_songFileStream = NULL;
|
||||
|
||||
// reset the _songFileBytes back to zero
|
||||
_songFileBytes = 0;
|
||||
|
||||
// call Application stopMixingSong method to fix menu item
|
||||
Application::getInstance()->resetSongMixMenuItem();
|
||||
}
|
||||
|
||||
// copy the audio data to the last BUFFER_LENGTH_BYTES bytes of the data packet
|
||||
memcpy(currentPacketPtr, inputLeft, BUFFER_LENGTH_BYTES_PER_CHANNEL);
|
||||
|
||||
|
@ -415,8 +384,6 @@ Audio::Audio(Oscilloscope* scope, int16_t initialJitterBufferSamples) :
|
|||
_collisionSoundDuration(0.0f),
|
||||
_proceduralEffectSample(0),
|
||||
_heartbeatMagnitude(0.0f),
|
||||
_songFileStream(NULL),
|
||||
_songFileBytes(0),
|
||||
_listenMode(AudioRingBuffer::NORMAL),
|
||||
_listenRadius(0.0f)
|
||||
{
|
||||
|
@ -489,24 +456,6 @@ Audio::~Audio() {
|
|||
delete[] _echoSamplesLeft;
|
||||
}
|
||||
|
||||
|
||||
void Audio::importSongToMixWithMicrophone(const char* filename) {
|
||||
_songFileStream = new std::ifstream(filename);
|
||||
|
||||
long begin = _songFileStream->tellg();
|
||||
_songFileStream->seekg(0, std::ios::end);
|
||||
long end = _songFileStream->tellg();
|
||||
|
||||
// go back to the beginning
|
||||
_songFileStream->seekg(0);
|
||||
|
||||
_songFileBytes = end - begin;
|
||||
}
|
||||
|
||||
void Audio::stopMixingSongWithMicrophone() {
|
||||
_songFileBytes = 0;
|
||||
}
|
||||
|
||||
void Audio::addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBytes) {
|
||||
const int NUM_INITIAL_PACKETS_DISCARD = 3;
|
||||
const int STANDARD_DEVIATION_SAMPLE_COUNT = 500;
|
||||
|
@ -528,7 +477,7 @@ void Audio::addReceivedAudioToBuffer(unsigned char* receivedData, int receivedBy
|
|||
// Set jitter buffer to be a multiple of the measured standard deviation
|
||||
const int MAX_JITTER_BUFFER_SAMPLES = RING_BUFFER_LENGTH_SAMPLES / 2;
|
||||
const float NUM_STANDARD_DEVIATIONS = 3.f;
|
||||
if (Application::getInstance()->shouldDynamicallySetJitterBuffer()) {
|
||||
if (Menu::getInstance()->getAudioJitterBufferSamples() == 0) {
|
||||
float newJitterBufferSamples = (NUM_STANDARD_DEVIATIONS * _measuredJitter)
|
||||
/ 1000.f
|
||||
* SAMPLE_RATE;
|
||||
|
@ -646,7 +595,7 @@ void Audio::render(int screenWidth, int screenHeight) {
|
|||
sprintf(out, "%.0f\n", getJitterBufferSamples() / SAMPLE_RATE * 1000.f);
|
||||
drawtext(startX + jitterBufferPels - 5, topY - 9, 0.10, 0, 1, 0, out, 1, 0, 0);
|
||||
sprintf(out, "j %.1f\n", _measuredJitter);
|
||||
if (Application::getInstance()->shouldDynamicallySetJitterBuffer()) {
|
||||
if (Menu::getInstance()->getAudioJitterBufferSamples() == 0) {
|
||||
drawtext(startX + jitterBufferPels - 5, bottomY + 12, 0.10, 0, 1, 0, out, 1, 0, 0);
|
||||
} else {
|
||||
drawtext(startX, bottomY + 12, 0.10, 0, 1, 0, out, 1, 0, 0);
|
||||
|
|
|
@ -54,8 +54,6 @@ public:
|
|||
|
||||
float getCollisionSoundMagnitude() { return _collisionSoundMagnitude; };
|
||||
|
||||
int getSongFileBytes() { return _songFileBytes; }
|
||||
|
||||
void ping();
|
||||
|
||||
// Call periodically to eventually perform round trip time analysis,
|
||||
|
@ -68,11 +66,6 @@ public:
|
|||
void addListenSource(int sourceID);
|
||||
void removeListenSource(int sourceID);
|
||||
void clearListenSources();
|
||||
|
||||
void importSongToMixWithMicrophone(const char* filename);
|
||||
|
||||
public slots:
|
||||
void stopMixingSongWithMicrophone();
|
||||
|
||||
private:
|
||||
PaStream* _stream;
|
||||
|
@ -109,9 +102,7 @@ private:
|
|||
float _collisionSoundDuration;
|
||||
int _proceduralEffectSample;
|
||||
float _heartbeatMagnitude;
|
||||
std::ifstream* _songFileStream;
|
||||
int _songFileBytes;
|
||||
|
||||
|
||||
AudioRingBuffer::ListenMode _listenMode;
|
||||
float _listenRadius;
|
||||
std::vector<int> _listenSources;
|
||||
|
|
70
interface/src/GLCanvas.cpp
Normal file
70
interface/src/GLCanvas.cpp
Normal file
|
@ -0,0 +1,70 @@
|
|||
//
|
||||
// GLCanvas.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 8/14/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#include "Application.h"
|
||||
|
||||
#include "GLCanvas.h"
|
||||
|
||||
GLCanvas::GLCanvas() : QGLWidget(QGLFormat(QGL::NoDepthBuffer, QGL::NoStencilBuffer)) {
|
||||
}
|
||||
|
||||
void GLCanvas::initializeGL() {
|
||||
Application::getInstance()->initializeGL();
|
||||
setAttribute(Qt::WA_AcceptTouchEvents);
|
||||
}
|
||||
|
||||
void GLCanvas::paintGL() {
|
||||
Application::getInstance()->paintGL();
|
||||
}
|
||||
|
||||
void GLCanvas::resizeGL(int width, int height) {
|
||||
Application::getInstance()->resizeGL(width, height);
|
||||
}
|
||||
|
||||
void GLCanvas::keyPressEvent(QKeyEvent* event) {
|
||||
Application::getInstance()->keyPressEvent(event);
|
||||
}
|
||||
|
||||
void GLCanvas::keyReleaseEvent(QKeyEvent* event) {
|
||||
Application::getInstance()->keyReleaseEvent(event);
|
||||
}
|
||||
|
||||
void GLCanvas::mouseMoveEvent(QMouseEvent* event) {
|
||||
Application::getInstance()->mouseMoveEvent(event);
|
||||
}
|
||||
|
||||
void GLCanvas::mousePressEvent(QMouseEvent* event) {
|
||||
Application::getInstance()->mousePressEvent(event);
|
||||
}
|
||||
|
||||
void GLCanvas::mouseReleaseEvent(QMouseEvent* event) {
|
||||
Application::getInstance()->mouseReleaseEvent(event);
|
||||
}
|
||||
|
||||
int updateTime = 0;
|
||||
bool GLCanvas::event(QEvent* event) {
|
||||
switch (event->type()) {
|
||||
case QEvent::TouchBegin:
|
||||
Application::getInstance()->touchBeginEvent(static_cast<QTouchEvent*>(event));
|
||||
event->accept();
|
||||
return true;
|
||||
case QEvent::TouchEnd:
|
||||
Application::getInstance()->touchEndEvent(static_cast<QTouchEvent*>(event));
|
||||
return true;
|
||||
case QEvent::TouchUpdate:
|
||||
Application::getInstance()->touchUpdateEvent(static_cast<QTouchEvent*>(event));
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return QGLWidget::event(event);
|
||||
}
|
||||
|
||||
void GLCanvas::wheelEvent(QWheelEvent* event) {
|
||||
Application::getInstance()->wheelEvent(event);
|
||||
}
|
36
interface/src/GLCanvas.h
Normal file
36
interface/src/GLCanvas.h
Normal file
|
@ -0,0 +1,36 @@
|
|||
//
|
||||
// GLCanvas.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 8/14/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __hifi__GLCanvas__
|
||||
#define __hifi__GLCanvas__
|
||||
|
||||
#include <QGLWidget>
|
||||
|
||||
/// customized canvas that simply forwards requests/events to the singleton application
|
||||
class GLCanvas : public QGLWidget {
|
||||
public:
|
||||
GLCanvas();
|
||||
protected:
|
||||
|
||||
virtual void initializeGL();
|
||||
virtual void paintGL();
|
||||
virtual void resizeGL(int width, int height);
|
||||
|
||||
virtual void keyPressEvent(QKeyEvent* event);
|
||||
virtual void keyReleaseEvent(QKeyEvent* event);
|
||||
|
||||
virtual void mouseMoveEvent(QMouseEvent* event);
|
||||
virtual void mousePressEvent(QMouseEvent* event);
|
||||
virtual void mouseReleaseEvent(QMouseEvent* event);
|
||||
|
||||
virtual bool event(QEvent* event);
|
||||
|
||||
virtual void wheelEvent(QWheelEvent* event);
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__GLCanvas__) */
|
785
interface/src/Menu.cpp
Normal file
785
interface/src/Menu.cpp
Normal file
|
@ -0,0 +1,785 @@
|
|||
//
|
||||
// Menu.cpp
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 8/12/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#include <cstdlib>
|
||||
|
||||
#include <QMenuBar>
|
||||
#include <QBoxLayout>
|
||||
#include <QColorDialog>
|
||||
#include <QDialogButtonBox>
|
||||
#include <QDoubleSpinBox>
|
||||
#include <QFileDialog>
|
||||
#include <QFormLayout>
|
||||
#include <QLineEdit>
|
||||
#include <QMainWindow>
|
||||
#include <QStandardPaths>
|
||||
|
||||
#include "Application.h"
|
||||
#include "PairingHandler.h"
|
||||
#include "Menu.h"
|
||||
#include "Util.h"
|
||||
|
||||
Menu* Menu::_instance = NULL;
|
||||
|
||||
Menu* Menu::getInstance() {
|
||||
if (!_instance) {
|
||||
qDebug("First call to Menu::getInstance() - initing menu.\n");
|
||||
|
||||
_instance = new Menu();
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
|
||||
const ViewFrustumOffset DEFAULT_FRUSTUM_OFFSET = {-135.0f, 0.0f, 0.0f, 25.0f, 0.0f};
|
||||
|
||||
Menu::Menu() :
|
||||
_actionHash(),
|
||||
_audioJitterBufferSamples(0),
|
||||
_bandwidthDialog(NULL),
|
||||
_fieldOfView(DEFAULT_FIELD_OF_VIEW_DEGREES),
|
||||
_frustumDrawMode(FRUSTUM_DRAW_MODE_ALL),
|
||||
_viewFrustumOffset(DEFAULT_FRUSTUM_OFFSET),
|
||||
_voxelModeActionsGroup(NULL),
|
||||
_voxelStatsDialog(NULL)
|
||||
{
|
||||
Application *appInstance = Application::getInstance();
|
||||
|
||||
QMenu* fileMenu = addMenu("File");
|
||||
(addActionToQMenuAndActionHash(fileMenu,
|
||||
MenuOption::Quit,
|
||||
Qt::CTRL | Qt::Key_Q,
|
||||
appInstance,
|
||||
SLOT(quit())))->setMenuRole(QAction::QuitRole);
|
||||
|
||||
(addActionToQMenuAndActionHash(fileMenu,
|
||||
MenuOption::Preferences,
|
||||
Qt::CTRL | Qt::Key_Comma,
|
||||
this,
|
||||
SLOT(editPreferences())))->setMenuRole(QAction::PreferencesRole);
|
||||
|
||||
QMenu* pairMenu = addMenu("Pair");
|
||||
addActionToQMenuAndActionHash(pairMenu, MenuOption::Pair, 0, PairingHandler::getInstance(), SLOT(sendPairRequest()));
|
||||
|
||||
|
||||
QMenu* optionsMenu = addMenu("Options");
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::Mirror, Qt::Key_H);
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::GyroLook, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::HeadMouse);
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::TransmitterDrive, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::Gravity, Qt::SHIFT | Qt::Key_G, true);
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu, MenuOption::TestPing, 0, true);
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu,
|
||||
MenuOption::Fullscreen,
|
||||
Qt::Key_F,
|
||||
false,
|
||||
appInstance,
|
||||
SLOT(setFullscreen(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu,
|
||||
MenuOption::Webcam,
|
||||
0,
|
||||
false,
|
||||
appInstance->getWebcam(),
|
||||
SLOT(setEnabled(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu,
|
||||
MenuOption::SkeletonTracking,
|
||||
0,
|
||||
false,
|
||||
appInstance->getWebcam(),
|
||||
SLOT(setSkeletonTrackingOn(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu,
|
||||
MenuOption::Collisions,
|
||||
0,
|
||||
true,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(setWantCollisionsOn(bool)));
|
||||
|
||||
addActionToQMenuAndActionHash(optionsMenu,
|
||||
MenuOption::WebcamMode,
|
||||
0,
|
||||
appInstance->getWebcam()->getGrabber(),
|
||||
SLOT(cycleVideoSendMode()));
|
||||
addCheckableActionToQMenuAndActionHash(optionsMenu,
|
||||
MenuOption::WebcamTexture,
|
||||
0,
|
||||
false,
|
||||
appInstance->getWebcam()->getGrabber(),
|
||||
SLOT(setDepthOnly(bool)));
|
||||
|
||||
addActionToQMenuAndActionHash(optionsMenu,
|
||||
MenuOption::GoHome,
|
||||
Qt::CTRL | Qt::Key_G,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(goHome()));
|
||||
|
||||
QMenu* audioMenu = addMenu("Audio");
|
||||
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::EchoAudio);
|
||||
|
||||
QMenu* renderMenu = addMenu("Render");
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu,
|
||||
MenuOption::Voxels,
|
||||
Qt::SHIFT | Qt::Key_V,
|
||||
true,
|
||||
appInstance,
|
||||
SLOT(setRenderVoxels(bool)));
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::VoxelTextures);
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::Stars, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::Atmosphere, Qt::SHIFT | Qt::Key_A, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::GroundPlane, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::Avatars, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::AvatarAsBalls);
|
||||
|
||||
addActionToQMenuAndActionHash(renderMenu,
|
||||
MenuOption::VoxelMode,
|
||||
0,
|
||||
appInstance->getAvatar()->getVoxels(),
|
||||
SLOT(cycleMode()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderMenu,
|
||||
MenuOption::FaceMode,
|
||||
0,
|
||||
&appInstance->getAvatar()->getHead().getFace(),
|
||||
SLOT(cycleRenderMode()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderMenu,
|
||||
MenuOption::GlowMode,
|
||||
0,
|
||||
appInstance->getGlowEffect(),
|
||||
SLOT(cycleRenderMode()));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::FrameTimer);
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::LookAtVectors);
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::LookAtIndicator, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(renderMenu, MenuOption::FirstPerson, Qt::Key_P, true);
|
||||
|
||||
addActionToQMenuAndActionHash(renderMenu,
|
||||
MenuOption::IncreaseAvatarSize,
|
||||
Qt::Key_Plus,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(increaseSize()));
|
||||
addActionToQMenuAndActionHash(renderMenu,
|
||||
MenuOption::DecreaseAvatarSize,
|
||||
Qt::Key_Minus,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(decreaseSize()));
|
||||
addActionToQMenuAndActionHash(renderMenu,
|
||||
MenuOption::ResetAvatarSize,
|
||||
0,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(resetSize()));
|
||||
|
||||
QMenu* toolsMenu = addMenu("Tools");
|
||||
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::Stats, Qt::Key_Slash);
|
||||
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::Log, Qt::CTRL | Qt::Key_L);
|
||||
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::Oscilloscope, 0, true);
|
||||
addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::Bandwidth, 0, true);
|
||||
addActionToQMenuAndActionHash(toolsMenu, MenuOption::BandwidthDetails, 0, this, SLOT(bandwidthDetails()));
|
||||
addActionToQMenuAndActionHash(toolsMenu, MenuOption::VoxelStats, 0, this, SLOT(voxelStatsDetails()));
|
||||
|
||||
|
||||
QMenu* voxelMenu = addMenu("Voxels");
|
||||
_voxelModeActionsGroup = new QActionGroup(this);
|
||||
_voxelModeActionsGroup->setExclusive(false);
|
||||
|
||||
QAction* addVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelAddMode, Qt::Key_V);
|
||||
_voxelModeActionsGroup->addAction(addVoxelMode);
|
||||
|
||||
QAction* deleteVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelDeleteMode, Qt::Key_R);
|
||||
_voxelModeActionsGroup->addAction(deleteVoxelMode);
|
||||
|
||||
QAction* colorVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelColorMode, Qt::Key_B);
|
||||
_voxelModeActionsGroup->addAction(colorVoxelMode);
|
||||
|
||||
QAction* selectVoxelMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelSelectMode, Qt::Key_O);
|
||||
_voxelModeActionsGroup->addAction(selectVoxelMode);
|
||||
|
||||
QAction* getColorMode = addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::VoxelGetColorMode, Qt::Key_G);
|
||||
_voxelModeActionsGroup->addAction(getColorMode);
|
||||
|
||||
// connect each of the voxel mode actions to the updateVoxelModeActionsSlot
|
||||
foreach (QAction* action, _voxelModeActionsGroup->actions()) {
|
||||
connect(action, SIGNAL(triggered()), this, SLOT(updateVoxelModeActions()));
|
||||
}
|
||||
|
||||
QAction* voxelPaintColor = addActionToQMenuAndActionHash(voxelMenu,
|
||||
MenuOption::VoxelPaintColor,
|
||||
Qt::META | Qt::Key_C,
|
||||
this,
|
||||
SLOT(chooseVoxelPaintColor()));
|
||||
|
||||
Application::getInstance()->getSwatch()->setAction(voxelPaintColor);
|
||||
|
||||
QColor paintColor(128, 128, 128);
|
||||
voxelPaintColor->setData(paintColor);
|
||||
voxelPaintColor->setIcon(Swatch::createIcon(paintColor));
|
||||
|
||||
addActionToQMenuAndActionHash(voxelMenu,
|
||||
MenuOption::DecreaseVoxelSize,
|
||||
QKeySequence::ZoomOut,
|
||||
appInstance,
|
||||
SLOT(decreaseVoxelSize()));
|
||||
addActionToQMenuAndActionHash(voxelMenu,
|
||||
MenuOption::IncreaseVoxelSize,
|
||||
QKeySequence::ZoomIn,
|
||||
appInstance,
|
||||
SLOT(increaseVoxelSize()));
|
||||
addActionToQMenuAndActionHash(voxelMenu, MenuOption::ResetSwatchColors, 0, this, SLOT(resetSwatchColors()));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(voxelMenu, MenuOption::DestructiveAddVoxel);
|
||||
|
||||
addActionToQMenuAndActionHash(voxelMenu, MenuOption::ExportVoxels, Qt::CTRL | Qt::Key_E, appInstance, SLOT(exportVoxels()));
|
||||
addActionToQMenuAndActionHash(voxelMenu, MenuOption::ImportVoxels, Qt::CTRL | Qt::Key_I, appInstance, SLOT(importVoxels()));
|
||||
addActionToQMenuAndActionHash(voxelMenu,
|
||||
MenuOption::ImportVoxelsClipboard,
|
||||
Qt::SHIFT | Qt::CTRL | Qt::Key_I,
|
||||
appInstance,
|
||||
SLOT(importVoxelsToClipboard()));
|
||||
addActionToQMenuAndActionHash(voxelMenu, MenuOption::CutVoxels, Qt::CTRL | Qt::Key_X, appInstance, SLOT(cutVoxels()));
|
||||
addActionToQMenuAndActionHash(voxelMenu, MenuOption::CopyVoxels, Qt::CTRL | Qt::Key_C, appInstance, SLOT(copyVoxels()));
|
||||
addActionToQMenuAndActionHash(voxelMenu, MenuOption::PasteVoxels, Qt::CTRL | Qt::Key_V, appInstance, SLOT(pasteVoxels()));
|
||||
|
||||
QMenu* debugMenu = addMenu("Debug");
|
||||
|
||||
QMenu* frustumMenu = debugMenu->addMenu("View Frustum Debugging Tools");
|
||||
addCheckableActionToQMenuAndActionHash(frustumMenu, MenuOption::DisplayFrustum, Qt::SHIFT | Qt::Key_F);
|
||||
|
||||
addActionToQMenuAndActionHash(frustumMenu,
|
||||
MenuOption::FrustumRenderMode,
|
||||
Qt::SHIFT | Qt::Key_R,
|
||||
this,
|
||||
SLOT(cycleFrustumRenderMode()));
|
||||
updateFrustumRenderModeAction();
|
||||
|
||||
addActionToQMenuAndActionHash(debugMenu, MenuOption::RunTimingTests, 0, this, SLOT(runTests()));
|
||||
addActionToQMenuAndActionHash(debugMenu,
|
||||
MenuOption::TreeStats,
|
||||
Qt::SHIFT | Qt::Key_S,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(collectStatsForTreesAndVBOs()));
|
||||
|
||||
QMenu* renderDebugMenu = debugMenu->addMenu("Render Debugging Tools");
|
||||
addCheckableActionToQMenuAndActionHash(renderDebugMenu, MenuOption::PipelineWarnings);
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::KillLocalVoxels,
|
||||
Qt::CTRL | Qt::Key_K,
|
||||
appInstance, SLOT(doKillLocalVoxels()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::RandomizeVoxelColors,
|
||||
Qt::CTRL | Qt::Key_R,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(randomizeVoxelColors()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorRandomly,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeRandom()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorEveryOtherVoxel,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeRandomEveryOther()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorByDistance,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeDistanceFromView()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorOutOfView,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeInView()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorOccluded,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeOccluded()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorOccludedV2,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeOccludedV2()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::FalseColorBySource,
|
||||
0,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(falseColorizeBySource()));
|
||||
|
||||
addActionToQMenuAndActionHash(renderDebugMenu,
|
||||
MenuOption::ShowTrueColors,
|
||||
Qt::CTRL | Qt::Key_T,
|
||||
appInstance->getVoxels(),
|
||||
SLOT(trueColorize()));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(debugMenu,
|
||||
MenuOption::SendVoxelColors,
|
||||
0,
|
||||
true,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(setWantColor(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(debugMenu,
|
||||
MenuOption::LowRes,
|
||||
0,
|
||||
true,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(setWantLowResMoving(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(debugMenu,
|
||||
MenuOption::DeltaSending,
|
||||
0,
|
||||
true,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(setWantDelta(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(debugMenu,
|
||||
MenuOption::OcclusionCulling,
|
||||
Qt::SHIFT | Qt::Key_C,
|
||||
true,
|
||||
appInstance->getAvatar(),
|
||||
SLOT(setWantOcclusionCulling(bool)));
|
||||
|
||||
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::CoverageMap, Qt::SHIFT | Qt::CTRL | Qt::Key_O);
|
||||
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::CoverageMapV2, Qt::SHIFT | Qt::CTRL | Qt::Key_P);
|
||||
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::SimulateLeapHand);
|
||||
addCheckableActionToQMenuAndActionHash(debugMenu, MenuOption::TestRaveGlove);
|
||||
|
||||
QMenu* audioDebugMenu = debugMenu->addMenu("Audio Debugging Tools");
|
||||
addActionToQMenuAndActionHash(audioDebugMenu,
|
||||
MenuOption::ListenModeNormal,
|
||||
Qt::CTRL | Qt::Key_1,
|
||||
appInstance,
|
||||
SLOT(setListenModeNormal()));
|
||||
addActionToQMenuAndActionHash(audioDebugMenu,
|
||||
MenuOption::ListenModePoint,
|
||||
Qt::CTRL | Qt::Key_2,
|
||||
appInstance,
|
||||
SLOT(setListenModePoint()));
|
||||
addActionToQMenuAndActionHash(audioDebugMenu,
|
||||
MenuOption::ListenModeSingleSource,
|
||||
Qt::CTRL | Qt::Key_3,
|
||||
appInstance,
|
||||
SLOT(setListenModeSingleSource()));
|
||||
|
||||
QMenu* settingsMenu = addMenu("Settings");
|
||||
addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsAutosave, 0, true);
|
||||
addActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsLoad, 0, this, SLOT(loadSettings()));
|
||||
addActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsSave, 0, this, SLOT(saveSettings()));
|
||||
addActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsImport, 0, this, SLOT(importSettings()));
|
||||
addActionToQMenuAndActionHash(settingsMenu, MenuOption::SettingsExport, 0, this, SLOT(exportSettings()));
|
||||
}
|
||||
|
||||
void Menu::loadSettings(QSettings* settings) {
|
||||
if (!settings) {
|
||||
settings = Application::getInstance()->getSettings();
|
||||
}
|
||||
|
||||
_gyroCameraSensitivity = loadSetting(settings, "gyroCameraSensitivity", 0.5f);
|
||||
_audioJitterBufferSamples = loadSetting(settings, "audioJitterBufferSamples", 0);
|
||||
_fieldOfView = loadSetting(settings, "fieldOfView", DEFAULT_FIELD_OF_VIEW_DEGREES);
|
||||
|
||||
settings->beginGroup("View Frustum Offset Camera");
|
||||
// in case settings is corrupt or missing loadSetting() will check for NaN
|
||||
_viewFrustumOffset.yaw = loadSetting(settings, "viewFrustumOffsetYaw", 0.0f);
|
||||
_viewFrustumOffset.pitch = loadSetting(settings, "viewFrustumOffsetPitch", 0.0f);
|
||||
_viewFrustumOffset.roll = loadSetting(settings, "viewFrustumOffsetRoll", 0.0f);
|
||||
_viewFrustumOffset.distance = loadSetting(settings, "viewFrustumOffsetDistance", 0.0f);
|
||||
_viewFrustumOffset.up = loadSetting(settings, "viewFrustumOffsetUp", 0.0f);
|
||||
settings->endGroup();
|
||||
|
||||
scanMenuBar(&loadAction, settings);
|
||||
Application::getInstance()->getAvatar()->loadData(settings);
|
||||
Application::getInstance()->getSwatch()->loadData(settings);
|
||||
}
|
||||
|
||||
void Menu::saveSettings(QSettings* settings) {
|
||||
if (!settings) {
|
||||
settings = Application::getInstance()->getSettings();
|
||||
}
|
||||
|
||||
settings->setValue("gyroCameraSensitivity", _gyroCameraSensitivity);
|
||||
settings->setValue("audioJitterBufferSamples", _audioJitterBufferSamples);
|
||||
settings->setValue("fieldOfView", _fieldOfView);
|
||||
settings->beginGroup("View Frustum Offset Camera");
|
||||
settings->setValue("viewFrustumOffsetYaw", _viewFrustumOffset.yaw);
|
||||
settings->setValue("viewFrustumOffsetPitch", _viewFrustumOffset.pitch);
|
||||
settings->setValue("viewFrustumOffsetRoll", _viewFrustumOffset.roll);
|
||||
settings->setValue("viewFrustumOffsetDistance", _viewFrustumOffset.distance);
|
||||
settings->setValue("viewFrustumOffsetUp", _viewFrustumOffset.up);
|
||||
settings->endGroup();
|
||||
|
||||
scanMenuBar(&saveAction, settings);
|
||||
Application::getInstance()->getAvatar()->saveData(settings);
|
||||
Application::getInstance()->getSwatch()->saveData(settings);
|
||||
|
||||
// ask the NodeList to save its data
|
||||
NodeList::getInstance()->saveData(settings);
|
||||
}
|
||||
|
||||
void Menu::importSettings() {
|
||||
QString locationDir(QStandardPaths::displayName(QStandardPaths::DesktopLocation));
|
||||
QString fileName = QFileDialog::getOpenFileName(Application::getInstance()->getWindow(),
|
||||
tr("Open .ini config file"),
|
||||
locationDir,
|
||||
tr("Text files (*.ini)"));
|
||||
if (fileName != "") {
|
||||
QSettings tmp(fileName, QSettings::IniFormat);
|
||||
loadSettings(&tmp);
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::exportSettings() {
|
||||
QString locationDir(QStandardPaths::displayName(QStandardPaths::DesktopLocation));
|
||||
QString fileName = QFileDialog::getSaveFileName(Application::getInstance()->getWindow(),
|
||||
tr("Save .ini config file"),
|
||||
locationDir,
|
||||
tr("Text files (*.ini)"));
|
||||
if (fileName != "") {
|
||||
QSettings tmp(fileName, QSettings::IniFormat);
|
||||
saveSettings(&tmp);
|
||||
tmp.sync();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Menu::loadAction(QSettings* set, QAction* action) {
|
||||
if (action->isChecked() != set->value(action->text(), action->isChecked()).toBool()) {
|
||||
action->trigger();
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::saveAction(QSettings* set, QAction* action) {
|
||||
set->setValue(action->text(), action->isChecked());
|
||||
}
|
||||
|
||||
void Menu::scanMenuBar(settingsAction modifySetting, QSettings* set) {
|
||||
QList<QMenu*> menus = this->findChildren<QMenu *>();
|
||||
|
||||
for (QList<QMenu *>::const_iterator it = menus.begin(); menus.end() != it; ++it) {
|
||||
scanMenu(*it, modifySetting, set);
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set) {
|
||||
QList<QAction*> actions = menu->actions();
|
||||
|
||||
set->beginGroup(menu->title());
|
||||
for (QList<QAction *>::const_iterator it = actions.begin(); actions.end() != it; ++it) {
|
||||
if ((*it)->menu()) {
|
||||
scanMenu((*it)->menu(), modifySetting, set);
|
||||
}
|
||||
if ((*it)->isCheckable()) {
|
||||
modifySetting(set, *it);
|
||||
}
|
||||
}
|
||||
set->endGroup();
|
||||
}
|
||||
|
||||
void Menu::handleViewFrustumOffsetKeyModifier(int key) {
|
||||
const float VIEW_FRUSTUM_OFFSET_DELTA = 0.5f;
|
||||
const float VIEW_FRUSTUM_OFFSET_UP_DELTA = 0.05f;
|
||||
|
||||
switch (key) {
|
||||
case Qt::Key_BracketLeft:
|
||||
_viewFrustumOffset.yaw -= VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
case Qt::Key_BracketRight:
|
||||
_viewFrustumOffset.yaw += VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
case Qt::Key_BraceLeft:
|
||||
_viewFrustumOffset.pitch -= VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
case Qt::Key_BraceRight:
|
||||
_viewFrustumOffset.pitch += VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
case Qt::Key_ParenLeft:
|
||||
_viewFrustumOffset.roll -= VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
case Qt::Key_ParenRight:
|
||||
_viewFrustumOffset.roll += VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
case Qt::Key_Less:
|
||||
_viewFrustumOffset.distance -= VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
case Qt::Key_Greater:
|
||||
_viewFrustumOffset.distance += VIEW_FRUSTUM_OFFSET_DELTA;
|
||||
break;
|
||||
|
||||
case Qt::Key_Comma:
|
||||
_viewFrustumOffset.up -= VIEW_FRUSTUM_OFFSET_UP_DELTA;
|
||||
break;
|
||||
|
||||
case Qt::Key_Period:
|
||||
_viewFrustumOffset.up += VIEW_FRUSTUM_OFFSET_UP_DELTA;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
QAction* Menu::addActionToQMenuAndActionHash(QMenu* destinationMenu,
|
||||
const QString actionName,
|
||||
const QKeySequence& shortcut,
|
||||
const QObject* receiver,
|
||||
const char* member) {
|
||||
QAction* action;
|
||||
|
||||
if (receiver && member) {
|
||||
action = destinationMenu->addAction(actionName, receiver, member, shortcut);
|
||||
} else {
|
||||
action = destinationMenu->addAction(actionName);
|
||||
action->setShortcut(shortcut);
|
||||
}
|
||||
|
||||
_actionHash.insert(actionName, action);
|
||||
|
||||
return action;
|
||||
}
|
||||
|
||||
QAction* Menu::addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
|
||||
const QString actionName,
|
||||
const QKeySequence& shortcut,
|
||||
const bool checked,
|
||||
const QObject* receiver,
|
||||
const char* member) {
|
||||
QAction* action = addActionToQMenuAndActionHash(destinationMenu, actionName, shortcut, receiver, member);
|
||||
action->setCheckable(true);
|
||||
action->setChecked(checked);
|
||||
|
||||
return action;
|
||||
}
|
||||
|
||||
bool Menu::isOptionChecked(const QString& menuOption) {
|
||||
return _actionHash.value(menuOption)->isChecked();
|
||||
}
|
||||
|
||||
void Menu::triggerOption(const QString& menuOption) {
|
||||
_actionHash.value(menuOption)->trigger();
|
||||
}
|
||||
|
||||
QAction* Menu::getActionForOption(const QString& menuOption) {
|
||||
return _actionHash.value(menuOption);
|
||||
}
|
||||
|
||||
bool Menu::isVoxelModeActionChecked() {
|
||||
foreach (QAction* action, _voxelModeActionsGroup->actions()) {
|
||||
if (action->isChecked()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void Menu::editPreferences() {
|
||||
Application *applicationInstance = Application::getInstance();
|
||||
QDialog dialog(applicationInstance->getGLWidget());
|
||||
dialog.setWindowTitle("Interface Preferences");
|
||||
QBoxLayout* layout = new QBoxLayout(QBoxLayout::TopToBottom);
|
||||
dialog.setLayout(layout);
|
||||
|
||||
QFormLayout* form = new QFormLayout();
|
||||
layout->addLayout(form, 1);
|
||||
|
||||
const int QLINE_MINIMUM_WIDTH = 400;
|
||||
|
||||
QLineEdit* domainServerHostname = new QLineEdit(QString(NodeList::getInstance()->getDomainHostname()));
|
||||
domainServerHostname->setMinimumWidth(QLINE_MINIMUM_WIDTH);
|
||||
form->addRow("Domain server:", domainServerHostname);
|
||||
|
||||
QLineEdit* avatarURL = new QLineEdit(applicationInstance->getAvatar()->getVoxels()->getVoxelURL().toString());
|
||||
avatarURL->setMinimumWidth(QLINE_MINIMUM_WIDTH);
|
||||
form->addRow("Avatar URL:", avatarURL);
|
||||
|
||||
QSpinBox* fieldOfView = new QSpinBox();
|
||||
fieldOfView->setMaximum(180);
|
||||
fieldOfView->setMinimum(1);
|
||||
fieldOfView->setValue(_fieldOfView);
|
||||
form->addRow("Vertical Field of View (Degrees):", fieldOfView);
|
||||
|
||||
QDoubleSpinBox* gyroCameraSensitivity = new QDoubleSpinBox();
|
||||
gyroCameraSensitivity->setValue(_gyroCameraSensitivity);
|
||||
form->addRow("Gyro Camera Sensitivity (0 - 1):", gyroCameraSensitivity);
|
||||
|
||||
QDoubleSpinBox* leanScale = new QDoubleSpinBox();
|
||||
leanScale->setValue(applicationInstance->getAvatar()->getLeanScale());
|
||||
form->addRow("Lean Scale:", leanScale);
|
||||
|
||||
QSpinBox* audioJitterBufferSamples = new QSpinBox();
|
||||
audioJitterBufferSamples->setMaximum(10000);
|
||||
audioJitterBufferSamples->setMinimum(-10000);
|
||||
audioJitterBufferSamples->setValue(_audioJitterBufferSamples);
|
||||
form->addRow("Audio Jitter Buffer Samples (0 for automatic):", audioJitterBufferSamples);
|
||||
|
||||
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
|
||||
dialog.connect(buttons, SIGNAL(accepted()), SLOT(accept()));
|
||||
dialog.connect(buttons, SIGNAL(rejected()), SLOT(reject()));
|
||||
layout->addWidget(buttons);
|
||||
|
||||
if (dialog.exec() != QDialog::Accepted) {
|
||||
return;
|
||||
}
|
||||
|
||||
QByteArray newHostname;
|
||||
|
||||
if (domainServerHostname->text().size() > 0) {
|
||||
// the user input a new hostname, use that
|
||||
newHostname = domainServerHostname->text().toLocal8Bit();
|
||||
} else {
|
||||
// the user left the field blank, use the default hostname
|
||||
newHostname = QByteArray(DEFAULT_DOMAIN_HOSTNAME);
|
||||
}
|
||||
|
||||
// check if the domain server hostname is new
|
||||
if (memcmp(NodeList::getInstance()->getDomainHostname(), newHostname.constData(), newHostname.size()) != 0) {
|
||||
|
||||
NodeList::getInstance()->clear();
|
||||
|
||||
// kill the local voxels
|
||||
applicationInstance->getVoxels()->killLocalVoxels();
|
||||
|
||||
// reset the environment to default
|
||||
applicationInstance->getEnvironment()->resetToDefault();
|
||||
|
||||
// set the new hostname
|
||||
NodeList::getInstance()->setDomainHostname(newHostname.constData());
|
||||
}
|
||||
|
||||
QUrl url(avatarURL->text());
|
||||
applicationInstance->getAvatar()->getVoxels()->setVoxelURL(url);
|
||||
Avatar::sendAvatarVoxelURLMessage(url);
|
||||
|
||||
_gyroCameraSensitivity = gyroCameraSensitivity->value();
|
||||
|
||||
applicationInstance->getAvatar()->setLeanScale(leanScale->value());
|
||||
|
||||
_audioJitterBufferSamples = audioJitterBufferSamples->value();
|
||||
|
||||
if (_audioJitterBufferSamples != 0) {
|
||||
applicationInstance->getAudio()->setJitterBufferSamples(_audioJitterBufferSamples);
|
||||
}
|
||||
|
||||
_fieldOfView = fieldOfView->value();
|
||||
applicationInstance->resizeGL(applicationInstance->getGLWidget()->width(), applicationInstance->getGLWidget()->height());
|
||||
}
|
||||
|
||||
|
||||
void Menu::bandwidthDetails() {
|
||||
|
||||
if (! _bandwidthDialog) {
|
||||
_bandwidthDialog = new BandwidthDialog(Application::getInstance()->getGLWidget(),
|
||||
Application::getInstance()->getBandwidthMeter());
|
||||
connect(_bandwidthDialog, SIGNAL(closed()), SLOT(bandwidthDetailsClosed()));
|
||||
|
||||
_bandwidthDialog->show();
|
||||
}
|
||||
_bandwidthDialog->raise();
|
||||
}
|
||||
|
||||
void Menu::bandwidthDetailsClosed() {
|
||||
delete _bandwidthDialog;
|
||||
_bandwidthDialog = NULL;
|
||||
}
|
||||
|
||||
void Menu::voxelStatsDetails() {
|
||||
if (!_voxelStatsDialog) {
|
||||
_voxelStatsDialog = new VoxelStatsDialog(Application::getInstance()->getGLWidget(),
|
||||
Application::getInstance()->getVoxelSceneStats());
|
||||
connect(_voxelStatsDialog, SIGNAL(closed()), SLOT(voxelStatsDetailsClosed()));
|
||||
_voxelStatsDialog->show();
|
||||
}
|
||||
_voxelStatsDialog->raise();
|
||||
}
|
||||
|
||||
void Menu::voxelStatsDetailsClosed() {
|
||||
delete _voxelStatsDialog;
|
||||
_voxelStatsDialog = NULL;
|
||||
}
|
||||
|
||||
void Menu::cycleFrustumRenderMode() {
|
||||
_frustumDrawMode = (FrustumDrawMode)((_frustumDrawMode + 1) % FRUSTUM_DRAW_MODE_COUNT);
|
||||
updateFrustumRenderModeAction();
|
||||
}
|
||||
|
||||
void Menu::updateVoxelModeActions() {
|
||||
// only the sender can be checked
|
||||
foreach (QAction* action, _voxelModeActionsGroup->actions()) {
|
||||
if (action->isChecked() && action != sender()) {
|
||||
action->setChecked(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Menu::chooseVoxelPaintColor() {
|
||||
Application* appInstance = Application::getInstance();
|
||||
QAction* paintColor = _actionHash.value(MenuOption::VoxelPaintColor);
|
||||
|
||||
QColor selected = QColorDialog::getColor(paintColor->data().value<QColor>(),
|
||||
appInstance->getGLWidget(),
|
||||
"Voxel Paint Color");
|
||||
if (selected.isValid()) {
|
||||
paintColor->setData(selected);
|
||||
paintColor->setIcon(Swatch::createIcon(selected));
|
||||
}
|
||||
|
||||
// restore the main window's active state
|
||||
appInstance->getWindow()->activateWindow();
|
||||
}
|
||||
|
||||
void Menu::runTests() {
|
||||
runTimingTests();
|
||||
}
|
||||
|
||||
void Menu::resetSwatchColors() {
|
||||
Application::getInstance()->getSwatch()->reset();
|
||||
}
|
||||
|
||||
void Menu::updateFrustumRenderModeAction() {
|
||||
QAction* frustumRenderModeAction = _actionHash.value(MenuOption::FrustumRenderMode);
|
||||
switch (_frustumDrawMode) {
|
||||
default:
|
||||
case FRUSTUM_DRAW_MODE_ALL:
|
||||
frustumRenderModeAction->setText("Render Mode - All");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_VECTORS:
|
||||
frustumRenderModeAction->setText("Render Mode - Vectors");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_PLANES:
|
||||
frustumRenderModeAction->setText("Render Mode - Planes");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_NEAR_PLANE:
|
||||
frustumRenderModeAction->setText("Render Mode - Near");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_FAR_PLANE:
|
||||
frustumRenderModeAction->setText("Render Mode - Far");
|
||||
break;
|
||||
case FRUSTUM_DRAW_MODE_KEYHOLE:
|
||||
frustumRenderModeAction->setText("Render Mode - Keyhole");
|
||||
break;
|
||||
}
|
||||
}
|
199
interface/src/Menu.h
Normal file
199
interface/src/Menu.h
Normal file
|
@ -0,0 +1,199 @@
|
|||
//
|
||||
// Menu.h
|
||||
// hifi
|
||||
//
|
||||
// Created by Stephen Birarda on 8/12/13.
|
||||
// Copyright (c) 2013 HighFidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __hifi__Menu__
|
||||
#define __hifi__Menu__
|
||||
|
||||
#include <QMenuBar>
|
||||
#include <QHash>
|
||||
#include <QKeySequence>
|
||||
|
||||
enum FrustumDrawMode {
|
||||
FRUSTUM_DRAW_MODE_ALL,
|
||||
FRUSTUM_DRAW_MODE_VECTORS,
|
||||
FRUSTUM_DRAW_MODE_PLANES,
|
||||
FRUSTUM_DRAW_MODE_NEAR_PLANE,
|
||||
FRUSTUM_DRAW_MODE_FAR_PLANE,
|
||||
FRUSTUM_DRAW_MODE_KEYHOLE,
|
||||
FRUSTUM_DRAW_MODE_COUNT
|
||||
};
|
||||
|
||||
struct ViewFrustumOffset {
|
||||
float yaw;
|
||||
float pitch;
|
||||
float roll;
|
||||
float distance;
|
||||
float up;
|
||||
};
|
||||
|
||||
class Menu : public QMenuBar {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static Menu* getInstance();
|
||||
|
||||
bool isOptionChecked(const QString& menuOption);
|
||||
void triggerOption(const QString& menuOption);
|
||||
QAction* getActionForOption(const QString& menuOption);
|
||||
bool isVoxelModeActionChecked();
|
||||
|
||||
float getAudioJitterBufferSamples() const { return _audioJitterBufferSamples; }
|
||||
float getFieldOfView() const { return _fieldOfView; }
|
||||
float getGyroCameraSensitivity() const { return _gyroCameraSensitivity; }
|
||||
BandwidthDialog* getBandwidthDialog() const { return _bandwidthDialog; }
|
||||
FrustumDrawMode getFrustumDrawMode() const { return _frustumDrawMode; }
|
||||
ViewFrustumOffset getViewFrustumOffset() const { return _viewFrustumOffset; }
|
||||
VoxelStatsDialog* getVoxelStatsDialog() const { return _voxelStatsDialog; }
|
||||
|
||||
void handleViewFrustumOffsetKeyModifier(int key);
|
||||
|
||||
public slots:
|
||||
void bandwidthDetails();
|
||||
void voxelStatsDetails();
|
||||
void loadSettings(QSettings* settings = NULL);
|
||||
void saveSettings(QSettings* settings = NULL);
|
||||
void importSettings();
|
||||
void exportSettings();
|
||||
|
||||
private slots:
|
||||
void editPreferences();
|
||||
void bandwidthDetailsClosed();
|
||||
void voxelStatsDetailsClosed();
|
||||
void cycleFrustumRenderMode();
|
||||
void updateVoxelModeActions();
|
||||
void chooseVoxelPaintColor();
|
||||
void runTests();
|
||||
void resetSwatchColors();
|
||||
|
||||
private:
|
||||
static Menu* _instance;
|
||||
|
||||
Menu();
|
||||
|
||||
typedef void(*settingsAction)(QSettings*, QAction*);
|
||||
static void loadAction(QSettings* set, QAction* action);
|
||||
static void saveAction(QSettings* set, QAction* action);
|
||||
void scanMenuBar(settingsAction modifySetting, QSettings* set);
|
||||
void scanMenu(QMenu* menu, settingsAction modifySetting, QSettings* set);
|
||||
|
||||
QAction* addActionToQMenuAndActionHash(QMenu* destinationMenu,
|
||||
const QString actionName,
|
||||
const QKeySequence& shortcut = 0,
|
||||
const QObject* receiver = NULL,
|
||||
const char* member = NULL);
|
||||
QAction* addCheckableActionToQMenuAndActionHash(QMenu* destinationMenu,
|
||||
const QString actionName,
|
||||
const QKeySequence& shortcut = 0,
|
||||
const bool checked = false,
|
||||
const QObject* receiver = NULL,
|
||||
const char* member = NULL);
|
||||
|
||||
void updateFrustumRenderModeAction();
|
||||
|
||||
QHash<QString, QAction*> _actionHash;
|
||||
int _audioJitterBufferSamples; /// number of extra samples to wait before starting audio playback
|
||||
BandwidthDialog* _bandwidthDialog;
|
||||
float _fieldOfView; /// in Degrees, doesn't apply to HMD like Oculus
|
||||
FrustumDrawMode _frustumDrawMode;
|
||||
float _gyroCameraSensitivity;
|
||||
ViewFrustumOffset _viewFrustumOffset;
|
||||
QActionGroup* _voxelModeActionsGroup;
|
||||
VoxelStatsDialog* _voxelStatsDialog;
|
||||
};
|
||||
|
||||
namespace MenuOption {
|
||||
|
||||
const QString Avatars = "Avatars";
|
||||
const QString AvatarAsBalls = "Avatar as Balls";
|
||||
const QString Atmosphere = "Atmosphere";
|
||||
const QString Bandwidth = "Bandwidth Display";
|
||||
const QString BandwidthDetails = "Bandwidth Details";
|
||||
const QString Collisions = "Collisions";
|
||||
const QString CopyVoxels = "Copy Voxels";
|
||||
const QString CoverageMap = "Render Coverage Map";
|
||||
const QString CoverageMapV2 = "Render Coverage Map V2";
|
||||
const QString CutVoxels = "Cut Voxels";
|
||||
const QString DecreaseAvatarSize = "Decrease Avatar Size";
|
||||
const QString DecreaseVoxelSize = "Decrease Voxel Size";
|
||||
const QString DestructiveAddVoxel = "Create Voxel is Destructive";
|
||||
const QString DeltaSending = "Delta Sending";
|
||||
const QString DisplayFrustum = "Display Frustum";
|
||||
const QString EchoAudio = "Echo Audio";
|
||||
const QString ExportVoxels = "Export Voxels";
|
||||
const QString HeadMouse = "Head Mouse";
|
||||
const QString FaceMode = "Cycle Face Mode";
|
||||
const QString FalseColorByDistance = "FALSE Color By Distance";
|
||||
const QString FalseColorBySource = "FALSE Color By Source";
|
||||
const QString FalseColorEveryOtherVoxel = "FALSE Color Every Other Randomly";
|
||||
const QString FalseColorOccluded = "FALSE Color Occluded Voxels";
|
||||
const QString FalseColorOccludedV2 = "FALSE Color Occluded V2 Voxels";
|
||||
const QString FalseColorOutOfView = "FALSE Color Voxel Out of View";
|
||||
const QString FalseColorRandomly = "FALSE Color Voxels Randomly";
|
||||
const QString FirstPerson = "First Person";
|
||||
const QString FrameTimer = "Show Timer";
|
||||
const QString FrustumRenderMode = "Render Mode";
|
||||
const QString Fullscreen = "Fullscreen";
|
||||
const QString GlowMode = "Cycle Glow Mode";
|
||||
const QString ImportVoxels = "Import Voxels";
|
||||
const QString ImportVoxelsClipboard = "Import Voxels to Clipboard";
|
||||
const QString IncreaseAvatarSize = "Increase Avatar Size";
|
||||
const QString IncreaseVoxelSize = "Increase Voxel Size";
|
||||
const QString KillLocalVoxels = "Kill Local Voxels";
|
||||
const QString GoHome = "Go Home";
|
||||
const QString Gravity = "Use Gravity";
|
||||
const QString GroundPlane = "Ground Plane";
|
||||
const QString GyroLook = "Smooth Gyro Look";
|
||||
const QString ListenModeNormal = "Listen Mode Normal";
|
||||
const QString ListenModePoint = "Listen Mode Point";
|
||||
const QString ListenModeSingleSource = "Listen Mode Single Source";
|
||||
const QString Log = "Log";
|
||||
const QString LookAtIndicator = "Look-at Indicator";
|
||||
const QString LookAtVectors = "Look-at Vectors";
|
||||
const QString LowRes = "Lower Resolution While Moving";
|
||||
const QString Mirror = "Mirror";
|
||||
const QString OcclusionCulling = "Occlusion Culling";
|
||||
const QString Oscilloscope = "Audio Oscilloscope";
|
||||
const QString Pair = "Pair";
|
||||
const QString PasteVoxels = "Paste Voxels";
|
||||
const QString PipelineWarnings = "Show Render Pipeline Warnings";
|
||||
const QString Preferences = "Preferences...";
|
||||
const QString RandomizeVoxelColors = "Randomize Voxel TRUE Colors";
|
||||
const QString ResetAvatarSize = "Reset Avatar Size";
|
||||
const QString ResetSwatchColors = "Reset Swatch Colors";
|
||||
const QString RunTimingTests = "Run Timing Tests";
|
||||
const QString SendVoxelColors = "Colored Voxels";
|
||||
const QString SettingsAutosave = "Autosave";
|
||||
const QString SettingsLoad = "Load Settings";
|
||||
const QString SettingsSave = "Save Settings";
|
||||
const QString SettingsImport = "Import Settings";
|
||||
const QString SettingsExport = "Export Settings";
|
||||
const QString ShowTrueColors = "Show TRUE Colors";
|
||||
const QString SimulateLeapHand = "Simulate Leap Hand";
|
||||
const QString SkeletonTracking = "Skeleton Tracking";
|
||||
const QString Stars = "Stars";
|
||||
const QString Stats = "Stats";
|
||||
const QString TestPing = "Test Ping";
|
||||
const QString TestRaveGlove = "Test Rave Glove";
|
||||
const QString TreeStats = "Calculate Tree Stats";
|
||||
const QString TransmitterDrive = "Transmitter Drive";
|
||||
const QString Quit = "Quit";
|
||||
const QString Webcam = "Webcam";
|
||||
const QString WebcamMode = "Cycle Webcam Send Mode";
|
||||
const QString WebcamTexture = "Webcam Texture";
|
||||
const QString Voxels = "Voxels";
|
||||
const QString VoxelAddMode = "Add Voxel Mode";
|
||||
const QString VoxelColorMode = "Color Voxel Mode";
|
||||
const QString VoxelDeleteMode = "Delete Voxel Mode";
|
||||
const QString VoxelGetColorMode = "Get Color Mode";
|
||||
const QString VoxelMode = "Cycle Voxel Mode";
|
||||
const QString VoxelPaintColor = "Voxel Paint Color";
|
||||
const QString VoxelSelectMode = "Select Voxel Mode";
|
||||
const QString VoxelStats = "Voxel Stats";
|
||||
const QString VoxelTextures = "Voxel Textures";
|
||||
}
|
||||
|
||||
#endif /* defined(__hifi__Menu__) */
|
|
@ -17,6 +17,16 @@
|
|||
const char PAIRING_SERVER_HOSTNAME[] = "pairing.highfidelity.io";
|
||||
const int PAIRING_SERVER_PORT = 7247;
|
||||
|
||||
PairingHandler* PairingHandler::getInstance() {
|
||||
static PairingHandler* instance = NULL;
|
||||
|
||||
if (!instance) {
|
||||
instance = new PairingHandler();
|
||||
}
|
||||
|
||||
return instance;
|
||||
}
|
||||
|
||||
void PairingHandler::sendPairRequest() {
|
||||
// grab the node socket from the NodeList singleton
|
||||
UDPSocket *nodeSocket = NodeList::getInstance()->getNodeSocket();
|
||||
|
|
|
@ -9,11 +9,14 @@
|
|||
#ifndef __hifi__PairingHandler__
|
||||
#define __hifi__PairingHandler__
|
||||
|
||||
#include <iostream>
|
||||
#include <QtCore/QObject>
|
||||
|
||||
class PairingHandler {
|
||||
class PairingHandler : public QObject {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static void sendPairRequest();
|
||||
static PairingHandler* getInstance();
|
||||
public slots:
|
||||
void sendPairRequest();
|
||||
};
|
||||
|
||||
#endif /* defined(__hifi__PairingHandler__) */
|
||||
|
|
|
@ -1,6 +1,20 @@
|
|||
//
|
||||
// Swatch.h
|
||||
// interface
|
||||
//
|
||||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#include "Swatch.h"
|
||||
#include <iostream>
|
||||
|
||||
QIcon Swatch::createIcon(const QColor& color) {
|
||||
QPixmap map(16, 16);
|
||||
map.fill(color);
|
||||
return QIcon(map);
|
||||
}
|
||||
|
||||
|
||||
Swatch::Swatch(QAction* action) :
|
||||
Tool(action, 0, -1, -1),
|
||||
_textRenderer(MONO_FONT_FAMILY, 10, 100),
|
||||
|
|
|
@ -23,6 +23,8 @@ static const int colorBase[8][3] = {{237, 175, 0},
|
|||
|
||||
class Swatch : public Tool {
|
||||
public:
|
||||
static QIcon createIcon(const QColor& color);
|
||||
|
||||
Swatch(QAction* action);
|
||||
|
||||
QColor getColor();
|
||||
|
|
|
@ -11,14 +11,16 @@
|
|||
#include <PerfStat.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "Menu.h"
|
||||
#include "VoxelPacketProcessor.h"
|
||||
|
||||
void VoxelPacketProcessor::processPacket(sockaddr& senderAddress, unsigned char* packetData, ssize_t packetLength) {
|
||||
Application* app = Application::getInstance();
|
||||
|
||||
PerformanceWarning warn(app->_renderPipelineWarnings->isChecked(),"VoxelPacketProcessor::processPacket()");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"VoxelPacketProcessor::processPacket()");
|
||||
ssize_t messageLength = packetLength;
|
||||
|
||||
Application* app = Application::getInstance();
|
||||
|
||||
// check to see if the UI thread asked us to kill the voxel tree. since we're the only thread allowed to do that
|
||||
if (app->_wantToKillLocalVoxels) {
|
||||
app->_voxels.killLocalVoxels();
|
||||
|
@ -42,7 +44,7 @@ void VoxelPacketProcessor::processPacket(sockaddr& senderAddress, unsigned char*
|
|||
}
|
||||
} // fall through to piggyback message
|
||||
|
||||
if (app->_renderVoxels->isChecked()) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
|
||||
Node* voxelServer = NodeList::getInstance()->nodeWithAddress(&senderAddress);
|
||||
if (voxelServer && socketMatch(voxelServer->getActiveSocket(), &senderAddress)) {
|
||||
voxelServer->lock();
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "CoverageMap.h"
|
||||
#include "CoverageMapV2.h"
|
||||
#include "InterfaceConfig.h"
|
||||
#include "Menu.h"
|
||||
#include "renderer/ProgramObject.h"
|
||||
#include "VoxelConstants.h"
|
||||
#include "VoxelSystem.h"
|
||||
|
@ -173,14 +174,16 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
|
||||
switch(command) {
|
||||
case PACKET_TYPE_VOXEL_DATA: {
|
||||
PerformanceWarning warn(_renderWarningsOn, "readBitstreamToTree()");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"readBitstreamToTree()");
|
||||
// ask the VoxelTree to read the bitstream into the tree
|
||||
ReadBitstreamToTreeParams args(WANT_COLOR, WANT_EXISTS_BITS, NULL, getDataSourceID());
|
||||
_tree->readBitstreamToTree(voxelData, numBytes - numBytesPacketHeader, args);
|
||||
}
|
||||
break;
|
||||
case PACKET_TYPE_VOXEL_DATA_MONOCHROME: {
|
||||
PerformanceWarning warn(_renderWarningsOn, "readBitstreamToTree()");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"readBitstreamToTree()");
|
||||
// ask the VoxelTree to read the MONOCHROME bitstream into the tree
|
||||
ReadBitstreamToTreeParams args(NO_COLOR, WANT_EXISTS_BITS, NULL, getDataSourceID());
|
||||
_tree->readBitstreamToTree(voxelData, numBytes - numBytesPacketHeader, args);
|
||||
|
@ -222,7 +225,8 @@ int VoxelSystem::parseData(unsigned char* sourceBuffer, int numBytes) {
|
|||
}
|
||||
|
||||
void VoxelSystem::setupNewVoxelsForDrawing() {
|
||||
PerformanceWarning warn(_renderWarningsOn, "setupNewVoxelsForDrawing()"); // would like to include _voxelsInArrays, _voxelsUpdated
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"setupNewVoxelsForDrawing()"); // would like to include _voxelsInArrays, _voxelsUpdated
|
||||
uint64_t start = usecTimestampNow();
|
||||
uint64_t sinceLastTime = (start - _setupNewVoxelsForDrawingLastFinished) / 1000;
|
||||
|
||||
|
@ -257,10 +261,10 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
|||
bool didWriteFullVBO = _writeRenderFullVBO;
|
||||
if (_tree->isDirty()) {
|
||||
static char buffer[64] = { 0 };
|
||||
if (_renderWarningsOn) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
|
||||
sprintf(buffer, "newTreeToArrays() _writeRenderFullVBO=%s", debug::valueOf(_writeRenderFullVBO));
|
||||
};
|
||||
PerformanceWarning warn(_renderWarningsOn, buffer);
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), buffer);
|
||||
_callsToTreesToArrays++;
|
||||
if (_writeRenderFullVBO) {
|
||||
_voxelsInWriteArrays = 0; // reset our VBO
|
||||
|
@ -299,7 +303,7 @@ void VoxelSystem::setupNewVoxelsForDrawing() {
|
|||
}
|
||||
|
||||
void VoxelSystem::cleanupRemovedVoxels() {
|
||||
PerformanceWarning warn(_renderWarningsOn, "cleanupRemovedVoxels()");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "cleanupRemovedVoxels()");
|
||||
// This handles cleanup of voxels that were culled as part of our regular out of view culling operation
|
||||
if (!_removedVoxels.isEmpty()) {
|
||||
while (!_removedVoxels.isEmpty()) {
|
||||
|
@ -375,7 +379,8 @@ void VoxelSystem::copyWrittenDataSegmentToReadArrays(glBufferIndex segmentStart,
|
|||
}
|
||||
|
||||
void VoxelSystem::copyWrittenDataToReadArrays(bool fullVBOs) {
|
||||
PerformanceWarning warn(_renderWarningsOn, "copyWrittenDataToReadArrays()");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
||||
"copyWrittenDataToReadArrays()");
|
||||
if (_voxelsDirty && _voxelsUpdated) {
|
||||
if (fullVBOs) {
|
||||
copyWrittenDataToReadArraysFullVBOs();
|
||||
|
@ -509,8 +514,6 @@ glm::vec3 VoxelSystem::computeVoxelVertex(const glm::vec3& startVertex, float vo
|
|||
ProgramObject* VoxelSystem::_perlinModulateProgram = 0;
|
||||
|
||||
void VoxelSystem::init() {
|
||||
|
||||
_renderWarningsOn = false;
|
||||
_callsToTreesToArrays = 0;
|
||||
_setupNewVoxelsForDrawingLastFinished = 0;
|
||||
_setupNewVoxelsForDrawingLastElapsed = 0;
|
||||
|
@ -641,10 +644,11 @@ void VoxelSystem::updatePartialVBOs() {
|
|||
|
||||
void VoxelSystem::updateVBOs() {
|
||||
static char buffer[40] = { 0 };
|
||||
if (_renderWarningsOn) {
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings)) {
|
||||
sprintf(buffer, "updateVBOs() _readRenderFullVBO=%s", debug::valueOf(_readRenderFullVBO));
|
||||
};
|
||||
PerformanceWarning warn(_renderWarningsOn, buffer); // would like to include _callsToTreesToArrays
|
||||
// would like to include _callsToTreesToArrays
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), buffer);
|
||||
if (_voxelsDirty) {
|
||||
if (_readRenderFullVBO) {
|
||||
updateFullVBOs();
|
||||
|
@ -672,7 +676,7 @@ void VoxelSystem::updateVBOSegment(glBufferIndex segmentStart, glBufferIndex seg
|
|||
}
|
||||
|
||||
void VoxelSystem::render(bool texture) {
|
||||
PerformanceWarning warn(_renderWarningsOn, "render()");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "render()");
|
||||
|
||||
// get the lock so that the update thread won't change anything
|
||||
pthread_mutex_lock(&_bufferWriteLock);
|
||||
|
@ -808,7 +812,9 @@ bool VoxelSystem::falseColorizeInViewOperation(VoxelNode* node, void* extraData)
|
|||
return true; // keep going!
|
||||
}
|
||||
|
||||
void VoxelSystem::falseColorizeInView(ViewFrustum* viewFrustum) {
|
||||
void VoxelSystem::falseColorizeInView() {
|
||||
ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
|
||||
|
||||
_nodeCount = 0;
|
||||
_tree->recurseTreeWithOperation(falseColorizeInViewOperation,(void*)viewFrustum);
|
||||
qDebug("setting in view false color for %d nodes\n", _nodeCount);
|
||||
|
@ -935,14 +941,16 @@ bool VoxelSystem::getDistanceFromViewRangeOperation(VoxelNode* node, void* extra
|
|||
return true; // keep going!
|
||||
}
|
||||
|
||||
void VoxelSystem::falseColorizeDistanceFromView(ViewFrustum* viewFrustum) {
|
||||
void VoxelSystem::falseColorizeDistanceFromView() {
|
||||
ViewFrustum* viewFrustum = Application::getInstance()->getViewFrustum();
|
||||
|
||||
_nodeCount = 0;
|
||||
_maxDistance = 0.0;
|
||||
_minDistance = FLT_MAX;
|
||||
_tree->recurseTreeWithOperation(getDistanceFromViewRangeOperation,(void*)viewFrustum);
|
||||
_tree->recurseTreeWithOperation(getDistanceFromViewRangeOperation, (void*) viewFrustum);
|
||||
qDebug("determining distance range for %d nodes\n", _nodeCount);
|
||||
_nodeCount = 0;
|
||||
_tree->recurseTreeWithOperation(falseColorizeDistanceFromViewOperation,(void*)viewFrustum);
|
||||
_tree->recurseTreeWithOperation(falseColorizeDistanceFromViewOperation, (void*) viewFrustum);
|
||||
qDebug("setting in distance false color for %d nodes\n", _nodeCount);
|
||||
_tree->setDirtyBit();
|
||||
setupNewVoxelsForDrawing();
|
||||
|
@ -1047,7 +1055,7 @@ bool VoxelSystem::hasViewChanged() {
|
|||
}
|
||||
|
||||
void VoxelSystem::removeOutOfView() {
|
||||
PerformanceWarning warn(_renderWarningsOn, "removeOutOfView()");
|
||||
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "removeOutOfView()");
|
||||
removeOutOfViewArgs args(this);
|
||||
_tree->recurseTreeWithOperation(removeOutOfViewOperation,(void*)&args);
|
||||
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
//
|
||||
// Cube.h
|
||||
// VoxelSystem.h
|
||||
// interface
|
||||
//
|
||||
// Created by Philip on 12/31/12.
|
||||
// Copyright (c) 2012 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
|
||||
#ifndef __interface__Cube__
|
||||
#define __interface__Cube__
|
||||
#ifndef __interface__VoxelSystem__
|
||||
#define __interface__VoxelSystem__
|
||||
|
||||
#include "InterfaceConfig.h"
|
||||
#include <glm/glm.hpp>
|
||||
|
@ -29,6 +29,7 @@ class ProgramObject;
|
|||
const int NUM_CHILDREN = 8;
|
||||
|
||||
class VoxelSystem : public NodeData, public VoxelNodeDeleteHook, public NodeListHook {
|
||||
Q_OBJECT
|
||||
public:
|
||||
VoxelSystem(float treeScale = TREE_SCALE, int maxVoxels = MAX_VOXELS_PER_SYSTEM);
|
||||
~VoxelSystem();
|
||||
|
@ -56,21 +57,7 @@ public:
|
|||
float getVoxelsColoredPerSecondAverage();
|
||||
float getVoxelsBytesReadPerSecondAverage();
|
||||
|
||||
// Methods that recurse tree
|
||||
void randomizeVoxelColors();
|
||||
void falseColorizeRandom();
|
||||
void trueColorize();
|
||||
void falseColorizeInView(ViewFrustum* viewFrustum);
|
||||
void falseColorizeDistanceFromView(ViewFrustum* viewFrustum);
|
||||
void falseColorizeRandomEveryOther();
|
||||
void falseColorizeOccluded();
|
||||
void falseColorizeOccludedV2();
|
||||
void falseColorizeBySource();
|
||||
|
||||
|
||||
void killLocalVoxels();
|
||||
void setRenderPipelineWarnings(bool on) { _renderWarningsOn = on; };
|
||||
bool getRenderPipelineWarnings() const { return _renderWarningsOn; };
|
||||
|
||||
virtual void removeOutOfView();
|
||||
bool hasViewChanged();
|
||||
|
@ -81,8 +68,6 @@ public:
|
|||
|
||||
bool findSpherePenetration(const glm::vec3& center, float radius, glm::vec3& penetration);
|
||||
bool findCapsulePenetration(const glm::vec3& start, const glm::vec3& end, float radius, glm::vec3& penetration);
|
||||
|
||||
void collectStatsForTreesAndVBOs();
|
||||
|
||||
void deleteVoxelAt(float x, float y, float z, float s);
|
||||
VoxelNode* getVoxelAt(float x, float y, float z, float s) const;
|
||||
|
@ -101,6 +86,20 @@ public:
|
|||
virtual void nodeDeleted(VoxelNode* node);
|
||||
virtual void nodeAdded(Node* node);
|
||||
virtual void nodeKilled(Node* node);
|
||||
|
||||
public slots:
|
||||
void collectStatsForTreesAndVBOs();
|
||||
|
||||
// Methods that recurse tree
|
||||
void randomizeVoxelColors();
|
||||
void falseColorizeRandom();
|
||||
void trueColorize();
|
||||
void falseColorizeInView();
|
||||
void falseColorizeDistanceFromView();
|
||||
void falseColorizeRandomEveryOther();
|
||||
void falseColorizeOccluded();
|
||||
void falseColorizeOccludedV2();
|
||||
void falseColorizeBySource();
|
||||
|
||||
protected:
|
||||
float _treeScale;
|
||||
|
@ -126,7 +125,6 @@ private:
|
|||
int _callsToTreesToArrays;
|
||||
VoxelNodeBag _removedVoxels;
|
||||
|
||||
bool _renderWarningsOn;
|
||||
// Operation functions for tree recursion methods
|
||||
static int _nodeCount;
|
||||
static bool randomColorOperation(VoxelNode* node, void* extraData);
|
||||
|
|
|
@ -63,6 +63,28 @@ bool usingBigSphereCollisionTest = true;
|
|||
float chatMessageScale = 0.0015;
|
||||
float chatMessageHeight = 0.20;
|
||||
|
||||
void Avatar::sendAvatarVoxelURLMessage(const QUrl& url) {
|
||||
uint16_t ownerID = NodeList::getInstance()->getOwnerID();
|
||||
|
||||
if (ownerID == UNKNOWN_NODE_ID) {
|
||||
return; // we don't yet know who we are
|
||||
}
|
||||
|
||||
QByteArray message;
|
||||
|
||||
char packetHeader[MAX_PACKET_HEADER_BYTES];
|
||||
int numBytesPacketHeader = populateTypeAndVersion((unsigned char*) packetHeader, PACKET_TYPE_AVATAR_VOXEL_URL);
|
||||
|
||||
message.append(packetHeader, numBytesPacketHeader);
|
||||
message.append((const char*)&ownerID, sizeof(ownerID));
|
||||
message.append(url.toEncoded());
|
||||
|
||||
Application::controlledBroadcastToNodes((unsigned char*)message.data(),
|
||||
message.size(),
|
||||
&NODE_TYPE_AVATAR_MIXER,
|
||||
1);
|
||||
}
|
||||
|
||||
Avatar::Avatar(Node* owningNode) :
|
||||
AvatarData(owningNode),
|
||||
_initialized(false),
|
||||
|
@ -1632,6 +1654,30 @@ void Avatar::renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2,
|
|||
glEnd();
|
||||
}
|
||||
|
||||
void Avatar::goHome() {
|
||||
qDebug("Going Home!\n");
|
||||
setPosition(START_LOCATION);
|
||||
}
|
||||
|
||||
void Avatar::increaseSize() {
|
||||
if ((1.f + SCALING_RATIO) * _newScale < MAX_SCALE) {
|
||||
_newScale *= (1.f + SCALING_RATIO);
|
||||
qDebug("Changed scale to %f\n", _newScale);
|
||||
}
|
||||
}
|
||||
|
||||
void Avatar::decreaseSize() {
|
||||
if (MIN_SCALE < (1.f - SCALING_RATIO) * _newScale) {
|
||||
_newScale *= (1.f - SCALING_RATIO);
|
||||
qDebug("Changed scale to %f\n", _newScale);
|
||||
}
|
||||
}
|
||||
|
||||
void Avatar::resetSize() {
|
||||
_newScale = 1.0f;
|
||||
qDebug("Reseted scale to %f\n", _newScale);
|
||||
}
|
||||
|
||||
void Avatar::setNewScale(const float scale) {
|
||||
_newScale = scale;
|
||||
}
|
||||
|
|
|
@ -58,8 +58,7 @@ const float BODY_BALL_RADIUS_RIGHT_KNEE = 0.025;
|
|||
const float BODY_BALL_RADIUS_RIGHT_HEEL = 0.025;
|
||||
const float BODY_BALL_RADIUS_RIGHT_TOES = 0.025;
|
||||
|
||||
enum AvatarBodyBallID
|
||||
{
|
||||
enum AvatarBodyBallID {
|
||||
BODY_BALL_NULL = -1,
|
||||
BODY_BALL_PELVIS,
|
||||
BODY_BALL_TORSO,
|
||||
|
@ -91,8 +90,7 @@ enum AvatarBodyBallID
|
|||
NUM_AVATAR_BODY_BALLS
|
||||
};
|
||||
|
||||
enum DriveKeys
|
||||
{
|
||||
enum DriveKeys {
|
||||
FWD = 0,
|
||||
BACK,
|
||||
LEFT,
|
||||
|
@ -104,16 +102,14 @@ enum DriveKeys
|
|||
MAX_DRIVE_KEYS
|
||||
};
|
||||
|
||||
enum AvatarMode
|
||||
{
|
||||
enum AvatarMode {
|
||||
AVATAR_MODE_STANDING = 0,
|
||||
AVATAR_MODE_WALKING,
|
||||
AVATAR_MODE_INTERACTING,
|
||||
NUM_AVATAR_MODES
|
||||
};
|
||||
|
||||
enum ScreenTintLayer
|
||||
{
|
||||
enum ScreenTintLayer {
|
||||
SCREEN_TINT_BEFORE_LANDSCAPE = 0,
|
||||
SCREEN_TINT_BEFORE_AVATARS,
|
||||
SCREEN_TINT_BEFORE_MY_AVATAR,
|
||||
|
@ -121,8 +117,16 @@ enum ScreenTintLayer
|
|||
NUM_SCREEN_TINT_LAYERS
|
||||
};
|
||||
|
||||
// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found)
|
||||
// this is basically in the center of the ground plane. Slightly adjusted. This was asked for by
|
||||
// Grayson as he's building a street around here for demo dinner 2
|
||||
const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.f, 0.5f * TREE_SCALE);
|
||||
|
||||
class Avatar : public AvatarData {
|
||||
Q_OBJECT
|
||||
public:
|
||||
static void sendAvatarVoxelURLMessage(const QUrl& url);
|
||||
|
||||
Avatar(Node* owningNode = NULL);
|
||||
~Avatar();
|
||||
|
||||
|
@ -139,52 +143,51 @@ public:
|
|||
void renderScreenTint(ScreenTintLayer layer, Camera& whichCamera);
|
||||
|
||||
//setters
|
||||
void setMousePressed (bool mousePressed ) { _mousePressed = mousePressed;}
|
||||
void setNoise (float mag ) { _head.noise = mag;}
|
||||
void setMovedHandOffset (glm::vec3 movedHandOffset ) { _movedHandOffset = movedHandOffset;}
|
||||
void setThrust (glm::vec3 newThrust ) { _thrust = newThrust; };
|
||||
void setDisplayingLookatVectors(bool displayingLookatVectors) { _head.setRenderLookatVectors(displayingLookatVectors);}
|
||||
void setVelocity (const glm::vec3 velocity ) { _velocity = velocity; };
|
||||
void setLeanScale (float scale ) { _leanScale = scale;}
|
||||
void setGravity (glm::vec3 gravity);
|
||||
void setMouseRay (const glm::vec3 &origin, const glm::vec3 &direction);
|
||||
void setOrientation (const glm::quat& orientation);
|
||||
void setNewScale (const float scale);
|
||||
void setWantCollisionsOn (bool wantCollisionsOn ) { _isCollisionsOn = wantCollisionsOn; }
|
||||
void setMousePressed(bool mousePressed) { _mousePressed = mousePressed; }
|
||||
void setMovedHandOffset(glm::vec3 movedHandOffset) { _movedHandOffset = movedHandOffset;}
|
||||
void setThrust(glm::vec3 newThrust) { _thrust = newThrust; }
|
||||
void setDisplayingLookatVectors(bool displayingLookatVectors) { _head.setRenderLookatVectors(displayingLookatVectors); }
|
||||
void setVelocity(const glm::vec3 velocity) { _velocity = velocity; };
|
||||
void setLeanScale(float scale) { _leanScale = scale;}
|
||||
|
||||
void setGravity(glm::vec3 gravity);
|
||||
void setMouseRay(const glm::vec3 &origin, const glm::vec3 &direction);
|
||||
void setOrientation(const glm::quat& orientation);
|
||||
void setNewScale(const float scale);
|
||||
|
||||
//getters
|
||||
bool isInitialized () const { return _initialized;}
|
||||
bool isMyAvatar () const { return _owningNode == NULL; }
|
||||
const Skeleton& getSkeleton () const { return _skeleton;}
|
||||
float getHeadYawRate () const { return _head.yawRate;}
|
||||
float getBodyYaw () const { return _bodyYaw;}
|
||||
bool getIsNearInteractingOther () const { return _avatarTouch.getAbleToReachOtherAvatar();}
|
||||
const glm::vec3& getHeadJointPosition () const { return _skeleton.joint[ AVATAR_JOINT_HEAD_BASE ].position;}
|
||||
const glm::vec3& getBallPosition (AvatarJointID j) const { return _bodyBall[j].position;}
|
||||
glm::vec3 getBodyRightDirection () const { return getOrientation() * IDENTITY_RIGHT; }
|
||||
glm::vec3 getBodyUpDirection () const { return getOrientation() * IDENTITY_UP; }
|
||||
glm::vec3 getBodyFrontDirection () const { return getOrientation() * IDENTITY_FRONT; }
|
||||
float getScale () const { return _scale;}
|
||||
float getNewScale () const { return _newScale;}
|
||||
const glm::vec3& getVelocity () const { return _velocity;}
|
||||
float getSpeed () const { return _speed;}
|
||||
float getHeight () const { return _height;}
|
||||
AvatarMode getMode () const { return _mode;}
|
||||
float getLeanScale () const { return _leanScale;}
|
||||
float getElapsedTimeStopped () const { return _elapsedTimeStopped;}
|
||||
float getElapsedTimeMoving () const { return _elapsedTimeMoving;}
|
||||
float getElapsedTimeSinceCollision() const { return _elapsedTimeSinceCollision;}
|
||||
const glm::vec3& getLastCollisionPosition () const { return _lastCollisionPosition;}
|
||||
float getAbsoluteHeadYaw () const;
|
||||
float getAbsoluteHeadPitch () const;
|
||||
Head& getHead () {return _head; }
|
||||
Hand& getHand () {return _hand; }
|
||||
glm::quat getOrientation () const;
|
||||
glm::quat getWorldAlignedOrientation() const;
|
||||
const glm::vec3& getMouseRayOrigin () const { return _mouseRayOrigin; }
|
||||
const glm::vec3& getMouseRayDirection () const { return _mouseRayDirection; }
|
||||
Avatar* getLeadingAvatar () const { return _leadingAvatar; }
|
||||
glm::vec3 getGravity () const { return _gravity; }
|
||||
bool isInitialized() const { return _initialized;}
|
||||
bool isMyAvatar() const { return _owningNode == NULL; }
|
||||
const Skeleton& getSkeleton() const { return _skeleton;}
|
||||
float getHeadYawRate() const { return _head.yawRate;}
|
||||
float getBodyYaw() const { return _bodyYaw;}
|
||||
bool getIsNearInteractingOther() const { return _avatarTouch.getAbleToReachOtherAvatar();}
|
||||
const glm::vec3& getHeadJointPosition() const { return _skeleton.joint[ AVATAR_JOINT_HEAD_BASE ].position;}
|
||||
const glm::vec3& getBallPosition(AvatarJointID j) const { return _bodyBall[j].position;}
|
||||
glm::vec3 getBodyRightDirection() const { return getOrientation() * IDENTITY_RIGHT; }
|
||||
glm::vec3 getBodyUpDirection() const { return getOrientation() * IDENTITY_UP; }
|
||||
glm::vec3 getBodyFrontDirection() const { return getOrientation() * IDENTITY_FRONT; }
|
||||
float getScale() const { return _scale;}
|
||||
float getNewScale() const { return _newScale;}
|
||||
const glm::vec3& getVelocity() const { return _velocity;}
|
||||
float getSpeed() const { return _speed;}
|
||||
float getHeight() const { return _height;}
|
||||
AvatarMode getMode() const { return _mode;}
|
||||
float getLeanScale() const { return _leanScale;}
|
||||
float getElapsedTimeStopped() const { return _elapsedTimeStopped;}
|
||||
float getElapsedTimeMoving() const { return _elapsedTimeMoving;}
|
||||
float getElapsedTimeSinceCollision() const { return _elapsedTimeSinceCollision;}
|
||||
const glm::vec3& getLastCollisionPosition() const { return _lastCollisionPosition;}
|
||||
float getAbsoluteHeadYaw() const;
|
||||
float getAbsoluteHeadPitch() const;
|
||||
Head& getHead() {return _head; }
|
||||
Hand& getHand() {return _hand; }
|
||||
glm::quat getOrientation() const;
|
||||
glm::quat getWorldAlignedOrientation() const;
|
||||
const glm::vec3& getMouseRayOrigin() const { return _mouseRayOrigin; }
|
||||
const glm::vec3& getMouseRayDirection() const { return _mouseRayDirection; }
|
||||
Avatar* getLeadingAvatar() const { return _leadingAvatar; }
|
||||
glm::vec3 getGravity() const { return _gravity; }
|
||||
|
||||
glm::vec3 getUprightHeadPosition() const;
|
||||
glm::vec3 getUprightEyeLevelPosition() const;
|
||||
|
@ -209,14 +212,20 @@ public:
|
|||
void getBodyBallTransform(AvatarJointID jointID, glm::vec3& position, glm::quat& rotation) const;
|
||||
|
||||
static void renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, float radius1, float radius2);
|
||||
|
||||
public slots:
|
||||
void setWantCollisionsOn(bool wantCollisionsOn) { _isCollisionsOn = wantCollisionsOn; }
|
||||
void goHome();
|
||||
void increaseSize();
|
||||
void decreaseSize();
|
||||
void resetSize();
|
||||
|
||||
private:
|
||||
// privatize copy constructor and assignment operator to avoid copying
|
||||
Avatar(const Avatar&);
|
||||
Avatar& operator= (const Avatar&);
|
||||
|
||||
struct AvatarBall
|
||||
{
|
||||
struct AvatarBall {
|
||||
AvatarJointID parentJoint; // the skeletal joint that serves as a reference for determining the position
|
||||
glm::vec3 parentOffset; // a 3D vector in the frame of reference of the parent skeletal joint
|
||||
AvatarBodyBallID parentBall; // the ball to which this ball is constrained for spring forces
|
||||
|
|
|
@ -384,6 +384,12 @@ void Head::renderMohawk() {
|
|||
|
||||
if (!_mohawkTriangleFan) {
|
||||
createMohawk();
|
||||
|
||||
// if we get here and still don't have a mohawk then we don't know who we are
|
||||
// so return out since we can't render it yet
|
||||
if (!_mohawkTriangleFan) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (USING_PHYSICAL_MOHAWK) {
|
||||
|
|
|
@ -23,8 +23,7 @@
|
|||
#include "SerialInterface.h"
|
||||
#include "world.h"
|
||||
|
||||
enum eyeContactTargets
|
||||
{
|
||||
enum eyeContactTargets {
|
||||
LEFT_EYE,
|
||||
RIGHT_EYE,
|
||||
MOUTH
|
||||
|
@ -45,19 +44,18 @@ public:
|
|||
void render(float alpha);
|
||||
void renderMohawk();
|
||||
|
||||
void setScale (float scale );
|
||||
void setPosition (glm::vec3 position ) { _position = position; }
|
||||
void setBodyRotation (glm::vec3 bodyRotation ) { _bodyRotation = bodyRotation; }
|
||||
void setGravity (glm::vec3 gravity ) { _gravity = gravity; }
|
||||
void setSkinColor (glm::vec3 skinColor ) { _skinColor = skinColor; }
|
||||
void setSpringScale (float returnSpringScale ) { _returnSpringScale = returnSpringScale; }
|
||||
void setAverageLoudness(float averageLoudness ) { _averageLoudness = averageLoudness; }
|
||||
void setReturnToCenter (bool returnHeadToCenter) { _returnHeadToCenter = returnHeadToCenter; }
|
||||
void setRenderLookatVectors(bool onOff ) { _renderLookatVectors = onOff; }
|
||||
|
||||
void setScale(float scale);
|
||||
void setPosition(glm::vec3 position) { _position = position; }
|
||||
void setBodyRotation(glm::vec3 bodyRotation) { _bodyRotation = bodyRotation; }
|
||||
void setGravity(glm::vec3 gravity) { _gravity = gravity; }
|
||||
void setSkinColor(glm::vec3 skinColor) { _skinColor = skinColor; }
|
||||
void setSpringScale(float returnSpringScale) { _returnSpringScale = returnSpringScale; }
|
||||
void setAverageLoudness(float averageLoudness) { _averageLoudness = averageLoudness; }
|
||||
void setReturnToCenter (bool returnHeadToCenter) { _returnHeadToCenter = returnHeadToCenter; }
|
||||
void setRenderLookatVectors(bool onOff) { _renderLookatVectors = onOff; }
|
||||
void setCameraFollowsHead(bool cameraFollowsHead) { _cameraFollowsHead = cameraFollowsHead; }
|
||||
|
||||
float getMousePitch() { return _mousePitch; }
|
||||
float getMousePitch() const { return _mousePitch; }
|
||||
void setMousePitch(float mousePitch) { _mousePitch = mousePitch; }
|
||||
|
||||
glm::quat getOrientation() const;
|
||||
|
@ -67,7 +65,7 @@ public:
|
|||
glm::vec3 getPosition() const { return _position; }
|
||||
const glm::vec3& getEyePosition() const { return _eyePosition; }
|
||||
glm::vec3 getRightDirection() const { return getOrientation() * IDENTITY_RIGHT; }
|
||||
glm::vec3 getUpDirection () const { return getOrientation() * IDENTITY_UP; }
|
||||
glm::vec3 getUpDirection() const { return getOrientation() * IDENTITY_UP; }
|
||||
glm::vec3 getFrontDirection() const { return getOrientation() * IDENTITY_FRONT; }
|
||||
|
||||
Face& getFace() { return _face; }
|
||||
|
@ -77,61 +75,59 @@ public:
|
|||
glm::vec3 calculateAverageEyePosition() { return _leftEyePosition + (_rightEyePosition - _leftEyePosition ) * ONE_HALF; }
|
||||
|
||||
float yawRate;
|
||||
float noise;
|
||||
|
||||
private:
|
||||
// disallow copies of the Head, copy of owning Avatar is disallowed too
|
||||
Head(const Head&);
|
||||
Head& operator= (const Head&);
|
||||
|
||||
struct Nose
|
||||
{
|
||||
struct Nose {
|
||||
glm::vec3 top;
|
||||
glm::vec3 left;
|
||||
glm::vec3 right;
|
||||
glm::vec3 front;
|
||||
};
|
||||
|
||||
float _renderAlpha;
|
||||
bool _returnHeadToCenter;
|
||||
glm::vec3 _skinColor;
|
||||
glm::vec3 _position;
|
||||
glm::vec3 _rotation;
|
||||
glm::vec3 _leftEyePosition;
|
||||
glm::vec3 _rightEyePosition;
|
||||
glm::vec3 _eyePosition;
|
||||
glm::vec3 _leftEyeBrowPosition;
|
||||
glm::vec3 _rightEyeBrowPosition;
|
||||
glm::vec3 _leftEarPosition;
|
||||
glm::vec3 _rightEarPosition;
|
||||
glm::vec3 _mouthPosition;
|
||||
Nose _nose;
|
||||
float _scale;
|
||||
float _browAudioLift;
|
||||
glm::vec3 _gravity;
|
||||
float _lastLoudness;
|
||||
float _averageLoudness;
|
||||
float _audioAttack;
|
||||
float _returnSpringScale; //strength of return springs
|
||||
glm::vec3 _bodyRotation;
|
||||
bool _renderLookatVectors;
|
||||
BendyLine _hairTuft[NUM_HAIR_TUFTS];
|
||||
glm::vec3* _mohawkTriangleFan;
|
||||
glm::vec3* _mohawkColors;
|
||||
glm::vec3 _saccade;
|
||||
glm::vec3 _saccadeTarget;
|
||||
float _leftEyeBlink;
|
||||
float _rightEyeBlink;
|
||||
float _leftEyeBlinkVelocity;
|
||||
float _rightEyeBlinkVelocity;
|
||||
float _timeWithoutTalking;
|
||||
float _cameraPitch; // Used to position the camera differently from the head
|
||||
float _mousePitch;
|
||||
float _cameraYaw;
|
||||
bool _isCameraMoving;
|
||||
bool _cameraFollowsHead;
|
||||
float _cameraFollowHeadRate;
|
||||
Face _face;
|
||||
float _renderAlpha;
|
||||
bool _returnHeadToCenter;
|
||||
glm::vec3 _skinColor;
|
||||
glm::vec3 _position;
|
||||
glm::vec3 _rotation;
|
||||
glm::vec3 _leftEyePosition;
|
||||
glm::vec3 _rightEyePosition;
|
||||
glm::vec3 _eyePosition;
|
||||
glm::vec3 _leftEyeBrowPosition;
|
||||
glm::vec3 _rightEyeBrowPosition;
|
||||
glm::vec3 _leftEarPosition;
|
||||
glm::vec3 _rightEarPosition;
|
||||
glm::vec3 _mouthPosition;
|
||||
Nose _nose;
|
||||
float _scale;
|
||||
float _browAudioLift;
|
||||
glm::vec3 _gravity;
|
||||
float _lastLoudness;
|
||||
float _averageLoudness;
|
||||
float _audioAttack;
|
||||
float _returnSpringScale; //strength of return springs
|
||||
glm::vec3 _bodyRotation;
|
||||
bool _renderLookatVectors;
|
||||
BendyLine _hairTuft[NUM_HAIR_TUFTS];
|
||||
glm::vec3* _mohawkTriangleFan;
|
||||
glm::vec3* _mohawkColors;
|
||||
glm::vec3 _saccade;
|
||||
glm::vec3 _saccadeTarget;
|
||||
float _leftEyeBlink;
|
||||
float _rightEyeBlink;
|
||||
float _leftEyeBlinkVelocity;
|
||||
float _rightEyeBlinkVelocity;
|
||||
float _timeWithoutTalking;
|
||||
float _cameraPitch; // Used to position the camera differently from the head
|
||||
float _mousePitch;
|
||||
float _cameraYaw;
|
||||
bool _isCameraMoving;
|
||||
bool _cameraFollowsHead;
|
||||
float _cameraFollowHeadRate;
|
||||
Face _face;
|
||||
|
||||
static ProgramObject* _irisProgram;
|
||||
static GLuint _irisTextureID;
|
||||
|
|
|
@ -18,12 +18,19 @@
|
|||
#include "Application.h"
|
||||
|
||||
#include <QDebug>
|
||||
#include <QDir>
|
||||
|
||||
int main(int argc, const char * argv[]) {
|
||||
timeval startup_time;
|
||||
gettimeofday(&startup_time, NULL);
|
||||
|
||||
#if defined(Q_OS_MAC)
|
||||
const QString QT_RELEASE_PLUGIN_PATH = "/usr/local/lib/qt5/plugins";
|
||||
QCoreApplication::addLibraryPath(QT_RELEASE_PLUGIN_PATH);
|
||||
#endif
|
||||
|
||||
Application app(argc, const_cast<char**>(argv), startup_time);
|
||||
|
||||
qDebug( "Created QT Application.\n" );
|
||||
int exitCode = app.exec();
|
||||
qDebug("Normal exit.\n");
|
||||
|
|
|
@ -140,3 +140,20 @@ parameterizedJob.with {
|
|||
tasks / 'hudson.plugins.postbuildtask.TaskProperties' / script).setValue(curlCommand)
|
||||
}
|
||||
}
|
||||
|
||||
doxygenJob = hifiJob('docs', false)
|
||||
doxygenJob.with {
|
||||
scm {
|
||||
git(GIT_REPO_URL, 'master') {}
|
||||
}
|
||||
|
||||
configure { project ->
|
||||
(project / builders).setValue('')
|
||||
}
|
||||
|
||||
steps {
|
||||
shell('doxygen')
|
||||
}
|
||||
}
|
||||
|
||||
queue doxygenJob
|
|
@ -56,8 +56,8 @@ public:
|
|||
|
||||
const glm::vec3& getPosition() const { return _position; }
|
||||
|
||||
void setPosition (const glm::vec3 position ) { _position = position; }
|
||||
void setHandPosition (const glm::vec3 handPosition ) { _handPosition = handPosition; }
|
||||
void setPosition(const glm::vec3 position) { _position = position; }
|
||||
void setHandPosition(const glm::vec3 handPosition) { _handPosition = handPosition; }
|
||||
|
||||
void setPositionFromVariantMap(QVariantMap positionMap);
|
||||
QVariantMap getPositionVariantMap();
|
||||
|
@ -82,22 +82,22 @@ public:
|
|||
char getHandState() const {return _handState; };
|
||||
|
||||
// getters for camera details
|
||||
const glm::vec3& getCameraPosition() const { return _cameraPosition; };
|
||||
const glm::vec3& getCameraPosition() const { return _cameraPosition; };
|
||||
const glm::quat& getCameraOrientation() const { return _cameraOrientation; }
|
||||
float getCameraFov() const { return _cameraFov; }
|
||||
float getCameraAspectRatio() const { return _cameraAspectRatio; }
|
||||
float getCameraNearClip() const { return _cameraNearClip; }
|
||||
float getCameraFarClip() const { return _cameraFarClip; }
|
||||
float getCameraFov() const { return _cameraFov; }
|
||||
float getCameraAspectRatio() const { return _cameraAspectRatio; }
|
||||
float getCameraNearClip() const { return _cameraNearClip; }
|
||||
float getCameraFarClip() const { return _cameraFarClip; }
|
||||
|
||||
glm::vec3 calculateCameraDirection() const;
|
||||
|
||||
// setters for camera details
|
||||
void setCameraPosition(const glm::vec3& position) { _cameraPosition = position; }
|
||||
void setCameraPosition(const glm::vec3& position) { _cameraPosition = position; }
|
||||
void setCameraOrientation(const glm::quat& orientation) { _cameraOrientation = orientation; }
|
||||
void setCameraFov(float fov) { _cameraFov = fov; }
|
||||
void setCameraAspectRatio(float aspectRatio) { _cameraAspectRatio = aspectRatio; }
|
||||
void setCameraNearClip(float nearClip) { _cameraNearClip = nearClip; }
|
||||
void setCameraFarClip(float farClip) { _cameraFarClip = farClip; }
|
||||
void setCameraFov(float fov) { _cameraFov = fov; }
|
||||
void setCameraAspectRatio(float aspectRatio) { _cameraAspectRatio = aspectRatio; }
|
||||
void setCameraNearClip(float nearClip) { _cameraNearClip = nearClip; }
|
||||
void setCameraFarClip(float farClip) { _cameraFarClip = farClip; }
|
||||
|
||||
// key state
|
||||
void setKeyState(KeyState s) { _keyState = s; }
|
||||
|
@ -110,22 +110,21 @@ public:
|
|||
QString getQStringChatMessage() { return QString(_chatMessage.data()); }
|
||||
|
||||
// related to Voxel Sending strategies
|
||||
bool getWantColor() const { return _wantColor; }
|
||||
bool getWantDelta() const { return _wantDelta; }
|
||||
bool getWantLowResMoving() const { return _wantLowResMoving; }
|
||||
bool getWantColor() const { return _wantColor; }
|
||||
bool getWantDelta() const { return _wantDelta; }
|
||||
bool getWantLowResMoving() const { return _wantLowResMoving; }
|
||||
bool getWantOcclusionCulling() const { return _wantOcclusionCulling; }
|
||||
uint16_t getLeaderID() const { return _leaderID; }
|
||||
|
||||
void setWantColor(bool wantColor) { _wantColor = wantColor; }
|
||||
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
|
||||
void setWantLowResMoving(bool wantLowResMoving) { _wantLowResMoving = wantLowResMoving; }
|
||||
void setWantOcclusionCulling(bool wantOcclusionCulling) { _wantOcclusionCulling = wantOcclusionCulling; }
|
||||
uint16_t getLeaderID() const { return _leaderID; }
|
||||
|
||||
void setHeadData(HeadData* headData) { _headData = headData; }
|
||||
void setHandData(HandData* handData) { _handData = handData; }
|
||||
|
||||
public slots:
|
||||
void sendData();
|
||||
void setWantLowResMoving(bool wantLowResMoving) { _wantLowResMoving = wantLowResMoving; }
|
||||
void setWantColor(bool wantColor) { _wantColor = wantColor; }
|
||||
void setWantDelta(bool wantDelta) { _wantDelta = wantDelta; }
|
||||
void setWantOcclusionCulling(bool wantOcclusionCulling) { _wantOcclusionCulling = wantOcclusionCulling; }
|
||||
|
||||
protected:
|
||||
glm::vec3 _position;
|
||||
|
|
|
@ -63,7 +63,7 @@ NodeList::NodeList(char newOwnerType, unsigned short int newSocketListenPort) :
|
|||
_ownerType(newOwnerType),
|
||||
_nodeTypesOfInterest(NULL),
|
||||
_ownerID(UNKNOWN_NODE_ID),
|
||||
_lastNodeID(0)
|
||||
_lastNodeID(UNKNOWN_NODE_ID + 1)
|
||||
{
|
||||
memcpy(_domainHostname, DEFAULT_DOMAIN_HOSTNAME, sizeof(DEFAULT_DOMAIN_HOSTNAME));
|
||||
memcpy(_domainIP, DEFAULT_DOMAIN_IP, sizeof(DEFAULT_DOMAIN_IP));
|
||||
|
|
|
@ -41,7 +41,7 @@ extern const char DEFAULT_DOMAIN_HOSTNAME[MAX_HOSTNAME_BYTES];
|
|||
extern const char DEFAULT_DOMAIN_IP[INET_ADDRSTRLEN]; // IP Address will be re-set by lookup on startup
|
||||
extern const int DEFAULT_DOMAINSERVER_PORT;
|
||||
|
||||
const int UNKNOWN_NODE_ID = -1;
|
||||
const int UNKNOWN_NODE_ID = 0;
|
||||
|
||||
class NodeListIterator;
|
||||
|
||||
|
|
Loading…
Reference in a new issue