This commit is contained in:
Stephen Birarda 2014-12-02 09:25:21 -08:00
commit 2a9c8c5ed9
4 changed files with 18 additions and 5 deletions

View file

@ -367,6 +367,15 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
const float TORSO_LENGTH = 0.5f;
glm::vec3 relativePosition = estimatedPosition - glm::vec3(0.0f, -TORSO_LENGTH, 0.0f);
const float MAX_LEAN = 45.0f;
// Invert left/right lean when in mirror mode
// NOTE: this is kinda a hack, it's the same hack we use to make the head tilt. But it's not really a mirror
// it just makes you feel like you're looking in a mirror because the body movements of the avatar appear to
// match your body movements.
if (OculusManager::isConnected() && Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
relativePosition.x = -relativePosition.x;
}
head->setLeanSideways(glm::clamp(glm::degrees(atanf(relativePosition.x * _leanScale / TORSO_LENGTH)),
-MAX_LEAN, MAX_LEAN));
head->setLeanForward(glm::clamp(glm::degrees(atanf(relativePosition.z * _leanScale / TORSO_LENGTH)),

View file

@ -835,11 +835,14 @@ void GeometryReader::run() {
fbxgeo = readSVO(_reply->readAll());
} else {
bool grabLightmaps = true;
float lightmapLevel = 1.0f;
// HACK: For monday 12/01/2014 we need to kill lighmaps loading in starchamber...
if (_url.path().toLower().endsWith("loungev4_11-18.fbx")) {
grabLightmaps = false;
} else if (_url.path().toLower().endsWith("apt8_reboot.fbx")) {
lightmapLevel = 4.0f;
}
fbxgeo = readFBX(_reply->readAll(), _mapping, grabLightmaps);
fbxgeo = readFBX(_reply->readAll(), _mapping, grabLightmaps, lightmapLevel);
}
QMetaObject::invokeMethod(geometry.data(), "setGeometry", Q_ARG(const FBXGeometry&, fbxgeo));

View file

@ -1194,7 +1194,7 @@ int matchTextureUVSetToAttributeChannel(const std::string& texUVSetName, const Q
}
}
FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping, bool loadLightmaps) {
FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping, bool loadLightmaps, float lightmapLevel) {
QHash<QString, ExtractedMesh> meshes;
QHash<QString, QString> modelIDsToNames;
QHash<QString, int> meshIDsToMeshIndices;
@ -1954,6 +1954,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
FBXTexture emissiveTexture;
glm::vec2 emissiveParams(0.f, 1.f);
emissiveParams.y = lightmapLevel;
QString emissiveTextureID = emissiveTextures.value(childID);
QString ambientTextureID = ambientTextures.value(childID);
if (!emissiveTextureID.isNull() || !ambientTextureID.isNull()) {
@ -2372,10 +2373,10 @@ QByteArray writeMapping(const QVariantHash& mapping) {
return buffer.data();
}
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps) {
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps, float lightmapLevel) {
QBuffer buffer(const_cast<QByteArray*>(&model));
buffer.open(QIODevice::ReadOnly);
return extractFBXGeometry(parseFBX(&buffer), mapping, loadLightmaps);
return extractFBXGeometry(parseFBX(&buffer), mapping, loadLightmaps, lightmapLevel);
}
bool addMeshVoxelsOperation(OctreeElement* element, void* extraData) {

View file

@ -253,7 +253,7 @@ QByteArray writeMapping(const QVariantHash& mapping);
/// Reads FBX geometry from the supplied model and mapping data.
/// \exception QString if an error occurs in parsing
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps = true);
FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps = true, float lightmapLevel = 1.0f);
/// Reads SVO geometry from the supplied model data.
FBXGeometry readSVO(const QByteArray& model);