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Merge branch 'master' of https://github.com/highfidelity/hifi
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commit
2a9c8c5ed9
4 changed files with 18 additions and 5 deletions
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@ -367,6 +367,15 @@ void MyAvatar::updateFromTrackers(float deltaTime) {
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const float TORSO_LENGTH = 0.5f;
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glm::vec3 relativePosition = estimatedPosition - glm::vec3(0.0f, -TORSO_LENGTH, 0.0f);
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const float MAX_LEAN = 45.0f;
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// Invert left/right lean when in mirror mode
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// NOTE: this is kinda a hack, it's the same hack we use to make the head tilt. But it's not really a mirror
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// it just makes you feel like you're looking in a mirror because the body movements of the avatar appear to
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// match your body movements.
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if (OculusManager::isConnected() && Application::getInstance()->getCamera()->getMode() == CAMERA_MODE_MIRROR) {
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relativePosition.x = -relativePosition.x;
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}
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head->setLeanSideways(glm::clamp(glm::degrees(atanf(relativePosition.x * _leanScale / TORSO_LENGTH)),
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-MAX_LEAN, MAX_LEAN));
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head->setLeanForward(glm::clamp(glm::degrees(atanf(relativePosition.z * _leanScale / TORSO_LENGTH)),
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@ -835,11 +835,14 @@ void GeometryReader::run() {
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fbxgeo = readSVO(_reply->readAll());
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} else {
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bool grabLightmaps = true;
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float lightmapLevel = 1.0f;
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// HACK: For monday 12/01/2014 we need to kill lighmaps loading in starchamber...
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if (_url.path().toLower().endsWith("loungev4_11-18.fbx")) {
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grabLightmaps = false;
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} else if (_url.path().toLower().endsWith("apt8_reboot.fbx")) {
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lightmapLevel = 4.0f;
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}
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fbxgeo = readFBX(_reply->readAll(), _mapping, grabLightmaps);
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fbxgeo = readFBX(_reply->readAll(), _mapping, grabLightmaps, lightmapLevel);
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}
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QMetaObject::invokeMethod(geometry.data(), "setGeometry", Q_ARG(const FBXGeometry&, fbxgeo));
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@ -1194,7 +1194,7 @@ int matchTextureUVSetToAttributeChannel(const std::string& texUVSetName, const Q
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}
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}
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FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping, bool loadLightmaps) {
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FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping, bool loadLightmaps, float lightmapLevel) {
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QHash<QString, ExtractedMesh> meshes;
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QHash<QString, QString> modelIDsToNames;
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QHash<QString, int> meshIDsToMeshIndices;
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@ -1954,6 +1954,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping,
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FBXTexture emissiveTexture;
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glm::vec2 emissiveParams(0.f, 1.f);
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emissiveParams.y = lightmapLevel;
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QString emissiveTextureID = emissiveTextures.value(childID);
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QString ambientTextureID = ambientTextures.value(childID);
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if (!emissiveTextureID.isNull() || !ambientTextureID.isNull()) {
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@ -2372,10 +2373,10 @@ QByteArray writeMapping(const QVariantHash& mapping) {
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return buffer.data();
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}
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FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps) {
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FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps, float lightmapLevel) {
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QBuffer buffer(const_cast<QByteArray*>(&model));
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buffer.open(QIODevice::ReadOnly);
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return extractFBXGeometry(parseFBX(&buffer), mapping, loadLightmaps);
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return extractFBXGeometry(parseFBX(&buffer), mapping, loadLightmaps, lightmapLevel);
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}
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bool addMeshVoxelsOperation(OctreeElement* element, void* extraData) {
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@ -253,7 +253,7 @@ QByteArray writeMapping(const QVariantHash& mapping);
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/// Reads FBX geometry from the supplied model and mapping data.
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/// \exception QString if an error occurs in parsing
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FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps = true);
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FBXGeometry readFBX(const QByteArray& model, const QVariantHash& mapping, bool loadLightmaps = true, float lightmapLevel = 1.0f);
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/// Reads SVO geometry from the supplied model data.
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FBXGeometry readSVO(const QByteArray& model);
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