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Set texture limit back to 1024
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@ -57,7 +57,7 @@ static const QString SETTING_NAME = "LastModelUploadLocation";
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static const int BYTES_PER_MEGABYTES = 1024 * 1024;
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static const unsigned long MAX_SIZE = 50 * 1024 * BYTES_PER_MEGABYTES; // 50 GB (Virtually remove limit)
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static const int MAX_TEXTURE_SIZE = 4096;
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static const int MAX_TEXTURE_SIZE = 1024;
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static const int TIMEOUT = 1000;
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static const int MAX_CHECK = 30;
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