From 2a281298f02a15ba2043f7a8c086f3246b02a81f Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Mon, 13 Oct 2014 14:36:17 -0700 Subject: [PATCH] fix grenades --- examples/grenadeLauncher.js | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/examples/grenadeLauncher.js b/examples/grenadeLauncher.js index c5ee4aea13..bca067326a 100644 --- a/examples/grenadeLauncher.js +++ b/examples/grenadeLauncher.js @@ -100,6 +100,7 @@ function shootBullet(position, velocity) { Entities.addEntity( { type: "Sphere", position: position, + collisionsWillMove: true, dimensions: { x: BULLET_SIZE, y: BULLET_SIZE, z: BULLET_SIZE }, color: { red: 10, green: 10, blue: 10 }, velocity: velocity, @@ -137,6 +138,7 @@ function shootTarget() { Entities.addEntity( { type: "Sphere", position: newPosition, + collisionsWillMove: true, dimensions: { x: TARGET_SIZE, y: TARGET_SIZE, z: TARGET_SIZE }, color: { red: 0, green: 200, blue: 200 }, velocity: velocity, @@ -155,6 +157,9 @@ function shootTarget() { function entityCollisionWithVoxel(entity, voxel, collision) { + +print("entityCollisionWithVoxel...."); + var VOXEL_SIZE = 0.5; // Don't make this big. I mean it. var CRATER_RADIUS = 5;