From 2a192475304a1894af9164b4f1c9a27749c8afce Mon Sep 17 00:00:00 2001 From: Olivier Prat Date: Tue, 14 Nov 2017 19:09:35 +0100 Subject: [PATCH] Switched back to 3 cascades --- libraries/render-utils/src/LightStage.cpp | 4 +++- libraries/render-utils/src/LightStage.h | 2 +- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/libraries/render-utils/src/LightStage.cpp b/libraries/render-utils/src/LightStage.cpp index 6808c75914..7c5ea817b1 100644 --- a/libraries/render-utils/src/LightStage.cpp +++ b/libraries/render-utils/src/LightStage.cpp @@ -21,7 +21,9 @@ const glm::mat4 LightStage::Shadow::_biasMatrix{ 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 }; -const unsigned int LightStage::SUN_SHADOW_CASCADE_COUNT{ 4 }; +const int LightStage::Shadow::MAP_SIZE = 1024; + +const unsigned int LightStage::SUN_SHADOW_CASCADE_COUNT{ 3 }; const LightStage::Index LightStage::INVALID_INDEX { render::indexed_container::INVALID_INDEX }; LightStage::LightStage() { diff --git a/libraries/render-utils/src/LightStage.h b/libraries/render-utils/src/LightStage.h index 9f395c905a..41a6ce945e 100644 --- a/libraries/render-utils/src/LightStage.h +++ b/libraries/render-utils/src/LightStage.h @@ -46,7 +46,7 @@ public: class Shadow { public: using UniformBufferView = gpu::BufferView; - static const int MAP_SIZE = 1024; + static const int MAP_SIZE; class Cascade { friend Shadow;