mirror of
https://github.com/overte-org/overte.git
synced 2025-04-16 16:26:17 +02:00
bid immediately when creating new entity
also clear EntityMotionState::_numInactiveUpdates on new ownership
This commit is contained in:
parent
74827fc4c8
commit
29a05d7eb4
7 changed files with 38 additions and 48 deletions
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@ -1295,27 +1295,15 @@ void EntityItem::getAllTerseUpdateProperties(EntityItemProperties& properties) c
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properties._accelerationChanged = true;
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}
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void EntityItem::pokeSimulationOwnership() {
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markDirtyFlags(Simulation::DIRTY_SIMULATION_OWNERSHIP_FOR_POKE);
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void EntityItem::flagForOwnershipBid(uint8_t priority) {
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markDirtyFlags(Simulation::DIRTY_SIMULATION_OWNERSHIP_PRIORITY);
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auto nodeList = DependencyManager::get<NodeList>();
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if (_simulationOwner.matchesValidID(nodeList->getSessionUUID())) {
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// we already own it
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_simulationOwner.promotePriority(SCRIPT_POKE_SIMULATION_PRIORITY);
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_simulationOwner.promotePriority(priority);
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} else {
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// we don't own it yet
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_simulationOwner.setPendingPriority(SCRIPT_POKE_SIMULATION_PRIORITY, usecTimestampNow());
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}
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}
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void EntityItem::grabSimulationOwnership() {
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markDirtyFlags(Simulation::DIRTY_SIMULATION_OWNERSHIP_FOR_GRAB);
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auto nodeList = DependencyManager::get<NodeList>();
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if (_simulationOwner.matchesValidID(nodeList->getSessionUUID())) {
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// we already own it
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_simulationOwner.promotePriority(SCRIPT_GRAB_SIMULATION_PRIORITY);
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} else {
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// we don't own it yet
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_simulationOwner.setPendingPriority(SCRIPT_GRAB_SIMULATION_PRIORITY, usecTimestampNow());
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_simulationOwner.setPendingPriority(priority, usecTimestampNow());
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}
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}
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@ -321,6 +321,7 @@ public:
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void updateSimulationOwner(const SimulationOwner& owner);
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void clearSimulationOwnership();
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void setPendingOwnershipPriority(quint8 priority, const quint64& timestamp);
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uint8_t getPendingOwnershipPriority() const { return _simulationOwner.getPendingPriority(); }
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void rememberHasSimulationOwnershipBid() const;
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QString getMarketplaceID() const;
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@ -394,8 +395,7 @@ public:
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void getAllTerseUpdateProperties(EntityItemProperties& properties) const;
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void pokeSimulationOwnership();
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void grabSimulationOwnership();
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void flagForOwnershipBid(uint8_t priority);
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void flagForMotionStateChange() { _dirtyFlags |= Simulation::DIRTY_MOTION_TYPE; }
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QString actionsToDebugString();
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@ -230,6 +230,8 @@ QUuid EntityScriptingInterface::addEntity(const EntityItemProperties& properties
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}
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entity->setLastBroadcast(usecTimestampNow());
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// since we're creating this object we will immediately volunteer to own its simulation
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entity->flagForOwnershipBid(VOLUNTEER_SIMULATION_PRIORITY);
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propertiesWithSimID.setLastEdited(entity->getLastEdited());
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} else {
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qCDebug(entities) << "script failed to add new Entity to local Octree";
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@ -440,7 +442,7 @@ QUuid EntityScriptingInterface::editEntity(QUuid id, const EntityItemProperties&
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} else {
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// we make a bid for simulation ownership
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properties.setSimulationOwner(myNodeID, SCRIPT_POKE_SIMULATION_PRIORITY);
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entity->pokeSimulationOwnership();
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entity->flagForOwnershipBid(SCRIPT_POKE_SIMULATION_PRIORITY);
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entity->rememberHasSimulationOwnershipBid();
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}
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}
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@ -1194,7 +1196,7 @@ QUuid EntityScriptingInterface::addAction(const QString& actionTypeString,
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}
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action->setIsMine(true);
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success = entity->addAction(simulation, action);
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entity->grabSimulationOwnership();
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entity->flagForOwnershipBid(SCRIPT_GRAB_SIMULATION_PRIORITY);
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return false; // Physics will cause a packet to be sent, so don't send from here.
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});
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if (success) {
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@ -1210,7 +1212,7 @@ bool EntityScriptingInterface::updateAction(const QUuid& entityID, const QUuid&
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return actionWorker(entityID, [&](EntitySimulationPointer simulation, EntityItemPointer entity) {
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bool success = entity->updateAction(simulation, actionID, arguments);
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if (success) {
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entity->grabSimulationOwnership();
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entity->flagForOwnershipBid(SCRIPT_GRAB_SIMULATION_PRIORITY);
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}
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return success;
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});
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@ -1224,7 +1226,7 @@ bool EntityScriptingInterface::deleteAction(const QUuid& entityID, const QUuid&
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success = entity->removeAction(simulation, actionID);
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if (success) {
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// reduce from grab to poke
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entity->pokeSimulationOwnership();
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entity->flagForOwnershipBid(SCRIPT_POKE_SIMULATION_PRIORITY);
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}
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return false; // Physics will cause a packet to be sent, so don't send from here.
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});
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@ -26,12 +26,10 @@ namespace Simulation {
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const uint32_t DIRTY_MATERIAL = 0x00400;
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const uint32_t DIRTY_PHYSICS_ACTIVATION = 0x0800; // should activate object in physics engine
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const uint32_t DIRTY_SIMULATOR_ID = 0x1000; // the simulatorID has changed
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const uint32_t DIRTY_SIMULATION_OWNERSHIP_FOR_POKE = 0x2000; // bid for simulation ownership at "poke"
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const uint32_t DIRTY_SIMULATION_OWNERSHIP_FOR_GRAB = 0x4000; // bid for simulation ownership at "grab"
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const uint32_t DIRTY_SIMULATION_OWNERSHIP_PRIORITY = 0x2000; // our own bid priority has changed
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const uint32_t DIRTY_TRANSFORM = DIRTY_POSITION | DIRTY_ROTATION;
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const uint32_t DIRTY_VELOCITIES = DIRTY_LINEAR_VELOCITY | DIRTY_ANGULAR_VELOCITY;
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const uint32_t DIRTY_SIMULATION_OWNERSHIP_PRIORITY = DIRTY_SIMULATION_OWNERSHIP_FOR_POKE | DIRTY_SIMULATION_OWNERSHIP_FOR_GRAB;
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};
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#endif // hifi_SimulationFlags_h
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@ -26,9 +26,9 @@ const int SimulationOwner::NUM_BYTES_ENCODED = NUM_BYTES_RFC4122_UUID + 1;
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SimulationOwner::SimulationOwner() :
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_id(),
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_expiry(0),
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_pendingTimestamp(0),
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_pendingBidTimestamp(0),
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_priority(0),
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_pendingPriority(0),
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_pendingBidPriority(0),
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_pendingState(PENDING_STATE_NOTHING)
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{
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}
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@ -36,9 +36,9 @@ SimulationOwner::SimulationOwner() :
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SimulationOwner::SimulationOwner(const QUuid& id, quint8 priority) :
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_id(id),
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_expiry(0),
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_pendingTimestamp(0),
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_pendingBidTimestamp(0),
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_priority(priority),
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_pendingPriority(0)
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_pendingBidPriority(0)
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{
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}
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@ -61,9 +61,9 @@ bool SimulationOwner::fromByteArray(const QByteArray& data) {
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void SimulationOwner::clear() {
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_id = QUuid();
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_expiry = 0;
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_pendingTimestamp = 0;
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_pendingBidTimestamp = 0;
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_priority = 0;
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_pendingPriority = 0;
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_pendingBidPriority = 0;
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_pendingState = PENDING_STATE_NOTHING;
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}
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@ -102,9 +102,9 @@ bool SimulationOwner::set(const SimulationOwner& owner) {
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}
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void SimulationOwner::setPendingPriority(quint8 priority, const quint64& timestamp) {
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_pendingPriority = priority;
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_pendingTimestamp = timestamp;
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_pendingState = (_pendingPriority == 0) ? PENDING_STATE_RELEASE : PENDING_STATE_TAKE;
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_pendingBidPriority = priority;
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_pendingBidTimestamp = timestamp;
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_pendingState = (_pendingBidPriority == 0) ? PENDING_STATE_RELEASE : PENDING_STATE_TAKE;
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}
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void SimulationOwner::updateExpiry() {
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@ -113,11 +113,11 @@ void SimulationOwner::updateExpiry() {
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}
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bool SimulationOwner::pendingRelease(const quint64& timestamp) {
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return _pendingPriority == 0 && _pendingState == PENDING_STATE_RELEASE && _pendingTimestamp >= timestamp;
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return _pendingBidPriority == 0 && _pendingState == PENDING_STATE_RELEASE && _pendingBidTimestamp >= timestamp;
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}
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bool SimulationOwner::pendingTake(const quint64& timestamp) {
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return _pendingPriority > 0 && _pendingState == PENDING_STATE_TAKE && _pendingTimestamp >= timestamp;
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return _pendingBidPriority > 0 && _pendingState == PENDING_STATE_TAKE && _pendingBidTimestamp >= timestamp;
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}
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void SimulationOwner::clearCurrentOwner() {
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@ -66,6 +66,7 @@ public:
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bool hasExpired() const { return usecTimestampNow() > _expiry; }
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uint8_t getPendingPriority() const { return _pendingBidPriority; }
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bool pendingRelease(const quint64& timestamp); // return true if valid pending RELEASE
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bool pendingTake(const quint64& timestamp); // return true if valid pending TAKE
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void clearCurrentOwner();
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@ -84,9 +85,9 @@ public:
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private:
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QUuid _id; // owner
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quint64 _expiry; // time when ownership can transition at equal priority
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quint64 _pendingTimestamp; // time when pending update was set
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quint64 _pendingBidTimestamp; // time when pending bid was set
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quint8 _priority; // priority of current owner
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quint8 _pendingPriority; // priority of pendingTake
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quint8 _pendingBidPriority; // priority at which we'd like to own it
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quint8 _pendingState; // NOTHING, TAKE, or RELEASE
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};
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@ -65,8 +65,7 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
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_lastStep(0),
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_loopsWithoutOwner(0),
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_accelerationNearlyGravityCount(0),
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_numInactiveUpdates(1),
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_outgoingPriority(0)
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_numInactiveUpdates(1)
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{
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_type = MOTIONSTATE_TYPE_ENTITY;
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assert(_entity);
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@ -75,6 +74,8 @@ EntityMotionState::EntityMotionState(btCollisionShape* shape, EntityItemPointer
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// we need the side-effects of EntityMotionState::setShape() so we call it explicitly here
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// rather than pass the legit shape pointer to the ObjectMotionState ctor above.
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setShape(shape);
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_outgoingPriority = _entity->getPendingOwnershipPriority();
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}
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EntityMotionState::~EntityMotionState() {
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@ -135,23 +136,23 @@ void EntityMotionState::handleEasyChanges(uint32_t& flags) {
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_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
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}
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_loopsWithoutOwner = 0;
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_numInactiveUpdates = 0;
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} else if (isLocallyOwned()) {
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// we just inherited ownership, make sure our desired priority matches what we have
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upgradeOutgoingPriority(_entity->getSimulationPriority());
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} else {
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_outgoingPriority = 0;
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_nextOwnershipBid = usecTimestampNow() + USECS_BETWEEN_OWNERSHIP_BIDS;
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_numInactiveUpdates = 0;
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}
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}
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if (flags & Simulation::DIRTY_SIMULATION_OWNERSHIP_PRIORITY) {
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// The DIRTY_SIMULATOR_OWNERSHIP_PRIORITY bits really mean "we should bid for ownership because
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// a local script has been changing physics properties, or we should adjust our own ownership priority".
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// The desired priority is determined by which bits were set.
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if (flags & Simulation::DIRTY_SIMULATION_OWNERSHIP_FOR_GRAB) {
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_outgoingPriority = SCRIPT_GRAB_SIMULATION_PRIORITY;
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} else {
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_outgoingPriority = SCRIPT_POKE_SIMULATION_PRIORITY;
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}
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// The DIRTY_SIMULATOR_OWNERSHIP_PRIORITY bit means one of the following:
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// (1) we own it but may need to change the priority OR...
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// (2) we don't own it but should bid (because a local script has been changing physics properties)
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uint8_t newPriority = isLocallyOwned() ? _entity->getSimulationOwner().getPriority() : _entity->getSimulationOwner().getPendingPriority();
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_outgoingPriority = glm::max(_outgoingPriority, newPriority);
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// reset bid expiry so that we bid ASAP
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_nextOwnershipBid = 0;
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}
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