From 28f5046ab2c533d8bd6a2f7dd4dfc68bcf900b05 Mon Sep 17 00:00:00 2001 From: David Rowe Date: Wed, 18 Dec 2019 08:31:57 +1300 Subject: [PATCH] Fix MyAvatar.gotoLocation()'s "withSafeLanding" parameter JSDoc --- interface/src/avatar/MyAvatar.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index a5f26e7085..e694f0b8a9 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -2072,8 +2072,8 @@ public slots: * @param {boolean} [hasOrientation=false] - Set to true to set the orientation of the avatar. * @param {Quat} [orientation=Quat.IDENTITY] - The new orientation for the avatar. * @param {boolean} [shouldFaceLocation=false] - Set to true to position the avatar a short distance away from - * @param {boolean} [withSafeLanding=true] - Set to false MyAvatar::safeLanding will not be called (used when teleporting). * the new position and orientate the avatar to face the position. + * @param {boolean} [withSafeLanding=true] - Set to false to disable safe landing when teleporting. */ void goToLocation(const glm::vec3& newPosition, bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),