remove application calls from audio-client

This commit is contained in:
Stephen Birarda 2015-02-02 17:13:08 -08:00
parent bd0552618f
commit 28d710877c

View file

@ -844,13 +844,6 @@ void AudioClient::handleAudioInput() {
int packetBytes = currentPacketPtr - audioDataPacket;
nodeList->writeDatagram(audioDataPacket, packetBytes, audioMixer);
_outgoingAvatarAudioSequenceNumber++;
<<<<<<< HEAD:libraries/audio-client/src/AudioClient.cpp
emit outputBytesToNetwork(packetBytes);
=======
Application::getInstance()->getBandwidthRecorder()->audioChannel->output.updateValue(packetBytes);
Application::getInstance()->getBandwidthRecorder()->totalChannel->output.updateValue(packetBytes);
>>>>>>> 2eeb2a5ec5cdcc27319b2140c7ebae17b8ee5371:interface/src/Audio.cpp
}
}
}
@ -901,9 +894,6 @@ void AudioClient::addReceivedAudioToStream(const QByteArray& audioByteArray) {
// Audio output must exist and be correctly set up if we're going to process received audio
_receivedAudioStream.parseData(audioByteArray);
}
Application::getInstance()->getBandwidthRecorder()->audioChannel->input.updateValue(audioByteArray.size());
Application::getInstance()->getBandwidthRecorder()->totalChannel->input.updateValue(audioByteArray.size());
}
void AudioClient::parseAudioEnvironmentData(const QByteArray &packet) {