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remove unused variable
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@ -444,7 +444,6 @@ const AnimPoseVec& AnimInverseKinematics::overlay(const AnimVariantMap& animVars
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// AJT: HACK
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if (HACKY_GLOBAL_ENABLE_DEBUG_DRAW_IK_TARGETS && HACKY_GLOBAL_RIG_POINTER) {
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const float CM_TO_M = 0.01f;
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const vec4 WHITE(1.0f);
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glm::mat4 geomToRigMat = HACKY_GLOBAL_RIG_POINTER->getGeometryToRigTransform();
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glm::mat4 rigToAvatarMat = createMatFromQuatAndPos(Quaternions::Y_180, glm::vec3());
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