Coding standard

This commit is contained in:
TonyPeng 2014-07-15 09:20:33 -07:00
parent afc573b248
commit 28854363d4

View file

@ -159,8 +159,7 @@ void AvatarManager::clearOtherAvatars() {
_myAvatar->clearLookAtTargetAvatar();
}
Avatar* AvatarManager::getAvatarFromIndex(int avatarIndex)
{
Avatar* AvatarManager::getAvatarFromIndex(int avatarIndex) {
Avatar* avatar = NULL;
int numAvatars = _avatarHash.count();
if (avatarIndex < numAvatars) {
@ -173,45 +172,39 @@ Avatar* AvatarManager::getAvatarFromIndex(int avatarIndex)
return avatar;
}
void AvatarManager::addAvatarLocalLight(int avatarIndex)
{
void AvatarManager::addAvatarLocalLight(int avatarIndex) {
Avatar* avatar = getAvatarFromIndex(avatarIndex);
if (avatar) {
avatar->addLocalLight();
}
}
void AvatarManager::removeAvatarLocalLight(int avatarIndex)
{
void AvatarManager::removeAvatarLocalLight(int avatarIndex) {
Avatar* avatar = getAvatarFromIndex(avatarIndex);
if (avatar) {
avatar->removeLocalLight();
}
}
void AvatarManager::setAvatarLightDirection(const glm::vec3& direction, int lightIndex, int avatarIndex)
{
void AvatarManager::setAvatarLightDirection(const glm::vec3& direction, int lightIndex, int avatarIndex) {
Avatar* avatar = getAvatarFromIndex(avatarIndex);
if (avatar) {
avatar->setLocalLightDirection(direction, lightIndex);
}
}
void AvatarManager::setAvatarLightColor(const glm::vec3& color, int lightIndex, int avatarIndex)
{
void AvatarManager::setAvatarLightColor(const glm::vec3& color, int lightIndex, int avatarIndex) {
Avatar* avatar = getAvatarFromIndex(avatarIndex);
if (avatar) {
avatar->setLocalLightColor(color, lightIndex);
}
}
int AvatarManager::getNumAvatars()
{
int AvatarManager::getNumAvatars() {
return _avatarHash.count();
}
QString AvatarManager::getAvatarHashKey(int index)
{
QString AvatarManager::getAvatarHashKey(int index) {
QString id = ((_avatarHash.keys())[index]).toString();
std::string idString = id.toStdString();
return id;